the cutting room mirror

battle

This article has a talk page!
view on tcrf.net

This is a sub-page of Shin Megami Tensei III: Nocturne/Unused Battle Dialogue.

These might've been used in the prototype for an early negotiation system, and was likely cut due to complexity. They are a lot simpler than the "nego" scripts. In the final game, the dialog is stored inside the .ELF file.

Note: the text in this sub-page is presented with custom formatting done by a conversion program; it is not stored this exact way in the game.

dds3.img\battle\script\0x2d.bmd#

dds3.img\battle\script\0x46.bmd#

Japanese

Translation

ID:14(DUMMY_STYLE_SUCCESS)

お前スゲー頭いいな!
オレ様感動したぜ。
ぜひ俺の金も使ってくれ!
----
ID:16(DUMMY_STYLE_FAIL)

ヘッ、
誰がお前みたいなガキの脅しで
ビビるかよ!
----
ID:17(DUMMY_STYLE_FAIL2)

ヘンッ! お互い子供同士なら、
脅されたって怖くないぜ!
銚子に乗んな!
ID:14(DUMMY_STYLE_SUCCESS)

Wow, you're really smart!
Honestly, I'm impressed.
Put my money to good use!
----
ID:16(DUMMY_STYLE_FAIL)

Heh, who does this brat think he is? 
Makin' me nervous!
----
ID:17(DUMMY_STYLE_FAIL2)

Hah! Maybe if we bear each others' kids,
I ain't scared of your threats, buddy!
Now ride me like an empty bottle of sake!

dds3.img\battle\script\0x56.bmd#

Japanese

Translation

ID:17(DUMMY_STYLE_FAIL2)

お前、バカじゃねえの?
オレ、王様だぜ。
おどされて言う事聞くと思ってんの?
ID:17(DUMMY_STYLE_FAIL2)

You're not that smart, are ya?
I'm the king, see.
You think I'm really going to take you seriously?

dds3.img\battle\script\dummy.bmd#

Japanese

Translation

ID:1(DUMMY_FAIL)

あ
----
ID:2(DUMMY_FAIL_ESCAPE)

ケッ、やってられるかってんだ!
あばよ!
----
ID:4(DUMMY_REQ_FAIL_MONEY)

死んで詫びろや!
----
ID:11(DUMMY_PLAN_INVITE)

オレ様を引き抜くってか?
----
ID:12(DUMMY_PLAN_MONEY)

何かよこせってか?
----
ID:13(DUMMY_PLAN_INFO)

いい情報はないかだと?
----
ID:14(DUMMY_STYLE_SUCCESS)

キラーメッセージ#1
----
ID:15(DUMMY_STYLE_SUCCESS2)

キラーメッセージ#2
----
ID:16(DUMMY_STYLE_FAIL)

ヘッ、それで脅してるつもりか?
ガキはとっとと帰んな。
----
ID:17(DUMMY_STYLE_FAIL2)

バ~カ。
アタマ弱いお前に
だまされるオレかよ!
----
ID:18(DUMMY_REQ_MONEY)

魔貨
----
ID:23(DUMMY_REQ_MAG)

マグネタイト
----
ID:24(DUMMY_REQ_ITEM)

アイテム
----
ID:25(DUMMY_REQ_SEL)

はい

いいえ
----
ID:43(DUMMY_ERROR)

まだ何か用か。
話はもう済んだろうが!
ID:1(DUMMY_FAIL)

A
----
ID:2(DUMMY_FAIL_ESCAPE)

Tch, can do!
Later!
----
ID:4(DUMMY_REQ_FAIL_MONEY)

You can apologize when you're dead!
----
ID:11(DUMMY_PLAN_INVITE)

Me, go with you?
----
ID:12(DUMMY_PLAN_MONEY)

What have you got for me?
----
ID:13(DUMMY_PLAN_INFO)

Got any good info?
----
ID:14(DUMMY_STYLE_SUCCESS)

Killer Message #1
----
ID:15(DUMMY_STYLE_SUCCESS2)

Killer Message #2
----
ID:16(DUMMY_STYLE_FAIL)

Heh, you making a threat with that?
Kid's got teeth...
----
ID:17(DUMMY_STYLE_FAIL2)

Moooron!
Man, you're SO dumb!
I feel like I'm cheating here!
----
ID:18(DUMMY_REQ_MONEY)

Macca
----
ID:23(DUMMY_REQ_MAG)

Magnetite
----
ID:24(DUMMY_REQ_ITEM)

Item
----
ID:25(DUMMY_REQ_SEL)

Yes

No
----
ID:43(DUMMY_ERROR)

Wait what were we talking about?
Oh well, looks like we were done talking anyway!

dds3.img\battle\script\test.bmd#

Japanese

Translation

ID:1(DUMMY_FAIL)

この野郎!
オレ様の連れに
手ェ出すんじゃねぇ!
ID:1(DUMMY_FAIL)

Bastard!
Ey, buddy
Hands off!

(Translations: Tailspark; RandomGuardian)