This is a sub-page of The Sims (Windows)/Translation Notes.
To ease reading, all the strings with only "none" as their translator note are not listed in this subpage.
(Source: LUCPIX)
AppStrings#
BldTips#
ID |
Developer Note |
Original |
|---|---|---|
139 - BldTips |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog03: Text Notes: Occurs during save if HTML pages cannot be created. Difficult to reproduce. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Button: Tooltip (object panel) Notes: Used to scroll through available wallpaper and flooring. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
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budgetstrs#
ID |
Developer Note |
Original |
|---|---|---|
146 - budgetstrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 02Tooltip Notes: This is the amount of salary everyone in the house earns. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 03Tooltip Notes: Windfalls are unexpected financial gains |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 06Tooltip Notes: Total of funds deducted each time a meal is removed from a refrigerator or a pizza is ordered. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 07Label Notes: These are the services that can be hired. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 09Label Notes: Items purchased in buy mode. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|24 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 10Label Notes: Items purchased in Build Mode. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|27 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 11Tooltip Notes: Any circumstances that cause a loss of funds - fines are one example. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|30 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 13Label Notes: %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|32 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 15Label Notes: Number of days that have passed since the family moved into the house. %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|35 |
style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 14Tooltip Notes: Belongings are all the items that have been purchased for the house in Buy Mode. |
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BuyModeCatalogSortTips#
ID |
Developer Note |
Original |
|---|---|---|
150 - BuyModeCatalogSortTips |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
rowspan="8" style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: IconXX: Tooltip (alternate) Notes: Appears when alternate Buy mode categories are displayed. Click on buy mode to display alternate categories. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
rowspan="8" style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: IconXX: Tooltip Notes: |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
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cammodestrs#
ID |
Developer Note |
Original |
|---|---|---|
140 - cammodestrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Icon08: Tooltip Notes: Button only appears when the custom-size snapshot has been activated by using the Ctrl-arrow keys with a snapshot frame on the screen. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Icon07: Tooltip Notes: Used to view snapshots. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
rowspan="3" style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: IconXX: Tooltip Notes: |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Snapshot Size: Popup: Title Notes: Refers to the size of snapshots |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Snapshot Size: Popup: Text Notes: Describes how to take a snapshot. Include instructions for creating a custom size. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Quality Settings: Popup: Title Notes: Refers to the image quality of the snapshots. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Quality Settings: Popup: Text Notes: Describes the file size for each quality of snapshot in each size. |
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CatalogRatings#
ID |
Developer Note |
Original |
|---|---|---|
160 - CatalogRatings |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object06: Popup: Text Notes: Appears in the Object popups for items that affect hunger. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object02: Popup: Text Notes: Appears in the Object popups for items that affect comfort. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object04: Popup: Text Notes: Appears in the Object popups for items that affect hygiene. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object01: Popup: Text Notes: Appears in the Object popups for items that affect bladder. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object03: Popup: Text Notes: Appears in the Object popups for items that affect energy. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object05: Popup: Text Notes: Appears in the Object popups for items that affect fun. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object07: Popup: Text Notes: Appears in the Object popups for items that affect room. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that increase cooking skill. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that increase mechanical skill. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that increase logic skill. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that increase body skill. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that increase body skill. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that increase charisma skill. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills) Notes: Appears in the Object popups for items that can be used for studying by children. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text Notes: Appears in the Object popups for items that can only be used by adults (i.e. coffeemaker). |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text Notes: Appears in the Object popups for items that affect cooking. The variable %d is the amount of the effect. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 7 Buy Mode: Object: Popup: Text Notes: Appears in the Object popups for items that can be used by more than one sim at a time. |
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ConfigStrings#
ID |
Developer Note |
Original |
|---|---|---|
