the cutting room mirror

Help System

This is a sub-page of The Sims (Windows)/Translation Notes.

(Source: LUCPIX)

Tutorial (Newbie)#

tutorial.iff

ID

Developer Note

Original USEnglish String

301 - Dialog prim string set

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style="background-color:#FFFFBF;color:#4D4D4D|0Changed 1Tutorial: Dialog01

Notes: Bob and Betty Newbie are referred to throughout this tutorial. The names should be localized and consistent throughout all of the Tutorial messages.

0Changed: Reference to ESC Key added to next dialog

Welcome to the Sims Tutorial. Press OK to continue.

style="text-align: center; background-color:#DADADA;color:#4D4D4D|X

style="background-color:#FFFFBF;color:#4D4D4D|1Tutorial: DialogXX

style="text-align: center; background-color:#DADADA;color:#4D4D4D| (Blank Note ID's)

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style="background-color:#FFFFBF;color:#4D4D4D|00NEW1Tutorial: Error Message

Notes: If user Zooms out during tutorial, instructs them to zoom back in.

Zoom in to the closest level.

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style="background-color:#FFFFBF;color:#4D4D4D|000b 1Tutorial: Dialog07

Notes: NEW Replace text with text from Tutorial.iff:1398034979:301:009 which is already translated but is not being called in the game.

Now that you know how to control the view it's time to go into LIVE mode. Press the LIVE icon below.

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style="background-color:#FFFFBF;color:#4D4D4D|1Tutorial: Dialog16

Notes: "Take A Shower" is a pie menu option that has already been translated. This name should be the name as was used in the Pie Menus.

Let's increase Bob's hygiene a bit. Find the shower in this house and then command Bob to "Take a Shower."

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style="background-color:#FFFFBF;color:#4D4D4D|000d 1Tutorial: Dialog26

Notes: NEW Replace text with text from Tutorial.iff:1398034979:301:032 which is already translated but is not being called in the game.

If you don't give commands to your Sims they will decide what to do on their own. Their behavior is based on their current needs and their personality. Let's look at Bob's personality now. Click on the Personality button below.

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rowspan="2" style="background-color:#FFFFBF;color:#4D4D4D|1Tutorial: Tutorial error

The tutorial could not be started. Go to Play Options and select Reset Tutorial.

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The tutorial encountered an error and could not continue. Go to Play Options and select Reset Tutorial.

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style="background-color:#FFFFBF;color:#4D4D4D|0Changed 1Tutorial: Dialog02

OChanged: Added reference to pressing ESC to end tutorial.

Here is an overview of our Tutorial house. Press the zoom-in button in the Control Panel below to get a closer look.

You can press the ESC key at any time to cancel this tutorial. 

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style="background-color:#FFFFBF;color:#4D4D4D|000e 1Tutorial: Dialog35

Notes: Replace with text from Tutorial.iff:1398034979:301:056 which is already translated - they are identical strings.

You can see how the selected character feels about this person by clicking on the Relationship button below.

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style="background-color:#FFFFBF;color:#4D4D4D|000g 1Tutorial: Dialog26.5

Notes: NEW Needs to be translated.

Click on the personality traits to view popups describing Bob's personality.

Help System#

HelpSystem.iff

ID

Developer Note

Original USEnglish String

301 - Dialog prim string set

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Dialog: Title01

Notes: This the title for all Help System dialogs.

Help System

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Cooking: Tip01

Notes: Appears when a Sim that does not have any cooking skill attempts to cook a meal on a stove. Recommend that the player improve the Sims cooking skill to avoid disaster. Improved cooking skill also makes the meals satisfy hunger more.

$Object's cooking is a fire hazard. An improved cooking skill would help. Sims who know how to cook well also make more filling meals.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Electrocution: Tip01

Notes: Appears after a Sim has been electrocuted to let the player know what happened.

Sims with low repair skill can get electrocuted when fixing electronics. Develop more mechanical skill or call a repairman in the future. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Funds: Tip01

Notes: Appears when there is not enough money to buy food for the refrigerator and no one in the house has a job. Player should either get a Sim a job or sell an item in Buy Mode to get some money.

