Dragon Quest Builders 2 (Abbreviated as DQB2) is Dragon Quest meets Minecraft... again. Also involves something about some twerp befriending a freshly-revived God of Destruction, but that's probably not important.
Hidden NPC characteristics#
|
|
To do: NPCs with any genders of note:
Ooooh no, everyone in rendarak has preferences. Lord Malroth spare us. |
There are several NPCs with programmed room preferences that cannot be housed for various reasons, generally, because they never become residents of a base.
ID |
Name |
Size |
Fanciness* |
Ambience |
Notes |
|---|---|---|---|---|---|
5 |
Captain Brownbeard |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Always stays down by the dock and cannot be added to any settlements. |
55,886 |
Malroth |
❤❤❤❤❤
|
❤❤❤❤❤
[1600-2999 pts] |
[Cool] |
Duplicate of the companion Malroth. 55 is the Malroth Hargon kidnaps before Malhalla, 886 is used in the post-credits cutscene where Malroth steals the Builder's book and reads it. The standard Malroth (ID 1) has a Size 4, Fancy 4, Cool preference. |
186 |
Lulu |
❤❤❤❤❤
|
❤❤❤❤❤
[1600-2999 pts] |
[Cute] |
This is the Lulu that is locked in the cell on Whitebones' ship. |
273 |
Clarissa |
❤❤❤❤❤
|
❤❤❤❤❤
[0-199 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
The old lady who hoards weapons on Moonbrooke, |
677 |
Mariella |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Yes, that Mariella. |
* The unit of fanciness goes unnamed in the game, but it uses the same system as Builders 1, where that value is coined "pts". However, "pts" in Builders 1 are essencially fancinness units multiplied by 5. So it is not 1 to 1 the same system, but it's goon enough to give it a unit
All Rendarak NPCs also have preferences.
ID |
Name |
Size |
Fanciness* |
Ambience |
Notes |
|---|---|---|---|---|---|
659 |
Fake Rendarak King |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
671 |
Rendarak Item Shop |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Rendarak NPC |
672 |
Rendarak Inn |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
Rendarak NPC |
673 |
Rendarak Guard |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
674 |
Rendarak Red-Clothed Male |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Rendarak NPC |
675 |
Rendarak Female |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
676 |
Rendarak 1st Floor Soldier |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Rendarak NPC |
678 |
Rendarak 2nd Floor Soldier |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
679 |
Rendarak Throne Room Right |
❤❤❤❤❤
|
❤❤❤❤❤
[0-199 pts] |
[Natural] |
Rendarak NPC |
680 |
Rendarak Throne Room Left |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
Rendarak NPC |
681 |
Rendarak Merchant |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
682 |
Rendarak Teleportal Gramps |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Rendarak NPC |
683 |
Rendarak Nun |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
Rendarak NPC |
684 |
Rendarak Bell Seller |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
685 |
Rendarak Church Nun |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Rendarak NPC |
686 |
Rendarak Treasure Soldier |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
687 |
Rendarak Treasure Female |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
Rendarak NPC |
688 |
Rendarak Underground Soldier |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Rendarak NPC |
There are also NPCs that can be housed during certain parts of the story, but whose preferences cannot be ever displayed in-game, as they stop being residents before you get access to the registry.
These preferences are "used", as housing them in their preferred room style will grant more gratitude when they wake up[[Dragon_Quest_Builders_2#CitationNeeded1|[citation needed] ]]. This is, however, not viable in any way, as the only way to know would be trial and error, and is basically simply an interesting oddity.
ID |
Name |
Size |
Fanciness* |
Ambience |
Notes |
|---|---|---|---|---|---|
261 |
Warwick |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Natural] |
Is only a resident during part of Moonbrooke, thus, his preferences cannot be seen in-game. |
264 |
Crafty crofter |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cool] |
One of the "human residents" on Moonbrooke. Dies before viewing of preferences is available. |
266 |
Carefree commoner |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cool] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
276 |
Cunning cadet |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Natural] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
278 |
Fearless footman |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cool] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
279 |
Timid trooper |
❤❤❤❤❤
|
❤❤❤❤❤
[0-199 pts] |
[Natural] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
280 |
Eager ensign |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cool] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
281 |
Stern soldier |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cool] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
282 |
Skilled swordsman |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
283 |
Skilled swordsman |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
One of the soldiers on Moonbrooke. Dies before viewing of preferences is available. |
668 |
wounded Moonahan soldier |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
--- |
What the name implies. Strangely, he has a room size and fanciness set, but no ambience. |
Monster villagers can have preferences, but there is nowhere in the UI to view them. Monster villagers from the base game often have no preferences, while ones added in the epilogue update do.
Additionally, some monsters are flagged with genders that do not match what is portrayed.
