the cutting room mirror

Rayman (Game Boy Color)

Rayman, now finally in color!

This game is often incorrectly called a port of the first game due to the highly similar gameplay, but actually features brand new levels and not so brand new music recycled from the second game. It also got ported to the Pocket PC, Palm OS and Symbian range of PDAs later down the line.

To do:

  • RayWiki may have some stuff that we missed.

Level Select#

During gameplay, pause the game and press A, Left, A, Left, A, B, Right, B, Up, B, A, Left, A, Down, A. You will be sent to the world map and you can play any level, although the Dark Legacy and Time Attack levels will still be locked.

(Source: GameFAQs)

Regional Differences#

Opening and Menu#

The error screen when playing the game on an original Game Boy was changed in the Japanese version.

US/Europe

Japan

The intro was adjusted in the Japanese version to include the Japanese logo.

US/Europe

Japan

The position of the stars around the logo was changed. Rayman also has five fingers instead of four, explained in more detail below.

US/Europe

Japan

Options#

Rayman_GBC_Options.png RaymanGBCLanguage.png

The Japanese version naturally removed the language select found in other versions, as well as the options menu before it. Selecting Options in the Japanese version takes the player straight to the sound menu.

Rayman's Hands#

In the Japanese version, Rayman and Mister Dark's hands were redrawn to have five fingers instead of just four. This was changed presumably due to a Japanese stereotype in which having a missing finger is linked to being a part of the Yakuza. The same change was originally to be made to Rayman 2: The Great Escape, but it was eventually decided against.

(Source: https://web.archive.org/web/20010217082924/http://ubisoft.qc.ca/presse/presentations/localisation_p4.htm)

US/Europe

Japan

World Map#

In the Japanese version, the names of the worlds are instead represented by symbols.

US/Europe

Japan

Revisional Differences#

A 2025 reprint of the game (created for the ModRetro Chromatic FPGA handheld) replaces the entire soundtrack with brand new music composed by Kabcorp, also replacing it's original sound engine with hUGEDriver, seemingly due to licensing issues as the original soundtrack was made up of tracks originally composed for Rayman 2.

The same OST is used in the version included with Rayman: 30th Anniversary Edition as well, though in that case the ROM is 1:1 identical with the US release, instead implementing the music by overlaying .ogg recordings of the tracks on top of the game.

The ModRetro release has a few additional graphical changes implemented alongside this.

Rayman, now funding the Military Industrial Complex!

The Modretro logo now appears on startup.

USA

Modretro

The "Licensed By Nintendo" text is removed from the title screen as expected.

USA

Modretro

The credits have also been updated, replacing the original music staff with the new soundtrack, alongside adding additional screens for ModRetro and Ubisoft staffers involved in the re-release.

References#


  1. Ubisoft Milan. "The team back then was fairly small but full of enthusiasm, and the focus was on iconic Nintendo handhelds like Game Boy Color and Advance, developing games based both on Ubisoft and third-party IPs, such as Rayman, Disney’s Jungle Book and Eidos’ Tomb Raider."↩︎
  2. EBWorld.com - New Releases. "Rayman 3/29/00"↩︎
  3. https://web.archive.org/web/20000512005537/http://www.ubisoft.co.jp/↩︎
  4. Rayman_EUR_GBC-MENACE. DoM - 0995 - Rayman (Europe) (En,Fr,De,Es,It,Nl)↩︎
  5. Rayman - Game - Nintendo World Report↩︎