the cutting room mirror

User Interface Text

This is a sub-page of The Sims (Windows)/Translation Notes.

To ease reading, all the strings with only "none" as their translator note are not listed in this subpage.

(Source: LUCPIX)

AppStrings#

BldTips#

UIText.iff

ID

Developer Note

Original USEnglish String

139 - BldTips

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog03: Text

Notes: Occurs during save if HTML pages cannot be created. Difficult to reproduce.

An error was encountered exporting HTML

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Button: Tooltip (object panel)

Notes: Used to scroll through available wallpaper and flooring.

Previous Page

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

Next Page

budgetstrs#

UIText.iff

ID

Developer Note

Original USEnglish String

146 - budgetstrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 02Tooltip

Notes: This is the amount of salary everyone in the house earns.

Combined salary of all household members

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 03Tooltip

Notes: Windfalls are unexpected financial gains

Job bonuses and windfalls

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 06Tooltip

Notes: Total of funds deducted each time a meal is removed from a refrigerator or a pizza is ordered.

Amount paid for meals and snacks

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 07Label

Notes: These are the services that can be hired.

style="text-align: center; background:#000052 |

Repair/Cleaning/Gardening:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|22

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 09Label

Notes: Items purchased in buy mode.

style="text-align: center; background:#000052 |

Household Items

style="text-align: center; background-color:#DADADA;color:#4D4D4D|24

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 10Label

Notes: Items purchased in Build Mode.

style="text-align: center; background:#000052 |

Architecture/Landscaping

style="text-align: center; background-color:#DADADA;color:#4D4D4D|27

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 11Tooltip

Notes: Any circumstances that cause a loss of funds - fines are one example.

Fines paid and other financial losses

style="text-align: center; background-color:#DADADA;color:#4D4D4D|30

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 13Label

Notes: %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Household Account Total: %s

style="text-align: center; background-color:#DADADA;color:#4D4D4D|32

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 15Label

Notes: Number of days that have passed since the family moved into the house. %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Days Since Move-In: %s

style="text-align: center; background-color:#DADADA;color:#4D4D4D|35

style="background-color:#FFFFBF;color:#4D4D4D|3 Budget Dialog: 14Tooltip

Notes: Belongings are all the items that have been purchased for the house in Buy Mode.

Value of house and belongings

BuyModeCatalogSortTips#

UIText.iff

ID

Developer Note

Original USEnglish String

150 - BuyModeCatalogSortTips

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

rowspan="8" style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: IconXX: Tooltip (alternate)

Notes: Appears when alternate Buy mode categories are displayed. Click on buy mode to display alternate categories.

Living Room

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

Dining Room

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

Bedroom

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

Study

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

Kitchen

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

Bathroom

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

Outside

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

Miscellaneous

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

rowspan="8" style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: IconXX: Tooltip

Notes:

Seating

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

Surfaces

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

Decorative

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

Electronics

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

Appliances

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

Plumbing

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

Lighting

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

Miscellaneous

cammodestrs#

UIText.iff

ID

Developer Note

Original USEnglish String

140 - cammodestrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Icon08: Tooltip

Notes: Button only appears when the custom-size snapshot has been activated by using the Ctrl-arrow keys with a snapshot frame on the screen.

Custom-Sized Snapshot

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Icon07: Tooltip

Notes: Used to view snapshots.

View Photo Album

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

rowspan="3" style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: IconXX: Tooltip

Notes:

Low Quality

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

Medium Quality

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

High Quality

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Snapshot Size: Popup: Title

Notes: Refers to the size of snapshots

Snapshot Sizes

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Snapshot Size: Popup: Text

Notes: Describes how to take a snapshot. Include instructions for creating a custom size.

Snapshots come in three sizes; small, medium and large. You can also create your own custom size by holding down the CTRL key and using the arrow keys to change the snapshot frame. 

To take a snapshot: Move the frame unto the game screen and click the mouse to capture the highlighted scene.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Quality Settings: Popup: Title

Notes: Refers to the image quality of the snapshots.

Quality Settings

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Quality Settings: Popup: Text

Notes: Describes the file size for each quality of snapshot in each size.

Choose low, medium, or high quality settings for your photo. Here are the approximate file sizes by photo size and quality:
Small size:  low 4K, med 6K, high 15K
Medium size: low 9K, med 18K, high 47K
Large size:  low 16K, med 32K, high 89K

CatalogRatings#

UIText.iff

ID

Developer Note

Original USEnglish String

160 - CatalogRatings

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object06: Popup: Text

Notes: Appears in the Object popups for items that affect hunger. The variable %d is the amount of the effect.

Hunger: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object02: Popup: Text

Notes: Appears in the Object popups for items that affect comfort. The variable %d is the amount of the effect.

Comfort: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object04: Popup: Text

Notes: Appears in the Object popups for items that affect hygiene. The variable %d is the amount of the effect.

Hygiene: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object01: Popup: Text

Notes: Appears in the Object popups for items that affect bladder. The variable %d is the amount of the effect.

Bladder: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object03: Popup: Text

Notes: Appears in the Object popups for items that affect energy. The variable %d is the amount of the effect.

Energy: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object05: Popup: Text

Notes: Appears in the Object popups for items that affect fun. The variable %d is the amount of the effect.

Fun: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object07: Popup: Text

Notes: Appears in the Object popups for items that affect room. The variable %d is the amount of the effect.

Room: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that increase cooking skill.

+ Cooking

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that increase mechanical skill.

+ Mechanical

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that increase logic skill.

+ Logic

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that increase body skill.

+ Body

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that increase body skill.

+ Body

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that increase charisma skill.

+ Charisma

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text (skills)

Notes: Appears in the Object popups for items that can be used for studying by children.

+ Study

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text

Notes: Appears in the Object popups for items that can only be used by adults (i.e. coffeemaker).

Can only be used by adults

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Object: Popup: Text

Notes: Appears in the Object popups for items that affect cooking. The variable %d is the amount of the effect.

Can only be used by kids

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|00New 7 Buy Mode: Object: Popup: Text

Notes: Appears in the Object popups for items that can be used by more than one sim at a time.

Group Activity

ConfigStrings#

UIText.iff

ID

Developer Note

Original USEnglish String

157 - ConfigStrings

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Title

Notes: Appears at the top of the startup error dialog.

Game cannot be started because:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Title

Notes: Refers to the need for DirectX.

DirectX 7, or Service Pack 3 for NT4, is required. It could not be located.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text

Notes: Refers to the fact that the game requires a Pentium.

Game requires a Pentium processor (or equivalent), or better. One was not found.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|00Changed 9 Error: Startup: Dialog: Text

Notes: Refers the fact that colors must be set to high color mode.

0Changed: "or higher" removed.

Color must be set to 16 bit (high color).

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text

Notes: Refers to the fact that the OS is not recognized.

Operating System not recognized. Must be run in Windows 95, 98, or NT.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text

Notes: Refers to the fact that the screen resolution must be 800x600 or higher.

The screen resolution is too low. Set to 800x600, 1024x768, or higher.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text

Notes: Appears if the game is already running and is then launched again.

The Sims is already running!

