the cutting room mirror

June 3rd, 2016

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This is a sub-page of Proto:Persona 5.

This prototype is documented on Hidden Palace.

To do:
Everything.

  • list all debug functions, and list and note any differences if any to debug functions in the other 4 builds

P5-Final_title.png

A build of the PlayStation 3 version dating back to June 3rd, 2016, was dumped on January 18, 2024, following an auction. Though it has the build date of June 3rd, the GFD Engine says it's a build dated to May 24, 2016. It is the master debug of the Japanese build, with a lot of debug functions.

General Differences#

  • Unlike the previous debug builds, this build doesn't have the shortcuts on the title screen.
  • Igor model isn't present in the Velvet Room field.

General Debug#

  • If the protagonist is not named by the player, Joker's name will be set as 主人公 主人公 (Shujinko Shujinko), which translates to "Protagonist Protagonist". This still happens in the final game if the player isn't named.
  • When skipping to different parts of the game using the main menu, most phantom thieves are set to a default level of 34, besides Haru, Futaba, and Akechi, who are set at level 45, 35, and 54 respectively. During the Kaneshiro arc, the default level is 25, and during the Madarame arc, the default level is 15.

Debug Screen on Bootup#

Present in all debug builds of the game when booting up the game, is a debug menu.

Options

Function

Title

Takes you to the title screen.

Load

Loads a save file. This feature was not in the Dec 4, 2015 prototype, but was added in the February 25th, 2016 prototype onwards.

Battle

You can access any battles in the game. ENCOUNT - Sets what encounter of enemies will be fought.

Party1 - Sets who is in your 2nd party slot.

Party2 - Sets who is in your 3rd party slot.

Party4 - Sets who is in your 4th party slot.

MORGANA ONLY - If set to true will only let Morgana to be in your party.

COSTUME - Sets what costume you have in battles.

SERIES0

SERIES1

BOKOSUKE

TUIGEKI

LEVEL - Sets the level of everyone in the party.

TALK MAJOR - Sets the major of talking to shadows through holdup.

FLD MAJOR - Sets the field major of the battlefield.

FLD MINOR - Sets the field minor of the battlefield.

PREEMPTIVE - Has options to set what part of battle you're in. NORMAL ENCOUNT, PINCH ENCOUNT, ALLY ECOUNT, HOLD UP FORMATION, RANDOM FIRE, ALERT ENOUNT, ENEMY TALK.

ALERT - If set to true will add more enemies when killing the first set.

AI - If set to true will set all party members AI to true.

BOSS EDIT - Appears to do nothing if set to true.

PLAYER EDIT

ENEMY EDIT

PERSONA EDIT

CAMERA EDIT - A camera editor, it's nonfunctional in this build and the previous debug builds. However it does work in the June 13, 2014 eboot.

Field

You can play through any field that exists. MAJOR - Sets the major for the field.

MINOR - Sets the minor for the field.

ENV MAJOR - Sets the Major for a ENV.

ENV MINOR - Sets the Minor for a ENV.

POS INDEX

DIV INDEX

DATE - Sets the date.

TIME - Sets what the time of day it is.

WEATHER - Sets the weather, normally is set to CALENDAR by default. The other options are:

  • SUNNY
  • RAIN
  • CLOUDY
  • SNOW
  • RAINY SEASON
  • TYPHOON
  • POLLEN(SUNNY)
  • POLLEN(CLOUDY)
  • DOWNPOUR
  • HEAT ISLAND
  • INFLUENZE(SUNNY)
  • INFLUENZA(CLOUDY)

ENEMY NO PUT - Disables enemies if set to true.

ENEMY NOTICE - Will make enemies never notice you if set to true.

ATTACK DISABLE

NPC NONE - Disables NPCs if set to true.

HIT NONE - Disables hit triggers from a field if set to true.

INIT NONE

INIT SCR NONE

NO GAME OVER

NO LEAVE - Doesn't allow you to leave a field, unless you exit the game through the pause menu.

NO FBN

SCRIPT DEBUG FLAG

FOOT STEP INFO

MEMORY CHECK

NO DIVREAD

NO RESUME

NOTEX BG PATH

RESIDENT RELOAD - Reloads NPC data

AT DUNGEON - Has a few options for dungeons:

DNG INDEX

DNG LEVEL

BUILD ID

ENEMY NO PUT - Works the same as above.

ENEMY NOTICE - Works the same as above.

ATTACK DISABLE - Works the same as above.

HIT NONE - Works the same as above.