157 - ConfigStrings |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Title Notes: Appears at the top of the startup error dialog. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Title Notes: Refers to the need for DirectX. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text Notes: Refers to the fact that the game requires a Pentium. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|00Changed 9 Error: Startup: Dialog: Text Notes: Refers the fact that colors must be set to high color mode. 0Changed: "or higher" removed. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text Notes: Refers to the fact that the OS is not recognized. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text Notes: Refers to the fact that the screen resolution must be 800x600 or higher. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text Notes: Appears if the game is already running and is then launched again. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text Notes: Refers to the fact that the graphics card is not powerful enough. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text Notes: Appears at the bottom of the error dialog window. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Error: Startup: Dialog: Text Notes: Refers to the fact that insufficient memory or virtual memory to launch game. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|0New Error: Dialog10: Text Notes: Appears when attempting to switch screen resolutions while the game is already running. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|0New Error: Dialog10: Text Notes: Appears when attempting to switch screen resolutions while the game is already running if the current game has not been saved. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|0New Error: Dialog10: Title Notes: Appears when attempting to switch screen resolutions while the game is already running. |
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DefaultDialogButtons#
ID |
Developer Note |
Original |
|---|---|---|
152 - DefaultDialogButtons |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label Notes: Appears in Sim Screens dialogs, quit dialog, neighborhood dialogs. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label Notes: Appears in save dialog, Sim screens dialogs, quit dialog. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label Notes: Appears in photo album, save dialog, neighborhood dialogs. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label Notes: Appears in photo album, save dialog, neighborhood dialogs. |
style="text-align: center; background:#000052 | |
DesignCharStrs#
ID |
Developer Note |
Original |
|---|---|---|
130 - DesignCharStrs |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
rowspan="3" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button0X: Tooltip Notes: Relates to skin color. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button1X: Tooltip Notes: Used to scroll through Sim bodies. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button08: Tooltip Notes: Used to scroll through Sim heads. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Dialog: Personality Points: Title Notes: Appears when Done is selected and all Personality points have not been assigned. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Dialog: Personality Points: Text Notes: Appears when Done is selected and all Personality points have not been assigned. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: Label02 Notes: Will appear above personality traits. Not currently displaying. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
rowspan="5" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: LabelXX Notes: Personality trait. Should match label used in Control Panel. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="text-align: center; background:#000052 | |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="text-align: center; background:#000052 | |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="text-align: center; background:#000052 | |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="text-align: center; background:#000052 | |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|24 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: Label08 Notes: (appears before Sim is named). Abbreviation for biography. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|25 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: Label09 Notes: (appears after Sim is named). Abbreviation for biography. %s is a variable, do not translate |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|27 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button: Tooltip Notes: This appears below the personality panel. As personality points are assigned the different astrological signs appear on the screen. |
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DesignFamilyStrs#
ID |
Developer Note |
Original |
|---|---|---|
129 - DesignFamilyStrs |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Delete Sim: Dialog: Title Notes: Appears when Delete Selected Sim button is selected. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Delete Sim: Dialog: Text Notes: Appears when Delete Selected Sim button is selected. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Cancel: Dialog: Title Notes: Appears when Cancel button is selected. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Cancel: Dialog: Text Notes: Appears when Cancel button is selected after family has been created. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Done: Dialog: Title Notes: Appears when done is selected. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Done: Dialog: Text Notes: Appears when done is selected. |
style="text-align: center; background:#000052 | |
DirtToolErrs#
ID |
Developer Note |
Original |
|---|---|---|
149 - DirtToolErrs |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor Notes: Appears when terrain selected cannot be modified because it would affect an object already placed. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor Notes: Appears when terrain selected cannot be modified because it is at maximum height. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor Notes: Appears when terrain selected cannot be modified because it is already at minimum height. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Terrain Cursor Notes: Appears when trying to level terrain through a multi-tile object (i.e. a tree) |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor Notes: Appears when there are insufficient funds to perform the terrain modification. |
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style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor Notes: Appears when attempting to use the terrain tool on the second story of a house. |
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DisposeButtonStrs#
ID |
Developer Note |
Original |
|---|---|---|
136 - DisposeButtonStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor Notes: Appears when a Buy Mode item that has no value is selected in Buy or Build mode. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor Notes: Appears when a Buy Mode item that has value is selected in Buy or Build mode. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor Notes: Appears when a Buy Mode item that cannot be deleted is selected in Buy or Build mode (i.e. meals or trash). |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor Notes: Appears when a Build Mode item that has no value is selected in Buy or Build mode. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor Notes: Appears when a Build Mode item that has value is selected in Buy or Build mode. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor Notes: Appears when a Build Mode item that cannot be deleted is selected in Buy or Build mode. |
style="text-align: center; background:#000052 | |
EvictModeStrs#
ID |
Developer Note |
Original |
|---|---|---|
