the cutting room mirror

Tonic Trouble (Nintendo 64)

This article has a talk page!This article has a talk page!
view on tcrf.net

Tonic Trouble is one of the more stranger outings of Ubi Soft, featuring an janitor named Ed, a tonic-enhanced viking named Grögh, and a very polluted Earth.

Although developed by a different Ubi Soft studio, it was openly cut from the same cloth as Rayman 2 and initially served as its sister game on both PC and the Nintendo 64. On the surface, the only differences between the two are the introduction cutscenes and the controls.

Sub-Page#

Level Select#

Enable the appropriate GameShark code below, then press A at the start menu.

Version

Code

USA 1.1

80341F5B 0000

Europe

80341F5B 0000

(Source: Gilgamesh)

Development Text#

Present at 0xF2568 in the ROM are some error messages.

type:%lu
Can't find %d:%d
Main table at %x[%d elements]
(min,max)=(%d,%d)
Error in SubTable[%d][%d] accessing %d
Error at %x:%x
Not found: %d:%d
LST2_M_StaticAddTail
LST2_M_StaticIsolate
LST2_M_StaticAddHead
LST2_M_StaticInsertBetween
écrasement de la pile des références indéfinies !!!
size asked for = %lu // 
RoomBegin = 0x%x // 
RoomEnd = 0x%x // 
Alloc LastBloc = %d, 
 allocated
not allocated
reallocation room in desallocated area :Bloc = %d // 
size asked = %lu // 
RoomEnd = 0x%x
regroup free bloc, but not last bloc
free last bloc

Present at 0xF29BC in the ROM is some Controller Pak-related text.

EndPage1
NoController
NewPak
PakQuit
PakManagement
TTPage
outro
XNoPak
CPRepair4Manage
NewCorruptPak
CPRepair
AI
FON
GAM
GEO
IPT
SAI
TMP
SND
MNU

(Source: Ferrox)

At 0xF3ECC this rather obscene debug output text can be found.

Fucking state is:%d

This text can be found at 0xF3AD0:

fn_uw_GetNumOfA3dGENERAL : numero de frame demandee trop grand (%d > %d frames dans l'animation)
  Probleme decoupage d'animation (anim= %d, T= %d, StartFrame= %d, EndFrame= %d)

Translation:

fn_uw_GetNumOfA3dGENERAL : number of frames requested is too big (%d > %d frames in the animation)
  Problem cutting the animation (anim= %d, T= %d, StartFrame= %d, EndFrame= %d)

References#


  1. GameFAQs↩︎