NO GAME OVER - Works the same as above.

NO LEAVE - Works the same as above.

MEMORY CHECK - Works the same as above.

SCRIPT DEBUG FLAG - Works the same as above.

SPECIAL FLOOR

EVENT NO

LOG

Field Viewer

Normally softlocks the game. But with some editing by including the test/nowatari folder from Royal, it can be accessed.

Event Viewer

You can view any Event in the game, and you can also view loading transitions. TEST - If set to true will play a test event in the test/event folder if it is added.

MAJOR - Set the major of the event.

MINOR - Set the minor of the event.

-> START - Starts the event if it exists in game.

* FILTER * - Possibly adding in a filter to a event, doesn't work however.

-> START - Starts a filter to the event, doesn't seem to work.

FADE OUT - You can view any transitions ingame.

DRAW INFO - Draws debug info near the bottom left of the screen.

R3 Menu#

Can be accessed anywhere in the game:

Options

Function

FLAG EDITOR

Allows you to edit flags for events, confidants, fields, battles, system, and progress.

COUNTER EDITOR

Allows you to edit counters.

ITEM EDITOR

Allows you to edit what items you have, unused and used.

NPC FLAG EDITOR

Allows you to edit NPC flags.

UNIT_EDITOR

Has options to edit the Level, EXP, HP, SP, weapon, costume, accessory, armor, and gun on a party member.

PLAYER STATUS EDITOR

Allows you to edit the level, persona, and what skills the personas have of every party member. Interestingly, there is an unused party member named "0x00A" with the persona of "Loki", which could mean that Akechi would have joined before Shido's boss fight. Adding him to your party will crash the game.

PERSONA STOCK EDITOR

Allows you to select any persona to put in your stock, including party members personas. This menu also alows you to set the personas stats, level, and what skills they have.

ENEMY VIEWER

Allows you to view every enemy, including their stats, money got when defeating them, and item get.

COMMUNITY EDITOR

Allows you to set the rank, points, and if the confidant is broken or doubted.

RESOURCE VIEWR

Allows you to view animations for every model available in a scene.

NPC DATA RELOAD

Reloads data for NPCs.

FLD OBJ VIEWR

Allows you to view object names that are available in a field.

FLD OBJ SNAPSHOT

Snapshots every object and how many triangles each one has.

NOTEX BG PATH USE

EVA EDIT (FLD)

Works the same as Scene/ENV Editor seen below.

EVA PLAYER (FLD)

SKY FILTER

Alows you to add a filter to the screen:

  • ACTIVE - Sets if the filter is visible.
  • BLEND MODE - Has blend options which are named; ADD TRANS, SUB TRANS, MODULATE TRANS, OPAQUE, and SEMI TRANS.
  • ALPHA - Controls the alpha of the filter.
  • INDEX - Sets what filter graphic is used.

DAY EDITOR

A day editor. Has some options here:

  • The first option sets what day it is.
  • The second options Sets the time of day.
  • BGM - Sets if the music is playing or not.
  • NEXT TIME - If set to true, once the calendar is called forward, will move the calendar to the date, time of day set.
  • DISP - Toggles if the date and time of day HUD on the left is visible.

QUEST EDITOR

PARTY EDITOR

Allows you to edit who's in your party. If you try to set the protagonist in any other slot (or listing an already listed party member in another slot), the window will refuse to close.

ARBIET EDITOR

PARTY RECOVERY

Sets everyone in your party status effects off and makes their HP and SP full.

BULLET RECOVERY

Sets the gun ammo to full.

MEMORY MAP

Shows how much memory the game is using.

RAIN EDIT

Doesn't work.

SNOW EDIT

Doesn't work.

3D SOUND VIEW

SYSTEM SETTING

Has a few options here:

  • BASE FPS: Sets the base fps. Normally is set to 2, anything higher or lower then 1 will slow the game down to a crawl.
  • GAMMA TEST: Sets how dark the screen is.
  • USED MEMORY CHECK: Doesn't seem to work.
  • FIELD CHANGE TIME: Shows some text near the bottom left saying, "FieldChangeTime: 73.08 sec". And text below says, "FieldSetupTime: 73.19 sec".

SCREEN SHOT CONFIG

RENDER TEST

Sets the visibility of layers in the game.

SAFE AREA

Shows a transparent gray and red box, with a crosshair in the middle of the screen.

SPEAKER LEVEL

SPEAKER LEVEL

SND APP TEST

A sound test for bgm.

