This is a sub-page of The Sims (Windows)/Translation Notes.
(Source: LUCPIX)
Pre-Made Sims
Newbie#
Betty#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data01d: Notes: This is the first name of Betty Newbie. She is the second Sim encountered in the Tutorial house. Her name should be localized and the name should match the name that is used in the Tutorial strings in the ObjectDialogs.txt |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data01e: Notes: This is the bio of Betty Newbie. Localize as appropriate. Message should mention that she is new to the neighborhood and that she needs help getting through the tutorial. |
style="text-align: left; background:#000052 | |
Bob#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data01b: Notes: This is the first name of Bob Newbie. He is the first Sim encountered in the Tutorial house. His name should be localized and the name should match the name that is used in the Tutorial strings in the ObjectDialogs.txt |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data01c: Notes: This is the bio of Bob Newbie. Localize as appropriate. Message should mention that he is new to the neighborhood and that he needs help getting through the tutorial. |
style="text-align: left; background:#000052 | |
Bachelor#
Michael#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data04b: Notes: This is the first name of Michael Bachelor. Localize as appropriate. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data04c: Notes: This is the bio of Michael Bachelor. Localize as appropriate. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Roomies#
Chris#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data03b: Notes: This is the first name of Chris Roomies. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data03c: Notes: This is the bio of Chris Roomies. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Melissa#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data03d: Notes: This is the first name of Melissa Roomies. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data03e: Notes: This is the bio of Melissa Roomies. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Pleasant#
Jeff#
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|---|---|---|
style="background-color:#FFFFBF;color:#4D4D4D|User Data02b: Notes: This is the first name of Jeff Pleasant. Localize as appropriate. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02c: Notes: This is the bio of Jeff Pleasant. Localize as appropriate. Mention that Jeff needs to provide for his family. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Diane#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02d: Notes: This is the first name of Diane Pleasant. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02e: Notes: This is the bio of Diane Pleasant. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Daniel#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02f: Notes: This is the first name of male child Daniel Pleasant. Localize as appropriate. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02g: Notes: This is the bio of Daniel Pleasant. Localize as appropriate. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Jennifer#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02h: Notes: This is the first name of the female child Jennifer Pleasant. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data02i: Notes: This is the bio of Jennifer Pleasant. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Goth#
Mortimer#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data05b Notes: This is the first name of Mortimer Goth. Localize as appropriate. Appears when the picture of his face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data05c: Notes: This is the bio of Mortimer Goth. bio alludes to the Mortimer being a vampire. This reference can be changed for localization. Appears when the picture of his face is clicked on the Select a Family Screen. |
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Bella#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data05d: Notes: This is the first name of Bella Goth. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data05e: Notes: This is the bio of Bella Goth. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
Cassandra#
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style="background-color:#FFFFBF;color:#4D4D4D|User Data05f: Notes: This is the first name of the Cassandra Goth. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: center; background:#000052 | |
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style="background-color:#FFFFBF;color:#4D4D4D|User Data05g: Notes: This is the bio of Cassandra Goth. Localize as appropriate. Appears when the picture of her face is clicked on the Select a Family Screen. |
style="text-align: left; background:#000052 | |
NPC
(For NPC lines said over the phone, see Buy Mode.)
