This is a sub-page of The Sims (Windows)/Translation Notes.
To ease reading, all the strings with only "none" as their translator note are not listed in this subpage.
(Source: LUCPIX)
HouseSubpanelLabels#
HouseSubpanelPopupText#
ID |
Developer Note |
Original |
|---|---|---|
135 - HouseSubpanelPopupText |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|0Changed Subpanel: House: Size: Popup: Description Notes: Mention that this bar reflects the size of the house. 600 sq. ft. should be converted to 55 sq. meters for all languages using metric. 0Changed: Text no longer mentions specific size, now just speaks in general terms about size and number of Sims. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Furnishings: Popup: Description Notes: Mention that this bar represents the value of the objects used to furnish the home. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Yard: Popup: Description Notes: The Sims can put different plants, shrubs, trees, and a swimming outside in their yard. Mention that these items increase the bar. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Upkeep: Popup: Description Notes: Mention that objects can break, but they can be repaired. This bar represents how well everything is working. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Layout: Popup: Description Notes: Mention that the more time Sims spend walking to eat, sleep and go to the bathroom, the less they will like the layout of their house. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Sq Ft: Popup: Title Notes: Change to Square Meters for languages using metric. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|0Changed Subpanel: House: Sq Ft: Popup: Description Notes: Mention that this is the area inside the house. For languages using metric, Sims need at least 55 sq. meters per Sim to be happy. 0Changed: Specific reference to number of feet has been removed, description is now more general. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Bedrooms: Popup: Description Notes: Mention that each room with a bed is a bedroom. Beds provide comfort and energy. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Bathrooms: Popup: Description Notes: Mention that bathrooms contain toilets, tubs and showers. Mention bladder and hygiene. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Lot: Popup: Description Notes: The lot is the piece of land on which the Sims live. 'A lot can happen on a lot' is a play on the word lot. 'A lot' means Much. Mention that they come in various sizes and are priced accordingly. |
|
HouseSubpanelSize#
ID |
Developer Note |
Original |
|---|---|---|
135 - HouseSubpanelSize |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Lot: Button Label: Size (small) Notes: Lot size. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Lot: Button Label: Size (medium) Notes: Lot size. |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: House: Lot: Button Label: Size (large) Notes: Lot size. |
style="text-align: center; background:#000052 | |
JobSubpanelLabels#
ID |
Developer Note |
Original |
|---|---|---|
136 - JobSubpanelLabels |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Salary: Button Label Notes: This means Not Applicable or Not Available - it follows the salary icon when the Sim is unemployed. |
rowspan="2" style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Button Label Notes: This means Not Applicable or Not Available - it follows the Performance icon when the Sim is unemployed. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Friends: Button Label Notes: Variable (%d) is number of friends needed to be promoted to next job level |
style="text-align: center; background:#000052 | |
JobSubpanelPopupText#
ID |
Developer Note |
Original |
|---|---|---|
136 - JobSubpanelPopupText |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Cooking: Popup: Description Notes: Mention reading cookbooks to improve this skill. As cooking skill increases the meals prepared refill the hunger bar more quickly and fires start less often. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Mechanical: Popup: Description Notes: Mention that skill helps to repair items that break. It is important for the Military career track. Improve this skill by studying. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Charisma: Popup: Description Notes: Mention good communication skill is important for the Politics career track. It can be improved by using a mirror. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Body: Popup: Description Notes: Mention that body skill is improved by swimming or using the exercise machine. Mention that it is helpful for the Pro Athlete and Military career tracks. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|9 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Logic: Popup: Description Notes: Mention that logic involves reasoning ability. It is useful for Medicine and Science career tracks. Mention that chess helps to improve skill. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Creativity: Popup: Description Notes: Mention that it relates to artistic and creative thinking ability. It is helpful for several career tracks. Can be improved by painting or playing piano. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Unemployed: Popup: Job: Description Notes: Notes: Mention that the newspaper or a computer can be used to find a job. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Salary: Popup: Description Notes: Mention that this is the daily pay. Include ways that the money will be needed in the game. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 1Dismal: Description (Level 1-9) Notes: Mention that performance is terrible, and that taking a day off to work on improving mood could be beneficial. If mood does not improve a demotion will result. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|0Changed Subpanel: Job: Friends: Popup: Description Notes: Mention that friends are needed for advancing in careers. Mention having a party to help socialize. 0Changed: Reference was changed to point out that this is the number of family friends needed to advance. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 2Poor: Description (Level 1-9) Notes: Mention that performance is poor. Important to note that demotion could result if mood does not improve. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 3Average: Description (Level 1-9) Notes: Mention that performance is not bad, but could be better. Important to note that arriving at work in a good mood can lead to promotion. