This is a sub-page of Shin Megami Tensei III: Nocturne.
The game contains a number of unused areas, several of which are completely unique. However, most of them are early versions of maps that are used.
Loading the maps#
You can force rooms to load using this code, then entering a door or exiting a terminal.
Replace XXXX with map ID (hex)
2011F83C 2406XXXX
Replace XXXX with sub-map ID (hex)
2011F854 2402XXXX
World Maps#
|
f001_003 (Unused) |
f001_001 (Used) |
|---|---|
|
|
|
f002_004 (Unused) |
f004_001 (Used) |
|---|---|
|
|
Early Rooms#
There are a few early rooms can be found within the folders of some levels. These areas can only be loaded by using RAM-editing to load the level and the correct subset that contains these unused maps. The doors don't work in these levels, and when you stand close to a door, an error message that reads something like script procname invalid [005_01eve_09] gets sent to the tty console. This is likely due to the scripts that once existed for these rooms are no longer present in the game.
Shinjuku Medical Hospital#
014_005





Harumi Warehouse#
013_005

Amala Network#
018_010
018_011



018_012




018_013



018_014





018_015








Great Underpass of Ginza#
022_002

Kabukicho Prison#
025_016

Mifunashiro#
035_012


Tower of Kagutsuchi#
037_002 and 037_003


Cutscene Maps#
Maps used for unused cutscenes.
500_003ː This cutscene map is utilized in the Lilith hidden dungeon scene.
501_001ː Used in the Incubus and Kurama cutscene. The colors are not working properly, you can see how they should look here.
502_001ː This map was once called Shinjuku as seen in the making of by translating the opening message of this area. Used in the second Incubus and Kurama cutscene.
505_001 |
512_001 |
550_001 |
|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
505_001ː Used for the Hikawa cutscene. You can watch it here.
512_001ː An early version of Shinjuku Medical Centre.
550_001ː Unused Station Area that is used in an unused version of the 'call cutscene' at the beginning of the game.
611_001 |
616_001 |
|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
611_001ː Another early hospital room. It's slightly different from the final revision.
616_001ː Early Forneus encounter cutscene map
(Source: Original TCRF research)



