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text

Notes: Refers to the fact that the graphics card is not powerful enough.

The default graphics card doesn't support Thousands of Colors.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Startup: Dialog: Text

Notes: Appears at the bottom of the error dialog window.

Exit now.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Error: Startup: Dialog: Text

Notes: Refers to the fact that insufficient memory or virtual memory to launch game.

There is not enough memory or hard drive space to run.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|0New Error: Dialog10: Text

Notes: Appears when attempting to switch screen resolutions while the game is already running.

The Sims does not support changing the display resolution while the game is running.  The game must quit now.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|0New Error: Dialog10: Text

Notes: Appears when attempting to switch screen resolutions while the game is already running if the current game has not been saved.

The Sims does not support changing the display resolution while the game is running.  The game must quit now.  Would you like to save your house first?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|0New Error: Dialog10: Title

Notes: Appears when attempting to switch screen resolutions while the game is already running.

Not Supported!

DefaultDialogButtons#

UIText.iff

ID

Developer Note

Original USEnglish String

152 - DefaultDialogButtons

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label

Notes: Appears in Sim Screens dialogs, quit dialog, neighborhood dialogs.

style="text-align: center; background:#000052 |

OK

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label

Notes: Appears in save dialog, Sim screens dialogs, quit dialog.

style="text-align: center; background:#000052 |

Cancel

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label

Notes: Appears in photo album, save dialog, neighborhood dialogs.

style="text-align: center; background:#000052 |

Yes

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Dialog: Button: Label

Notes: Appears in photo album, save dialog, neighborhood dialogs.

style="text-align: center; background:#000052 |

No

DesignCharStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

130 - DesignCharStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

rowspan="3" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button0X: Tooltip

Notes: Relates to skin color.

Dark

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

Medium

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

Light

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button1X: Tooltip

Notes: Used to scroll through Sim bodies.

Previous Body

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

Next Body

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button08: Tooltip

Notes: Used to scroll through Sim heads.

Previous Head

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

Next Head

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Dialog: Personality Points: Title

Notes: Appears when Done is selected and all Personality points have not been assigned.

style="text-align: center; background:#000052 |

More Personality!

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Dialog: Personality Points: Text

Notes: Appears when Done is selected and all Personality points have not been assigned.

style="text-align: center; background:#000052 |

You haven't used all the personality points. Are you really done?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: Label02

Notes: Will appear above personality traits. Not currently displaying.

style="text-align: center; background:#000052 |

PERSONALITY

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

rowspan="5" style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: LabelXX

Notes: Personality trait. Should match label used in Control Panel.

style="text-align: center; background:#000052 |

Neat

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="text-align: center; background:#000052 |

Outgoing

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="text-align: center; background:#000052 |

Active

style="text-align: center; background-color:#DADADA;color:#4D4D4D|20

style="text-align: center; background:#000052 |

Playful

style="text-align: center; background-color:#DADADA;color:#4D4D4D|21

style="text-align: center; background:#000052 |

Nice

style="text-align: center; background-color:#DADADA;color:#4D4D4D|24

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: Label08

Notes: (appears before Sim is named). Abbreviation for biography.

style="text-align: center; background:#000052 |

BIO

style="text-align: center; background-color:#DADADA;color:#4D4D4D|25

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Screen: Label09

Notes: (appears after Sim is named). Abbreviation for biography. %s is a variable, do not translate

style="text-align: center; background:#000052 |

Bio for %s

style="text-align: center; background-color:#DADADA;color:#4D4D4D|27

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Sim: Button: Tooltip

Notes: This appears below the personality panel. As personality points are assigned the different astrological signs appear on the screen.

Astrological Sign

DesignFamilyStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

129 - DesignFamilyStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Delete Sim: Dialog: Title

Notes: Appears when Delete Selected Sim button is selected.

style="text-align: center; background:#000052 |

Delete Sim?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Delete Sim: Dialog: Text

Notes: Appears when Delete Selected Sim button is selected.

style="text-align: center; background:#000052 |

Are you sure you would like to delete this Sim?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Cancel: Dialog: Title

Notes: Appears when Cancel button is selected.

style="text-align: center; background:#000052 |

Cancel?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Cancel: Dialog: Text

Notes: Appears when Cancel button is selected after family has been created.

style="text-align: center; background:#000052 |

Are you sure you want to cancel and lose this family?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Done: Dialog: Title

Notes: Appears when done is selected.

style="text-align: center; background:#000052 |

Finished?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Create Family: Button: Done: Dialog: Text

Notes: Appears when done is selected.

style="text-align: center; background:#000052 |

Are you sure you are finished?  You cannot return to the Create A Family screen to edit this family again.

DirtToolErrs#

UIText.iff

ID

Developer Note

Original USEnglish String

149 - DirtToolErrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor

Notes: Appears when terrain selected cannot be modified because it would affect an object already placed.

Tile cannot be modified

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor

Notes: Appears when terrain selected cannot be modified because it is at maximum height.

Altitude is already as high as possible

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor

Notes: Appears when terrain selected cannot be modified because it is already at minimum height.

Altitude is already as low as possible

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Terrain Cursor

Notes: Appears when trying to level terrain through a multi-tile object (i.e. a tree)

Can't divide a multi-tile object

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor

Notes: Appears when there are insufficient funds to perform the terrain modification.

Insufficient funds

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Terrain Cursor

Notes: Appears when attempting to use the terrain tool on the second story of a house.

Must be on first story

DisposeButtonStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

136 - DisposeButtonStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor

Notes: Appears when a Buy Mode item that has no value is selected in Buy or Build mode.

style="text-align: center; background:#000052 |

Press "Delete" or click here 
to dispose of %.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor

Notes: Appears when a Buy Mode item that has value is selected in Buy or Build mode.

style="text-align: center; background:#000052 |

Press "Delete" or click here 
to sell % for $.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor

Notes: Appears when a Buy Mode item that cannot be deleted is selected in Buy or Build mode (i.e. meals or trash).

style="text-align: center; background:#000052 |

% cannot be deleted.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor

Notes: Appears when a Build Mode item that has no value is selected in Buy or Build mode.

style="text-align: center; background:#000052 |

Press "Delete" or click here 
to dispose of %.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor

Notes: Appears when a Build Mode item that has value is selected in Buy or Build mode.

style="text-align: center; background:#000052 |

Press "Delete" or click here 
to sell % for $.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|7 Buy or Build Mode: Control Panel: Hand Cursor

Notes: Appears when a Build Mode item that cannot be deleted is selected in Buy or Build mode.

style="text-align: center; background:#000052 |

% cannot be deleted.

EvictModeStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

131 - EvictModeStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Vacant House: Title

Notes: Appears when vacant house is selected with bulldoze tool.

style="text-align: center; background:#000052 |

Bulldoze House?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Vacant House: Text

Notes: Appears when vacant house is selected with bulldoze tool.

style="text-align: center; background:#000052 |

Do you want to bulldoze this house?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Occupied House: Title

Notes: Appears when inhabited house is selected with bulldoze tool.

style="text-align: center; background:#000052 |

Evict Family?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Occupied House: Text

Notes: Appears when inhabited house is selected with bulldoze tool.

style="text-align: center; background:#000052 |

The %s family has net worth of %s.  Do you want to evict them?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog07: Title

Notes: Appears if error occurs while attempting to evict a family.

style="text-align: center; background:#000052 |

Error

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog07: Text

Notes: Appears if error occurs while attempting to evict a family.

style="text-align: center; background:#000052 |

Could not evict!

