the cutting room mirror

Unused Areas

This article has a talk page!This article has a talk page!
view on tcrf.net

This is a sub-page of Shin Megami Tensei III: Nocturne.

The game contains a number of unused areas, several of which are completely unique. However, most of them are early versions of maps that are used.

Loading the maps#

You can force rooms to load using this code, then entering a door or exiting a terminal.

Replace XXXX with map ID (hex)
2011F83C 2406XXXX

Replace XXXX with sub-map ID (hex)
2011F854 2402XXXX

World Maps#

f001_003 (Unused)

f001_001 (Used)

f002_004 (Unused)

f004_001 (Used)

Early Rooms#

There are a few early rooms can be found within the folders of some levels. These areas can only be loaded by using RAM-editing to load the level and the correct subset that contains these unused maps. The doors don't work in these levels, and when you stand close to a door, an error message that reads something like script procname invalid [005_01eve_09] gets sent to the tty console. This is likely due to the scripts that once existed for these rooms are no longer present in the game.

Shinjuku Medical Hospital#

014_005

Harumi Warehouse#

013_005

Amala Network#

018_010

018_011

018_012

018_013

018_014

018_015

Great Underpass of Ginza#

022_002

Kabukicho Prison#

025_016

Mifunashiro#

035_012

Tower of Kagutsuchi#

037_002 and 037_003

Cutscene Maps#

Maps used for unused cutscenes.

500_003ː This cutscene map is utilized in the Lilith hidden dungeon scene.

501_001ː Used in the Incubus and Kurama cutscene. The colors are not working properly, you can see how they should look here.

502_001ː This map was once called Shinjuku as seen in the making of by translating the opening message of this area. Used in the second Incubus and Kurama cutscene.

505_001

512_001

550_001

505_001ː Used for the Hikawa cutscene. You can watch it here.

512_001ː An early version of Shinjuku Medical Centre.

550_001ː Unused Station Area that is used in an unused version of the 'call cutscene' at the beginning of the game.

611_001

616_001

611_001ː Another early hospital room. It's slightly different from the final revision.

616_001ː Early Forneus encounter cutscene map

(Source: Original TCRF research)