131 - EvictModeStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Vacant House: Title Notes: Appears when vacant house is selected with bulldoze tool. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Vacant House: Text Notes: Appears when vacant house is selected with bulldoze tool. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Occupied House: Title Notes: Appears when inhabited house is selected with bulldoze tool. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Occupied House: Text Notes: Appears when inhabited house is selected with bulldoze tool. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog07: Title Notes: Appears if error occurs while attempting to evict a family. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog07: Text Notes: Appears if error occurs while attempting to evict a family. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Tutorial House: Title Notes: Appears when trying to bulldoze tutorial house before the tutorial has been played. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Tutorial House: Text Notes: Appears when trying to bulldoze tutorial house before the tutorial has been played. |
style="text-align: center; background:#000052 | |
FriendCountDlg#
ID |
Developer Note |
Original |
|---|---|---|
131 - FriendCountDlg |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Friend Count: Dialog: Title Notes: Appears when Family Friend Count button is clicked in the Control Panel. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Friend Count: Dialog: Text Notes: Appears when Family Friend Count button is clicked in the Control Panel. Mention that each friend is only counted once no matter how many members of the family are friends with them. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Friend Count: Dialog: Button: Label Notes: Appears when Family Friend Count button is clicked in the Control Panel. |
style="text-align: center; background:#000052 | |
HTMLUpdate#
ID |
Developer Note |
Original |
|---|---|---|
167 - HTMLUpdate |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 HTML: Dialog: Title Notes: Appears when new families have been added and the user attempts to view the address book. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 HTML: Dialog: Text Notes: Appears when new families have been added and the user attempts to view the address book. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 HTML: Dialog: Text Notes: Appears when new families have been added and the user attempts to view the address book. $family is a variable - do not translate. |
style="text-align: center; background:#000052 | |
ImportStrs#
ID |
Developer Note |
Original |
|---|---|---|
143 - ImportStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text Notes: Asks if player wants to import family. $family is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text Notes: Refers to where the imported family will appear. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text Notes: Says which family will be replaced in the neighborhood. $family and $lot are variables, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text Notes: Says which lot family will be place on in neighborhood. $lot is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text Notes: Says which vacant house will be replaced in neighborhood. $lot is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text Notes: List of the member of the family downloaded. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Button: Label Notes: Button used to import downloaded families from the web. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="text-align: center; background:#000052 | |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Button: Label Notes: Button used to import downloaded families from the web. |
style="text-align: center; background:#000052 | |
LocalKeys#
ID |
Developer Note |
Original |
|---|---|---|
161 - LocalKeys |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Pause0X Notes: This is the hotkey for - Pause. Pauses the game. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | P |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="text-align: center; background:#000052 | ~ |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Quit Notes: This is the hotkey for - Quit. Exits the game. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | Q |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Anti-Alias Notes: This is the hotkey for - Anti-Alias. Turns Anti-Alias graphics option on and off. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | A |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Shadows Notes: This is the hotkey for - Shadows. Turns shadows graphics option on and off. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | S |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Version Notes: This is the hotkey for - Version. Display version information. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | V |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Yes Notes: This is the hotkey for - Yes. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | Y |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: No Notes: This is the hotkey for - No. Used in dialogs. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | N |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Left01 Notes: This is hotkey for - Rotate Left. Rotates screen left. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | , |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Right01 Notes: This is hotkey for - Rotate Right. Rotates screen right. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | . |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom In02 Notes: This is hotkey for - Zoom In. Zoom screen in. Can be changed to another keyboard letter. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom Out02 Notes: This is hotkey for - Zoom Out. Zoom screen out. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | - |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Speed (Normal) Notes: This is hotkey for - Normal Speed. Set game to normal speed. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | 1 |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Speed (High) Notes: This is hotkey for - High Speed. Set game to high speed. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | 2 |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Speed (Ultra) Notes: This is hotkey for - Ultra Speed. Set game to fastest speed. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | 3 |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom In01 Notes: This is hotkey for - Zoom In. Zoom screen in. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | + |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom Out01 Notes: This is hotkey for - Zoom Out. Zoom screen out. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | _ |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Left02 Notes: This is hotkey "<" for - Rotate Left. Rotates screen left. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | < |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Right02 Notes: This is hotkey ">" for - Rotate Right . Rotates screen right. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | > |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Pause03 Notes: This is an alternate hotkey for - Pause. Pauses game. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | ` |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Cut(CTRL-X) Notes: This is the hotkey combination (CTRL-X) for - Cutting Text. Cuts selected text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | X |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Copy(CTRL-C) Notes: This is the hotkey combination (CTRL-C) for - Copying Text. Copies selected text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | C |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Paste(CTRL-V) Notes: This is the hotkey combination (CTRL-V) for - Pasting Text. Pastes text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | V |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|23 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Undo(CTRL-Z) Notes: This is the hotkey combination (CTRL-Z) for - Undoing the last action. Undoes the last action in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | Z |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|24 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Redo(CTRL-Y) Notes: This is the hotkey combination (CTRL-Y) for - Redoing the last action. Redoes the last action in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | Y |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|25 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Hotkey: Next Page Notes: This is hotkey for - Next Page. Moves to next page for catalogs in build and buy mode. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | X |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|26 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Hotkey: Previous Page Notes: This is hotkey for - Previous Page. Moves to previous page for catalogs in build and buy mode. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | Z |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|27 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Hotkey: Framerate Notes: This is hotkey for - Framerate. Pushin this key displays the game's framerate. Can be changed to another keyboard letter. |
style="text-align: center; background:#000052 | T |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|28 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Select All(CTRL-A) Notes: This is the hotkey combination (CTRL-A) for - Selecting All Text. Selects all text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | A |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|29 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Quit Game(CTRL-Q) Notes: This is the hotkey combination (CTRL-Q) for - Quitting. Quits the Game. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | Q |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|30 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Save Game(CTRL-S) Notes: This is the hotkey combination (CTRL-S) for - Saving Game. Saves Game. Can be changed to another keyboard letter that will be used in conjunction with CTRL. |
style="text-align: center; background:#000052 | S |
MiscStrings#
ID |
Developer Note |
Original |
|---|---|---|
154 - MiscStrings |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Button: Tooltip (object panel) Notes: Used to scroll through available objects in Buy Mode. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
|
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Wall & Floor Cursor Notes: Appears when attempting to display a wall or floor tile when funds are lower than the price of the item. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Photo Album: Default Picture: Text Notes: Appears in photo album when snapshot is taken. Can be replaced by user with their own description. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|1 Maxis Logo Screen: Legal Notes: Contains ascii character for TM which may be a problem with double-byte langauges that use this character |
Maxis is a division of Electronic Arts™ Inc. |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|1 Title Screen: Legal Notes: Contains ascii character for (c) which may be a problem with double-byte langauges that use this character |
©2000 Electronic Arts. All Rights Reserved. |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: All: Popup: Text Notes: Appears in popup with astrological signs that are compatible with the selected sign.[] |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: All: Popup: Text Notes: Appears in popup with astrological signs that are incompatible with the selected sign.[] |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|00Changed 2 Help System Activation: Title 0Changed: Name changed to Quick Tips. This should be the same name that appears in Play Options in the Control Panel. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|00Changed 2 Help System Activation: Text 0Changed: Name changed to Quick Tips. Description of the quick tips added. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Title Notes: Current version |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: will be followed by date and time of build |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip Notes: Appears above House bar upon mouseover. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip Notes: Appears above Friend bar upon mouseover. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip Notes: Appears above Job bar upon mouseover. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip Notes: Appears above Mood bar upon mouseover. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|00000New WebKey Notes: Used for HTML Pages |
style="text-align: center; background:#FFDF74| |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: Used when corrupt file is about to be deleted. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: Reaffirming user's decision to delete corrupt file. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: Title dialog appearing when user imports family that was created in different language. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: Dialog appearing when user imports family that was created in different language. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: Title used when a corrupt file, either wall or floor, is attempted to be imported. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text Notes: Used when a corrupt file, either wall or floor, is attempted to be imported. |
style="text-align: center; background:#000052 | |
MoveInModeStrs#
ID |
Developer Note |
Original |
|---|---|---|
132 - MoveInModeStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Pricey House: Title Notes: Appears when attempting to purchase house worth more than available funds. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Pricey House: Text Notes: Appears when attempting to purchase house worth more than available funds. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Empty Lot: Title Notes: Appears when empty lot is selected with bulldoze tool. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Empty Lot: Text Notes: Appears when empty lot is selected with bulldoze tool. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Occupied House: Title Notes: Appears when attempting to purchase occupied house. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Occupied House: Text Notes: Appears when attempting to purchase occupied house. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Tutorial House: Title Notes: Appears when attempting to purchase occupied house. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Tutorial House: Text Notes: Appears when attempting to purchase occupied house. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog09: Title Notes: Appears when family cannot be moved into a house due to an error. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog09: Text Notes: Appears when family cannot be moved into a house due to an error. |