ID |
Name |
Size |
Fanciness* |
Ambience |
Notes |
|---|---|---|---|---|---|
7 |
Wrigley |
-- |
-- |
--- |
Lives in town but has no preferences. |
73 |
Ghostly Guest |
-- |
-- |
--- |
Lives in town but has no preferences. |
218 |
Jules |
-- |
-- |
--- |
Lives in town but has no preferences. |
90 |
Splodger Splodgington Oozequire |
❤❤❤❤❤
|
❤❤❤❤❤
[3000+ pts] |
[Cool] |
Splodger is the slime on Skelkatraz that ends up renamed by the player. |
91 |
Smashley |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cute] |
Smashley is the name given in the files to the Hammerhood recruited at Skelkatraz. |
92 |
Gottfried |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
[Cheeky] |
-- |
313 |
(Unnamed generic Gremlin) |
❤❤❤❤❤
|
❤❤❤❤❤
[200-599 pts] |
[Cool] |
This character is part of the stationary siege NPCs in early Moonbrooke, but are placed in the list close to Khrumbul-Dun generic residents instead of the other siege NPCs. Most probably replaced a Khrumbul-Dun townie and took their preferences in the process. |
512 |
Arisplotle |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
-- |
514 |
Griswold |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
-- |
517 |
Hellen |
❤❤❤❤❤
|
❤❤❤❤❤
[0-199 pts] |
[Natural] |
Flagged as male, though in localisation she is referred to with she/her. Monsters do not use their gender attribute in any way, as it is ommited from the three places it is used for humans (Resident's register shows species instead, monsters do not go to bathrooms,and they do not appear in gendered nameplates), so it's possible every monster has 0 as a default value (0: Male, 1:Female). |
519 |
Gremville |
❤❤❤❤❤
|
❤❤❤❤❤
[600-1599 pts] |
<div style=" border: solid 0.15em black;
}>[Flamboyant] |
-- |
524 |
Captain Whitebones |
❤❤❤❤❤
|
❤❤❤❤❤
[1600-2999 pts] |
[Cool] |
-- |
Unused Tiles#
There are some unused minimap tiles. Tile data is not quite 100% understood as of right now, but what can be referred to tiles ID 5 and 21 are unused.
0x8038 |
0x8039 |
0x803B |
|
0x80E8 |
0x80E9 |
0x80EB |
There also exists all types of "water bordering land" tiles, even ones that do not make logical sense. Water tiles can have all 4 sides bordering land, and all 4 corners bordering land. Here is an example:
This tile has 4 corners, which happens if all 4 tiles on its diagonals are land and all 4 tiles bordering it are water tiles. And it also has 2 coastlines, which means on those 2 sides there has to be land. This is contradictory and cannot happen, but a tile for it exists anyway.
You can see here all known tiles, with most impossible water tiles.
(Source: Minimap Export Tool)
Misc. Unused Graphics#
Battle Atoll#
An unused graphic for a location on the world map that is never visited or unlocked by any released DLC exists.
(Source: BenXC)
Here is a link to the Battle Atoll in-game (Save editing) https://www.tumblr.com/sapphire-rb/760617246324375553/battle-atoll
And here is the full map including Atoll from the artist that originally made all of the art for the map: link 
Malroth Artwork#
A cropped portrait of Malroth's human form. He has an outfit and hairstyle not seen anywhere else in the game; it is unclear if this is an earlier design or an alternate costume. The kanji for "tentative/temporary" (仮) is superimposed over the image.
Main Story Quest Icons#

A crude sketch exists of Goldirox holding a mirror, reflecting (heh) the gimmick of the boss fight on the second island.
Builderpedia Monster Icons#
There are several unused icons for the game's monster "dex".
The Goregon is an enemy from Dragon Quest II and a recolor of Madusa, a boss that does appear in this game. Pazuzu and Belial were underlings of Hargon in Dragon Quest II; while all three do (barely) appear in this game, they're never added to the Builderpedia.
Zoma, the final boss of Dragon Quest III, does not appear in this game in any fashion whatsoever.
Untranslated Labels#
Various labels for menus and general notifications/popups are present in the English version that remain untranslated.
(Source: BenXC)
Oddities#
The disembodied voice's text speed#
Watch on YouTubeAn infamous issue in this game is the extremely delayed text when the game uses "no text box" speech style for certain characters. This is specifically the cutscene text displayed on the center of the screen while darkening the camera. The English version of the game will wait several seconds or more when displaying each chunk of dialogue. These additional timing delays cause these cutscenes to take over twice as long to play out in the English release than it does the Japanese release, making it likely to be a localization error. The cause of this, and if it is intentional or not, is unclear.
"Fake" chert blocks in Hairy Hermit's mountain#
While the exact cause unclear, it seems that the Hairy Hermit's mountain is made of an unusual variant of chert blocks. If the player breaks them and adds them to their inventory, nothing appears amiss. However, if the player makes a blueprint of the mountain, NPCs attempting to build the blueprint will endlessly search for a block with a blank name. If the NPCs are given chert, or the player places chert blocks into the blueprint, they will not be recognized as what the blueprint requires.
