Rabbids Land shows off the tech of the GamePad and is totally not a ripoff of Mario Party with the Rabbids, right?
The game's Uplay functionality was shut down on November 11th, 2017.
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To do:
Explore the game's assets for content, for example:
Check what was fixed/changed in the Day 1, Ver. 1.1.0 update. |
Unused Textures#
A Nintendo logo, the game boot up to no one.
A target, without its background transparent.
Build Paths#
Base (US/EU) |
Update |
Base (JP) |
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D:\Jenkins\jobs\TestBuildRR6Engine\builds\2012-09-28_11-15-39\archive\Phoenix\production\LyN\Output\Cafe\exe\LyN-Standalone_f.rpx D:\Jenkins\WUMAD\VersionKit\engine\RR6_main_f.rpl d:/Perforce/PhoenixSrcForAI2C/LyN/Output/Win32/exe/SCR2CPP/Sources/ |
D:\PatchBuild\RR6\production\LyN\Output\Cafe\exe\LyN-Standalone_f.rpx d:\PatchBuild\RR6\production\LyN\Output\Win32\exe\Cafe\rpl\RR6_main_f.rpl |
\\Ubisoft.org\mtrstudio\Production\LynPhoenix\Editor\AutomatedBuilds\RR6\2012-10-29_17-30-10\Cafe\exe\LyN-Standalone_f.rpx D:\Jenkins\WUMAD\VersionKit\engine\RR6_main_f.rpl |
One's the game engine, while the other is the game library.
Development Text#
NOT_LOCALISED
Present in many text strings.
original |
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Translation |
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Present in Flash UI files. Surprisingly text is in French, Spanish, and German.
//Configuration File
CFG_AvailablePlatformForEdition=CAFE;PC;EDITOR
CFG_Target = CAFE
ProjectID = RR6
SCR_GlobalLibrary = 0xec12918
;AI_LibrariesList = aitest;aibdm
;AI_LibrariesList = aibdm;justdance
AI_UniverseData = 0x4dce1dc2
SCR_Universe = 0x0ec1296a
K3D_core_DeferredShading_Enabled = 1
BIG_NotOrphanFileExtList = wol;wor;mdf;cfg;txt;mdl;var;fcg;fct;efg;efc;efl;he;h;pp;eru;rul;crv;grp
BIG_NotOrphanDirPathList = 'Root/00 EditorDatas';'Root/Recycle Bin'
SNP_SizeColmapZDM = 1024
SNP_SizeZDE = 1024
SNP_SizeMisc = 128
K3D_core_AnisotropopyLevel = 7
BIG_BinHardCodedFiles = 0x36304159;0x3630415A;0x3630415C
SND_MicroConfig = 0x06C000AB // /00 EditorDatas/Sound Preset/MIC_Main.mic
SND_SceneMix = 0x06C000AD // /00 EditorDatas/Sound Preset/Mix_Main.smx
SND_DefaultScp = 0x06C000C0 // /00 EditorDatas/Sound Preset/Comp_Main.scp
;SND_ScpDir =SND_DefaultScp
;SCR_PrecompiledHeader = 0x12c02a95
SND_XtraReroute[Out1][EDITOR] = 5
SND_XtraReroute[Out2][EDITOR] = 6
SND_XtraReroute[Out1][PC] = 5
SND_XtraReroute[Out2][PC] = 6
SND_Category = 0x0
SND_UrgentFadeOutFrames = 4
SND_OcclusionInitFreq = 800
SND_OcclusionInitUpdatePeriod = 20
SND_ProjectOptions = 0
FBX_NoImportFilter = FK;KF
FBX_UpAxis = Y
FBX_TransformAxisXintoZ = 0
FBX_RemoveWarningForNBones = 0
FBX_UseNomenclature = 0
FBX_ImportBBones = 0
FBX_ImportVBones = 0
FBX_SkipVBones = 0
FBX_NoxConvertActorInRigidBody = 0
FBX_NoxFlagRigidBodyAsKinematic = 0
FBX_UseTextureFolder = 0
FBX_UseMaterialFolder = 0
FBX_UseAtomicMaterialFolder = 0
FBX_UseStorageAutoActions = 0
FBX_UseSetupAutoActions = 0
FBX_TextureFolder = 0
FBX_MaterialFolder = 0
FBX_RLIperFace = 0
FBX_CreateSubFolder = 0
FBX_MaterialType = 2
FBX_ShaderKey = 1388400551
FBX_Dont_Duplicate_Mat = 0
RDP_shaderDataName0 = Rabbids AO Color
RDP_shaderDataType0 = 0
RDP_shaderDataName1 = BoardGame Intensity
RDP_shaderDataType1 = 1
RDP_shaderDataName2 = Data 2
RDP_shaderDataType2 = 0
RDP_shaderDataName3 = Data 3
RDP_shaderDataType3 = 1
RDP_shaderDataName4 = Data 4
RDP_shaderDataType4 = 0
RDP_shaderDataName5 = Data 5
RDP_shaderDataType5 = 1
RDP_shaderDataName6 = Data 6
RDP_shaderDataType6 = 0
RDP_shaderDataName7 = Data 7
RDP_shaderDataType7 = 1
Present in default.cfg in Gen_Common.lin.bf.