style="text-align: center; background:#000052 | |
NgbhbBtnTips#
ID |
Developer Note |
Original |
|---|---|---|
151 - NgbhbBtnTips |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Button04: Tooltip Notes: Used to view web pages created with HTML export option when saving. |
|
NghRollover#
ID |
Developer Note |
Original |
|---|---|---|
134 - MoveInModeStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Hand Cursor: Occupied House Notes: %s and %d are variables, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Hand Cursor: Vacant House Notes: (also used for Empty Lot). %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Pricey House Notes: %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Vacant House Notes: %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Pricey Lot Notes: %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Vacant Lot Notes: %s is a variable, do not translate. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: All Lots and Houses Notes: Appears at the top of all rollovers. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Bulldoze Cursor: Occupied House Notes: %s and %d are variables, do not translate. |
style="text-align: center; background:#000052 | |
ObjDialogs#
ID |
Developer Note |
Original |
|---|---|---|
142 - ObjDialogs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label Notes: Appears in all object dialogs (example: find a job in the newspaper) |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label Notes: Appears in all object dialogs (example: find a job in the newspaper) |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label Notes: Appears in all object dialogs (example: find a job in the newspaper) |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label Notes: Appears in all object dialogs (example: find a job in the newspaper) |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Baby: Text Notes: Default name for baby if not named when it appears |
style="text-align: center; background:#000052 | |
ObjectTTs#
ID |
Developer Note |
Original |
|---|---|---|
159 - ObjectTTs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label Notes: Appears in all object dialogs (example: find a job in the newspaper) |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: Tooltip: Select Cursor Notes: Appears when the selected object can only be used by adults (i.e coffeemaker). |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: Tooltip: Select Cursor Notes: Appears when the selected object can only be used by children (i.e. toy box). |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: Tooltip: Select Cursor Notes: Appears when clicking on the character currently highlighted in the Control Panel if no other actions are available. |
|
optionstrs#
ID |
Developer Note |
Original |
|---|---|---|
145 - optionstrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Button04: Tooltip Notes: Refers to graphics options that can be set in the game. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Button05: Tooltip Notes: Refers to sound options that can be set in the game. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Button06: Tooltip Notes: Refers to play options that can be set in the game. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button01: Popup: Description Notes: This feature changes the amount of graphic detail that is drawn. Anti-alias on smoothes edges. Jaggy refers to edges that look like stair steps. Game performance refers to the speed of the game on the computer. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button02: Label Notes: Shadows refers to shadows displayed below objects |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button02: Popup: Title Notes: Shadows refers to shadows displayed below objects |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button02: Popup: Description Notes: Shadows are drawn to improve the 3D look of objects and to make them appear like they are placed on the floor. Turning this feature off may make the game run faster. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button03: Label Notes: Refers to lighting effects in the game. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button03: Popup: Title Notes: Refers to lighting effects in the game. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button03: Popup: Description Notes: Mention that the screen is always lighted, but that certain objects can provide additional light. Turning off this option stops the light provided by objects which speeds up performance. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|23 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button04: Label Notes: Refers to special effects that occur in the user interface. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|24 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button04: Popup: Title Notes: Refers to special effects that occur in the user interface. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|25 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button04: Popup: Description Notes: This describes the alpha blending tricks used for interesting effects in the interface. Turning it off improves performance. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|28 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button05: Label Notes: Refers to the image quality of the terrain |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|29 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button05: Popup: Title Notes: Refers to the image quality of the terrain |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|30 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button05: Popup: Description Notes: The detail of the grass takes a lot of computing power. Low detail improves performance. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|31 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button06: Label Notes: Refers to the image quality of the Sims. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|32 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button06: Popup: Title Notes: Refers to the image quality of the Sims. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|33 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button06: Popup: Description Notes: Shading and light filtering help the characters appear less flat and more 3D. But these details take computing power. Less detail means better performance. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|44 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button01: Label Notes: Refers to sound effects. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|46 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button01: Popup: Description Notes: This volume control is a horizontal bar with a tab that can be set anywhere in the volume range. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|49 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button02: Popup: Description Notes: This volume control is a horizontal bar with a tab that can be set anywhere in the volume range. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|50 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button03: Label Notes: This is the voice of the Sims. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|51 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button03: Popup: Title Notes: This is the voice of the Sims. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|52 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button03: Popup: Description Notes: This volume control is a horizontal bar with a tab that can be set anywhere in the volume range. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|56 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button01: Button: Label Notes: Refers to screen center automatically on key events. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|57 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button01: Popup: Title Notes: Refers to screen center automatically on key events. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|58 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button01: Popup: Description Notes: To make players aware of special events such as fires, a burglar, a wedding and others, the game usually centers the screen on that event so the player is sure to notice it. This option lets them turn off that feature. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|59 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button02: Label Notes: Refers to the Sims ability to act autonomously. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|60 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button02: Popup: Title Notes: Refers to the Sims ability to act autonomously. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|61 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button02: Popup: Description Notes: The Sims act on the directions they receive from the player however, when left alone, they move around their houses and do things on their own. A control freak is someone who likes to be in control all the time and not leave any room for surprises. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|62 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button03: Label Notes: Refers to scrolling the screen automatically when the cursor is moved to the edge of the screen. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|63 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button03: Popup: Title Notes: Refers to scrolling the screen automatically when the cursor is moved to the edge of the screen. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|64 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button03: Popup: Description Notes: Refers to scrolling the screen automatically when the cursor is moved to the edge of the screen. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|65 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button04: Label Notes: Refers to the simulation running while the game is minimized. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|66 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button04: Popup: Title Notes: Refers to the simulation running while the game is minimized. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|67 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button04: Popup: Description Notes: This feature allows the game to continue simulating while the player is in another active window. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|69 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button09: Label Notes: Refers to returning the tutorial to an unplayed state. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|70 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button09: Popup: Title Notes: Refers to returning the tutorial to an unplayed state. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|71 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button09: Popup: Description Notes: Refers to returning the tutorial to an unplayed state. Any changes to the house will be lost and the family will be evicted. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|72 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button05: Label Notes: Refers to help popups appearing without clicking the buttons. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|73 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button05: Popup: Title Notes: Refers to help popups appearing without clicking the buttons. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|74 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button05: Popup: Description Notes: Refers to help popups appearing without clicking the buttons. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|75 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button06: Label Notes: Refers to automatically taking photo album snapshots of key game events. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|76 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button06: Popup: Title Notes: Refers to automatically taking photo album snapshots of key game events. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|77 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button06: Popup: Description Notes: Refers to automatically taking photo album snapshots of key game events. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|78 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button07: Label Notes: Refers to Picture in Picture window that appears when certain events occur. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|79 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button07: Popup: Title Notes: Refers to Picture in Picture window that appears when certain events occur. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|80 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button07: Popup: Description Notes: Refers to Picture in Picture window that appears when certain events occur. Live PIP refers to fact that small window that appears in animated. If turned off it displays a still frame. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|81 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button08: Label Notes: Refers to the fact that when the game is saved, HTML pages can also be created that can later be uploaded to web. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|82 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button08: Popup: Title Notes: Refers to the fact that when the game is saved, HTML pages can also be created that can later be uploaded to web. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|83 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button08: Popup: Description Notes: Refers to the fact that when the game is saved, HTML pages can also be created that can later be uploaded to web. Saving is faster when this is turned off. |