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Unemployed: Popup: Performance: Description Notes: Mention that the newspaper or a computer can be used to find a job. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|23 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Job: Popup: Description Notes: This is shown above the career description. Variable ($Start-$End) are the work hours. Variable ($CarTime) is the time the carpool will arrive. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|24 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Salary: Popup: Description (unemployed) Notes: Mention that when unemployed, no salary is shown. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|25 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 4Good: Description (Level 1-9) Notes: Mention that performance is good, as long as it continues this way a promotion should result. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|26 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 5Excellent: Description (Level 1-9) Notes: Mention that performance is excellent. Important to note that continued good mood will result in promotion. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|27 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 1Dismal: Description (Level 10) Notes: Mention that performance is so bad a demotion from the top level of the career track is imminent. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|28 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 2Poor: Description (Level 10) Notes: Mention that performance is not acceptable and demotion could occur. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|29 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 3Average: Description (Level 10) Notes: Mention not working as hard, because promotion is no longer possible, but still delivering average performance. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|30 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 4Good: Description (Level 10) Notes: Mention that Sim continues to go to work in a good mood. Rest on laurels means to rely on past successes for notoriety. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|31 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Job: Performance: Popup: 5Excellent: Description (Level 10) Notes: Mention that although is not necessary because promotion is not possible, excellent performance has continued. |
|
Motives#
ID |
Developer Note |
Original |
|---|---|---|
130 - Motives |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Hunger: Popup: Description Notes: Mention that appliances affect the quality of the food, and that they can call for pizza or eat food prepared by another Sim. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Energy: Popup: Description Notes: Mention items that increase energy. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Comfort: Popup: Description Notes: Mention items that help to raise comfort. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Fun: Popup: Description Notes: Mention that different Sims have fun with items shown in popup. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Hygiene: Popup: Description Notes: Mention that baths, showers, and handing washing all improve hygiene. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Social: Popup: Description Notes: Mention that social is very important. It is improved by interacting with family and friends. They can be invited over through the phone. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Needs: Bladder: Popup: Description Notes: Text is humorously written, by repeating go, which is a euphemism for using the toilet. Mention that a toilet is used to relieve Bladder and that they will go on themselves if they can't get to a toilet. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|16 |
style="background-color:#FFFFBF;color:#4D4D4D|0Changed Subpanel: Needs: Room: Popup: Description Notes: Mention items that improve room score and those that decrease it. OChanged: Made greater mention of light affecting room score. |
|
Personality#
ID |
Developer Note |
Original |
|---|---|---|
131 - Personality |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Button Label Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Slob") |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Popup: Low: Title Notes: Name is someone who is very messy. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|3 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Popup: Mid: Title Notes: Name is someone who cleans, but is not obsessed with cleaning. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Popup: High: Title Notes: Name is someone who is obsessed with cleaning. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Popup: Low: Description Notes: Mention leaving messes around the house. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Popup: Mid: Description Notes: Mention basic cleaning activities. No extreme cleaning behavior. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|7 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Neat: Popup: High: Description Notes: Description highlights an obsession with cleaning. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Outgoing: Button Label Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Shy") |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Outgoing: Popup: Mid: Title Notes: Name is someone who is part of crowd, but doesn't stand out. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|11 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Outgoing: Popup: High: Title Notes: Name is someone who really likes interacting with others. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Outgoing: Popup: Low: Description Notes: Mention that this Sim has a low social need and has a hard time making friends. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Outgoing: Popup: Mid: Description Notes: Mention that this Sim is not the most gregarious in group situations, but also won't just sit in a corner. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Outgoing: Popup: High: Description Notes: Mention that this Sim loves to talk to everyone. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|15 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Active: Button Label Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Lazy") |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|17 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Active: Popup: Mid: Title Notes: Name means someone who is generally relaxed but not to the point of inactivity. