the cutting room mirror

Unused Text

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This is a sub-page of Dragon Quest Builders 2.

Context#

The text data of this game works like this:
The cutscene data is stored in 2 different files. One is a FlowData, and it stores thing like animations, Yes/No prompts, and most importantly for this page the character speaking. Each FlowData has multiple text files, one per language.
The relevant information is:

  • Since the speaker is stored as their ID, deleted or swapped characters will not appear properly on the dialogue.
  • If 2 different text files are stored with the same FlowData, we won't know the character IDs for one of those texts.
  • The developers overwrote on top of old text files. This means that if the text was longer, not all was overwritten and the old draft still remains. For example, a cutscene that on the first draft was 10 lines, then was overwritten to be 7, then finally finished as 5 lines, the file will have the lines 6-7 from the second draft and 8-10 from the first draft. We have to do guesswork to know how many drafts there were on a file that has unused lines like this.
  • The developers wrote on the TextFile descriptions of what the FlowData does. Those lines go "unused" but 90% of it describes what is shown and is not really relevant.

Main story dialogue#

Isle of awakening Prologue#

Lulu's Tasks#

This next line explains Lulu's second task. The first line in the final game is conveyed by Malroth in an earlier cutscene, and the second line is conveyed once you get the first Scallywinkle.

Japanese unused

English unused

Cutscene 30 (Japanese)

Cutscene 30 (English)

シドー「残(のこ)りは 食(た)べ物(もの)の確保(かくほ)か。
 海岸(かいがん)に落(お)ちている モモガイとやらを
 焼(や)けばいいんだよな。

Malroth

Okay, next thing on the to-do list is sorting out some supper. If we fry up some of those scallywinkle things from the beach, we'll be eating like kings tonight!

シドー「まずは 火(ひ)を 用意(ようい)しないとな。
 たき火(び)の 作(つく)り方(かた)を ひらめいたら
 作業(さぎょう)台(だい)で 作(つく)っちまおうぜ。

If only we had something to cook them on... Hey, maybe that trusty old book of yours will tell you how to start a fire!

This cutscene, alongide other unused ones, follow the pattern of describing the Builderpedia as the source for the builder's recipes. The final game instead opts to describe the Builder "inventing" instead of "consulting". For example, in the equivalent Cutscene 659:

Japanese used

English used

Cutscene 659 (Japanese)

Cutscene 659 (English)

シドー「んん? どうした?
 急(きゅう)に うすよごれた本(ほん)を ひっぱり出(だ)して。

Malroth

What's the deal with that book?

シドー「……なに? ⛋たき火を ヒラメイタ
 ソザイがあれば 作(つく)れる だと?

...Huh? You just 'invented' ⛋bonfires, and now you can 'build' one if you have enough 'materials'?

This cutscene is equivalent to the one where you hand over the Scallywinkle (I think? Needs to be compared)

Japanese unused

English

Cutscene 34 (Japanese)

Translation

ルル「あら! 焼(や)きモモガイを 作(つく)ってくれたのね。
 とっとと それを 渡(わた)しなさい!

ルル「ちょっと!! 見(み)せびらかしに来(き)ただけ?
 早(はや)く ルルの分(ぶん)も 作(つく)りなさいよ!

シドー「あの女(おんな)が 焼(や)きモモガイを 食(た)べにくるまで
 素材(そざい)集(あつ)めでも してようぜ!

ルル「それじゃあ さっそく いただくわ。

This next line explains Lulu's third task. It mentions having to "find" a Workbench, while in the final release it is right next to the room you build as the first task.

Something to note is that this line is explaining how to use a workbench to make Staw Beds. In the final release, to reach this task you must have already used the workbench to build the Bonfire mentioned previously.
A reason for this can be seen in a prerelease image of the tasks, where either tasks could be completed out of order, or task 3 was the first task to be completed.

Japanese unused

English unused

Cutscene 37 (Japanese)

Cutscene 37 (English)

シドー「あとは おなかがすいたという
 おねがいも あったな。

Malroth

What else did that girl say? She wanted a bed to sleep on, right?

シドー「しかし 貝(かい)を焼(や)くための たき火(び)が
 浜辺(はまべ)に落(お)ちている わけもない…。

Problem is, I don't think we're going to find any just lying around on this beach.