|
Pause#
ID |
Developer Note |
Original |
|---|---|---|
148 - Pause |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|2 Game Screen: Text Notes: |
|
PickFamilyStrs#
ID |
Developer Note |
Original |
|---|---|---|
128 - PickFamilyStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Button: Delete Family: Dialog: Text Notes: %s is a variable, do not translate. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Character: Popup: Title Notes: Appears when character is selected on Create/Select screens. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Dialog: Create Family: Title Notes: (only appears first few times screen is accessed) |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Dialog: Create Family: Text Notes: (only appears first few times screen is accessed) |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Button: Cancel: Tooltip Notes: Returns to the Neighborhood screen. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Button: Tooltip Notes: (appears over empty game slots - clicking goes to Create Family Screen) |
|
PIPStrings#
ID |
Developer Note |
Original |
|---|---|---|
156 - PIPStrings |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: PIP: Tooltip Notes: Appears when mouse is placed over PIP window. |
|
PlacementErrs#
ID |
Developer Note |
Original |
|---|---|---|
137 - PlacementErrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place an object outside the lot grid. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when object must be placed against wall (i.e. toilet) |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempt is made to place object through a wall (i.e. stairs) |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when item must be placed outside (i.e. Willow Tree) |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place an object in the same place as another object. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place items on a slope. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place items on the second level of a house without a floor tile beneath it. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|18 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip Notes: Occurs when attempting to place flowers or a tree on a floor tile instead of terrain. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="background-color:#FFFFBF;color:#4D4D4D|0000New 7 Placement: Build Mode: Pool Cursor Notes: Appears when attempting to place pool tiles with low funds. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place wall objects in front of a door or other wall object. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|23 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy: Tooltip Notes: Appears when attempting to place objects that must be on a surface in mid-air (i.e. attempting to place a computer on the ground). |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|24 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor Notes: Appears when attempting to a place pool tile with insufficient funds. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|26 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor Notes: Appears when attempting to place a pool tile over an existing pool tile |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|27 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor Notes: Appears when attempting to delete a pool tile where one does not exist. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|28 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place an object on top of a pool tile. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|29 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor Notes: Appears when attempting to place the diving board or pool ladder on tiles other than pool tiles. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|30 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to place an object that must be on the first level on the second level (i.e. pool tiles and trees). |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|31 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Wall Cursor Notes: Appears when attempting to place a wall in mid-air on the second level. Second level walls must be placed upon tiles supported by another wall or a column on the first level. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|32 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip Notes: Appears when attempting to remove a wall that has an object placed against it (i.e. a picture). |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|33 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Occurs when attempting to place wallpaper in midair on second level. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|34 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip Notes: Occurs when attempting to delete a door that is currently being walked through. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|35 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy Mode: Tooltip Notes: Appears when attempting to place a kitchen sink on any object other than a counter. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|36 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip: Hand Cursor Notes: Appears when attempting to pick up Sims. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|37 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip Notes: Appears when attempting to select objects that are in use by Sims (i.e. a picture that is being viewed by a Sim). |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|38 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip: Hand Cursor Notes: Appears when attempting to pick up objects that are placed out of terrain grid (i.e. the mailbox or the garbage can. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|40 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Stair Cursor Notes: Appears when attempting to place stairs on the first level without floor tiles on the second level to connect to. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|41 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip Notes: Appears when attempting to place stairs and there is an object in the way on the second floor. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|42 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Buy Mode: Tooltip Notes: Appears when attempting to place computer on an end table too small to support it. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|43 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Build Mode: Pool Cursor Notes: Appears when attempting to delete pool tiles while Sims are swimming. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|44 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Build Mode: Pool Cursor Notes: Appears when attempting to delete pool tiles before delete ladder or diving board. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|45 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Build Mode: Wallpaper Cursor Notes: Appears when attempting to place wallpaper on a fence. |
|
RegularModeStrs#
ID |
Developer Note |
