the cutting room mirror

Shining Force II

This article has a talk page!
view on tcrf.net

This page details one or more prototype versions of Shining Force II.

Stuffed in drx's massive February 2008 prototype dump were two in-progress translations of Shining Force II.

The [http://hiddenpalace.org/Shining_Force_II_(Apr_4,_1994_prototype) first one], dated April 4th, 1994, has a first draft script that seems to be a direct translation of the Japanese text. This script features many spelling and grammatical errors, and is generally stilted and awkward.

The [http://hiddenpalace.org/Shining_Force_II_(Jun_7,_1994_prototype) second prototype], dated June 7th, 1994, is very close to the final English game. This script is about one pass away from being finished. An English prototype was featured at Sega Gamer's Day 1994 on June 2nd; This build is either identical or extremely similar to that prototype.

Naturally, the bulk of the changes on these pages will be from the April prototype.

Chapter List#

Character Names#

All characters in the April prototype have their Japanese names. However, some of the romanized names here are questionable.

Member

April Proto

Final Game

Notes

Huey

Chester

Jaja

Jaha

Jippo

Slade

Machilda

May

Misromanization of Matilda.

Lud

Luke

Royde

Rohde

Mick

Rick

Pornalef

Elric

Misromanization of Polnareff.

Elrich

Eric

Twiggy

Karna

Dongo

Randolf

Piper

Tyrin

Linda

Taya

Filder

Skreech

This should probably be Fielder.

Sharol

Frayja

Should probably be Sharou.

Falcon (Character)
Falcon (Enemy)

Jaro (Character)
Jar (Enemy)

The name discrepancy was introduced
when the character names were changed.

Vaccus

Zynk

Misromanization of Bacchus.

Oneia

Chaz

Misromanization of Onaya.

Mardo

Claude

Important note: The April script capitalizes character names in a sane manner. All drafts after the April one have the names in all-caps (BOWIE, SLADE, LEMON, etc.)

Additionally, "Red Baron" is consistently, and incorrectly, referred to as "Red Balon" in the April draft.

Items, Spells, and Monster Names#

  • The Giant Knuckles weapon is "Gigant Knuckles" in the April prototype. Note that "Gigant Knuckles" is a proper translation of ギガントナックル, and "Gigant" is a legitimate variation of "Giant", but it's possible that whoever proofread the script didn't know that.
  • The Nazca Cannon weapon is "Nasca Cannon" in the April prototype.
  • The Leather Glove weapon is incorrectly referred to as the "Leather Ring" in the April script. This is likely due to its placement right after the ring items in the code.
  • The Wooden Panel item is misspelled as "Hooden Panel" in the April text.
  • The BLAST spell is "HELL" in the April prototype. This is a remnant of the spell's Japanese name, ヘルブラスト, or "Hell Blast".
  • The KATON, RAIJIN, DAO, NEPTUN, and ATLAS spells don't have proper names in the April prototype. The name pointers haven't been adjusted, so they point to the character names for Sarah, Huey, Jaja, Jippo, and Kiwi.
  • The Gizmo enemy is "Gismo" in the April draft. This is the only enemy name change.

Standard NPC Messages#

Priest#

The priest NPC refers to the party members as lambs in the April prototype. This might have been changed due to the implicit Christian connotations, or just because it sounds awkward in English.

April Script

Welcome, my lamb!
Your desire will be fulfilled!

Final Script

Welcome!
Your desire will be fulfilled!

April Script

Let me investigate all
the lambs.

Final Script

Let me investigate all
of you.

The only other major change is the message for opting out of promoting a character:

April Script

Ah, you don't want it.

Final Script

Oh, I'm wrong.

Shopkeeper#

Minor change for trying to access "Deals" when no deals exist.

April Script

I'm very sorry!
Out of stock!

Final Script

I'm very sorry!
I'm out of stock!

An extraneous comma was removed from the buy text.

April Script

The , costs
gold coins.

Final Script

The costs
gold coins.

The message for refusing to buy an item was spiced up, just a bit.

April Script

...Oh...

Final Script

Oh...shucks!

When refusing a buy offer from the shopkeeper, the April script uses the wrong to/too.

April Script

To bad.

Final Script

Too bad.

The text for trying to repair an unbroken item is completely different between versions.

April Script

I think it's perfect.

Final Script

It's not damaged.

Caravan#

The message for looking in the storehouse with no items is superficially different.

April Script

Well...no items in the
storehouse.

Final Script

Well, the storehouse is
empty.

As are the messages for identifying item types.

April Script

...It's a weapon.

Final Script

It's a weapon.

April Script

...It's a tool.

Final Script

It's a tool.

April Script

No effect in battle.

Final Script

It has no effect in battle.

The message for who can equip the item, however, seems to switch to a completely different sentence halfway through...

April Script

The is for
can be equipped with it.

Final Script

The is for
to equip.

...and Rohde's line for trying to use an unusable item has poor formatting and verbage(not a word).

April Script

!
What do you think you're
with   the?!

Final Script

<Hero!>
What do you think you're
doing with the ?!

When recruiting a party member, Rohde says this:

April Script

Who joins in the battle party?

Final Script

Who joins the battle party?

Finally, here's Rohde's appraisal of an item's value, where gold is capitalized for some reason:

April Script

It brings Gold coins
at the shop.

Final Script

It brings gold coins
at a shop.

(Source: Original TCRF research)