シドー「いよいよ ソザイ から 物(もの)を ツクル
 というわけか。

Maybe if we keep searching around for supplies, you might work out how to make one.

シドー「なに?
 物(もの)を ツクルには 作業(さぎょう)台(だい)が必要(ひつよう)?

...What's that? You can't make anything without a workbench?

シドー「それじゃあ まずは
 その作業(さぎょう)台(だい)とやらを 探(さが)しに行(い)くとしよう。
 この浜辺(はまべ)に 流(なが)れ着(つ)いていればいいが…。

In that case, the first thing we need to do is find you one. I wonder if there's one washed up on this beach somewhere...

These next few lines show Malroth conveying gameplay tutorials to the Builder. The japanese side has Malroth comment on the book. In the final release this scene is moved to the Mountaintop sequence.

Japanese unused

English unused

Cutscene 38 (Japanese)

Cutscene 38 (English) / Translation

シドー「それで?
 作業台(さぎょうだい)とやらを見(み)て どうだったんだ?

Malroth

Well, did you learn anything new?

シドー「……ほう ひつようなことをこなせば
 ⛋ わらベッドと ⛋ たき火を
 ツクレル ようになりそう か。

...You found out what you need to do to figure out the recipes for ⛋piles of straw bedding and ⛋ oaken clubs? That's great!

シドー「⛋油って ヤツと
 ⛋枯れ草って ヤツを あつめれば
 ⛋たき火と ⛋わらベッドを ツクレルんだな?

シドー「枯(か)れ草(くさ)を あつめたり
 スライムを たおしたりすればいいとは…。
 ……ビルダーってのは おもしろいな!

So all we have to do is gather up a few bundles of dry grass and slaughter some unsuspecting slimes, then the building can begin! Sounds right up my street!

シドー「その本(ほん) おもしろそうだな。
 ちょっと オレにも 見(み)せてみろよ。

Malroth: That book looks interesting.
Let me see it a little bit.

シドー「……なにっ!?
 いやだ だと!?

Malroth: ...what!?
Did you say no!?

シドー「オマエ… 言(い)うときは言(い)うんだな。
 それになんだか 顔(かお)が赤(あか)くないか?

シドー「その本(ほん) すごい秘密(ひみつ)がありそうだ…。
 いつか オレにも 見(み)せろよな!

Malroth: That book seems really secretive...
Show it to me too someday!

シドー「……それで?
 その2つ どうやって あつめるんだ?

Malroth: ......so?
How do we gather those two items?

シドー「古(ふる)くさいが べんりな本(ほん)だ。
 オマエ おもしろいもの 持(も)ってるじゃないか。

That's a useful book, even if it's a bit dated.
You have some interesting things, don't you.

シドー「よし!
 ひらめくために ひつようなことをやって
 あの女(おんな)がほしがってるものを 作(つく)るとしようぜ!

シドー「……そういえば オマエ
 ひらめくために ひつようなことをやれば
 こんぼうを 作(つく)れそうって 言(い)ってやがったな。

シドー「こんぼうを ひらめくには
 スライムどもを 倒(たお)せばいいんだろ?
 なあ まずは オレに こんぼうを作(つく)ってくれよ!

This seems to be the custscene that would play when "finding" the table. This seems to be when Malroth would notice the book for the first time.
Last line has placeholder text, if it screaming at you doesn't make it obvious enough. The Japanese is the same, though it doesn't announce itself as placeholder.

To do:
Don't think the last line comes from Malroth

Japanese unused

Translation

English unused

Cutscene 40 (Japanese)


Cutscene 40 (English)

シドー「おい オマエ
 その ボロくさい台(だい)は なんだ?
 邪魔(じゃま)なら ぶっ壊(こわ)してやろうか?

Malroth

What's got you so interested in that table? It looks like a piece of old junk to me.

シドー「……ん?
 壊(こわ)すなんて とんでもない
 モノをツクルには 作業台(さぎょうだい)がひつようだ だと?

---

シドー「まあ オレには よくわからないが…。
 あの女(おんな)がほしがってたモノ
 こんな台(だい)で 本当(ほんとう)に 用意(ようい)できるのかよ?

...Builders need these things to do their job? Huh. I suppose that means smashing it to splinters is out of the question.