No money. No job. No food. No kidding. Consider looking for a job in the newspaper or selling back an item in Buy Mode to help make ends meet.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Funds: Tip04

Notes: Appears when funds are low and no Sim in the house has a job. Tip recommends that someone get a job.

Money's tight. Get someone a job using the newspaper or computer so you'll have enough money to feed your Sims and pay their bills. If you don't, they could starve or have their belongings repossessed. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Funds: Tip05

Notes: Appears when funds are low and not everyone in the house has a job. Player should sell an item in Buy Mode to get some money.

Money's tight. Get someone else a job. Make sure you have enough to feed your Sims and pay their bills. If you don't, they could starve or have their belongings repossessed.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Funds: Tip02

Notes: Appears when there is not enough money to buy food for the refrigerator and not everyone in the house has a job. Player should either get another Sim a job or sell an item in Buy Mode to get some money.

This family can't afford to eat. Either get another breadwinner or start selling the family's assets in Buy Mode.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Funds: Tip06

Notes: Appears when funds are low and everyone in the house has a job. Player should sell an item in Buy Mode to get some money.

Money's tight. Make sure you have enough to feed your Sims and pay their bills. If you don't, they could starve or have their belongings repossessed.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Funds: Tip03

Notes: Appears when there is not enough money to buy food for the refrigerator and everyone in the house has a job. Player should sell an item in Buy Mode to get some money.

Your Sims aren't making enough money to feed themselves. Go to Buy Mode to sell an object for some quick cash.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Job: Tip01

Notes: Appears if a Sim in the household has not gotten a job. Recommend they look in the newspaper or on the computer for a job. The dialog includes a button that can be clicked to "Find Newspaper."

You should get a job for your Sim. You can find a job in the newspaper or on the computer.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Job: Tip01: Button Label

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Find Newspaper

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Dialog: Button: Label

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OK

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: No Fun: Tip01

Notes: Appears when the object selected provides less fun motive satisfaction than the Sim's current level of fun satisfaction. Recommend that they find another item that provides a higher fun rating.

$Object is too bored with this object to continue using it. If you really want to max out their fun, you'll have to find something a little more entertaining. Or come back later when they're really bored.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Dialog: Button: Label

Notes: Bring up a mini tutorial button

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Show Me How

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Buy Mode: Tip01

Notes: Appears as part of the Show Me How functionality. A red arrow appears pointing at the Buy Mode button while this dialog is displayed.

Click the Buy Mode icon in the control panel.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Broken Item: Tip01

Notes: Appears first time an object breaks. Mention that improving mechanical skill helps to repair things more quickly and that a repairman is very effective at fixing broken items. The variable $Object is the object that is broken.

$Object has broken. The better a Sim's mechanical skill, the more quickly they can repair it. The repairman has the best mechanical skill of all.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Buy Mode: Tip02

Notes: This mini-tutorial shows the user how to buy something. The tutorial sequence is: Buy Mode: Tip01, Tip02

Put the cursor over an item in the catalog. Click, release, and hold your mouse in place. A description will pop up. If any needs are listed at the bottom of the popup, the number indicates how well this object fulfills that need.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip10

Notes: Appears when a Sim's social motive is low. Tip describes ways to satisfy social motive. The variable $Object is the Sim's name.

$Object is lonesome. Someone might drop by, but if you really want to help, try calling a neighbor and inviting them over. Better yet: add more people to the neighborhood so there are more people to get to know.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip01

Notes: Appears after first visitor. The variable $Object is visitor's name

Neighbors from the other houses in the neighborhood will drop by periodically. You can't control neighbors' actions directly but if your Sim is a good host they may become friends.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Food: Tip01

Notes: Appears when a meal is prepared and there is no prep surface to prepare it on. Mention that meals prepared with the best appliances satisfy hunger more. The variable $Object is the Sim's Name.

