the cutting room mirror

Other

This is a sub-page of The Sims (Windows)/Translation Notes.

(Source: LUCPIX)

Other Objects#

Baby.iff#

center]]

Baby.iff'''

ID

129 - Baby tree table (Pie Menu & interaction queue)

colspan="2" rowspan="3" style="background-color:#FFFFBF;color:#4D4D4D|Baby: Both: Notes: Appears when selected by both adults and children.

Play
Sing

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Baby: Queue: Notes: Appears in queue when baby is born for everyone in house to come see the baby.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Baby: Queue Notes: Appears in queue when social worker comes to take the baby away.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|0New Baby: Queue

Notes: Appears during pupation animation when baby becomes a child.

STR#305 - (unnamed)

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STR#301 - Dialog prim string set

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Bills.iff#

Bills.iff'''

ID

STR#301 - Dialog prim string set

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STR#302 - MakeMenu prim string set (Pie Menu)

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Fire.iff#

Fire.iff'''

Developer Note

Fire tree table (Pie Menu & interaction queue)

style="background-color:#FFFFBF;color:#4D4D4D|Fire: Both: Notes: Appears when burning fire is selected by adults only.

style="background-color:#FFFFBF;color:#4D4D4D|Fire: Queue Notes: Appears in Queue for both adults and children when a fire is occurring.

Flood.iff#

Flood.iff'''

Developer Note

Flood - master tree table (Pie Menu)

style="background-color:#FFFFBF;color:#4D4D4D|Flood: Both: Notes: Appears when a water puddle is selected by both adults and children.

Food.iff#

Common Strings#

center]]

Food.iff'''

ID

Food - X tree table (Pie Menu & interaction queue)

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Food: Slice: Both Notes: Appears when pizza or fruitcake is selected.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Food: Bring In: Both Notes: Appears when a sim is bringing in a meal from outside.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Food: Eat: Queue Notes: Appears when a sim is eating.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Food: Clean Up: Both Notes: Appears when a sim cleaning up dirty plates.

STR#302 - MakeMenu prim string set (Pie Menu)

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MailBox.iff#

center]]

MailBox.iff'''

Developer Note

129 - MailBox tree table (Pie Menu)

style="background-color:#FFFFBF;color:#4D4D4D|Mailbox: Both: Notes: Appears if mail has been delivered when selected by both adults and children.

newspaper.iff#

center]]

newspaper.iff'''

ID

Newspaper - tree table (Pie Menu)

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Newspaper: Both: Notes: Appears if paper is on sidewalk after delivery when selected by both adults and children.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Newspaper: Both: Notes: Appears after newspaper has been brought in when selected by adults only.

colspan="2" rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|Newspaper: Both: Notes: Appears when selected by both adults and children.

Recycle

STR#301 - Dialog prim string set

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phonecall.iff#

phonecall.iff'''

ID

STR#301 - Dialog prim string set

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CarGlobals.iff#

CarGlobals.iff'''

Developer Note

129 - Car - Town Car - Row 2 Tile 0 tree table (Pie Menu)

style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Work: Pie Notes: Appears when carpool is selected by an employed Sim.

comeandsee.iff#

comeandsee.iff

Developer Note

STR#129 - comeandsee tree table (Interaction queue)

style="background-color:#FFFFBF;color:#4D4D4D|Any Item: Queue Notes: Appears when a new item is placed and Sims go to see it. Appears for both adults and children.

Destination.iff#

Destination.iff'''

Developer Note

128 - Destination tree table (Pie Menu & Interaction queue)

style="background-color:#FFFFBF;color:#4D4D4D|Move Sim: Both Notes: Appears for both and children when a location is selected on the game screen.

style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Out of Way: Queue Notes: Appears in queue when Sim is blocking the action of another Sim. For example, if one Sim is brushing their teeth and another wants to brush their teeth, the first Sim will have a queue item that appears. Appears for both adults and children.

style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Go Here Frantic: Queue Notes: Appears in queue when Sim runs to the toilet or to answer the phone.

style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Shoo: Queue: Receive Notes: Appears in the queue for a Sim that is asked to leave the room when another Sim needs to use the toilet. Shoo means to hurriedly ask someone to leave the room.

PedPortal.iff (Pedestrian Portal)#

PedPortal.iff'''

ID

STR#305 - (unnamed)

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STR#303 - Dialog prim string set

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Global.iff#

Global.iff'''

ID

STR#305 - (unnamed)

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SocialInteractions.iff#

SocialInteractions.iff'''

ID

129 - Social Interactions tree table (Interaction queue)