Debugging Text#
Activate Debug Mode In Quiz
Switch All Players To Human
Activate Short Cine Versions
Deactivate Short Cine Versions
Deactivate Square Effect
Activate Square Effect
Switch All Players To AI
Activate Cheat To Switch Current Player
Deactivate Cheat To Switch Current Player
Board Game
Debug map COOP
Debug map VS
Test HUD
[TEST_INPUTS] IO_JoyButton_Up just pressed
[TEST_INPUTS] IO_JoyButton_Left just pressed
[TEST_INPUTS] IO_JoyButton_Down just pressed
[TEST_INPUTS] IO_JoyButton_Plus just pressed
[TEST_INPUTS] IO_JoyButton_Home just pressed
[TEST_INPUTS] IO_JoyButton_Right just pressed
[TEST_INPUTS] IO_JoyButton_A just pressed
[TEST_INPUTS] IO_JoyButton_B just pressed
[TEST_INPUTS] IO_JoyButton_Minus just pressed
[TEST_INPUTS] IO_JoyButton_1 just pressed
[TEST_INPUTS] IO_JoyButton_2 just pressed
----
- PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST PRETEST -
Load Map
Reinit Map
Reinit Map And Reset VariableMenu
Reinit Map And Universe
End Map
Activate Debug Cam [TV]
Swap TV And DRC
Show - Hide DRC PiP
Force TV fullscreen
Deactivate Debug Cam [TV]
Save Pos For Normal Cam [DRC]
Toggle DRC fullscreen
Activate Viewport Edition
Toggle TV Mode
Save Pos For Normal Cam [TV]
Deactivate Debug Cam [DRC]
Activate Debug Cam [DRC]
Show - Hide TV PiP
Show - Hide FPSMem
FPSStats - Play
FPSStats - Pause
FPSStats - Reset
FPSStats - Dump
Toggle Cursor Active
Hide HUD
Show HUD
AUTOTEST BG
EXTREMIST
MASTER
AUTOTEST
PLAYTEST
PRODUCTION
Restart
Main Menu
Freeplay Vs Game List
Resume
Solo Game List
World
Variables
FrameRate
Breaking News
Camera
Cursor
Render
Test
Save
Pause Menu
Versions
Exit
Unlock Music Player
Quit Game
TV On
Lock Music Player
TV Off
B
Y
Stick nunchuk + A held down
Right Stick
ZL//L held down
/jxlyl//F0//S
Stick nunchuk
ZR//R
Hide Controls
1 + 2
Show Controls
Forward//Back//Left//Right
Left Stick
Rotate
Up//Down
C//Z
RB//RT
Speed Slow//Fast
1//2 held down
LB//LT held down
Reinit Banking
ZR + X
RB + X
Camera : Allow Podium look
Camera : Use Real DT
AUTO STOP CARROUSEL
TV RABBID SPEED
CAN DETACH RIDERS
UNATTACHED DISPLAY ON DRC
DRC MAX SPEED
COLOR BLIND MODE
UNATTACHED DISPLAY
Use Ghost Debug
Display Ghost Debug
Ghost Painted Speed
Ghost Painted Blend Speed
Ghost Panic Speed
Ghost Pull Speed
Projectile Speed
Warn the DRC player about dangers!
Point and indicate with B
Guide the colored boats to the correct port!
Draw a path from the boat using the stylus.
/jxcyc//C0000FF//F0//S0.5/KRAKEN IS COMING!
Use twin note
Auto validate Note
Spline space ratio
Spline speed
Note TTL
Obstacle speed
Cam Lerp Factor
DRC Ball Mass
TV Ball Max Speed
Ball Cols Active
TV Ball Mass
DRC Ball Max Speed
Cam PosDecal Y
Cam PosDecal Z
Cam Limit MinX
Cam Limit MinY
Cam Limit MaxX
Cam Limit MaxY
Cam Always Set Sight
Cam Lock On X Axis
/jxcyc//F0//S0.4/Empeche les boules adverses de ramasser les PU...