It looks like poor $Object is eating a can of beans! If there were a counter or food processor available, $Object could prepare something more nourishing.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Food: Tip02

Notes: Appears when Quick Meal is prepared and no cooking appliance is available. The variable $Object is the Sim's name.

$Object had nowhere to cook this quick meal, so it's being eaten right out of the box. Meals that are fully prepared with the best appliances provide the most hunger satisfaction.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Food: Tip03

Notes: Appears when a meal is prepared and there is not appliance to cook it on. Mention that meals prepared with the best appliances satisfy hunger more. The variable $Object is the Sim's Name.

Too bad. $Object had nowhere to cook this meal and had to make do with a salad. Meals that are prepared with the best appliances provide the most hunger satisfaction.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Job: Tip04

Notes: Appears when a Sim needs friends in order to advance in a career. The variable $Object is Sim that needs friends to advance.

Without more family friends, $Object will remain at the same job level indefinitely. Check the job panel to see how many family friends are needed to advance to the next career level.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Gain Skill: Tip01

Notes: This is the mini-tutorial that shows you how to gain a skill. The tutorial sequence is Gain Skill: Tip01, Tip02.

Make sure $Object is the currently selected Sim. You can do this by right-clicking on them directly or by left-clicking their picture in the Control Panel. Next, click the Job icon to view information about $Object's job.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Gain Skill: Tip01

Notes: This is the mini-tutorial that shows you how to gain a skill. The tutorial sequence is Gain Skill: Tip01, Tip02.

A line under a skill denotes that you need to develop more of this skill before getting a promotion. If so, a line will indicate how many more skill points are needed. Click the skill name to find out how to improve it.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Job: Tip05

Notes: Appears when a Sim needs more friends in order to advance in a career, but Sim family is already friends with everyone in the neighborhood. Important to mention that additional family must be moved into the neighborhood. The variable $Object is the Sim who needs friends.

Everyone in the neighborhood likes this family, but $Object needs more friends to get a promotion. You'll need to move some new families into the neighborhood and get to know them before $Object can get promoted again.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Job: Tip02

Notes: Appears if promotion is being withheld due a Sim going to work in a bad mood.

The best way to improve job performance is to leave for work in a good mood. Do your best to fulfill all your Sims' needs before work.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: School: Tip01

Notes: Appears if child is going to school in a bad mood. $Object is child

$Object needs to leave for school in a good mood in order to get good grades. Studying also helps to improve grades.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: School: Tip02

Notes: Appears when child has not been going to school. Mention that if they do not attend school they may be sent to Military school. $Object is a variable - do not translate.

$Object has been skipping school. Kids will go to school on their own if they're in a good mood. If not, you'll need to encourage them to catch the morning bus.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Painting: Tip01

Notes: Appears when a painting has been completed at the easel. Mention that complete paintings can be sold. The variable $Object is the name of the Sim.

$Object's painting is complete. Select "Sell Painting" from the easel's pie menu to get some extra cash. The more creative the Sim, the more money their paintings will earn.

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style="background-color:#FFFFBF;color:#4D4D4D|Button For Easter Egg

style="text-align: center; background-color:#DADADA;color:#4D4D4D|(100th Day Easter Egg Text - Button Label)

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Phone: Tip02

Notes: This mini-tutorial shows the user how to buy a phone. The tutorial sequence is Buy Mode: Tip01, Phone: Tip02

Click the Electronics icon to view the selection of electronics. Scroll through the items to find a phone. You can get a description by clicking, releasing, and leaving the mouse in place. After you have chosen one, move the phone into the game screen and click to place it.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Sell Item: Tip02

Notes: This mini-tutorial shows you how to sell an item. The mini-tutorial sequence is Buy Mode: Tip01, Sell Item: Tip02, Tip03

Now pick up an object by placing the mouse over it, clicking and releasing the mouse.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Mini Tutorial: Sell Item: Tip03

Notes: This mini-tutorial shows you how to sell an item. The mini-tutorial sequence is Buy Mode: Tip01, Sell Item: Tip02, Tip03

Hit the Delete key or drag the object down to the Catalog area to sell it.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Dialog: Title02

Notes: Dialog title for all Build/Buy Mode Help System messages.