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|19 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Active: Popup: Low: Description Notes: Mention not wanting to get out of bed, and sitting and watching TV all day. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|20 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Active: Popup: Mid: Description Notes: Mention that this Sim is neither completely active nor inactive. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|21 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Active: Popup: High: Description Notes: Mention that this Sim is very active and motivated. Live wire and ants in your pants are both idiomatic terms for someone who is very active. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|22 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Playful: Button Label Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Serious") |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|25 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Playful: Popup: High: Title Notes: Name means someone who is very lively in group situations. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|26 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Playful: Popup: Low: Description Notes: Mention that this Sim does not like jokes or playful behavior. They would rather be reading a book. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|27 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Playful: Popup: Mid: Description Notes: Mention that this is someone who generally likes to have fun, but not to an extreme. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|28 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Playful: Popup: High: Description Notes: Mention that this Sim is always playing around. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|29 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Nice: Button Label Notes: This is the label that appears on the Personality subpanel. The description that appears depends upon the personality points assigned. (For example: if no personality points were assigned for this trait, the popup would say "Mean") |
style="text-align: center; background:#000052 | |
style="text-align: center; background-color:#DADADA;color:#4D4D4D|31 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Nice: Popup: Mid: Title Notes: Name is someone who is generally easy to get along with. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|33 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Nice: Popup: Low: Description Notes: Mention that this Sim often looses their temper. Blowing your stack is an idiom for loosing one's temper. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|34 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Nice: Popup: Mid: Description Notes: Mention that overall this is someone who is easy to get along with. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|35 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Personality: Nice: Popup: High: Description Notes: Mention that this Sim likes making friends, and thinks that everyone should be just the same. |
|
Relationships#
ID |
Developer Note |
Original |
|---|---|---|
132 - Relationships |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 1VeryBad: Description Notes: Text is written from the perspective of the Sim. This sim is not liked. Paying attention to their responses to interaction may help to find the ones that have positive outcomes. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|4 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 3Neutral: Description Notes: Text is written from the perspective of the Sim. Mention that this Sim is not well known. Suggest checking the astrological sign to determine the best approach to the relationship. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|5 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 5ExcellentNotFriends: Title Notes: Name means that only one person in the relationship considers it a friendship. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|6 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 5ExcellentNotFriends: Description Notes: Text is written from the perspective of the Sim. Mention that the Sim thinks this relationship is very good, but that the selected Sim doesn't feel the same way because they would be friends otherwise. Suggest watching the interactions to find the best way to make this Sim a friend. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|8 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 2Bad: Description Notes: Text is written from the perspective of the Sim. This Sim is not liked very much. Mention that this is only how the speaking Sim feels, the selected Sim may have a different rating for the relationship. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|10 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 4Good: Description Notes: Text is written from the perspective of the Sim. Mention that the relationship seems to be going well and that if things continue to go well a friendship could result. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|12 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 7ExcellentFriends: Description Notes: Text is written from the perspective of the Sim. Mention that these Sims are friends, and that it is important for them to continue to work on the relationship to stay friends. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|13 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships: Popup: 7ExcellentRomance: Description Notes: Name means that the Sim is an object of affection. |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|14 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: Relationships; Popup: 7ExcellentRomance: Description Notes: Text is written from the perspective of the Sim. Mention that the Sim is not sure the selected Sim feels the same way, but it could be true love. |
|
ReportCard#
ID |
Developer Note |
Original |
|---|---|---|
139 - ReportCard |
||
style="text-align: center; background-color:#DADADA;color:#4D4D4D|0 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: School: Title Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|1 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: School: Popup: Title Notes: |
|
style="text-align: center; background-color:#DADADA;color:#4D4D4D|2 |
style="background-color:#FFFFBF;color:#4D4D4D|Subpanel: School: Popup: Description Notes: Mention having getting good grades by going to school in a good mood. Bookcases and computers are used for studying. If young Sims don't get good grades they may be sent away to military school. |
|