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Tutorial House: Title

Notes: Appears when trying to bulldoze tutorial house before the tutorial has been played.

style="text-align: center; background:#000052 |

Sorry

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Tutorial House: Text

Notes: Appears when trying to bulldoze tutorial house before the tutorial has been played.

style="text-align: center; background:#000052 |

You cannot bulldoze the tutorial house.

FriendCountDlg#

UIText.iff

ID

Developer Note

Original USEnglish String

131 - FriendCountDlg

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Friend Count: Dialog: Title

Notes: Appears when Family Friend Count button is clicked in the Control Panel.

style="text-align: center; background:#000052 |

About Family Friend Count

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Friend Count: Dialog: Text

Notes: Appears when Family Friend Count button is clicked in the Control Panel. Mention that each friend is only counted once no matter how many members of the family are friends with them.

style="text-align: center; background:#000052 |

The Family Friend Count displays the total number of friends the family has as a whole.  Friends are only counted once even if more than one Sim considers them a friend.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|2 Control Panel: Friend Count: Dialog: Button: Label

Notes: Appears when Family Friend Count button is clicked in the Control Panel.

style="text-align: center; background:#000052 |

OK

HTMLUpdate#

UIText.iff

ID

Developer Note

Original USEnglish String

167 - HTMLUpdate

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 HTML: Dialog: Title

Notes: Appears when new families have been added and the user attempts to view the address book.

style="text-align: center; background:#000052 |

Update Web Pages

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 HTML: Dialog: Text

Notes: Appears when new families have been added and the user attempts to view the address book.

style="text-align: center; background:#000052 |

To view the address book, the web pages for some families must be updated. This could take a while. Continue?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 HTML: Dialog: Text

Notes: Appears when new families have been added and the user attempts to view the address book. $family is a variable - do not translate.

style="text-align: center; background:#000052 |

Update pages for $family.

ImportStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

143 - ImportStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text

Notes: Asks if player wants to import family. $family is a variable, do not translate.

style="text-align: center; background:#000052 |

A family was found. Do you want to import the $family family into your neighborhood?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text

Notes: Refers to where the imported family will appear.

style="text-align: center; background:#000052 |

They will show up in the family selection screen.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text

Notes: Says which family will be replaced in the neighborhood. $family and $lot are variables, do not translate.

style="text-align: center; background:#000052 |

They will displace the $family family in lot number $lot. The old family will show up in the family selection screen.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text

Notes: Says which lot family will be place on in neighborhood. $lot is a variable, do not translate.

style="text-align: center; background:#000052 |

They will be placed in empty lot number $lot.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text

Notes: Says which vacant house will be replaced in neighborhood. $lot is a variable, do not translate.

style="text-align: center; background:#000052 |

They will displace the vacant house on lot number $lot.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Text

Notes: List of the member of the family downloaded.

style="text-align: center; background:#000052 |

The members of the new family are:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Dialog: Button: Label

Notes: Button used to import downloaded families from the web.

style="text-align: center; background:#000052 |

Yes

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="text-align: center; background:#000052 |

No

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|9 Import: Button: Label

Notes: Button used to import downloaded families from the web.

style="text-align: center; background:#000052 |

Import Family

LocalKeys#

UIText.iff

ID

Developer Note

Original USEnglish String

161 - LocalKeys

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Pause0X

Notes: This is the hotkey for - Pause. Pauses the game. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | P

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="text-align: center; background:#000052 | ~

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Quit

Notes: This is the hotkey for - Quit. Exits the game. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | Q

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Anti-Alias

Notes: This is the hotkey for - Anti-Alias. Turns Anti-Alias graphics option on and off. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | A

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Shadows

Notes: This is the hotkey for - Shadows. Turns shadows graphics option on and off. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | S

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Version

Notes: This is the hotkey for - Version. Display version information. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | V

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: Yes

Notes: This is the hotkey for - Yes. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | Y

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|9 Hotkey: No

Notes: This is the hotkey for - No. Used in dialogs. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | N

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Left01

Notes: This is hotkey for - Rotate Left. Rotates screen left. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | ,

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Right01

Notes: This is hotkey for - Rotate Right. Rotates screen right. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | .

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom In02

Notes: This is hotkey for - Zoom In. Zoom screen in. Can be changed to another keyboard letter.

=

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom Out02

Notes: This is hotkey for - Zoom Out. Zoom screen out. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | -

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Speed (Normal)

Notes: This is hotkey for - Normal Speed. Set game to normal speed. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | 1

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Speed (High)

Notes: This is hotkey for - High Speed. Set game to high speed. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | 2

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Speed (Ultra)

Notes: This is hotkey for - Ultra Speed. Set game to fastest speed. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | 3

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom In01

Notes: This is hotkey for - Zoom In. Zoom screen in. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | +

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Zoom Out01

Notes: This is hotkey for - Zoom Out. Zoom screen out. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | _

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Left02

Notes: This is hotkey "<" for - Rotate Left. Rotates screen left. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | <

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Rotate Right02

Notes: This is hotkey ">" for - Rotate Right . Rotates screen right. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | >

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Pause03

Notes: This is an alternate hotkey for - Pause. Pauses game. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | `

style="text-align: center; background-color:#DADADA;color:#4D4D4D|20

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Cut(CTRL-X)

Notes: This is the hotkey combination (CTRL-X) for - Cutting Text. Cuts selected text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | X

style="text-align: center; background-color:#DADADA;color:#4D4D4D|21

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Copy(CTRL-C)

Notes: This is the hotkey combination (CTRL-C) for - Copying Text. Copies selected text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | C

style="text-align: center; background-color:#DADADA;color:#4D4D4D|22

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Paste(CTRL-V)

Notes: This is the hotkey combination (CTRL-V) for - Pasting Text. Pastes text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | V

style="text-align: center; background-color:#DADADA;color:#4D4D4D|23

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Undo(CTRL-Z)

Notes: This is the hotkey combination (CTRL-Z) for - Undoing the last action. Undoes the last action in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | Z

style="text-align: center; background-color:#DADADA;color:#4D4D4D|24

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Redo(CTRL-Y)

Notes: This is the hotkey combination (CTRL-Y) for - Redoing the last action. Redoes the last action in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | Y

style="text-align: center; background-color:#DADADA;color:#4D4D4D|25

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Hotkey: Next Page

Notes: This is hotkey for - Next Page. Moves to next page for catalogs in build and buy mode. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | X

style="text-align: center; background-color:#DADADA;color:#4D4D4D|26

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Hotkey: Previous Page

Notes: This is hotkey for - Previous Page. Moves to previous page for catalogs in build and buy mode. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | Z

style="text-align: center; background-color:#DADADA;color:#4D4D4D|27

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Hotkey: Framerate

Notes: This is hotkey for - Framerate. Pushin this key displays the game's framerate. Can be changed to another keyboard letter.

