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Mortal Kombat Trilogy (PlayStation)

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Unused Sprites#

Alternate sprites of Goro punching.

A sprite which seems to show that Goro's fireball was going to have at least one more animation.

Goro kneeling. Possibly meant to be used when defeated, or perhaps it was copied from the first Mortal Kombat which had an unused kneeling animation. This animation can be seen in-game in the August '96 prototype whenever he loses a round.

MKT_GoroBabality.pngMKT_KintaroBabality.pngMKT_ShaoKahnBabality.png

Looks like there were plans to make the bosses finishable. There are sprites of baby versions of Goro, Kintaro and Shao Kahn. Unlike other baby sprites that were used in-game, these are standing.

A drill that seems to come out of the ground. Probably meant for Shao Kahn either as a special move or a finisher. There are also unused drill sprites (which don't have coming out of the ground sprites) in Mortal Kombat 3.

Unused Text#

There are several unused text strings in the game's EXE.

  • JOHNNY CAGE LOSES BIG TIME !!: Red herring left over from Ultimate Mortal Kombat 3.
  • TOBIAS WINS: Presumably some sort of developer in-joke.
  • BOON WINS: Same as above. A development video may exist showing this.
  • JOHHNY CAGE TRANSFORMATION ACTIVATED: A red herring left over from Mortal Kombat 3.
  • HYPER FATALITY: Another UMK3 red herring.

(Source: X-CulT)

Unused Audio#

In STR0 holder, FILE02.IXA file, you can hear audio tracks for Shao Kahn as the announcer, in which he announces the number of the round. In the final game the round text has no audio played with it.

Transcript

Audio

"Round One"

"Two"

"Three"

"Four"

Oddities#

Music#

The music was recorded at 48 KHz, but is played back at 44.1 KHz. This makes the music sound very sluggish, and is a glaring error to anyone this game was aimed at. This error is still present in the later 1.1 revision.