Download Rayman (SNES, early build) File: RAYMAN_SNES.rar (708 KB) (info) |
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This prototype is documented on Hidden Palace. |
Rayman was initially planned to be an SNES title, but the rise of more powerful consoles meant development shifted to those despite this version allegedly approaching completion.
A very early build likely dating to 1992, containing a single (semi-playable) level, was dumped by game developer Omar Cornut on Twitter.
It would later see an official release in 2026 as part of Digital Eclipse's Rayman: 30th Anniversary Edition, albeit with the claim of being "restored" for the collection. In reality, it's byte-for-byte identical with the previously-dumped build.
General Differences#
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SNES |
Jaguar (and onwards) |
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One of the more interesting differences between the SNES prototype and the final game is Rayman's design.
- Rayman is sporting a red outfit, which would later be changed to resemble a purple hoodie.
- Rayman's hands were enlarged in his later design, with his rotund body being shrunk in turn.
- Rayman's shoes were given additional details in his later design, with the soles being recolored white and two bumps and a lace being added.
- His nose was made bigger in his later design.
- When Rayman charges his punch, his body begins sparking as his fist turns gold. This is curiously absent in his later design, even though his Golden Fist would later be turned into a powerup.
- His idle animations are very different in this version: instead of gesturing and looking around, he wipes his mouth and eventually lugs out a boombox, then breakdances for a bit before putting away the boombox.
- When Rayman collides with a ceiling, his entire body squishes before falling down with a unique animation. This is absent in his later design.
- When walking up to a secret passageway, we can see a walking and idle animation for steep slopes.
- If Rayman falls from a place too high, he does a stunned animation. Interestingly, a similar thing happens in an early prototype of the Jaguar version.
Unused Graphics#
Lightning orbs, which are not seen at any point because no items are placed in the level.
Rayman can only charge up his punch in this build and can't actually fire it, leaving these graphics unused.
An enemy is loaded into the level, but it's not seen at any point.
References#
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The Rayman series | |
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SNES |
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Jaguar |
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PlayStation |
Rayman (Prototypes) • 2: The Great Escape (Prototype) • Rush |
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Sega Saturn, DOS |
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Nintendo 64, Dreamcast |
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Windows |
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Mac OS X, tvOS |
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PlayStation 2 |
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GameCube |
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Xbox |
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Game Boy Color |
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Game Boy Advance |
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Nintendo DS |
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Nintendo 3DS |
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iOS |
Jungle Run • Fiesta Run • Adventures • Mini |
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Android |
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PlayStation 3, Xbox 360 |
3 HD • Origins • Legends (Prototypes) |
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PlayStation Vita |
Origins • Legends (Prototypes) |
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PlayStation 4, Xbox One, Wii U, Nintendo Switch, Stadia |
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Raving Rabbids | |
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Windows |
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PlayStation 2, Xbox 360 |
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Wii |
Raving Rabbids • Raving Rabbids 2 (Prototype) • Channel • Go Home • Lab • Travel in Time |
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Game Boy Advance |
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Nintendo DS |
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Wii U |
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Nintendo Switch |
Mario + Rabbids Kingdom Battle • Mario + Rabbids Sparks of Hope |
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Nintendo 3DS |
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Android, iOS |
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Related Games | |
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Nintendo 64 |
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