Original |
|---|---|---|
133 - RegularModeStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Hand Cursor: Vacant House: Title Notes: Appears when empty house or lot is selected with the hand tool. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Hand Cursor: Vacant House: Text Notes: Appears when empty house or lot is selected with the hand tool. |
|
roofpanelstrs#
ID |
Developer Note |
Original |
|---|---|---|
147 - roofpanelstrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Button: Tooltip Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Button: Tooltip Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Button: Tooltip Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Button: Tooltip (roof panel) Notes: Appears if additional roofs are added and panel becomes scrollable. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Button: Tooltip (roof panel) Notes: Appears if additional roofs are added and panel becomes scrollable. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pitch: Popup: Title Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pitch: Popup: Description Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pattern: Popup: Title Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pattern: Popup: Description Notes: |
|
ScrapStrs#
ID |
Developer Note |
Original |
|---|---|---|
144 - ScrapStrs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Photo Album: Label Notes: Appears in Photo album when no snapshots have been taken. |
style="text-align: center; background:#000052 | |
SignPopups#
ID |
Developer Note |
Original |
|---|---|---|
165 - SignPopups |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 01Aries: Popup: Description Notes: Mention that Aries are dynamic and very outgoing, but can be temperamental. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 02Taurus: Popup: Description Notes: Mention that Taurus are strong willed and like to have fun. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 03Gemini: Popup: Description Notes: Mention they Gemini are lively, energetic and outgoing. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 04Cancer: Popup: Description Notes: Mention that Cancers are very balanced. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 05Leo: Popup: Description Notes: Mention that Leos are very outgoing, but they are lacking other personality traits. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 06Virgo: Popup: Title Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 06Virgo: Popup: Description Notes: Mention that Virgos are shy and very organized. But that they can also be very fussy. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 07Libra: Popup: Description Notes: Mention that they are very social, but not very practical. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 08Scorpio: Popup: Description Notes: Mention that Scorpios are shy and withdrawn, but that they are also forceful in other ways. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 09Sagittarius: Popup: Description Notes: Mention that Sagittarius are playful and energetic. But they can be restless. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 10Capricorn: Popup: Description Notes: Mention that Capricorns are playful and neat. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 11Aquarius: Popup: Description Notes: Mention that Aquarius are friendly and playful. They are also well balanced. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|23 |
style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 12Pisces: Popup: Description Notes: Mention that Pisces are nice and active. |
|
signs#
ID |
Developer Note |
Original |
|---|---|---|
164 - signs |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|!dupe0New 7 Subpanel: Personality: Popop: Text Notes: Appears in Astrological sign popups to display which signs the selected sign is most likely to get a long with. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|!dupe0New 7 Subpanel: Personality: Popop: Text Notes: Appears in Astrological sign popups to display which signs the selected sign is least likely to get along with. |
|
splashprogress#
ID |
Developer Note |
Original |
|---|---|---|
155 - splashprogress |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
rowspan="9" style="background-color:#FFFFBF;color:#4D4D4D|1 Title Screen: Scrolling Text Notes: Technical phrase intended for humor. Can be changed to something interesting for localization. |
Extruding Mesh Terrain |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
Balancing Domestic Coefficients |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
Inverting Career Ladder |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
Calculating Money Supply |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
Normalizing Social Network |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
Reticulating Splines |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
Adjusting Emotional Weights |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
Calibrating Personality Matrix |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
Inserting Chaos Generator |
|
TranslateImport#
ID |
Developer Note |
Original |
|---|---|---|
168 - TranslateImport |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Title Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="text-align: center; background:#000052 | |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Label01 Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Label02 Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Label03 Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Default Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). This is the Default Person name a person is not renamed. If more than one person is in the family they will be named Person01, Person02, etc. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Default Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). This is the Default Family name if a family is not renamed. |
|
VCtlTips#
ID |
Developer Note |
Original |
|---|---|---|
138 - VCtlTips |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|23 |
style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Button22: Tooltip Notes: Appears in Help Window when Help button is selected. |
|
WebPageStrings#
ID |
Developer Note |
Original |
|---|---|---|
158 - WebPageStrings |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
rowspan="8" style="background-color:#FFFFBF;color:#4D4D4D|0New WebKey Notes: Used for HTML Pages |
style="text-align: center; background:#FFDF74| |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="text-align: center; background:#FFDF74| |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="text-align: center; background:#FFDF74| |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="text-align: center; background:#FFDF74| |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="text-align: center; background:#FFDF74| |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="text-align: center; background:#FFDF74| |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="text-align: center; background:#FFDF74| |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="text-align: center; background:#FFDF74| |
|