Did You Know?

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Buy Mode: General: Tip01

Notes: Appears randomly when Buy Mode icon is selected.

Currently, the objects in buy mode are grouped by function. Click the Buy button to group them by room type instead.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Buy Mode: General: Tip02

Notes: Appears randomly when Buy Mode icon is selected.

To see a larger version of an item, click its image. You'll also get a description and a rating of the object's usefulness. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wall Tool: Tip01

Notes: Appears randomly when Wall Tool is selected. Tip describes how to use the Shift key to draw a complete room.

Build a complete room by holding the Shift key down while dragging out a wall. Keep the shift key pressed until you release the mouse button.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wall Tool: Tip02

Notes: Appears randomly when Wall Tool is selected. Tip describes how to delete walls by using the CTRL key.

Delete a wall by holding down the CTRL key. The wall cursor will change to a wrecking ball, and drawing over an existing wall will remove it. Keep the CTRL key down until you've released the mouse button.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wall Tool: Tip03

Notes: Appears randomly when Wall Tool is selected. Tip mentions that walls should be at least two tiles apart to make it easy for the Sims to navigate between them.

Make it easier for your Sims to navigate through the house by leaving at least two grid squares between walls.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wall Tool: Tip04

Notes: Appears randomly when Wall Tool is selected. Tip mentions that diagonal walls are very decorative, but can not be used with objects.

Diagonal walls can make the house look a little nicer, but you cannot place doors, windows, or objects on them.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wallpaper Tool: Tip02

Notes: Appears randomly when Wallpaper Tool is selected. Tip mentions that some CTRL key can be used to clear a room of paint or wallpaper. Also mention that money is reimbursed for removing old wallpaper.

To remove paint or wallpaper, hold down the CTRL key while using the Wallpaper Tool. To clear a whole room, hold down both the CTRL and Shift keys while clicking the mouse.

TIP: Remove paint and wallpaper from a room before repainting it; that way, you'll get some of your original money back. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wallpaper: Tip03

Notes: Appears randomly when Wallpaper Tool is selected. Tip describes that arrow buttons can be used to scroll through items.

There are several wall coverings from which to choose. Use the right and left arrows on the Control Panel to scroll through the selections.

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style="background-color:#FFFFBF;color:#4D4D4D|ZZZ - DO NOT TRANSLATE - EASTER EGG TEXT - Only Appears in English Version

style="text-align: center; background-color:#DADADA;color:#4D4D4D|(100th Day Easter Egg Text)

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Terrain Tool: Tip01

Notes: Appears at random when Terrain Tool is selected. Tip describes how to level terrain.

To level terrain, click and drag out a rectangle. The land will all become the same height as the spot where you first clicked the mouse.

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style="background-color:#FFFFBF;color:#4D4D4D|0New 1Help: Build Mode: Terrain Tool: Tip04

Notes: Appears at random when Terrain Tool is selected. Tip describes how to level terrain.

Grass will grow back by itself over time.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Terrain Tool: Tip02

Notes: Appears at random when Terrain Tool is selected. Tip describes that most large objects must be placed on level terrain.

You need level ground for most objects and all Sim to Sim interactions. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Terrain Tool: Tip03

Notes: Appears at random when Terrain Tool is selected. Mention holding down CTRL to create hills

Hold down the CTRL key when raising terrain to make some nice curvy hills.

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style="background-color:#FFFFBF;color:#4D4D4D|0New 1Help: Live Mode: Tip00

Notes: Dialog that appears when starting new house asking whether the help system should be activated. User has choice of Yes/No

The help system can alert you to important events as well as show some features you may not be experienced with. Would you like the help system activated?

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: General: Tip01

Notes: Appears randomly when the Build Mode icon is selected. Mention that most architectural items can be deleted to receive money back.

Click the Undo icon to reverse the last change you made--keep clicking it to undo previous changes. You will get money back for undone actions.  Once you leave Build Mode, your changes will become permanent. After that, you can delete them, but you will lose some money.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Pool Tool: Tip01

Notes: Appears when pool has been built but a ladder has not been added.