/jxcyc//F0//S0.4/Protege tes boules et ramasse 10 PU...
DRC actor speed
Always Invincible
Invincibility time
Load Map
Reinit Map
Reinit Map And Reset VariableMenu
Reinit Map And Universe
End Map
MiniGames
Board Games
Menus
Test Maps
Multi - DRC and Wiimote
Solo - DRC Only
No human player
Solo (DRC) - With Collectible
/jxcyc//F0//S0.3/
/CE356D7/
/jxcyc//F0//S0.5/TEMP PAGE
/jxcyc//F0//S0.3/Up or Down to navigate, A to select
Revisional Differences#
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To do: |
The US and European versions received a Day 1 patch, going by Version 1.1.0, to fix "certain" issues when booting up the game that some users have encountered, however a lot of internal files were also altered and packed, specifically many localization files. The Japanese version of the game basically bundled this patch on the disc.
Model#
The following binary model files were altered.
File |
Changes |
|---|---|
BoardGameMgr |
Added new parameters mb_EventMrThief_HasMetCurrentPlayer and mb_EventMrChance_HasMetCurrentPlayer. |
GameMgr |
Altered some parameters without adding new ones. Useless bytes were added from recompilation. |
HUDRenderer |
Altered some parameters without adding new ones. Useless bytes were added from recompilation. |
MainMenuMgr |
Added the parameters mi_MenuIsReady, f_Duration, and mf_MusicPlayingTime. |
UPlayMgr |
Added a parameter called mb_UplayEnabled set to true, to enable UPlay. |
Binary Tracks#
The following binary track files were altered.
File |
Changes |
|---|---|
GameMgr_Trk_System |
Altered some parameters without adding new ones. |
GameMgr_Trk_Transition |
Altered some parameters without adding new ones. |
MainMenu_Trk_Loop |
Added new parameters wstr_VersionInfo and awch_VersionInfo. Altered some existing parameters. |
UPlayMgr_Track |
Altered some parameters without adding new ones. |
Binary Libraries#
The following binary library files were altered.
File |
Changes |
|---|---|
BoardGameArrival_HUD |
Added a new parameter, b_Displayed. Altered some existing parameters. |
BoardGameBase_Fire |
Added a new parameter, b_NunchukUsed. Altered ordering of some existing parameters. |
BoardGameMgr_HUD |
A portion of existing parameters were altered. |
BoardGameMgr_Players |
A portion of existing parameters were altered. |
BoardGameMgr_RabbidChance |
A portion of existing parameters were altered. |
BoardGameMgr_RabbidThief |
A portion of existing parameters were altered. |
BoardGameMgr_State_SelectMove |
A portion of existing parameters were altered. |
BoardGameMgr_State_TrophyRabbidChance |
A portion of existing parameters were altered. |
BoardGameMgr_State_TrophyRabbidThief |
A portion of existing parameters were altered. |
BoardGameProfile_State_SelectName |
A portion of existing parameters were altered. |
BreakingNewsMgr_Entries |
Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
FireMgr_Tools |
Added a new value, jp, likely for Japanese locales. Altered some existing parameters. |
GameMgr_BoardGame |
Added a new parameter, ViD_RegionIsJapan. Altered a ton of existing parameters. |
GameMgr_Cheat |
Altered some existing parameters. |
GameMgr_Functions |
Added new parameters iWorldUnlockedCount, iWorldType, and ViD_RegionIsJapan. Altered some existing parameters. |
GameMgr_Tracking |
Altered some existing parameters. |
GameMgr_TrackingDisplay |
Altered some existing parameters. |
GameMgr_Worlds |
Added new parameters i_Nunchuk, GameMgr_World_GetNunchukUse, and ViD_RegionIsJapan. Altered ordering of some existing parameters. |
HUD_Renderer_Fire |
Duplicated an existing parameter. Altered ordering of some existing parameters. |
HUD_Renderer_Functions |
Altered two existing parameters. |
HUD_Renderer_HUD |
Added a new parameter, HUDRenderer_Fire_Snipe_DisplayMissPopup. Altered a ton of existing parameters. |
HUD_Renderer_Settings |
Altered two existing parameters. |
MainMain_CB |
Altered some existing parameters. |
MainMain_Events |
Altered some existing parameters. |
MainMain_Functions |
Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
MainMain_Music |
Altered some existing parameters. |
MainMain_Options |
Altered some existing parameters. |
MainMain_Popups |
Altered a few existing parameters. |
MainMain_Videos |
Altered some existing parameters. |
MG07_SnipeTheRabbidMgr_Functions |
Altered some existing parameters and removed a text line. |
MG07_SnipeTheRabbidMgr_HUD |
Added a new parameter, HUDRenderer_ParamInfoBoard_Display. Altered some existing parameters. |
RR6_LaunchGame_States |
Altered some existing parameters. |
TrackingMgr_Functions |
Added new values, ru-RU and ja-JP, likely for Russian and Japanese locales. Altered some existing parameters. |
Universe_Functions |
Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
UPlayMgr_CB |
Added a new parameter, ViD_RegionIsJapan. Altered some existing parameters. |
UPlayMgr_Functions |
Added a new parameter, UPlayMgr_IsEnabled. Altered some existing parameters. |
UPlayMgr_States |
Altered some existing parameters. |
EFG Binary Files#
The following EFG file was altered.