style="text-align: center; background:#000052 | T

style="text-align: center; background-color:#DADADA;color:#4D4D4D|28

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Text-Select All(CTRL-A)

Notes: This is the hotkey combination (CTRL-A) for - Selecting All Text. Selects all text in text entry fields. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | A

style="text-align: center; background-color:#DADADA;color:#4D4D4D|29

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Quit Game(CTRL-Q)

Notes: This is the hotkey combination (CTRL-Q) for - Quitting. Quits the Game. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | Q

style="text-align: center; background-color:#DADADA;color:#4D4D4D|30

style="background-color:#FFFFBF;color:#4D4D4D|0New 9 Hotkey: Save Game(CTRL-S)

Notes: This is the hotkey combination (CTRL-S) for - Saving Game. Saves Game. Can be changed to another keyboard letter that will be used in conjunction with CTRL.

style="text-align: center; background:#000052 | S

MiscStrings#

UIText.iff

ID

Developer Note

Original USEnglish String

154 - MiscStrings

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|7 Buy Mode: Button: Tooltip (object panel)

Notes: Used to scroll through available objects in Buy Mode.

Previous Page

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

Next Page

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Wall & Floor Cursor

Notes: Appears when attempting to display a wall or floor tile when funds are lower than the price of the item.

Insufficient funds

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Photo Album: Default Picture: Text

Notes: Appears in photo album when snapshot is taken. Can be replaced by user with their own description.

style="text-align: center; background:#000052 |

No Description

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|1 Maxis Logo Screen: Legal

Notes: Contains ascii character for TM which may be a problem with double-byte langauges that use this character

Maxis is a division of Electronic Arts™ Inc.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|1 Title Screen: Legal

Notes: Contains ascii character for (c) which may be a problem with double-byte langauges that use this character

©2000 Electronic Arts. All Rights Reserved.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: All: Popup: Text

Notes: Appears in popup with astrological signs that are compatible with the selected sign.[]

style="text-align: center; background:#000052 |

Most compatible with:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: All: Popup: Text

Notes: Appears in popup with astrological signs that are incompatible with the selected sign.[]

style="text-align: center; background:#000052 |

Least compatible with: 

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

style="background-color:#FFFFBF;color:#4D4D4D|00Changed 2 Help System Activation: Title

0Changed: Name changed to Quick Tips. This should be the same name that appears in Play Options in the Control Panel.

style="text-align: center; background:#000052 |

Disable Quick Tips? 

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|00Changed 2 Help System Activation: Text

0Changed: Name changed to Quick Tips. Description of the quick tips added.

style="text-align: center; background:#000052 |

Quick Tips allow the popup windows in the Control Panel to appear without pausing or requiring a mouse click. Now that you are more familiar with the game would you like to turn off Quick Tips?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Title

Notes: Current version

style="text-align: center; background:#000052 |

The Sims Version 1.0

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: will be followed by date and time of build

style="text-align: center; background:#000052 |

Build Version

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip

Notes: Appears above House bar upon mouseover.

House Rating

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip

Notes: Appears above Friend bar upon mouseover.

Friend Rating

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip

Notes: Appears above Job bar upon mouseover.

Job Rating

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Bar: Tooltip

Notes: Appears above Mood bar upon mouseover.

Mood Rating

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|00000New WebKey

Notes: Used for HTML Pages

style="text-align: center; background:#FFDF74|

School

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: Used when corrupt file is about to be deleted.

style="text-align: center; background:#000052 |

Confirm File Delete

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: Reaffirming user's decision to delete corrupt file.

style="text-align: center; background:#000052 |

Are you sure you want to delete this file?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: Title dialog appearing when user imports family that was created in different language.

style="text-align: center; background:#000052 |

Cannot Import Family

style="text-align: center; background-color:#DADADA;color:#4D4D4D|20

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: Dialog appearing when user imports family that was created in different language.

style="text-align: center; background:#000052 |

You have downloaded a family that was created with a different character set from the one you have installed.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|21

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: Title used when a corrupt file, either wall or floor, is attempted to be imported.

style="text-align: center; background:#000052 |

Corrupted File

style="text-align: center; background-color:#DADADA;color:#4D4D4D|22

style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Version: Dialog: Text

Notes: Used when a corrupt file, either wall or floor, is attempted to be imported.

style="text-align: center; background:#000052 |

The following file is corrupted: %s

MoveInModeStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

132 - MoveInModeStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Pricey House: Title

Notes: Appears when attempting to purchase house worth more than available funds.

style="text-align: center; background:#000052 |

Sorry

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Pricey House: Text

Notes: Appears when attempting to purchase house worth more than available funds.

style="text-align: center; background:#000052 |

You can't afford it.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Empty Lot: Title

Notes: Appears when empty lot is selected with bulldoze tool.

style="text-align: center; background:#000052 |

Nothing to Bulldoze

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Bulldoze: Empty Lot: Text

Notes: Appears when empty lot is selected with bulldoze tool.

style="text-align: center; background:#000052 |

There is no house here to bulldoze.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Occupied House: Title

Notes: Appears when attempting to purchase occupied house.

style="text-align: center; background:#000052 |

House Occupied

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Occupied House: Text

Notes: Appears when attempting to purchase occupied house.

style="text-align: center; background:#000052 |

This house is occupied by another family.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Tutorial House: Title

Notes: Appears when attempting to purchase occupied house.

style="text-align: center; background:#000052 |

Tutorial House

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Purchase: Tutorial House: Text

Notes: Appears when attempting to purchase occupied house.

style="text-align: center; background:#000052 |

This is a tutorial house.  Families may not move into it.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog09: Title

Notes: Appears when family cannot be moved into a house due to an error.

style="text-align: center; background:#000052 |

Error!

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="background-color:#FFFFBF;color:#4D4D4D|9 Error: Dialog09: Text

Notes: Appears when family cannot be moved into a house due to an error.

style="text-align: center; background:#000052 |

Could not move in!

NgbhbBtnTips#

UIText.iff

ID

Developer Note

Original USEnglish String

151 - NgbhbBtnTips

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Button04: Tooltip

Notes: Used to view web pages created with HTML export option when saving.

View Web Page

NghRollover#

UIText.iff

ID

Developer Note

Original USEnglish String

134 - MoveInModeStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Hand Cursor: Occupied House

Notes: %s and %d are variables, do not translate.

style="text-align: center; background:#000052 |

The %s Family
Net Worth: %s
Friends: %d

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Hand Cursor: Vacant House

Notes: (also used for Empty Lot). %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Cost: %s
Pick or create a family and move them in to play.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Pricey House

Notes: %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Cost: %s
The %s family only has %s.  They can't afford this house.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Vacant House

Notes: %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Cost: %s
This could be the house of your dreams!  If you buy, the family will have %s to spend on household items.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Pricey Lot

Notes: %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Cost: %s
The %s family only has %s.  They can't afford this lot.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Family Cursor: Vacant Lot

Notes: %s is a variable, do not translate.

style="text-align: center; background:#000052 |

Cost: %s
This could be the lot of your dreams!  If you buy this lot, the family will have %s to spend to build a house and buy household items.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: All Lots and Houses

Notes: Appears at the top of all rollovers.

style="text-align: center; background:#000052 |

%s Sim Lane

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Rollover: Bulldoze Cursor: Occupied House

Notes: %s and %d are variables, do not translate.

style="text-align: center; background:#000052 |

The %s Family
Net Worth: %s
Friends: %d
Click to evict this family.