Police Officer#
ID |
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301 - Dialog prim string set |
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1 |
style="background-color:#FFFFBF;color:#4D4D4D|Police02: Dialog: Title Notes: Appears at the top of all Police dialogs. |
style="text-align: center; background:#000052 | |
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0 |
style="background-color:#FFFFBF;color:#4D4D4D|Police02: Burglar: Dialog: Text Notes: Appears if the police officer is unable to catch the burglar after being called. |
style="text-align: justify; background:#000052 | |
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2 |
style="background-color:#FFFFBF;color:#4D4D4D|Police02: False Alarm: Dialog: Text Notes: Appears if Sim calls Police for anything other than to report a burglary. |
style="text-align: justify; background:#000052 | |
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3 |
style="background-color:#FFFFBF;color:#4D4D4D|Police02: Party01: Dialog01: Text Notes: This the first warning that Sims will receive for having too many Sims over too late. |
style="text-align: justify; background:#000052 | |
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4 |
style="background-color:#FFFFBF;color:#4D4D4D|Police02: Party01: Dialog02: Text Notes: Appears if party warning message is ignored and the party is kept going. A fine is deducted from available funds. $Local:0 is a variable - do not translate. |
style="text-align: justify; background:#000052 | |
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Burglar#
ID |
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Developer Note |
Original |
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301 - Dialog prim string set |
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12 |
style="background-color:#FFFFBF;color:#4D4D4D|Burglar: Dialog: Title Notes: Appears on dialogs when burglar is apprehended. |
style="text-align: center; background:#000052 | |
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3 |
style="background-color:#FFFFBF;color:#4D4D4D|Burglar: Capture02: Dialog: Text Notes: Appears if the Burglar is caught before they take anything. A reward is deposited into the Sim's funds. Local:2 is a variable, do not translate. |
style="text-align: justify; background:#000052 | |
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Repo Man#
ID |
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Developer Note |
Original |
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301 - Dialog prim string set |
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2 |
style="background-color:#FFFFBF;color:#4D4D4D|Bills: Repoman: Arrival: Dialog: Title Notes: Appears when bills have not been paid and repoman arrives to repossess items. Collections is a bank department that collects on defaulted loans. |
style="text-align: center; background:#000052 | |
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0 |
style="background-color:#FFFFBF;color:#4D4D4D|Bills: Repoman: Arrival: Dialog: Text Notes: Appears when bills have not been paid and repoman arrives to repossess items. |
style="text-align: justify; background:#000052 | |
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1 |
style="background-color:#FFFFBF;color:#4D4D4D|Bills: Overdue02: Dialog: Text Notes: Appears prior to arrival of the repoman. A repoman is someone who comes to repossess property on which payments have been defaulted. |
style="text-align: justify; background:#000052 | |
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Freddy the Pizza Dude#
ID |
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Developer Note |
Original |
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301 - Dialog prim string set |
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4 |
style="background-color:#FFFFBF;color:#4D4D4D|Pizza: Delivery01: Dialog: Title Notes: This should be the one used. Appears when a Sim greets the Pizza Delivery man. |
style="text-align: center; background:#000052 | |
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2 |
style="background-color:#FFFFBF;color:#4D4D4D|Pizza: Delivery01: Dialog: Text Notes: Appears when a Sim greets the Pizza Delivery man. Humorous - can be rewritten. |
style="text-align: justify; background:#000052 | |
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6 |
style="background-color:#FFFFBF;color:#4D4D4D|Pizza: Delivery02: Dialog: Text Notes: Appears when there is not enough funds to pay for the pizza that after it has been delivered. Dough is slang for money and also refers to the dough used to make Pizza crust. |
style="text-align: justify; background:#000052 | |
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NPCController.iff#
0 |
style="background-color:#FFFFBF;color:#4D4D4D|Service: No Payment: Dialog: Text Notes: The Maid, Gardener, and Repairman share This dialog. When a Sim has a service person do work for them and there is not enough funds to pay for the service, they will take the first thing they see of value. |
style="text-align: justify; background:#000052 | |
1 |
style="background-color:#FFFFBF;color:#4D4D4D|Service: No Payment: Dialog: Title Notes: The Maid, Gardener, and Repairman share This dialog. When a Sim has a service person do work for them and there is not enough funds to pay for the service, they will take the first thing they see of value. |
style="text-align: center; background:#000052 | |
2 |
style="background-color:#FFFFBF;color:#4D4D4D|Burglar: Capture01: Dialog: Text Notes: Appears after the Police has caught the Burglar. Items taken by the Burglar will be kept as evidence, but the depreciated value of the items taken will be deposited into the Sims funds plus a bonus as a reward. $Local:2 is a variable, do not translate. |
style="text-align: justify; background:#000052 | |
4 |
style="background-color:#FFFFBF;color:#4D4D4D|Newspaper: Too Many: Dialog: Text Notes: Appears if 5 old newspapers are found in the house. If a Sim has neglected to recycle old newspapers then the Papergirl will stop delivery until they are recycled. |
style="text-align: justify; background:#000052 | |
6 |
style="background-color:#FFFFBF;color:#4D4D4D|Skill: Body02: Pool: Gain: Dialog: Text Notes: After developing a body skill point from swimming in a pool the player will get this message. |
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