This is a sub-page of Dragon Quest Builders 2/Unused Text.
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'...But what does it mean?' |
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To do:
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ENGLISH#
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To do: |
Japanese |
English |
Translation |
Notes |
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colspan="4";|Cutscene Number 18 |
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へんじがない。 ただの しかばね のようだ…。 |
There's no response. It's just a corpse. |
The below entries seem to be tests and example implementations for some dialogue functions. Unfortunately the actual cutscene data for this has been deleted, so there are no actual examples to reference. |
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NPCの会話モーション |
NPCの会話モーション |
NPC talk motion |
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ウェイト入りますよー |
ウェイト入りますよー |
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ウェイト終わりましたよ |
ウェイト終わりましたよ |
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選択肢はありますか? |
選択肢はありますか? |
Are there choices? |
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ありますとも。 |
ありますとも。 |
Yes there are. |
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一応作っておきましたよ |
一応作っておきましたよ |
I made them just in case. |
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いいえ。いや、あります。 |
いいえ。いや、あります。 |
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実はいいえを選択した結果なのですが。 |
実はいいえを選択した結果なのですが。 |
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選択肢会話終了 |
選択肢会話終了 |
End of choice conversation. |
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はい を選ぶまで終わらないループてできるのかしら? |
はい を選ぶまで終わらないループてできるのかしら? |
Is it possible to create a loop that doesn't end until you choose yes? |
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はい。終わっちゃいましたね。 |
はい。終わっちゃいましたね。 |
Yes. It's over. |
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実はできます |
実はできます |
Actually, you can. |
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これは はい を選ぶまで終わりませんよ |
これは はい を選ぶまで終わりませんよ |
This won't end until you choose yes. |
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いいえ を選ぶまで終わらないループは? |
いいえ を選ぶまで終わらないループは? |
What about a loop that doesn't end until you choose no? |
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同じようなコマンドでできるのです |
同じようなコマンドでできるのです |
You can do that with a similar command. |
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ここは いいえ を選ばないと終わりません |
ここは いいえ を選ばないと終わりません |
If you don't choose no, it won't end. |
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まるを押せばウィンドウが閉じます |
まるを押せばウィンドウが閉じます |
Press the button to close the window. |
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ほら。開きました。 |
ほら。開きました。 |
Look. It's open. |
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ここからはスクロールをしてみましょう |
ここからはスクロールをしてみましょう |
Start scrolling from here. |
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下からスクロールではなく、3行目から開始ですが。 |
下からスクロールではなく、3行目から開始ですが。 |
It doesn't scroll from the bottom, but starts from the third line. |
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実は待機モーションを呼ばないと |
実は待機モーションを呼ばないと |
You have to call the standby motion. |
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スクロールさせなくするには |
スクロールさせなくするには |
Use "scroff" to disable scrolling. |
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これでサンプルはおしまいです。 |
これでサンプルはおしまいです。 |
This is the end of the sample. |
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colspan="4";|Cutscene Number 65 |
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シドー「さっきの声が 言っていた おくりもの どんなものか 調べてみようぜ。 |
Malroth That hammer must be the gift the voice was talking about. Go on━grab it! |
This seems to be dialogue from before the Hairy Hermit character was implemented, as the Hermit is the one to give the player a hammer in the final game. Also of note, in the final game "the voice" is the alias of Hargon, which has... interesting implications. |
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colspan="4";|Cutscene Number 66 |
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シドー「んん? なんだそれ? それが あの声が言ってやがった おくりものって ヤツなのか? |
Malroth What's that, Bildrick? Is it the important-sounding tool that voice was talking about? |
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未使用249「それは おおきづち ビルダーの 象徴とも言える道具だ。 |
In Bildrick's palm is the giant mallet━the unmistakable symbol of builderdom. |
The voice's speech style does not match the Hairy Hermit's speech style at all, so it is unlikely that this is simply a version of events where the Hermit does not immediately reveal himself. |
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未使用249「おおきづちを使えば 今まで 壊せなかった物が 壊せるだろう。 |
Hammer in hand, that which was before unbreakable may now be broken. |
Speaker is "Unused249", the slot was presumably used for something else earlier in development. |
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未使用249「それは おおきづち ビルダーの 象徴とも言える道具だ。 |
Take your trusty tool, strike it upon the wall before you and witness the mallet's might with your own two eyes. |
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チャコ「おおきづちを使えば 今まで 壊せなかった物が 壊せるだろう。 |
Rosie Beyond the barrier the first in a succession of rigorous challenges awaits you. Go forth and learn for yourself what is required of a master crafts<morf(man,woman)(-). |
Speaker is designated to be Rosie, which seems to be incorrect, the intended speaker is likely to be 249. |
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シドー「おいおい なんだよ |
シドー「おいおい なんだよ |
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シドー「おい ビルド |
シドー「おい ビルド |
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colspan="4";|Cutscene Number 67 |
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シドー「とにかく その おおきづちってヤツを つかってみようぜ |
Malroth That thing looks like it could put a decent dent in a dracky or splatter a slime! I can't wait to see you try it out! |
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シドー「……武器は 装備しねえと 意味ねえからな。 装備するのを 忘れんなよ? |
Just don't forget to equip it first. After all, a tool in the hand is worth ten in the bag! |
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colspan="4";|Cutscene Number 68 |
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シドー「あの女が心配だ…。 ひとまず 元いた海岸に 戻ろうぜ! |
Malroth That was one heck of an earthquake. Let's get back to the beach and see if that girl's okay. Not that I care, or anything... |
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colspan="4";|Cutscene Number 69 |