ObjDialogs#

UIText.iff

ID

Developer Note

Original USEnglish String

142 - ObjDialogs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label

Notes: Appears in all object dialogs (example: find a job in the newspaper)

style="text-align: center; background:#000052 |

OK

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label

Notes: Appears in all object dialogs (example: find a job in the newspaper)

style="text-align: center; background:#000052 |

Cancel

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label

Notes: Appears in all object dialogs (example: find a job in the newspaper)

style="text-align: center; background:#000052 |

Yes

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label

Notes: Appears in all object dialogs (example: find a job in the newspaper)

style="text-align: center; background:#000052 |

No

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Baby: Text

Notes: Default name for baby if not named when it appears

style="text-align: center; background:#000052 |

Sim Child

ObjectTTs#

UIText.iff

ID

Developer Note

Original USEnglish String

159 - ObjectTTs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|9 Object Dialog: Button: Label

Notes: Appears in all object dialogs (example: find a job in the newspaper)

There are no actions available

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: Tooltip: Select Cursor

Notes: Appears when the selected object can only be used by adults (i.e coffeemaker).

This can only be used by adults

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: Tooltip: Select Cursor

Notes: Appears when the selected object can only be used by children (i.e. toy box).

This can only be used by kids

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: Tooltip: Select Cursor

Notes: Appears when clicking on the character currently highlighted in the Control Panel if no other actions are available.

This is the active character

optionstrs#

UIText.iff

ID

Developer Note

Original USEnglish String

145 - optionstrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Button04: Tooltip

Notes: Refers to graphics options that can be set in the game.

Graphics Options

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Button05: Tooltip

Notes: Refers to sound options that can be set in the game.

Sounds Options

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Button06: Tooltip

Notes: Refers to play options that can be set in the game.

Play Options

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button01: Popup: Description

Notes: This feature changes the amount of graphic detail that is drawn. Anti-alias on smoothes edges. Jaggy refers to edges that look like stair steps. Game performance refers to the speed of the game on the computer.

The anti-alias feature makes the edges of objects look smoother and less jaggy. Turning anti-alias off will show edges that are less smooth, but the game performance will improve.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button02: Label

Notes: Shadows refers to shadows displayed below objects

style="text-align: center; background:#000052 |

Shadows

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button02: Popup: Title

Notes: Shadows refers to shadows displayed below objects

About Shadows

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button02: Popup: Description

Notes: Shadows are drawn to improve the 3D look of objects and to make them appear like they are placed on the floor. Turning this feature off may make the game run faster.

Shadows appear under some objects to enhance their look. Turning shadows off will remove the shadows and will improve the game performance.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|20

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button03: Label

Notes: Refers to lighting effects in the game.

style="text-align: center; background:#000052 |

Lighting

style="text-align: center; background-color:#DADADA;color:#4D4D4D|21

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button03: Popup: Title

Notes: Refers to lighting effects in the game.

About Lighting

style="text-align: center; background-color:#DADADA;color:#4D4D4D|22

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button03: Popup: Description

Notes: Mention that the screen is always lighted, but that certain objects can provide additional light. Turning off this option stops the light provided by objects which speeds up performance.

The game screen is always lighted by a certain amount of ambient light. In addition certain objects such as lamps can be used to provide additional light. This option allows you to turn off the light cast by objects that improves game performance.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|23

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button04: Label

Notes: Refers to special effects that occur in the user interface.

style="text-align: center; background:#000052 |

Interface Effects

style="text-align: center; background-color:#DADADA;color:#4D4D4D|24

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button04: Popup: Title

Notes: Refers to special effects that occur in the user interface.

About Interface Effects

style="text-align: center; background-color:#DADADA;color:#4D4D4D|25

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button04: Popup: Description

Notes: This describes the alpha blending tricks used for interesting effects in the interface. Turning it off improves performance.

This option activates many user interface special effects. Turn it off for faster performance.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|28

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button05: Label

Notes: Refers to the image quality of the terrain

style="text-align: center; background:#000052 |

Terrain Detail

style="text-align: center; background-color:#DADADA;color:#4D4D4D|29

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button05: Popup: Title

Notes: Refers to the image quality of the terrain

About Terrain Detail

style="text-align: center; background-color:#DADADA;color:#4D4D4D|30

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button05: Popup: Description

Notes: The detail of the grass takes a lot of computing power. Low detail improves performance.

Terrain Detail refers to the level of detail of the grass. High detail shows many blades of grass. Low detail means fewer blades of grass and faster performance.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|31

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button06: Label

Notes: Refers to the image quality of the Sims.

style="text-align: center; background:#000052 |

Character Detail

style="text-align: center; background-color:#DADADA;color:#4D4D4D|32

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button06: Popup: Title

Notes: Refers to the image quality of the Sims.

About Character Detail

style="text-align: center; background-color:#DADADA;color:#4D4D4D|33

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Graphics: Button06: Popup: Description

Notes: Shading and light filtering help the characters appear less flat and more 3D. But these details take computing power. Less detail means better performance.

Character Detail refers to how much shading and light filtering is used on the Sims. High detail gives you the best graphic quality, low detail gives you the best game performance.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|44

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button01: Label

Notes: Refers to sound effects.

style="text-align: center; background:#000052 |

F/X

style="text-align: center; background-color:#DADADA;color:#4D4D4D|46

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button01: Popup: Description

Notes: This volume control is a horizontal bar with a tab that can be set anywhere in the volume range.

Use this volume control to set your preferred volume for all the game sounds and the TV.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|49

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button02: Popup: Description

Notes: This volume control is a horizontal bar with a tab that can be set anywhere in the volume range.

Use this volume control to set your preferred volume for all the music in the game including the stereo.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|50

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button03: Label

Notes: This is the voice of the Sims.

style="text-align: center; background:#000052 |

Vox

style="text-align: center; background-color:#DADADA;color:#4D4D4D|51

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button03: Popup: Title

Notes: This is the voice of the Sims.

Vox

style="text-align: center; background-color:#DADADA;color:#4D4D4D|52

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Sound: Button03: Popup: Description

Notes: This volume control is a horizontal bar with a tab that can be set anywhere in the volume range.

Use this volume control to set your preferred volume for the voices of the Sims.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|56

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button01: Button: Label

Notes: Refers to screen center automatically on key events.

style="text-align: center; background:#000052 |

Auto-Centering

style="text-align: center; background-color:#DADADA;color:#4D4D4D|57

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button01: Popup: Title

Notes: Refers to screen center automatically on key events.

About Auto-Centering

style="text-align: center; background-color:#DADADA;color:#4D4D4D|58

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button01: Popup: Description

Notes: To make players aware of special events such as fires, a burglar, a wedding and others, the game usually centers the screen on that event so the player is sure to notice it. This option lets them turn off that feature.

