Mortal Kombat Mythologies: Sub-Zero is the last original game to use digitized sprites. Surprisingly, it is not the last Mortal Kombat platformer.
Sub-Page#
Unused Sprites#
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This sprite indicates there was a hang gliding monk enemy. A promotional video shows three of these enemies flying in the Wind level near the spinning devices with platforms on each side. They attempt to drop a bomb on the player.
An unused Headless enemy. This is his standing animation...
His walking animation...
A grabbing animation...
And what is probably a death or standing-up animation.
One of the floating heads that belong to the headless body enemy. Probably shot projectiles out of its mouth.
Another floating head from the same enemy.
Another floating head from the same enemy.
Another floating head from the same enemy.
Unused Neatherrealm Hound enemy. Concept art for it can be found online. This is a walking animation...
A leaping animation...
An animation of the enemy urinating...
And its death animation.
An unused prison warden enemy. There are similar enemies in the Neatherrealm level, but this one has a different weapon.
Unused Music#
The game contains one sequence track scrapped from the final release, which is found within the Wind stage.
D00D7F6C 0042
800E2BE8 000C
D00D7F6C 0042
800E2BEC 2238
D00D7F6C 0042
800E2BF0 9348
D00D7F6C 0042
800E2BF4 280C
D00D7F6C 0042
800E2BF6 8018
The GameShark code above can only be used in the Wind stage. After the game completely loads to the spawn point, enable the code by pressing the L2 + ◯ buttons together, and advance forward until the point where the music would naturally play. The original track will be replaced with the unused track.
(: Original TCRF research)
Playable NPCs#
It is possible to play as several NPCs by using a character modifier on a GameShark. They are only known to be playable in a stage in which they are loaded. Enter code 800E8140 00?? or 800E8258 00?? (This may only be for Earth Stage).
Modifier Values#
- 00 = Monk with Staff
- 01 = Monk
- 02 = Monk
- 03 = Monk
- 04 = Sub-Zero
- 05 = Glitch
- 08 = Wind God
- 09 = Strong Monk
- 0A = Speed Monk (Fire Level)
- 0B = Water God
- 0C = Fire God
- 0E = First Guard Monk Shinnok Tower
- 11 = Scorpion (2nd Stage Form - MK Trilogy)
- 12 = Scorpion (1st Stage Form)
- 14 = Black Guard in Prison
- 15 = Black Guard in Prison Weapon
- 19 = Telekenesis Monk 2
- 1B = Quan Chi
- 1C = Sareena
- 1D = Shinnok
Known Combos#
- Quan Chi
- High Punch , High Punch , (Hold Back) High Punch
- High Kick , High Punch
- Strong Monk
- High Kick , High Kick
- High Punch , High Punch , Low Punch , Low or High Kick , High Kick
- Sareena
- High Punch , (Hold Down) High Punch , High Punch , High Punch
Unused Level#
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One of the levels in the LEVELS folder, labeled ROCKY, contains data for an unused level. The last modified date for the ROCKY.LVL file is April 30, 1997. The other, used levels were last modified in either July or August. Unfortunately, the TSQ and TXD files required to make this level work are no longer present on the disc.
Given the name and the title of the BIN file within (ROCKMAN.bin), it's possible that this would be a separate arena for the Earth boss. In the final game, only the Fire God gets a separate level.
This video shows an unused level at 0:32 which may have been the actual Rocky level (you can also see a screenshot here). It appears to be a level with a simple rocky background with a spiral pathway to move up. Obviously early in development.
Unused Text#
Present in the file SLUS_004.76.
Clone Cycle#
At 0x003DA0:
Clone Cycle
This appears before the other error text.
Debug Menus#
Text for two debug menus. There's no known way to access them, unlike the Nintendo 64 version.
Text for a stage select starts at 0x003E28 and continues at 0x0C7EE0:
SELECT LEVEL
TEST CHARACTERS
FORTRESS
FIRE GOD ROOM
BRIDGE
UNUSED
FIRE
PRISON
EARTH
WATER
WIND
TEMPLE
Above menu can be accessed with the following codes for the American version (not functional):
Replaces Main menu: 80050510 8003 + 80050514 A688
Replaces Options menu: 800502B8 A9A2 + 800502BA 0C00
Text for a character select starts at 0x003E54 and continues at 0x0C7F20:
SELECT CHARACTER
ASSASSIN3
ASSASSIN2
ASSASSIN1
PRIS GRUNT5
PRIS GRUNT4
PRIS GRUNT3
PRIS GRUNT2
PRIS GRUNT1
UNDEAD SCORP
SCORPION
WATERGOD
FAST MONK
HULK MONK
DIFF 0
SHINNOK
QUANCHI
GRUNT2
GRUNT1
FIREGOD
WINDGOD
MONK6
MONK5
MONK4
MONK3
MONK2
MONK1
Above menu can be accessed with the following codes for the American version (not functional):
Replaces Main menu: 80050510 8003 + 80050514 AA18
Replaces Options menu: 800502B8 AA86 + 800502BA 0C00
Error Strings#
Begins at 0x003DC8:
!!BUG!!
Outta Textures!
illegal pid!
No more palettes!
File Text#
Partial file list is at 0x0B4B70:
EX env.c
EX reverb.c
EX save.c
EX sprawdma.c
EX sirawread.c
EX sirawwrite.c
EX sirawdma.c
EX pirawread.c
EX epirawread.c
NOXCUSES.BIN#
Present in the file NOXCUSES.BIN. This appears to be possibly a padding file and mostly repeats the same text.
GottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHere
GottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHere
GottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHere
GottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHere
GottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHere
GottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHereGottaBeHere
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DOZER.BIN#
Present in the file DOZER.BIN are some shout-outs from Bill Dozer.
Bill Dozer's Shout Outs!
Kathleen not Kathy
Zachary Dog
Bob and Mabel
The Bollweevils
Mom, Dad, and Mark
Mark and Wendy Loffredo
Jack, Barb, and The Geezers
Dave Crider, The Mono Men, and Estrus Records
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The Mortal Kombat series | |
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Arcade |
Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 (Ultimate) • Mortal Kombat 4 |
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SNES |
Mortal Kombat • Mortal Kombat II (Prototype) • Mortal Kombat 3 (Ultimate) |
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Genesis |
Mortal Kombat • Mortal Kombat II • Mortal Kombat 3 (Prototype, Ultimate) |
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32X |
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Game Boy (Color) |
Mortal Kombat (Prototype) • Mortal Kombat II • Mortal Kombat 3 • Mortal Kombat 4 |
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Sega Master System |
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Game Gear |
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Sega Saturn |
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Dreamcast |
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PlayStation |
Mortal Kombat II • Mortal Kombat 3 • Mythologies: Sub-Zero • Special Forces |
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PlayStation 2, Xbox |
Deadly Alliance • Deception (Prototype) • Shaolin Monks • Armageddon |
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PlayStation 3, Xbox 360 |
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PlayStation Vita |
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Game Boy Advance |
Mortal Kombat Advance • Deadly Alliance • Tournament Edition |
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Nintendo 64 |
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GameCube |
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Wii |
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Windows |
Mortal Kombat 4 • Mortal Kombat • Mortal Kombat X • Mortal Kombat 1 |
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PlayStation 5, Xbox Series X, Nintendo Switch |
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Compilations | |
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Game Boy |
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Game.com |
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Sega Saturn |
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PlayStation |
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Nintendo 64 |
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Windows |
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