Unused Spell#
SPOIT#
Spell 0F, called SPOIT or すいとり (Absorb), isn't used in the game, though it's completely functional. This spell absorbs MP from the target, and would probably be exclusive to monsters.
136
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137
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Debug Spell Names#
While these spells and effects are used, these names are not. The only reason these names are in the game in the first place was for the developers to keep track of things.
ID |
Japanese |
English |
|---|---|---|
10 |
かいふく |
HEALIN |
11 |
ファイアーブレス |
FLAME |
12 |
ブリザードブレス |
SNOW |
13 |
デーモンブレス |
DEMON |
14 |
ちからのワイン |
POWER |
15 |
まもりのミルク |
GUARD |
16 |
はやてのチキン |
SPEED |
17 |
いだてんピーマン |
IDATEN |
18 |
げんきのパン |
HEALTH |
19 |
バーストロック |
B.ROCK |
1A |
レーザー |
LASER |
21 |
ようせいのこな |
POWDER |
22 |
めがみのなみだ |
G.TEAR |
23 |
さとりのミツ |
HANNY |
24 |
ゆうきリンゴ |
BRAVE |
25 |
しゃくねつのたま |
F.BALL |
26 |
いてつくふぶき |
BREZAD |
27 |
かみのいかづち |
THUNDR |
28 |
アクアブレス |
AQUA |
29 |
キワイ |
KIWI |
2A |
きぼうのひかり |
SHINE |
2B |
オッドアイ |
ODDEYE |
(Source: Original TCRF research)
Unused Graphics#
A few of the game's map graphics are unused due to engine limitations.
The candles in Creed's Mansion were meant to be animated. |
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The console in the Nazca Ship should change to this after the Sky Orb is placed inside of it. |
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These tiles would appear in the Nazca ship after it crashed. |
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Triggering the warp panels in the Magic Tunnel should display this graphic...but no. |
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This door in the Demon's Head labyrinth leads to Odd Eye's arena. |
(Source: Original TCRF research)
Unused Palettes#
Although all the enemy models are used, some of their alternate palettes are not. Monster palettes are stored by monster difficulty in the game ROM; most of these unused palettes seem to be for intermediary monster types.
Enemy Class |
Palette ID |
Palette |
Notes |
|---|---|---|---|
Bat |
01 |
||
Chaos Warrior |
01, 02 |
This is the only enemy with two unused palettes. |
|
Dwarf |
00 |
This is the only class with an unused default palette. |
|
Goblin |
01 |
||
Minotaur |
01 |
There's only one enemy of this class in the game. |
|
Orc |
01 |
||
Worm |
01 |
(GoldS: Original TCRF research)
Unused Text#
Items in
ID |
Message |
Comments |
|
|---|---|---|---|
006F |
|
Possibly meant to be said by the priest after Bowie dies and gets sent back to a church. |
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00BE |
|
Thankfully, Blacksmiths will repair cursed items without this back-sass. |
|
Battle Messages |
|||
00F5 |
|
These lines would have injected some variation into battle scenes. |
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00F6 |
|
||
00F7 |
|
||
00FA |
|
This is like the Demon Smile attack, but applies to HP. |
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00FB |
|
||
00FC |
|
This would go with a paralysis on contact effect and enemies can stun, but the stun proc doesn't use these lines. |
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00FD |
|
||
012B |
|
Sounds like a line intended for a non-battle scene health recovery effect. No such thing exists in the game. |
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0139 |
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An alternate version of the unused Demon's Smile attack. |
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013A |
|
||
0150 |
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The casting and wearing-off text for Shield, a defensive buff in the first game which is not present in this one. |
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0160 |
|
||
Granseal |
|||
01F9 |
|
Meant to be spoken by someone at the very start of the game. |
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01FA |
|
And here's that person saying a second line. |
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024B |
|
Galam's errand boy should say this line when King Granseal is possessed, but he's not in the area during that time. |
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026A |
|
A sleepy soldier in the barracks that should appear after King Granseal is depossessed. |
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026B |
|
||
0271 |
|
This NPC does appear, but she's impossible to talk to normally. |
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028C |
|
The rest of the Granseal dialogue is from a small child NPC that would play hide-and-seek with Bowie. |