The game automatically centers the screen on a special event when it is occurring. This option turns off that auto-centering feature.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|59

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button02: Label

Notes: Refers to the Sims ability to act autonomously.

style="text-align: center; background:#000052 |

Free Will

style="text-align: center; background-color:#DADADA;color:#4D4D4D|60

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button02: Popup: Title

Notes: Refers to the Sims ability to act autonomously.

About Free Will

style="text-align: center; background-color:#DADADA;color:#4D4D4D|61

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button02: Popup: Description

Notes: The Sims act on the directions they receive from the player however, when left alone, they move around their houses and do things on their own. A control freak is someone who likes to be in control all the time and not leave any room for surprises.

Free Will refers to the Sims' ability to live their lives by themselves without your help. If they have free will they will usually respond to your commands, but if you leave them alone for a while they will start to do things on their own. If you are a control freak and would like them to wait patiently for your every order, turn off this feature. By the way, visitors always have free will.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|62

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button03: Label

Notes: Refers to scrolling the screen automatically when the cursor is moved to the edge of the screen.

style="text-align: center; background:#000052 |

Edge Scrolling

style="text-align: center; background-color:#DADADA;color:#4D4D4D|63

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button03: Popup: Title

Notes: Refers to scrolling the screen automatically when the cursor is moved to the edge of the screen.

About Edge Scrolling

style="text-align: center; background-color:#DADADA;color:#4D4D4D|64

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button03: Popup: Description

Notes: Refers to scrolling the screen automatically when the cursor is moved to the edge of the screen.

With edge scrolling on, when your mouse hits the edge of the screen, the game screen scrolls. Turn this option off if you prefer.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|65

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button04: Label

Notes: Refers to the simulation running while the game is minimized.

style="text-align: center; background:#000052 |

Sim In Background

style="text-align: center; background-color:#DADADA;color:#4D4D4D|66

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button04: Popup: Title

Notes: Refers to the simulation running while the game is minimized.

About Sim In Background

style="text-align: center; background-color:#DADADA;color:#4D4D4D|67

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button04: Popup: Description

Notes: This feature allows the game to continue simulating while the player is in another active window.

You can press Alt-Tab to go to another active window while you are playing The Sims. Normally the game will simply pause when you do this. However if you want The Sims to go on living their lives while you're busy elsewhere, turn on Sim(ulate) in background.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|69

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button09: Label

Notes: Refers to returning the tutorial to an unplayed state.

style="text-align: center; background:#000052 |

Reset Tutorial

style="text-align: center; background-color:#DADADA;color:#4D4D4D|70

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button09: Popup: Title

Notes: Refers to returning the tutorial to an unplayed state.

About Reset Tutorial

style="text-align: center; background-color:#DADADA;color:#4D4D4D|71

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button09: Popup: Description

Notes: Refers to returning the tutorial to an unplayed state. Any changes to the house will be lost and the family will be evicted.

Once the tutorial has been played, in order to play it again it must be reset. This button is used for that purpose.  However, any modifications to the house and Sims living there will be lost. In addition, if another family has been moved into the house they will be evicted.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|72

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button05: Label

Notes: Refers to help popups appearing without clicking the buttons.

style="text-align: center; background:#000052 |

Quick Tips

style="text-align: center; background-color:#DADADA;color:#4D4D4D|73

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button05: Popup: Title

Notes: Refers to help popups appearing without clicking the buttons.

About Quick Tips

style="text-align: center; background-color:#DADADA;color:#4D4D4D|74

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button05: Popup: Description

Notes: Refers to help popups appearing without clicking the buttons.

Displays help popup windows without pausing or requiring a mouse click.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|75

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button06: Label

Notes: Refers to automatically taking photo album snapshots of key game events.

style="text-align: center; background:#000052 |

Auto Snapshot

style="text-align: center; background-color:#DADADA;color:#4D4D4D|76

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button06: Popup: Title

Notes: Refers to automatically taking photo album snapshots of key game events.

About Auto Snapshot

style="text-align: center; background-color:#DADADA;color:#4D4D4D|77

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button06: Popup: Description

Notes: Refers to automatically taking photo album snapshots of key game events.

Automatically places a picture in the photo album when significant events occur.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|78

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button07: Label

Notes: Refers to Picture in Picture window that appears when certain events occur.

style="text-align: center; background:#000052 |

Live PIP

style="text-align: center; background-color:#DADADA;color:#4D4D4D|79

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button07: Popup: Title

Notes: Refers to Picture in Picture window that appears when certain events occur.

About Live PIP

style="text-align: center; background-color:#DADADA;color:#4D4D4D|80

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button07: Popup: Description

Notes: Refers to Picture in Picture window that appears when certain events occur. Live PIP refers to fact that small window that appears in animated. If turned off it displays a still frame.

PIP means "picture in picture." When certain events occur a small active window will appear highlighting the event. For better performance on slow machines, this option should be turned off.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|81

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button08: Label

Notes: Refers to the fact that when the game is saved, HTML pages can also be created that can later be uploaded to web.

style="text-align: center; background:#000052 |

Export HTML

style="text-align: center; background-color:#DADADA;color:#4D4D4D|82

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button08: Popup: Title

Notes: Refers to the fact that when the game is saved, HTML pages can also be created that can later be uploaded to web.

About Export HTML

style="text-align: center; background-color:#DADADA;color:#4D4D4D|83

style="background-color:#FFFFBF;color:#4D4D4D|7 Options Mode: Play: Button08: Popup: Description

Notes: Refers to the fact that when the game is saved, HTML pages can also be created that can later be uploaded to web. Saving is faster when this is turned off.

Turn this feature on to generate web pages about each of your families when they are saved.  Turn if off for faster saves.

Pause#

UIText.iff

ID

Developer Note

Original USEnglish String

148 - Pause

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|2 Game Screen: Text

Notes:

Pause

PickFamilyStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

128 - PickFamilyStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Button: Delete Family: Dialog: Text

Notes: %s is a variable, do not translate.

Are you sure you want to delete the "%s" family?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Character: Popup: Title

Notes: Appears when character is selected on Create/Select screens.

Personality for %s

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Dialog: Create Family: Title

Notes: (only appears first few times screen is accessed)

Create a Family?

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Dialog: Create Family: Text

Notes: (only appears first few times screen is accessed)

You can create a new family by clicking on the Create a Family button at the bottom of the screen

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Button: Cancel: Tooltip

Notes: Returns to the Neighborhood screen.

Back to Neighborhood

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|6 Sim Screens: Select Family: Button: Tooltip

Notes: (appears over empty game slots - clicking goes to Create Family Screen)

Click to create a new family

PIPStrings#

UIText.iff

ID

Developer Note

Original USEnglish String

156 - PIPStrings

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|7 Live Mode: PIP: Tooltip

Notes: Appears when mouse is placed over PIP window.

Click to center

PlacementErrs#

UIText.iff

ID

Developer Note

Original USEnglish String

137 - PlacementErrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place an object outside the lot grid.