シドー「お? 今度(こんど)は なんだ?
 その こぎたない本(ほん)に なにか書(か)いてあるのか?

Whoa! First a tatty table, now some battered old book! You builders are into the weirdest things. What've you got written in there?

シドー「……ほう その本(ほん)に
 あたらしい物(もの)を ヒラメク ための
 ヒントが書(か)いてあるってワケか。

...I see, I see. So it gives you hints on how to come up with new inventions, does it?

シドー「見習(みなら)いは 見習(みなら)いらしく
 本(ほん)を見(み)ながら お勉強(べんきょう) ってわけだ。

Sounds like something an apprentice builder would be lost at sea without. Good job you didn't lose it when your ship sank, or we'd be sunk too!

ここで作業台(さぎょうだい)にアクセス
 ひらめき条件(じょうけん)の説明(せつめい)が入(はい)る予定(よてい)(未実装(みじっそう))

---

シドー「もう一度(いちど)作業台(さぎょうだい)にアクセスすると
 条件(じょうけん)を満(み)たせばベッドとこんぼうが作(つく)れるむね説明(せつめい)
 作業台(さぎょうだい)を閉(と)じると次(つぎ)の会話(かいわ)を再生(さいせい)

PLACEHOLDER! Accessing the workbench won't open the crafting menu yet, but a description will pop up explaining the conditions for inventing new stuff.

Monster Fighting/ EXP Tutorial#

The japanese entry for this line has been deleted in the steam release of the game. The one shown here comes from the Jumbo Demo, it is unknown if it is in earlier versions of the japanese release. Chinese and Korean have this line translated. Every other EU language has the english lines.

Japanese unused

English unused

Cutscene 45 (Japanese Jumbo Demo)

Cutscene 45 (English)

シドー「チッ… ここから先(さき)は
 魔物(まもの)が うようよしてやがるな。

Malroth

Would you look at that... This place is crawling with monsters.

シドー「……それにしても オマエ
 よく見(み)ると 異様(いよう)に ひん弱(じゃく)な 身体(からだ)だな。
 筋肉(きんにく)が まるでないじゃないか。

Think you can you handle yourself in a scrap? No offence, but you're not exactly a mountain of muscles...

シドー「オマエは ビルダーだ。
 どうせ 戦(たたか)うのは 専門(せんもん)じゃないんだろう?
 じゃなきゃ そんなに 弱(よわ)っちそうなはずがない。

I think you'd better leave the fighting to me, Captain Thinarms. You might even learn a thing or two about the proper way to squish a slime!

シドー「しかたない。
 魔物(まもの)の相手(あいて)は オレにまかせておけ。
 オマエは 指(ゆび)でもくわえて 見(み)てるがいいぜ!

These lines by Lulu reference the mission about the monsters on the west. In the final release she simply comments on the completion of her tasks.

Japanese unused

English

Cutscene 50 (Japanese)

Translation

ルル「西(にし)の方(ほう)から 魔物(まもの)の気配(けはい)がするの。
このままじゃ 安心(あんしん)して寝(ね)られやしないわ。

ルル「何(なに)か武器(ぶき)でもあれば あんたたちでも
倒(たお)せるんじゃないの?

Cutscene 53 (Japanese)

Translation

ルル「魔物(まもの)の気配(けはい)が なくなったわね。
これからもちゃんとルルのことを守(まも)るのよ。

"Builder and Malroth become friends" cutscene#

To do:
We should try to sort this chronologically

There are multiple versions of the dialogue where Malroth and the builder become friends. The first one is shown here alongside the final one. It has a japanese and english variant, and has minor changes.

Japanese unused

Japanese used

English unused

English used

Cutscene 52 (Japanese)

Cutscene 826 (Japanese)

Cutscene 52 (English)

Cutscene 826 (English)

シドー「んあ!? なんだ今(いま)のは!?
 オマエが 手(て)を出(だ)すから
 思(おも)わず たたいちまったが…。

シドー「んああ!? なんだ今(いま)のは!?
 オマエが 手(て)を出(だ)すから
 思(おも)わず たたいちまったが…。

Malroth

Whoa, what was that? When you stuck your hand out just then, I got this irresistible urge to slap it.