Sims can't get out of a swimming pool without a ladder.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Door Tool: Tip01

Notes: Appears if door in placed in unenclosed room. A Find Door button is included in the message that allows player to locate the misplaced door.

Sims won't use doors if there's some other way to get into or out of the room.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Door Tool: Tip01: Button Label

style="text-align: center; background:#000052 |

Find Door

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: General: Tip03

Notes: Appears after game has been played for awhile and more than two Sims are living in the house. Tip describes how to cycle through Sims.

Change the active character by pressing the space bar to cycle through family members (even while a pie menu is up). Or just right-click on the character you'd like to select. Visitors cannot be selected.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Buy Mode: General: Tip03

Notes: Appears randomly when Buy Mode button is selected.

To rotate an object click it and while holding the mouse down drag it in the direction you'd like it to face. While holding the object with the Hand Tool you can use the < & > to rotate as well.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Buy Mode: General: Tip04

Notes: Appears randomly when Buy Mode is selected. Tip describes that objects depreciate in value daily and that they can be sold back for the depreciated value. Also mention that some items can appreciate in value.

To Delete an Object: Select it, release the mouse, and then either drag it back to the control panel or press delete. If no Sim time has passed, you'll get all your money back. Once you've had an object for a while, its value will go down. Certain objects may go up in value over time, but telling you which ones would be cheating, wouldn't it?

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Buy Mode: General: Tip05

Notes: Appears randomly when Buy Mode is selected. Mention that corner counters appear automatically if placed correctly.

To create a corner counter, place a regular counter at a junction between other counters.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: General: Tip02

Notes: Appears randomly when the Build Mode icon is selected. Mention that most architectural items can be deleted to receive money back.

If it's too late for Undo, you can get money back for most architectural items by deleting or selling them. Things that can be picked up can be deleted using the hand tool. Other architectural tools have more specific instructions. Click the image of one of the selections under each tool to learn how to delete it.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Door Tool: Tip02

Notes: Appears randomly when Door Tool is selected. Tip describes how to delete a door.

To delete doors, select the Door Tool and hold down the CTRL key. When the door you'd like to delete is highlighted, click to remove it. 
TIP: You can also remove doors by drawing a wall over them. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Stairs: Tip01

Notes: Appears when Stair Tool is selected. Tip describes basic instructions for placing stairs.

Stairs connect the first story to the second. In order for them to be placed, there has to be open area on both floors. They can also be used outside to connect to balconies, just make sure they can connect to a floor tile on the second story.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Window Tool: Tip01

Notes: Appears randomly when Window Tool is selected. Tip describes how to delete windows.

To delete windows, select the Window Tool and hold down the CTRL key. When the window you'd like to delete is highlighted, click to remove it. 
TIP: You can also remove windows by drawing a wall over them.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Window Tool: Tip02

Notes: Appears randomly when Window Tool is selected. Tip describes how windows improve room score by providing light.

Sims like rooms with lots of light. The bigger the room, the more windows will be needed to brighten it during the day.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Floor Tool: Tip01

Notes: Appears randomly when Floor Tool is selected. Tip describes using arrows to scroll through available floor tiles.

There are several flooring styles from which to choose. Use the right and left arrows on the Control Panel to scroll through the selections.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Floor Tool: Tip02

Notes: Appears randomly when Floor Tool icon is selected.

Click to place single floor tiles, or click and drag to create a rectangle. Hold the Shift key down to cover the whole room at once. Click while holding the Shift key if you like it, or release the Shift key if you decide against it.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: General: Tip02

Notes: Appears randomly in Live Mode. Tip describes how to find Graphics Options to turn them off and improve performance.

The game may run faster on your machine if you turn off some of the options. Click the Options button and then the Graphics Options button to see your choices. Click on the icons to see the pop-ups that explain what each option is.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip09

Notes: Appears after first social interaction. Mention that the astrological signs hold clues to which Sims are most likely to get along.