Location out of bounds

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when object must be placed against wall (i.e. toilet)

Must be against wall

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempt is made to place object through a wall (i.e. stairs)

Can't intersect wall

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when item must be placed outside (i.e. Willow Tree)

Must be outside

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place an object in the same place as another object.

Can't intersect other objects

style="text-align: center; background-color:#DADADA;color:#4D4D4D|16

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place items on a slope.

Can't place on slope

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place items on the second level of a house without a floor tile beneath it.

Must place on second-story floor tile

style="text-align: center; background-color:#DADADA;color:#4D4D4D|18

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip

Notes: Occurs when attempting to place flowers or a tree on a floor tile instead of terrain.

Must be placed on terrain

style="text-align: center; background-color:#DADADA;color:#4D4D4D|20

style="background-color:#FFFFBF;color:#4D4D4D|0000New 7 Placement: Build Mode: Pool Cursor

Notes: Appears when attempting to place pool tiles with low funds.

Insufficient funds

style="text-align: center; background-color:#DADADA;color:#4D4D4D|21

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place wall objects in front of a door or other wall object.

Must be against unused wall

style="text-align: center; background-color:#DADADA;color:#4D4D4D|23

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy: Tooltip

Notes: Appears when attempting to place objects that must be on a surface in mid-air (i.e. attempting to place a computer on the ground).

Must place table or surface

style="text-align: center; background-color:#DADADA;color:#4D4D4D|24

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor

Notes: Appears when attempting to a place pool tile with insufficient funds.

Insufficient funds

style="text-align: center; background-color:#DADADA;color:#4D4D4D|26

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor

Notes: Appears when attempting to place a pool tile over an existing pool tile

Can't add more water

style="text-align: center; background-color:#DADADA;color:#4D4D4D|27

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor

Notes: Appears when attempting to delete a pool tile where one does not exist.

No water to delete

style="text-align: center; background-color:#DADADA;color:#4D4D4D|28

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place an object on top of a pool tile.

Can't place over water

style="text-align: center; background-color:#DADADA;color:#4D4D4D|29

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Water Cursor

Notes: Appears when attempting to place the diving board or pool ladder on tiles other than pool tiles.

Must be placed on pool tile

style="text-align: center; background-color:#DADADA;color:#4D4D4D|30

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to place an object that must be on the first level on the second level (i.e. pool tiles and trees).

Must be on first story

style="text-align: center; background-color:#DADADA;color:#4D4D4D|31

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Wall Cursor

Notes: Appears when attempting to place a wall in mid-air on the second level. Second level walls must be placed upon tiles supported by another wall or a column on the first level.

Second story wall needs support

style="text-align: center; background-color:#DADADA;color:#4D4D4D|32

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip

Notes: Appears when attempting to remove a wall that has an object placed against it (i.e. a picture).

Must remove objects on wall first

style="text-align: center; background-color:#DADADA;color:#4D4D4D|33

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Occurs when attempting to place wallpaper in midair on second level.

Must be on second-story wall

style="text-align: center; background-color:#DADADA;color:#4D4D4D|34

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip

Notes: Occurs when attempting to delete a door that is currently being walked through.

Can't delete object in use

style="text-align: center; background-color:#DADADA;color:#4D4D4D|35

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy Mode: Tooltip

Notes: Appears when attempting to place a kitchen sink on any object other than a counter.

Must be placed on counter

style="text-align: center; background-color:#DADADA;color:#4D4D4D|36

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip: Hand Cursor

Notes: Appears when attempting to pick up Sims.

Can't pick up

style="text-align: center; background-color:#DADADA;color:#4D4D4D|37

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip

Notes: Appears when attempting to select objects that are in use by Sims (i.e. a picture that is being viewed by a Sim).

Can't select object in use

style="text-align: center; background-color:#DADADA;color:#4D4D4D|38

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Buy or Build Mode: Tooltip: Hand Cursor

Notes: Appears when attempting to pick up objects that are placed out of terrain grid (i.e. the mailbox or the garbage can.

Can't pick up--location out of bounds.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|40

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip: Stair Cursor

Notes: Appears when attempting to place stairs on the first level without floor tiles on the second level to connect to.

Must connect to second story

style="text-align: center; background-color:#DADADA;color:#4D4D4D|41

style="background-color:#FFFFBF;color:#4D4D4D|7 Placement: Build Mode: Tooltip

Notes: Appears when attempting to place stairs and there is an object in the way on the second floor.

Can't intersect second-story object

style="text-align: center; background-color:#DADADA;color:#4D4D4D|42

style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Buy Mode: Tooltip

Notes: Appears when attempting to place computer on an end table too small to support it.

Can't place on end table

style="text-align: center; background-color:#DADADA;color:#4D4D4D|43

style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Build Mode: Pool Cursor

Notes: Appears when attempting to delete pool tiles while Sims are swimming.

Can't delete pool with Sims in it

style="text-align: center; background-color:#DADADA;color:#4D4D4D|44

style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Build Mode: Pool Cursor

Notes: Appears when attempting to delete pool tiles before delete ladder or diving board.

Must first delete ladder or diving board

style="text-align: center; background-color:#DADADA;color:#4D4D4D|45

style="background-color:#FFFFBF;color:#4D4D4D|0New 7 Placement: Build Mode: Wallpaper Cursor

Notes: Appears when attempting to place wallpaper on a fence.

Can't place wallpaper on fences

RegularModeStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

133 - RegularModeStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Hand Cursor: Vacant House: Title

Notes: Appears when empty house or lot is selected with the hand tool.

No one lives here!

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|6 Neighborhood Screen: Dialog: Hand Cursor: Vacant House: Text

Notes: Appears when empty house or lot is selected with the hand tool.

You must pick a family and move them in first.

roofpanelstrs#

UIText.iff

ID

Developer Note

Original USEnglish String

147 - roofpanelstrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Button: Tooltip

Notes:

Shallow Roof Pitch

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Button: Tooltip

Notes:

Medium Roof Pitch

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Button: Tooltip

Notes:

Steep Roof Pitch

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Button: Tooltip (roof panel)

Notes: Appears if additional roofs are added and panel becomes scrollable.

Previous Page

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Button: Tooltip (roof panel)

Notes: Appears if additional roofs are added and panel becomes scrollable.

Next Page

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pitch: Popup: Title

Notes:

Roof Pitch

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pitch: Popup: Description

Notes:

The pitch (steepness) of the roof can be modified. Choices include shallow, medium and steep. Experiment with different roofs for your houses and your neighborhood will look more interesting. There is no cost for roofs.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pattern: Popup: Title

Notes:

Roof Patterns

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|7 Build Mode: Roof: Pattern: Popup: Description

Notes:

A roof pattern will be applied to your house as soon as you click on a pattern in the Control Panel. Roof patterns give your neighborhood some variety.

ScrapStrs#

UIText.iff

ID

Developer Note

Original USEnglish String

144 - ScrapStrs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|22

style="background-color:#FFFFBF;color:#4D4D4D|7 Camera Mode: Photo Album: Label

Notes: Appears in Photo album when no snapshots have been taken.

style="text-align: center; background:#000052 |

Empty Photo Album

SignPopups#

UIText.iff

ID

Developer Note

Original USEnglish String

165 - SignPopups

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 01Aries: Popup: Description

Notes: Mention that Aries are dynamic and very outgoing, but can be temperamental.