Malroth

Whoa, what was that? When you stuck your hand out just then, I got this irresistible urge to slap it.

シドー「……なに? はいたっち だと?
 なにかを やりとげたときにする
 ぽーず なのか?

シドー「……なに? はいたっち だと?
 なにかを やりとげたときにする
 ぽーず なのか?

...It's called a "high five"? It's something friends do to celebrate a job well done?

...It's called a "high five"? It's something friends do to celebrate a job well done?

シドー「チッ ナンパな ふるまいだぜ…。
 まあ… 悪(わる)い気(き)もしないがな。

シドー「チッ ナンパな ふるまいだぜ…。
 まあ… 悪(わる)い気(き)もしないがな。

Well, as long as it's only for special occasions, I suppose I can get on board.

Huh. I never thought of myself as the touchy-feely type, but maybe I can make an exception for this "high five" malarkey.

シドー「そんなことより!
 魔物(まもの)どもを ぜんぶ ぶっ倒(たお)せたな。
 ムシャクシャが 多少(たしょう)は スッキリしたぜ!

シドー「ところで どうなんだ?
 オレと いっしょに 魔物(まもの)を倒(たお)してみて
 戦(たたか)いのコツは つかめたのか?

Anyway, I feel much better after mauling those monsters. It's like an irritating little itch has been well and truly scratched.

Anyway, how did you enjoy the battle? I don't know about you, but I'm feeling fitter already!

Cutscene 827 (Japanese)

Cutscene 827 (English)

シドー「……やっぱりオレには
 こっちのほうが 似合(にあ)いみたいだ…。
 物(もの)作(づく)りに 少(すこ)し 興味(きょうみ)があったんだがな。

シドー「ハッハッハ よし!
 魔物(まもの)を倒(たお)して いっしょに 強(つよ)くなれたな!

I wish I could build stuff like you do, but I guess wanton destruction is much more my bag.

Malroth

Felt good whacking that rat, right? It's like an irritating little itch has been well and truly scratched.

シドー「……オマエ ビルドって 言(い)ったな。
 ビルダーのオマエが 少(すこ)しだけ うらやましいぜ。

シドー「……だが! オマエは ビルダーだ。
 強(つよ)い敵(てき)は オレに まかせておけ。
 そのかわり 物(もの)を作(つく)るのは まかせたからな!

I'm glad I've found my calling, don't get me wrong, but I'm more than a little envious of you and your knack for crafting.

But don't forget you're a builder, not a fighter! If you want to stick to the construction, you can leave the monster-mashing to me.

シドー「見習(みなら)いで そこまで物(もの)を作(つく)れるんだ。
 あの女(おんな)が言(い)っていた マスタービルダーってのは
 とんでもなく すごいんだろうな…!

シドー「……やっぱり オレには
 物(もの)を壊(こわ)すほうが 似合(にあ)いみたいだ…。
 物(もの)作(づく)りってヤツに 少(すこ)し 興味(きょうみ)があったんだがな。

And to think, you're only an apprentice, and you can already make loads of stuff! Just imagine the things you'll be building when you're a master crafter!

...Still, building does look like fun. I wish I could make stuff like you do, but I guess wanton destruction is much more my bag.

シドー「さてと。 あの女(おんな)のことも心配(しんぱい)だ。
 部屋(へや)にもどって オレたちも 寝(ね)るとしようぜ!

シドー「さてと あの女(おんな)のことも心配(しんぱい)だ。
 部屋(へや)にもどって オレたちも 寝(ね)るとしようぜ!

Anyway, let's head back to the hut before that Lulu character steals all the bedding. She's a wily one alright - you better make sure you sleep with one eye open tonight!

Anyway, let's head back to the hut before Lulu steals all the bedding. She's a wily one alright━you better make sure you sleep with one eye open tonight!

シドー「…… ……。

シドー「…… ……。

Bildrick...

Bildrick...

シドー「……ビルド。
 オマエの 物作(ものづく)り 悪(わる)くなかったぜ。
 夜(よる)が明(あ)けたら この島(しま) いっしょに探検(たんけん)しような!

シドー「……ビルド。
 オマエの 物作(ものづく)り なかなかのもんだぜ。
 夜(よ)が明(あ)けたら この島(しま) いっしょに探検(たんけん)しような!