Unshaded umber and arid earth#
On Green Gardens near the final river build there are 8 unshaded blocks that do not integrate with the rest of the blocks around them. When broken instead of showing the cracked texture the 'block health bar' appears. In the final game there is no way to place blocks like this. The only way to approximate it would be using the chisel.

Image of the blocks.
2 Brazier Items#
The braziers in the Hairy Hermit temple have a different item ID {575} than the normal brazier {1285}. These braziers are designed to remain unlit until the first blueprint is finished. However, if you break them later in the game with the Ultimallet they will keep their ID, and with it their propeties. They will not lit up when placed, and they will have a different ambience modifier.
{| class="wikitable" |- | |
|- |} There is a chance that the brazier's ambience was changed after the modified version was made, while the duplicate from the prologue remained unchanged.
2 Worn-out Workbenches#
There are 2 different Worn-Out Workbenches:
Item ID |
677 |
1727 |
|---|---|---|
Object ID (Debug build) |
1002 |
526 |
Found at |
Prologue ship |
IoA beach |
Description |
![]() |
![]() |
Crafts |
![]() |
![]() |
Skelkatraz bedrock hole#
On the northwest corner of Skelkatraz there is a patch of chalk blocks in the bedrock layer, meaning the player is able break past the lowest layer of the map. If the player breaks the chalk it will result in strange upwards flowing water gushing from the hole, water does not behave like this in any other scenario in the game. Additionally, blocks near the hole become unbreakable and this water damages the player when touched.
Hargon#
Hargon, who functions as spectator and cutscene prop, is out-of-bounds during the first fight with True Form Malroth. Despite this, the player can damage him with the fire sword's long range attack. It is possible to reduce Hargon's health to the point where he will play a "defeated" animation where he crouches down for the rest of the fight with Malroth. This has no effect on the fight with Malroth or the following cutscenes. It does however count to the monsters page for the Builderpedia. And if you focus on counting the damage you deal, you can discover that this Hargon "prop" has 14k HP. https://www.tumblr.com/communities/dragon-quest-builders/post/818051391668027392/im-definitely-sure-no-one-takes-the-time-to-count?source=share
Goregon#

The "Shadow Madusas" appearing during the endgame sequence in Malhalla are actually Goregons if their shadow effect is removed.
King of Darkness#
For some reason, within the files of the game, there is a model of a boss from Dragon Quest Builders 1, The King of Darkness, who was formerly the supposed Hero of Alefgard, but fell from grace due to the Dragonlord's deal.
Malhalla's nameplate screen#
Since you're unable to craft nameplates in Malhalla, there's no way to check out your monster allies, however by cheating you can definitely get one in your inventory, almost every resident appears normally, but Adamn? He appears in a funnily tiny manner, this is just for fun though, nothing is necessarily done with the nameplate, other than the fact Malroth is on the list for some reason
|
The Dragon Quest / Dragon Warrior series | |
|---|---|
|
NES |
Dragon Warrior • Dragon Warrior II • Dragon Warrior III • Dragon Warrior IV |
|
MSX |
|
|
MSX2 |
|
|
SNES |
Dragon Quest I & II • Dragon Quest III • Dragon Quest V • Dragon Quest VI • Torneko no Daibouken: Fushigi no Dungeon |
|
Game Boy (Color) |
Dragon Warrior I & II • Dragon Warrior III • Dragon Warrior Monsters • Dragon Warrior Monsters 2 |
|
PlayStation |
|
|
PlayStation 2 |
|
|
Game Boy Advance |
|
|
Nintendo DS |
Dragon Quest IV • Dragon Quest V • Dragon Quest VI • Dragon Quest IX • Dragon Quest Monsters: Joker |
|
Wii |
|
|
Nintendo 3DS |
Theatrhythm Dragon Quest • Dragon Quest VII • Slime Mori Mori Dragon Quest 3 • Dragon Quest XI |
|
PlayStation 4, Windows |
Dragon Quest Builders • Dragon Quest Builders 2 (Demos) • Dragon Quest XI (Definitive Edition) |
|
Xbox One, Stadia |
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition |
|
Nintendo Switch |
Dragon Quest Builders • Dragon Quest Builders 2 (Demos) • Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition |
References#
* I think that the popups for "you matched one of the 3 preferences!" only happen in IoA, but the gratitude thing I think is applicable to everywhere, but I would have to check. I do remember having big dormitories at Moonbrooke, where some soldiers dropped more gratitude than others....
- Sapphire's NPC viewer - Data for NPCs viewed from here and the savefiles themselves↩︎
- Turtle-Insect's CMNDAT Editor - Data for NPCs viewed from here and the savefiles themselves↩︎
- Playinful's Eye of Rubiss - Reverse engineering of the Fanciness values↩︎