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| Malroth Woah! That wasn't here before. |
This segment seems to be related to some structures seen in April 2018. This tutorial was cut, and teaching the player about room sizes was moved to Furrowfield. |
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| Bildrick! Malroth! Can one of you please explain what in the world this thing is!? It rose up out of the ground without a word of warning, and gave me the fright of my life! |
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| Lulu Hmmm... Judging from that hammer on the top, I'd say it was one of those Builder's Beacons the voice from the mountain was prattling on about. |
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| Malroth Didn't they say there was supposed to be something written on it? |
An early screenshot shows that the "Builder's Beacon" is likely an earlier variant of the Mini-Medal statues. They do not have text hints in the final game. |
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colspan="4";|Cutscene Number 74 |
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| Malroth The beacon said we need to build a very small small room and a medium-sized room. But where to begin? |
While "very small small room" may technically not be a typo (since "small room" is the designation for a specific type of room), it certainly feels like one. |
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| Well, if we do something similar to the room we made for that girl, we'd be off to a good start. |
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| As long as the walls are two blocks high and unbroken, and there are doors for getting in and out, that should do the trick, right? |
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colspan="4";|Cutscene Number 75 |
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| Lulu Let me get this straight━when you got to the top of the mountain, that spooky voice told you you had to complete challenges to become a master builder? |
The localization opted not to use the title "master builder" for the player character, though this term is still used in the Japanese release. (I think-double check this.) |
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| It all sounds very suspicious... You'd better wash your hands of this horseplay before you land us all in deep trouble, I'm warning you! |
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colspan="4";|Cutscene Number 78 |
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| Malroth The beacon turned into...something shiny? Quick, Bildrick━grab it before you-know-who does! |
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colspan="4";|Cutscene Number 83 |
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| Malroth Who's that bloke by the ship? Let's see what he's got to say, but take every word with a pinch of salt━he could be dangerous for all we know. |
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colspan="4";|Cutscene Number 84 |
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| Lulu You're back, and not a moment too soon! This fellow appeared and started spouting incomprehensible gibberish. |
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| And I'm sure that beard's a fake! Even if I did understand what he was saying, I wouldn't trust a word of it! |
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colspan="4";|Cutscene Number 90 |
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| Malroth That's a relief, but I don't feel much more reassured about our situation... Let's leave that dodgy-looking stone alone, eh? |
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colspan="4";|Cutscene Number 92 |
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| Nothing happens... |
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colspan="4";|Cutscene Number 97 |
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| Malroth Alright! That's the blueprint challenge done and dusted! Nice work, Bildrick! |
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| Lulu Rather! Those rich, red walls look ever so sophisticated, and you built them in no time at all! You never cease to amaze me. |
"Rich, red walls" seems to be referring to the structure seen in this early screenshot, and the bluepreint referenced is likely this unused red brick one, which matches the aforementioned screenshot. |
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| ...Gosh, look! The beacon has started shining. What do you think it could mean? |
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| Malroth Well, it started glowing after Bildrick finished the blueprint, so it must have something to do with the challenge. Let's check it out! |
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てか 見てみろよ! |
てか 見てみろよ! |
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おい ビルド |
おい ビルド |
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colspan="4";|Cutscene Number 285 |
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| Malroth You really look the part now you've got that mallet. Let's get back to the beach and see if there's anything else we can smash to smithereens! |
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colspan="4";|21653,21658,21668 |
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| Bildrick gets the feeling there's something important to attend to on the beach... |
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colspan="4";|Cutscene Number 806 |
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| Britney Grrr... |
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colspan="4";|Cutscene Number 1004 |
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| Rosie A little b-b-bird tells me you worked out how to make ⛋(-)$plritem(220)(-) and ⛋(-)$plritem(1273)(-). I think it might be nice to try putting a fence around one of our fields. |
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| If you enclose an area with fencing, and include a gate so we can all get in and out, you can specify a space for growing crops of almost any size or shape you like. |
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チャコ「あとは ビルドさんが |
チャコ「あとは ビルドさんが |
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| Rosie Go on, Bildrick, give it a shot! Go build some ⛋(-)$plritem(220)(-) and a ⛋(-)$iname(1273)(-) and put it around one of the fields we already have here. |
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colspan="4";|Cutscene Number 1009 |