I'm glad I met you. What do you say we explore the whole island together, just you and me? ...But let's do it tomorrow - I'm about to conk out any second now!

I'm glad I met you. What do you say we explore the whole island together, just you and me? ...But let's do it tomorrow - I'm about to conk out any second now!

Cutscene 52 has extra lines that come from 2 different drafts. The beggining of the dialogue was overrwriten, but we can see endings for 2 other iterations.

Japanese unused

Translation

colspan="2";| Cutscene 52, remnants of the 2ºnd draft

シドー「おい ビルド
 早(はや)いとこ 部屋(へや)に もどるぞ!

シドー「…… ……。

Malroth: ...... .......

シドー「なあ ビルド…。

Malroth: Say, Bildrick...

シドー「救助(きゅうじょ)ってヤツが
 いつ来(く)るかは わからない。
 夜(よ)が明(あ)けたら 島(しま)をいっしょに 探検(たんけん)しようぜ。

Malroth: I don't know when this "rescue" thing is going to come.
In the morning let's search the island together.

シドー「今日(きょう)は ありがとな。
 オマエの 物(もの)作(づく)り 悪(わる)くなかったぜ。

Malroth: Thanks for today.
Your building wasn't bad.

This draft is identical to the one in Cutscene 7897 (minus the "then"), except it's missing its furigana.

Japanese unused

Translation

colspan="2";| Cutscene 52, remnants of the 1ºst draft

シドー「それじゃあ たった今から
 オマエは オレの子分だ。
 せいぜい 物作りに はげめよな!

Malroth: Then, from now on you are my underling.
Throw yourself into building as much as you can!

シドー「……そのかわり
 ピンチのときは オレがオマエを 助けてやる。
 オレの名と 命にかけて。

Malroth: ......in exchange
I'll save you when you're in a pinch.
I swear on my name and my life.

シドー「よし 今日のところは
 部屋にもどって 寝るとしよう。
 夜が明けたら 島の中を くまなく探検しようぜ!

Malroth: All right, for today let's head back to the room and sleep.
In the morning let's search every nook and cranny of this island!

There is also another version that is stored at the end that seems to be an earlier version. This one only has a japanese variant.
As evident by the self decleration, a sequence of test dialogue. The main thing of note is Malroth's characterization is a bit different here, being a bit more overtly "evil overlord" flavored than he usually is.
Malroth adresses himself as "Malroth-sama" in this dialogue. It's similar wording to how other monsters or Hargon adress the Master of Destruction.

Message (JP)

Translation

style="text-align: center; " colspan="3"; | Cutscene 7897 (English)

テスト用(よう)

Test use

シドー「よし!
 魔物(まもの)をぶっ倒(たお)せたな
 ビルド ケガはないか?

Malroth: All right!
We beat that monster.
Bildrick, are you hurt?

シドー「これで オマエも あの女(おんな)も
 安心(あんしん)して寝(ね)られるな。
 オマエが作(つく)った部屋(へや)に もどるとしよう。

Malroth: With this you and that girl can sleep at ease.
Let's try to return to that room you made.

シドー「…… ……。

Malroth: ...... .......

シドー「……ビルド
 今日(きょう)は いろいろ作(つく)ってくれて助(たす)かった。
 見習(みなら)いにしちゃ 上出来(じょうでき)だ ほめてやるぜ。

Malroth: ......Bildrick.
The various stuff you've made today really helped out.
You did a good job for an apprentice, you have my praise.

シドー「物(もの)作(づく)りってヤツは
 なかなか おもしろい。
 こんなにゾクゾクしたのは 生(う)まれて初(はじ)めてだ。

Malroth: This 'building' thing is pretty interesting.
This is the first I've been this excited since I was born.

シドー「物(もの)を作(つく)る ビルダー か…。

Malroth: A 'Builder' who makes things, huh...

シドー「……そうだ! ビルド
 いいことを 思(おも)いついたぞ。
 オマエを オレの子分(こぶん)にしてやろう!

Malroth: ......right! Bildrick
I've thought of something good.
I'll make you my underling!

シドー「オレが 魔物(まもの)から守(まも)ってやるかわりに
 オマエは 物(もの)を作(つく)るんだ。
 どうだよ? 悪(わる)い話(はなし)じゃないだろ?