Dynamic and confidant, most Aries never shy away from the opportunity to strike up a conversation with anyone. However, they can be somewhat impulsive and quick-tempered.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 02Taurus: Popup: Description

Notes: Mention that Taurus are strong willed and like to have fun.

The typical Taurus is strong-willed and determined. That can often mean determined to have a good time.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 03Gemini: Popup: Description

Notes: Mention they Gemini are lively, energetic and outgoing.

Youthful and lively, many think Gemini have enough energy for two. Also energized by conversation, it isn't surprising to find them bouncing from one topic to the next at parties.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 04Cancer: Popup: Description

Notes: Mention that Cancers are very balanced.

There is nothing extreme about Cancers--they are very balanced. They can also be very changeable which can be good or bad depending on the situation.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 05Leo: Popup: Description

Notes: Mention that Leos are very outgoing, but they are lacking other personality traits.

The ultimate "people" people, Leos are complete extroverts. Unfortunately, this makes them deficient in other areas.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 06Virgo: Popup: Title

Notes:

About Virgo

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 06Virgo: Popup: Description

Notes: Mention that Virgos are shy and very organized. But that they can also be very fussy.

Modest and shy, introverted Virgos take pride in their meticulous and practical approach to life. Unfortunately, these same traits can also result in a very fussy individual.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 07Libra: Popup: Description

Notes: Mention that they are very social, but not very practical.

Romantic and charming and incredibly sociable, it's hard not to like a Libra. However, their social pursuits leave them little time for more practical endeavors.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|15

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 08Scorpio: Popup: Description

Notes: Mention that Scorpios are shy and withdrawn, but that they are also forceful in other ways.

While somewhat withdrawn from social activities, Scorpios are forceful and determined in more practical pursuits.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|17

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 09Sagittarius: Popup: Description

Notes: Mention that Sagittarius are playful and energetic. But they can be restless.

Jovial and carefree Sagittarians are also blessed with boundless energy. Unfortunately, this combination can also make them restless and careless.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|19

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 10Capricorn: Popup: Description

Notes: Mention that Capricorns are playful and neat.

Armed with a dry wit, Capricorns can often be found telling a good joke. Also being very practical, they strive for order and discipline.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|21

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 11Aquarius: Popup: Description

Notes: Mention that Aquarius are friendly and playful. They are also well balanced.

Friendly and amusing, Aquarians are excellent companions. Being well balanced in other areas helps to make them one of the most agreeable signs.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|23

style="background-color:#FFFFBF;color:#4D4D4D|7 Subpanel: Personality: 12Pisces: Popup: Description

Notes: Mention that Pisces are nice and active.

Selfless and kind, Pisces are one of the nicest signs. They're active too. However, this combination can make them emotionally restless and indecisive.

signs#

UIText.iff

ID

Developer Note

Original USEnglish String

164 - signs

style="text-align: center; background-color:#DADADA;color:#4D4D4D|12

style="background-color:#FFFFBF;color:#4D4D4D|!dupe0New 7 Subpanel: Personality: Popop: Text

Notes: Appears in Astrological sign popups to display which signs the selected sign is most likely to get a long with.

Most compatible with:  

style="text-align: center; background-color:#DADADA;color:#4D4D4D|13

style="background-color:#FFFFBF;color:#4D4D4D|!dupe0New 7 Subpanel: Personality: Popop: Text

Notes: Appears in Astrological sign popups to display which signs the selected sign is least likely to get along with.

Least compatible with:  

splashprogress#

UIText.iff

ID

Developer Note

Original USEnglish String

155 - splashprogress

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

rowspan="9" style="background-color:#FFFFBF;color:#4D4D4D|1 Title Screen: Scrolling Text

Notes: Technical phrase intended for humor. Can be changed to something interesting for localization.

Extruding Mesh Terrain

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

Balancing Domestic Coefficients

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

Inverting Career Ladder

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

Calculating Money Supply

style="text-align: center; background-color:#DADADA;color:#4D4D4D|8

Normalizing Social Network

style="text-align: center; background-color:#DADADA;color:#4D4D4D|9

Reticulating Splines

style="text-align: center; background-color:#DADADA;color:#4D4D4D|10

Adjusting Emotional Weights

style="text-align: center; background-color:#DADADA;color:#4D4D4D|11

Calibrating Personality Matrix

style="text-align: center; background-color:#DADADA;color:#4D4D4D|14

Inserting Chaos Generator

TranslateImport#

UIText.iff

ID

Developer Note

Original USEnglish String

168 - TranslateImport

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Title

Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game).

style="text-align: center; background:#000052 |

Importing International Family

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="text-align: center; background:#000052 |

This import file was created in a different language.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Label01

Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game).

style="text-align: center; background:#000052 |

Enter a new name for this family:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Label02

Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game).

style="text-align: center; background:#000052 |

Enter a new name for this person:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Label03

Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game).

style="text-align: center; background:#000052 |

Enter a new bio for this person:

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Default

Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). This is the Default Person name a person is not renamed. If more than one person is in the family they will be named Person01, Person02, etc.

Person

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="background-color:#FFFFBF;color:#4D4D4D|00New 9 Import: International: Dialog: Default

Notes: Appears when importing a family that was created in a different language (i.e. loading a Japanese created family into the French version of the game). This is the Default Family name if a family is not renamed.

Family

VCtlTips#

UIText.iff

ID

Developer Note

Original USEnglish String

138 - VCtlTips

style="text-align: center; background-color:#DADADA;color:#4D4D4D|23

style="background-color:#FFFFBF;color:#4D4D4D|0New 2 Control Panel: Button22: Tooltip

Notes: Appears in Help Window when Help button is selected.

Help

WebPageStrings#

UIText.iff

ID

Developer Note

Original USEnglish String

158 - WebPageStrings

style="text-align: center; background-color:#DADADA;color:#4D4D4D|0

rowspan="8" style="background-color:#FFFFBF;color:#4D4D4D|0New WebKey

Notes: Used for HTML Pages

style="text-align: center; background:#FFDF74|

Unemployed

style="text-align: center; background-color:#DADADA;color:#4D4D4D|1

style="text-align: center; background:#FFDF74|

Male

style="text-align: center; background-color:#DADADA;color:#4D4D4D|2

style="text-align: center; background:#FFDF74|

Female

style="text-align: center; background-color:#DADADA;color:#4D4D4D|3

style="text-align: center; background:#FFDF74|

Small

style="text-align: center; background-color:#DADADA;color:#4D4D4D|4

style="text-align: center; background:#FFDF74|

Medium

style="text-align: center; background-color:#DADADA;color:#4D4D4D|5

style="text-align: center; background:#FFDF74|

Large

style="text-align: center; background-color:#DADADA;color:#4D4D4D|6

style="text-align: center; background:#FFDF74|

Adult

style="text-align: center; background-color:#DADADA;color:#4D4D4D|7

style="text-align: center; background:#FFDF74|

Kid