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| Rosie (sob) So this is how I die━as dinner for a big, stinky ape... (sniff) I hope I give them horrible indigestion! |
This entire entry is from the game's PAX demo. |
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| Wait... The monsters━they're gone! |
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| Those scaredy-cats must have turned tale and fled when they finally worked out who they were dealing with! Hee hee! |
Note the "turned tale" typo, which was fixed in the full English release. |
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| ...Hm? |
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| Eeeeeeeeek! S-S-Since when have you two been standing there!? |
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| Since you beat the monsters...? Ohhh, I see! Thanks for your help. |
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| But who are you? And what are you doing here? |
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| He's Malroth, and he has amnesia...and you're Bildrick, an apprentice builder? Wait━you're a b-b-builder? The kind that builds things!? |
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| You're obviously not from around here, are you... |
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| Well, I wouldn't go around telling people you're a builder if I were you. There's no telling how they might react. |
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colspan="4";|Cutscene Number 1034 |
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チャコ「ビルドさん! |
チャコ「ビルドさん! |
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| Rosie Try making some ⛋(-)$plritem(220)(-) and a ⛋(-)$iname(1273)(-) and putting it around one of our fields! |
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| Just think about it━you can have a field in almost any size or shape you want! |
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チャコ「そうそう けんこうな土を 中にしいて |
チャコ「そうそう けんこうな土を 中にしいて |
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チャコ「さあ ビルドさん! |
チャコ「さあ ビルドさん! |
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colspan="4";|Cutscene Number 1035 |
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| Rosie Wow! Thanks, Bildrick! You put a fence around our field! There's even a lovely little gate, too! |
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チャコ「これで ビルドさんの自由に |
チャコ「これで ビルドさんの自由に |
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| Rosie I've been thinking, Bildrick. There's got to be more to restoring the Deitree than just growing a bunch of cabbages and wheat and ploughing a bunch of dirt... |
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チャコ「これで ビルドさんの自由に |
チャコ「これで ビルドさんの自由に |
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| Rosie I don't know what the pastor's going to ask us to do next, but I'm sure being able to make our fields how we like━big or small, wide or narrow━will be a big help. |
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| Whatever size or shape of fields you want to grow our crops in is fine with me. Just make sure to enclose them with gates and fences so everyone here knows what's what. |
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colspan="4";|Cutscene Number 1039 |
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チャコ「うわっ すごい! |
チャコ「うわっ すごい! |
This villager request is unused, you are never asked to decorate fields. Possibly cut because there are no extant rooms that meet these criteria. There is a similar used quest where you are asked to decorate the farmers' bedrooms, which does produce a unique room type, however. |
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| Rosie Hi, Bildrick! All our crops are coming in nicely and the village is getting bigger and better by the day. Everything's moving along so smoothly. |
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| Clayton It's hard for me to believe I'd be so happy about it. After all, I was one of the Children of Hargon's most devoted followers. |
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| But there's no way I can deny it━building, farming, it's all just so much fun! |
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| But tell me, Bildrick, what do you think of our fields? |
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| To be frank, I think they're rather plain. It's just fences, scarecrows and crops. It's functional, but it's very drab! |
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| As such, I was wondering if you could liven up our fields a little bit. Some rustic decorations would be just the thing we need. |
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| Could you decorate a field so we can see what it looks like? I think a field with two ⛋(-)$plritem(299)(-), a ⛋(-)$iname(1817)(-) and a set of ⛋(-)$iname(1644)(-) would look much fantastic. |
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colspan="4";|Cutscene Number 1042 |
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| Clayton These decorations are wonderful, Bildrick! Our fields really look the part, now. |
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| I know I've told you before about how I dream of bringing farming back to the island━restoring it to the beautiful, verdant land it once was... |
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| But Furrowfield wasn't just full of backwater farming villages. It had huge, bustling towns. And I want to bring that back, too! |
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| I want this to be a place where people live their lives with a smile on their face, and adding a bit of decoration wherever we can is the first step towards making that dream come true. |
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シドー「おい! |
シドー「おい! |
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シドー「オマエ… あいかわらず 妙なヤツだな。 |
シドー「オマエ… あいかわらず 妙なヤツだな。 |
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ヒース「シッ シドー! |
ヒース「シッ シドー! |
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ヒース「とっ とにかく ビルド殿! |
ヒース「とっ とにかく ビルド殿! |
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ヒース「あなたが ビルド教を 作るのなら |
ヒース「あなたが ビルド教を 作るのなら |
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colspan="4";|Cutscene Number 1054 |
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| Malroth Let's grow some cabbages! |
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| Let's grow some cabbages! |