Sims' personalities determine the kind of interactions they like to have. Consult the astrological signs for some clues about which Sims will get along and which will clash.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip12

Notes: Appears after first interaction where relationship score is very low. Tip describes that a bad mood effects the quality of social interactions.

Sims who are in a bad mood are likely to have negative social interactions. Also, they are likely to receive negative reactions if the Sims they're interacting with are in a bad mood.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip08

Notes: Appears after a Sim has first conversation. Describes that different Sims have different areas of interest.

Different Sims have different interests. Sims with similar interests are likely to have rewarding conversations.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip03

Notes: Appears when a neighbor leaves the house because a toilet was not available. The variable $Object is neighbor's name.

$Object is leaving to go to the bathroom. Maybe next time, you should give your guests a minute to themselves. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip05

Notes: Appears when a neighbor leaves the house because there were no comfortable items to sit on or they didn't get to sit down. The variable $Object is neighbor's name.

$Object is leaving to get comfortable at home. Don't keep your visitors on their feet the whole time; let them relax a little too.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip07

Notes: Appears when a neighbor leaves the house because they weren't having fun. Mention that neighbors have to be asked to join the household members in fun activities. The variable $Object is neighbor's name.

$Object is leaving to do something fun at home. Some guests think it's rude to have fun without being asked; they wait for an invitation from the host.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip06

Notes: Appears when a neighbor leaves the house because they are hungry. Mention that it is a good idea to feed your guests. The variable $Object is neighbor's name.

$Object is hungry and is going home. If you want your guests to stay longer, try feeding them.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip04

Notes: Appears when a neighbor leaves the house because no one was interacting with them. Mention that it is a good idea to interact with guests. The variable $Object is neighbor's name.

$Object felt ignored and is going home. It's important to interact with guests.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip02

Notes: Appears the first time the family makes a family friend. Mention that family friends are important to career growth.

$Object has made a friend. Notice in the Relationship Panel that a smiley face now appears by the picture of the Sim. And also note that the Family Friend Count has gone up by one. Family friends are important to advancing in your career.

TIP: If Sims don't spend enough time with their friends, the relationship will start to fade.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: AutoSnapshot: Tip01

Notes: Appears when snapshot type event occurs (like the burglar or the arrival of a baby). This tip describes the Auto-snapshot feature.

Significant moments in your Sims' lives are automatically photographed and put into their photo album. Click the Photo Album button in Camera Mode to view the pictures.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Bills: Tip01

Notes: Appears the first time Bills turn red (meaning they are overdue for payment).

Don't forget to check the mailbox; bills come every three days. The more items you own, the more you owe. Pay your bills before they turn red or the repoman will pay you a visit. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Job: Tip03

Notes: Appears first time a Sim has a job that requires a skill to advance. The variable $Object is the Sim's name.

Good job performance alone isn't enough to climb the career ladder. $Object needs to hone the skills needed for this job. Check the Job Panel periodically to find out what they are and to learn how to improve them. 

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: General: Tip03

Notes: Appears randomly when the Build icon is selected from the Control Panel. Tip describes how to use the hand tool.

You can use the hand tool to delete, move, or rotate many architectural objects. This also works for Buy Mode objects.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Plants: Tip01

Notes: Appears randomly when Plants tool is selected. The tip describes how plants improve room score. They must be cared for or they will die. A gardener can be hired to take care of them as well.

Plants improve the room score. But if they're not cared for, they will die. If your Sims don't have time to care for the plants, be prepared to spend money on a gardener.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Plants: Tip02

Notes: Appears randomly when Plant Tool icon is selected. Tip describes how to move and delete plants using the hand tool.

To move and delete plants, use the hand tool.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Plants: Tip03

Notes: Appears randomly when Plant Tool icon is selected. Tip describes how trees and shrubs requiring no maintenance and do improve outdoor room score.

Trees and shrubs require no maintenance, so they're a good way to boost outside room score if you can afford the cost and the space.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wall Tool: Tip05

Notes: Appears randomly when Wall Tool is selected. Tip describes how Sims like big rooms with lots of corners.