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Talk: Queue: Give: Notes: Appears when a Sim talks to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Flirt: Queue: Give: Notes: Appears when a Sim flirts with another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Flirt: Queue: Receive: Notes: Appears when a Sim flirts with another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Kiss: Queue: Give: Notes: Appears when a Sim kisses another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Kiss: Queue: Receive: Notes: Appears when a Sim kisses another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Joke: Queue: Give: Notes: Appears when a Sim tells a joke to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Joke: Queue: Receive: Notes: Appears when a Sim tells a joke to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Compliment: Queue: Give: Notes: Appears when a Sim compliments another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Compliment: Queue: Receive: Notes: Appears when a Sim compliments another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Insult: Queue: Give: Notes: Appears when a Sim insults another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Insult: Queue: Receive: Notes: Appears when a Sim insults another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Call Over: Queue: Give: Notes: Appears when a Sim calls over another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Call Over: Queue: Receive: Notes: Appears when a Sim calls over another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Leave: Queue: Receive: Notes: Appears when a Sim is asked to leave by another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Leave: Queue: Give: Notes: Appears when a visitor is asked to leave or an service person is dismissed.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Hug: Queue: Give: Notes: Appears when a Sim hugs another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Hug: Queue: Receive: Notes: Appears when a Sim hugs another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Give Gift: Queue: Give: Notes: Appears when a Sim gives a gift to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Give Gift: Queue: Receive: Notes: Appears when a Sim gives a gift to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Slap: Queue: Give: Notes: Appears when a Sim slaps another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Slap: Queue: Receive: Notes: Appears when a Sim slaps another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Tease: Queue: Give: Notes: Appears when a Sim teases another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Tease: Queue: Receive: Notes: Appears when a Sim teases another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Scare: Queue: Give: Notes: Appears when a Sim scares another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Scare: Queue: Receive: Notes: Appears when a Sim scares another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Dance: Queue: Give: Notes: Appears when a Sim dances with another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Dance: Queue: Receive: Notes: Appears when a Sim dances with another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Brag: Queue: Give: Notes: Appears when a Sim brags to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Brag: Queue: Receive: Notes: Appears when a Sim brags to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Tickle: Queue: Give: Notes: Appears when a Sim tickles another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Tickle: Queue: Receive: Notes: Appears when a Sim tickles another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: CheerUp: Queue: Give: Notes: Appears when a Sim cheers up another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: CheerUp: Queue: Receive: Notes: Appears when a Sim cheers up another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Back Rub: Queue: Give: Notes: Appears when a Sim gives a back rub to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Back Rub: Queue: Receive: Notes: Appears when a Sim gives a back rub to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Entertain: Queue: Give: Notes: Appears when a Sim entertains another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Entertain: Queue: Receive: Notes: Appears when a Sim entertains another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Talk: Queue: Receive: Notes: Appears when a Sim talks to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Greet: Queue: Give: Notes: Appears when visitor is greeted at door by Sim. Appears for adults and children.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Greet: Queue: Receive: Notes: Appears when visitor is greeted at door by Sim. Appears for adults and children.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Propose: Queue: Give: Notes: Appears when an adult sim asks another adult Sim to get married.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Propose: Queue: Receive: Notes: Appears when an a Sim asks another Sim to get married.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Wedding: Queue Notes: Appears in queue for Sims at house when a wedding occurs.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Dance: Queue: Give Notes: Appears when an adult Sim initiates a dance with another adult Sim using the Stereo option "Dance at Stereo".

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Dance: Queue: Receive Notes: Appears when an adult Sim is asked to dance with another adult Sim at a stereo.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Apologize: Queue: Give: Notes: Appears when a Sim apologizes to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Apologize: Queue: Receive: Notes: Appears when a Sim apologizes to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Pizza: Queue: Give: Notes: Appears when pizza delivery man delivers a pizza to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Pizza: Queue: Receive: Notes: Appears when pizza delivery man delivers a pizza to another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Visitor Gift: Queue: Receive Notes: Appears when visitor arrives with gift.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Play: Queue: Give: Notes: Appears when a child Sim plays tag with another child Sim. Tag is a children's game where the children chase each other.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Play: Queue: Receive: Notes: Appears when a child Sim plays tag with another child Sim. Tag is a children's game where the children chase each other.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Fire: Queue: Give Notes: Appears in queue when service person (maid or gardener) is fired.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Fire: Queue: Receive Notes: Appears in queue when service person is fired.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Move In: Queue: Give Notes: Appears when a Sim asks another Sim to move in to the house.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Move In: Queue: Receive Notes: Appears when a Sim asks another Sim to move in to the house.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Collect Kids: Queue: Receive Notes: Appears when the parents of visiting children come to bring them home.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Scare: Queue Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|000New Ghost: Queue

Notes: Appears in queue when Sim is frightened by a ghost.

STR#301 - Dialog prim string set

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PersonGlobals.iff#

SocialInteractions.iff'''

ID

129 - untitled tree table (Pie Menu)

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Kiss: Pie Notes: Only appears as a social interaction for adults only who have a Warm level relationship.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Compliment: Pie Notes: Appears for adults as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Insult: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Joke: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Flirt: Pie Notes: Appears as a social interaction for adults only that have a Warm level relationship.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Leave: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Pie Notes: Appears for both adults and children when they fall asleep.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Dance: Pie Notes: Appears for adults as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Attack: Pie Notes: Appears for both adults and children as a social interaction when the relationship is bad.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Brag: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Call Over: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: CheerUp: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Entertain: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Back Rub: Pie Notes: Appears as a social interaction for adults only that have a Warm level relationship.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Give Gift: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Hug: Pie Notes: Appears as a social interaction for adults only that have a Warm level relationship.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Scare: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|0New 1 Social: Slap: Pie Notes: Appears in Pie menu for Sim in a bad mood or when jealousy occurs.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Tease: Pie Notes: Appears when a Sim teases another Sim.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Talk: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Tickle: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Propose: Pie Notes: Appears as a social interaction for adults only that have a Romance level relationship.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Move In: Pie Notes: Appears as a social interaction for adults only that have a Warm level relationship.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Greet: Pie Notes: Appears for both adults and children when a neighbor Sim arrives at the house.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Apologize: Pie Notes: Appears for both adults and children as a social interaction.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Shoo: Pie Notes: Appears when a Sim needs to use the toilet and another Sim is in the room. Shoo means to hurriedly ask someone to leave the room.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Play: Pie Notes: Appears for children only when conversing with another child.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1Sim Action: Sit: Pie: Notes: Appears when a Sim is sitting and asks a visitor to sit with them.

colspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1 Social: Greet: Pie Notes: Appears for both adults and children when a neighbor Sim arrives at the house.

STR#305 - (unnamed)

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