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colspan="4";|Cutscene Number 1058 |
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| Malroth Let's grow some wheat! |
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| Let's grow some wheat! |
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colspan="4";|Cutscene Number 1062 |
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| Malroth Let's plough some soil! |
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colspan="4";|Cutscene Number 1079 |
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| Malroth Wheat seeds? Where are we supposed to find something like that!? Maybe there's someone out there we can ask for help... |
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シドー「おい ビルド 誰かいるみたいだぜ? |
シドー「おい ビルド 誰かいるみたいだぜ? |
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colspan="4";|Cutscene Number 1086 |
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| Malroth Alright! Time for a proper fight. I can't wait to give those ants a good clobbering. |
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colspan="4";|Cutscene Number 1092 |
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| Malroth He certainly doesn't look anything like I expected... I wonder if he can really make new earth. |
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colspan="4";|Cutscene Number 1114 |
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| Pastor Al Heh heh heh... I have been waiting for you to come and speak with me, builder. |
Al's villain laugh is "Hmm hmm hmm..." in used dialogue. |
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| I know what you are thinking. You have completed all three tasks I assigned you, but nothing of consequence has changed. This is why you wish to speak with me, is it not? |
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| But what you see in the center of your village is the Deitree's true form! The holy plant that blessed our island with life was but a small sapling... |
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| Malroth What? Really? |
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| Pastor Al Heh heh heh... Of course not, you fool! |
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| Malroth Uhhh... |
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| Pastor Al Your type are always in such a hurry... There is no need to be so impatient. All shall become clear, with the passage of time... |
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| Pastor Al In fact, perhaps now is the time. Prepare yourselves━there is something you must see... |
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| Ah, but first... |
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| Young builder! I must congratulate you on completing all three of the tasks I assigned you. Your skill and perseverence impressed even me. |
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colspan="4";|Cutscene Number 1115 |
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| Pastor Al Heh heh heh... Our preparations are complete. Behold━the Deitree! |
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チャコ「うきゃあああーーーー!! |
チャコ「うきゃあああーーーー!! |
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| Rosie It's━it's incredible! I can't believe such a poor, whithered sapling could grow into something so beautiful! |
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ドルトン「どわーーーーっはっは! |
チャコ「どわーーーーっはっは! |
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チャコ「これも ぜんぶ |
ドルトン「これも ぜんぶ |
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| Pastor Al Heh heh heh... This is but a glimpse of the Deitree's true majesty━there is yet more that must first be done. |
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| Malroth More? More what? |
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マギール「……そうだ。 |
マギール「……そうだ。 |
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| Pastor Al There are yet more tasks that await your attention, builder. Should you complete them, we may yet see the Deitree attain its almighty, true form. |
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マギール「ひとまず 大樹を育てる 道筋はととのった。 |
マギール「ひとまず 大樹を育てる 道筋はととのった。 |
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colspan="4";|Cutscene Number 1151 |
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| Malroth Hey! Hey, Bildrick! |
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| We've finished all three of those tedious chores the inquisitor made us do! |
Pastor Al does not have the title "inquisitor" in the final English release. |
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| But there's something bothering me: everyone on this island seems to have a screw loose! Why else would they all fall for this 'Children of Hargon' rubbish? |
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| At least they don't think you're the devil any more... How could they think builders are evil? As far as I know, builders are pretty commonplace! It's all a bit fishy if you ask me. |
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| ...Huh? Yeah, you're right. I don't think I'd ever heard of anywhere called 'Furrowfield' before we got here, either. |
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| But I wouldn't remember it if I had━I still can't remember anything before waking up on the beach on that island... Still, something seems off about this place. |
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| Oh well. I'm sure we'll find out eventually. |
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| Anyway, what's the deal with the Deitree? We did all three tasks but it still doesn't really look like an all-powerful god-tree. |
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| Alright. Come on, Bildrick. Let's go and find that inquisitor. I want to have a word with him. |
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colspan="4";|Cutscene Number 1287 |
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| Rosie That dog doesn't seem to want to help any more. Maybe she wasn't sent by the Deitree after all. |
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| But if we're going to find those seeds, we really need her help. There must be some way to gain her trust... |
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| Pastor Al Heheheheheh. |