Sims like rooms that are big. And the more corners the better.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Wallpaper Tool: Tip01 (dupe)

Notes: Appears randomly when the Wallpaper tool is selected. Tip describes how to paint an in entire room using a hotkey.

You can paint or wallpaper a whole room by holding down the Shift key. Click while holding the Shift key if you like it, or release the Shift key if you decide against it.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Door Tool: Tip03

Notes: Appears randomly when Door Tool icon is selected. This tip describes how doors provide light that improves room score.

In addition to allowing Sims to come and go, doors provide light. Along with the room's size, light is one of the best ways to improve a Sim's feeling about a room.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Build Mode: Second Story: Tip01

Notes: Appears when second story icon is selected. Tip describes floor tiles on the second story and how they are used.

The grid on the second story represents the tiles that are currently supported by the first story construction. These are the only areas where floor tiles and walls may be placed on the second story. Columns can be used to extend this area.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Camera Mode: General: Tip01

Notes: Appears randomly when Camera button is selected. Describes how to use the upload saved families to the web.

Use the camera to take your own photos. You can upload your family's story to the web. See the manual or www.thesims.com for more information.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Maintenance: Tip01

Notes: Appears first time an object becomes dirty. Tip describes that certain objects require maintenance.

Some household items need your care. A wilting violet or murky water in the fish tank are not uncommon. Don't forget to do routine maintenance.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Buy Mode: General: Tip06

Notes: Appears randomly when the Buy icon is selected from the Control Panel. Tip describes how to place multiple copies of the same item by holding down the Shift key.

Nobody ever has just one end table. You can place multiple copies of an item by holding down the Shift key while you click the mouse.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Social: Tip11

Notes: This tip describes why two adult Sims may not sleep in the same bed together.

Just because two adult Sims live together doesn't mean they like each other well enough to share a bed. You'll have to improve their relationship in order to get them both sleeping at the same time.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Routing: Tip01

Notes: Appears first time a Sim cannot route around an object. Mention that the item they are having a problem with is displayed in the thought bubble

Sims let you know if something is preventing them from getting around. Usually when they stop an action and display an item in their thought bubble, it means that the item is in their way. Switch to Buy Mode and move things around to help them navigate better.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: General: Tip01

Notes: Appears at random while in Live Mode. Describes how the house are actually saved games

In The Sims, the houses are the saved games. Whenever you Quit or return to the Neighborhood screen the changes to the house and its inhabitants can be saved. If you decide you don't like the events that occurred while playing, choose not to save and reenter the house from the Neighborhood screen.

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style="background-color:#FFFFBF;color:#4D4D4D|1Help: Live Mode: Better Items: Tip01

Notes: Appears when the funds are high but the Sim's mood is low. Tip describes how buying better items can help to improve the Sim's mood.

Your funds are high. $Object's mood is low. Why not spend some of that extra cash on some better items for the home? The pop-ups for the items in Buy Mode tell which items can be used to improve motives and by how much. Naturally the items that do more cost more, but money is not an issue right now.

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style="background-color:#FFFFBF;color:#4D4D4D|0New 1Help: Live Mode: Propose/MoveIn: Tip01

Notes: Appears after a Sim falls in love with another Sim. Mention that it is a good strategy to marry others Sims in the game because they add to the funds of the household.

Love can be lucrative. A good strategy for increasing funds is to persuade others to marry you or move in. If they are the last Sim in their house their net worth is added to yours.

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style="background-color:#FFFFBF;color:#4D4D4D|0New 1Help: Live Mode: Job Search: Tip01

Notes: Appears after newspaper has been used to search for a job.

While the newspaper has only one job offer each day, with a computer in the house you can use it daily to choose from up to three different jobs.

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style="background-color:#FFFFBF;color:#4D4D4D|0New 1Help: Live Mode: Speed Control: Tip01

Notes: Appears randomly in Live Mode. If Hotkey's have been localized, correct references should be used in message.

Experienced players will find the keyboard shortcuts for speed control handy: 
` = Pause
1 = Normal
2 = Faster
3 = Fastest