File |
Changes |
|---|---|
Utilities |
Added one new parameter, ViD_RegionIsJapan. The rest of the file is identical. |
Flash UI#
The alterations here are mostly to fix very minor sprite size issues, add new sprites, and fix minor scripting bugs. Most of the time, files for the GamePad variant (DRC) have the same changes done.
Localization#
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To do: |
The Japanese text in 1,265 localization files were altered.
Localization file |
Original text |
Changed text |
|---|---|---|
Action1_Name_0007329 |
ワールド チャンピオン! |
ワールド チャンピオン! |
Action1_0007254 |
トロフィーレースで 1ばんの トロフィーを ゲットしよう |
トロフィーレースで 1ばんの トロフィーを ゲットしよう |
Action1_0007255 |
トロフィーレースを クリアする |
トロフィーレースを クリアする |
Action1_0007257 |
すべての ミニゲームを かいじょしよう |
すべての ミニゲームを かいじょしよう |
When translated, you see this:
Localization file |
Original text |
Changed text |
|---|---|---|
Action1_Name_0007329 |
World Champion! |
World Champion! |
Action1_0007254 |
Get the 1st trophy in the trophy race |
Get the 1st trophy in the trophy race |
Action1_0007255 |
Clear the trophy race |
Clear the trophy race |
Action1_0007257 |
Let's play all mini games |
Let's play all mini games |
Graphics#
Four files were altered and five were added. Most of those are Japanese fonts.
RLandDFHSGothic-W5_Japanese_1_NOMIP.Cafe.tdt had the image size increased from 1024×2048 to 2048×2048.
DFHSGothic-W9_Japanese_1_NOMIP.Cafe.tdt had the image size decreased to 2048×2048.
RabbidsVerdanaRusseBoldOutline_Default_1_NOMIP.Cafe.tdt was re-rendered in BC3 unsigned normal as well as channels are all used equally.

RR6_Trampoline_MG19_NOMIP.Cafe.tdt being the rendered image for minigame 19 was redone as a Windows mouse cursor was rendered in it that most likely carried over in development where the revision removed it.
Scrapped & Unused Sounds#
The boardgame intro that was only exclusive at E3 and Gamescom 2012, this scrapped intro can be seen at the end of this video.
The jackpot result sound has a win sound, but isn't heard in any part of the game and was instead replaced with another.
A losing sound also for the jackpot.
Internal Project Name#
The internal name of the game is RR6 according to multiple mentions in the game's data and code, likely "Raving Rabbids (project) 6".
Interestingly, Mario + Rabbids Kingdom Battle has the project name of RR5, suggesting that it was originally planned for the Wii U.
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The Rayman series | |
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SNES |
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Jaguar |
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PlayStation |
Rayman (Prototypes) • 2: The Great Escape (Prototype) • Rush |
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Sega Saturn, DOS |
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Nintendo 64, Dreamcast |
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Windows |
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Mac OS X, tvOS |
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PlayStation 2 |
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GameCube |
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Xbox |
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Game Boy Color |
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Game Boy Advance |
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Nintendo DS |
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Nintendo 3DS |
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iOS |
Jungle Run • Fiesta Run • Adventures • Mini |
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Android |
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PlayStation 3, Xbox 360 |
3 HD • Origins • Legends (Prototypes) |
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PlayStation Vita |
Origins • Legends (Prototypes) |
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PlayStation 4, Xbox One, Wii U, Nintendo Switch, Stadia |
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Raving Rabbids | |
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Windows |
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PlayStation 2, Xbox 360 |
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Wii |
Raving Rabbids • Raving Rabbids 2 (Prototype) • Channel • Go Home • Lab • Travel in Time |
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Game Boy Advance |
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Nintendo DS |
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Wii U |
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Nintendo Switch |
Mario + Rabbids Kingdom Battle • Mario + Rabbids Sparks of Hope |
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Nintendo 3DS |
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Android, iOS |
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Related Games | |
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Nintendo 64 |
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