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| If you wish to tame that dog, the most simple and straightforward manner would be to pat it. Once it realises you mean it no harm, it should let its guard down. |
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| Obviously it is bound to flee if it sees you coming. But should you approach it slowly and stealthily from behind, you should be able to pat it before it realises you are upon it. |
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| Rosie Hmmm... That makes sense. I'd probably run away too, if someone twice my size was charging headlong at me. |
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| Well, you know what to do now, Bildrick: Sneak up on that dog and give her a good pat on the head! |
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colspan="4";|Cutscene Number 2220 |
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| Malroth Another puzzle! But this one looks like a little different to the others. It's much bigger for a start. |
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| And the place is flooded. I think this one could be a bit of a brain-teaser. Maybe that sign will give us a helpful hint! |
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colspan="4";|Cutscene Number 2223 |
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| Malroth Stupid stone statues! Why would we turn back now? |
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| Wait... This one's voice was different to the others. |
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colspan="4";|Cutscene Number 2228 |
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| Malroth Phew! That escalated quickly, but at least we found a way out. |
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| How long do you think this old temple has been here? It's practically crumbling away around us! Let's be extra careful from now on, or this place will be the death of us. |
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colspan="4";|Cutscene Number 2229 |
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| Malroth What do you think that is, Bildrick? Some sort of altar, perhaps? Pretty impressive, if you ask me. |
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| I wonder how old this place is... It's crumbling to pieces. Just look at those gaping holes in the floor! |
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colspan="4";|Cutscene Number 2235 |
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| fit fellow This way! Try an' keep up, mate! |
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colspan="4";|Cutscene Number 2388 |
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| Malroth That statue looks just the ones in the entrance chamber! |
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| Think you can take it back and place it on one of the empty plinths? Maybe something cool will happen if you do! |
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colspan="4";|Cutscene Number 2389 |
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| Malroth We got the first statue! Let's go and place it on the plinth! |
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colspan="4";|Cutscene Number 2390 |
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| Malroth Statue number two, in the bag! All we need to do is place it on the plinth and we can grab the treasure! |
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colspan="4";|Cutscene Number 2399 |
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| Malroth Puzzle solved! Let's open that chest and get the key! |
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colspan="4";|Cutscene Number 3302 |
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| King Hohohoh! It looks like our new weapon is fully operational! Capital work, everyone! |
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| Zara All that energy we charged into the first two towers is getting beamed into the main cannon now. |
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| I don't care how big Atlus is. If that cannon scores a direct hit, he'll be knocked flat for certain. |
Atlas is misspelled as "Atlus". |
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| Gerome Heheheh. All that's left now is to sit back and wait for him to attack us. |
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| King ...Hm? That's a dreadfully dour expression, Bildrick. What troubles you so? |
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| ...What? 'Who cares about Atlas, can we finally let Malroth out of the dungeon now?' |
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| Ah... I see your point. |
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colspan="4";|Cutscene Number 3457 |
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| King All three armies threatening Moonbrooke are now no more! We are safe at last! |
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colspan="4";|Cutscene Number 4283 |
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| N04H Build-a-vehicle-that-can-fly-to-HARGON'S CASTLE. |
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| To-reach-the-castle-and-your-friend-you-must-build-a-vehicle-capable-of-breaking-though-the-gravitational-globules. |
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| But-I-calculate-you-will-need-to-mount-it-with-a-special-weapon-in-order-to-penetrate-the-castle's-magical-barrier. |
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colspan="4";|Cutscene Number 5887 |
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| On the seventh day, Bildrick is told to sit in front of a mirror all day long and question <morf(his,her)(-) very existence. |
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colspan="4";|Cutscene Number 5888 |
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| On the eighth day, Bildrick is told to write all of <morf(his,her)(-) best qualities down on a piece of paper. On the ninth, it is thrown into the fire. |
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colspan="4";|Cutscene Number 5889 |
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| And before Bildrick knew it, ten long years had passed... |
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| Or at least what felt like ten years' worth of senseless, soul-crushing slavery. In truth, it had only been ten days... |
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colspan="4";|Cutscene Number 5996 |
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| Malroth Free at la━agh, the light! It burns! |