TOGGLE WARING DISPLAY

Doesn't seem to work.

DISP LINE

Displays 4 green lines on screen.

LOUNDNESS LEVEL

RESET LOUNDNESS

Facility Debug#

Pressing L3 in a facility like Iwai, Takemi, and the Velvet Room:

Pause Menu Debug#

Pressing L3 on the pause menu, it has a few options.

Options

Function

HERO HP

Sets the HP of the protagonist.

HERO SP

Sets the SP of the protagonist.

HERO LV

Sets the protagonist level.

MONEY

Sets how much money the player has.

MEMBER ON

Adds all party members.

ITEM FULL

Lets you obtain every item, unused and used.

SKILL FULL

Lets you obtain every skill, unused and used.

PERSONA FULL

Adds in personas in all empty slots.

TECHNIQUE FULL

Lets you obtain every weapon, gun, protector, accessory, and clothes.

SLOT 8

Has the player have 8 slots for holding personas.

SLOT 10

Has the player have 10 slots for holding personas.

SLOT 12

Has the player have 12 slots for holding personas.

QUEST FULL

Unlocks every request.

QUEST NEW

Sets all quests to be new.

QUEST END

Ends every request that is active.

TUTORIAL FULL

Unlocks every tutorial.

CALENDAR FULL

CODE NAME FULL

BASE COLOR

Lets you change the white on the stars from white to black.

BG MODEL EDIT

Lets you set the animation, position, and rotation of the protagonist pause menu model.

BG STAR EDIT

Lets you edit the stars position.

BG LINE EDIT

Edits the white line position and rotation.

BG NUMBER EDIT

Alows you move the position of the number when selecting a option.

BG MODEL DRAW

Sets the visibility of the protagonist pause menu model.

UI DRAW OFF

Sets the visibility of the 2D UI options.

BG EFFECT MOVE

L2+R2 Field Menu#

Can only be accessed while in a field by pressing L2+R2. In the 2014 eboot, it can be accessed by pressing the L3 button:

Options

Function

BULLET(COLLIS)

PLAYER

ENEMIES

DOOR & TRE. BOX

CAMERA

SCRIPT

FIELD SETTING

SHOW DEBUG

SHOW MODEL

SHOW 2D

SHOW PERFORMANCE

RESOURCE VIEWER

Works the same as the L3 menu accessed anywhere ingame.

TRANSITION WIPE VIEWER

Loads any transition in game.

EVA EDITOR

Works the same as the Scene/ENV Editor seen below.

EVA PLAYER

Works the same as EVA PLAYER (FLD) seen in the L3 menu.

SAVE

Saves your game.

LOAD

Loads a save slot.

Return to Calendar

Passes time forward.

NPC EDITOR

Crashes the game.

FPA EDITOR

FGF EDITOR

CHD EDITOR

Reload Constant Objects

Reloads all constant object data.

Reload Party Members

Reloads party member data.

Reload Background

Reloads the field model data.

EXIT

Returns you to the title screen.

Event Debug#

  • Pressing L1+R1 will skip the entire event.

Some info for an event can be seen when pressing the L3 button in event:

Options

Function

ID

Shows the ID for the event.

RANK

Shows the rank of a event.

LEVEL

COUNT

Shows the count of a event.

READY

MSG

VFR

Battle Debug#

  • Pressing L3 will slow down the speed of everything.
  • L2+R2 will end the battle.
  • Pressing select will enter a free camera mode.

PC Debug options#

Despite this being a PS3 game, it has some PC options that you can mess around with by not putting in a controller, and being on a pc through emulation:

Right Click Menu#

option

submenu

Model Viewer

Allows you to view 3D models.

Texture Viewer

Allows you to view every texture in a scene.

Assest Viewer

Filter Viewer

Debug Console

You can start, end, and remove a task.

FPS

Shows the FPS, CPU, and GPU on the top left of the screen.

Performance Meter

Shows the current performance.

Memory Info

Shows memory, rax memory, and resource usage.

Graphic Info

Shows rendering Info

Camera Info

Shows info for camera 0 and camera 1.

Build Info

Shows the build date and time.

Animated Texture Editor

Alows you edit or view animated textures.

Scene/ENV Editor

Effect Editor

Allows you to view and edit effects.

FPS Stabilizer

Task Info Console Output

Does nothing.

About GFD Engine

Shows the current version of the GFD, the build date and time, and the base FPS; which is 30. This build says it's a May 24, 2016, build.

Serial Num. Capture Detail

Serial Num. Capture Start