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028D |
|
||
028E |
|
And here's the kid hiding. Interesting stuff. Well, comparatively. |
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028F |
|
||
0290 |
|
And here's the kid after being found. Bowie won't play with him later. Or ever before. |
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0291 |
|
||
Galam |
|||
034B |
|
Another missing NPC, one that would actually acknowledge the weirdos coming out of the basement. |
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0365 |
|
A missing soldier NPC wondering why Galam is all screwed up. |
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New Granseal |
|||
041A |
|
The northward-looking sailor was supposed to appear after arriving in New Granseal. |
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04A7 |
|
This should be spoken by a soldier in New Granseal castle after Bowie's return. |
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Ribble |
|||
054B |
|
A unique message for trying to fit an item in the hollow tree in the middle of town. |
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Polca |
|||
0582 |
|
Directed at the resident beastmen, this would be said by the devils after they invade the town. |
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05A6 |
|
And extra dialogue for the hair-obsessed beastman after the devil invasion. |
|
Bedoe |
|||
061F |
|
There should be a nurse attending to the birdman having nightmares, but she's not in the game. |
|
0627 |
|
Generic birdman soldier message. They sure do. |
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062A |
|
There's a birdman in town who scoffs at the greater devils, and this dialogue would put him in his place but good. |
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0638 |
|
I don't know. |
|
Desktop Kingdom |
|||
06E3 |
|
I said I didn't know, guy! |
|
06E4 |
|
This NPC was removed from the Desktop Kingdom for their own good. |
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Moun |
|||
07E3 |
|
The Arm of Golem, like the Dynamite item, was supposed to have a unique acquisition message. |
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07E4 |
|
||
07E5 |
|
||
07E6 |
|
These messages suggest that only Bowie could pick up the arm. |
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Devil's Head |
|||
0DB8 |
|
At one point in development, the devil's head would open up slightly after pulling the Force Sword from the stone. |
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Desert Ruins |
|||
0E37 |
|
Meant to be spoken by Paseran's brother after the old man decides to accompany the force. |
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Background Elements |
|||
1010 |
|
This message should be used while examining the walls outside the Volcanon Shrine, but it was never properly linked. |
|
102E |
|
Out of the many signposts around Ketto, this one didn't make the cut. |
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1050 |
|
An unused book description. About oceans. |
|
(Abaxa: Original TCRF research)
Oddities#
Money in Chests#
Chests can be set to have money inside instead of an item. However, due to the way the chests are coded, they can only have 127 Gold max.
019E
|
Unused Item Locations#
These tiles, which are in Bedoe, Mitula's Shrine, and Yeel, respectively, should have hidden items, but no items were ever assigned to those spots. So, they just give the standard "Nothing was there." message without having to select the "search" option. So that's something.
(GoldS: Original TCRF research)
References#
- Rit's - GDRI :: Game Developer Research Institute↩︎
- ソフトウェア一覧(セガ発売) | メガドライブ |セガ SEGA↩︎
- Mega Drive Review: Shining Force II - Sega Magazine, Issue 8, August 1994↩︎
- Tec Toy: Games em lançamento - Ação Games, Issue 72, December 1994↩︎
- Tec Toy também promete novidades "Tec Toy also promises new features" - O Estado de S. Paulo, December 5, 1994↩︎
- SEGA Marketing Calendar - Sonic Times, Volume 2, Number 9, October 1994↩︎
|
The Shining series | |
|---|---|
|
Genesis |
|
|
Game Gear |
Shining Force Gaiden: Ensei Jashin no Kuni he • Shining Force: The Sword of Hajya • Shining Force Gaiden: The Final Conflict |
|
Sega CD |
|
|
Sega Saturn |
Shining Wisdom • Shining the Holy Ark • Shining Force III (Prototypes) • Shining Force III Scenario 2 • Shining Force III Scenario 3 • Shining Force III: Premium Disc |
|
Game Boy Advance |
Shining Soul • Shining Soul II • Shining Force: Resurrection of the Dark Dragon |
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PlayStation 2 |
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