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| Okay, I think my eyes have adjusted. Let's look for that hammerhood that's meant to be down here! |
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| That's the real reason I got us sent to the hole. We need a hammerhood if we're going to make ourselves a tunnel out of here. |
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| It shouldn't be too hard to find. This place doesn't have that many cells after all. |
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シドー「ハッハッハ! |
シドー「ハッハッハ! |
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シドー「ビルド ちょうばつを受けた時 |
シドー「ビルド ちょうばつを受けた時 |
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シドー「おおきづちだよ |
シドー「おおきづちだよ |
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colspan="4";|Cutscene Number 6176 |
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| prisoner I know your plan is to sneak out of this place, but there's every chance that when push comes to shove, you'll need to fight. |
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| Keep an eye out for anything you could use as a weapon or armour. |
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| There's bound to be something you can use. |
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colspan="4";|Cutscene Number 6205 |
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| Malroth I don't know about you, but I've had it up to here with this place. |
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| I think it's high time we got serious about making an escape plan━if we spend one more day in here, I might lose it... |
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| guard 6207 and 6208! |
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| Malroth Looks like we'd best do our thinking somewhere else. Let's head for roll call before the jailers smell a rat. |
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colspan="4";|Cutscene Number 6207 |
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| Splodger Let's get the plan gooing tonight. |
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| First, you'll need to head back to your cell. (slurp) |
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| I'll squidge myself inside your rags and sneak into your cell with you! |
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| Malroth Whoa! He just slipped right in there! Rather you than me... |
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| Anyway, let's make tracks for our cells. We don't want to attract any unwanted attention. |
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colspan="4";|Cutscene Number 6212 |
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| guard Right, that's everyone from block three accounted for. |
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| Let another day of bone-breaking rehabilitation begin! |
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| prisoner Sir! May I be permitted to open my putrid human mouth, sir? |
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| guard Very well. Spit it out, 5744. |
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| prisoner Thank you, sir. The thing is, I can't take any more of this. If every day is going to be nothing but rehabilitation, I'd rather you just ended my life now with that sword... |
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| guard Oh? So you want a break from all of this, eh? |
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| The fact you still seemingly have no spine shows that your rehabilitation is far from done! You shall not enjoy death's sweet embrace just yet. |
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| Now, let another day of bone-breaking rehabilitation begin! |
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| NOT USED |
This entry is very upfront about its status as unused text. |
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| guard Get your boney butts to the field, 6207 and 6208! |
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| NOT USED |
This one too. |
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| Now, let another day of bone-breaking rehabilitation begin! |
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colspan="4";|Cutscene Number 6213 |
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| Molly Well I never... I can't believe Gottfried's little frend is still alive and squelching... |
Friend is typoed as "frend". |
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| Oh, I'm sorry━forgive an old fool's ramblings. You'd best be off back to your cells, hadn't you? |
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colspan="4";|Cutscene Number 6214 |
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| Malroth Here's hoping that little goo-for-brains actually has something in mind... |
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| Still, it's not like we have any other options right now. Let's hear him out. |
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colspan="4";|Cutscene Number 6215 |
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| Splodger You want to oozecape from here, don't you? Then beddy-byes will have to wait! (slurp) |
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| I happen to know that there's a slooper-special secret hidden somewhere in your cell. |
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| Take a goo look around and see if you can find it! |
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colspan="4";|Cutscene Number 6216 |
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| Splodger There's just one sticky point... Even if we escape the prison, we'd need some kind of sloop to sail away from the island... |
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| ...You have your own boat!? That's slooper-dooper! |
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| In that case, our plan is goo! First, let's take a look around these tunnels. |
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colspan="4";|Cutscene Number 6219 |
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| Malroth What did you get up to last night? Whatever you did, it sounds like they took notice! |
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| Let's head for the yard. I can't wait to see the look on that dumb warden's face. |
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