Malroth: I'll protect you from monsters in exchange for you making stuff.
How's that? Doesn't sound bad right?

シドー「どうだ ビルド
 この シドーさまの 子分(こぶん)になるか?

Malroth: How's that Bildrick
Will you be the underling of me, the great Malroth?


To do:
I believe this is a Yes/No prompt, needs to be checked

シドー「はーーーっはっはっは!
 ビルド! えんりょは いらないぜ。
 自分(じぶん)の気持(きも)ちに 素直(すなお)になれよ!

Malroth: Haaaaaaaahahaha!
Bildrick! You don't need to hold back.
Be honest with your feelings!

シドー「たった今(いま)から
 オマエは オレの子分(こぶん)だ。
 せいぜい 物(もの)作(づく)りに はげめよな!

Malroth: From now on you are my underling.
Throw yourself into building as much as you can!

シドー「……そのかわり
 ピンチのときは オレがオマエを 助(たす)けてやる。
 オレの名(な)と 命(いのち)にかけて。

Malroth: ......in exchange
I'll save you when you're in a pinch.
I swear on my name and my life.

シドー「よし 今日(きょう)のところは
 部屋(へや)にもどって 寝(ね)るとしよう。
 夜(よ)が明(あ)けたら 島(しま)の中(なか)を くまなく探検(たんけん)しようぜ!

Malroth: All right, for today let's head back to the room and sleep.
In the morning let's search every nook and cranny of this island!

(Source: Translation by Sahas. Thank you!)

The Mountaintop#

This next line has no FlowData. Characters are guesswork.

Japanese unused

English

Cutscene 56 (Japanese, Technically English entry.)

Translation

お父(とう)さま…。

ビルドと シドーがいてくれるから
ルルは なんとか 生(い)きていけそうです。

うっ うっ うっ…
さようなら… お父(とう)さま…。

ビルダーよ…。

この島(しま)をおとずれし 若(わか)きビルダーよ。

汝(なんじ) 物(もの)作(づく)りを 極(きわ)めんと 欲(ほっ)するか?
ビルドのチカラを 極(きわ)めんと 欲(ほっ)するか?

もしも 欲(ほっ)するのなら 汝(なんじ)を 導(みちび)こう。
ビルドを極(きわ)めし マスタービルダーへの道(みち)へ…。

今日(きょう)は いろいろ作(つく)ってくれて 助(たす)かったぜ。
物(もの)を作(つく)るってのは おもしれえもんだな。

そういや ビルダー見習(みなら)い。
 お前(まえ) 名前(なまえ)は 何(なん)て言(い)うんだ?

へえ ビルド ってのか。
なるほど ビルダー修行(しゅぎょう)の旅(たび)の途中(とちゅう)で 遭難(そうなん)したわけだ。

……ん?
そういうお前(まえ)は 何(なに)もので どこの誰(だれ)だ だと?

実(じつ)は そのこと
ずっと 思(おも)い出(だ)そうとしてるんだがな…。

この島(しま)に来(く)る前(まえ)の記憶(きおく)が まるでねえんだ。
俗(ぞく)にいう キオクソーシツ ってやつみてえだな。

けど ま 気(き)にすることでもねえさ。
おおかたオレも お前(まえ)たちと同(おな)じ 遭難者(そうなんしゃ)だろうぜ。

なあ そんなことより ビルド
まだまだここには おもしれえもんがありそうだ。

明日(あした)になったら この島(しま)の中(なか)
一緒(いっしょ)に 探検(たんけん)しようぜ!

……これから よろしくな ビルド。
 お前(まえ)といると おもしれえことが起(お)きる予感(よかん)がするぜ…!

…… ……。

...... .......

……って 寝(ね)てやがる!
ビルド… ほんとに おもしれえヤツだぜ。

This seems to be dialogue from before the Hairy Hermit character was implemented, as the Hermit is the one to give the player a hammer in the final game. Also of note, in the final game "the voice" is the alias of Hargon, which has... interesting implications.

Japanese unused

English unused

Cutscene 65 (Japanese)

Cutscene 65 (English)

シドー「さっきの声(こえ)が 言(い)っていた おくりもの
 どんなものか 調(しら)べてみようぜ。

Malroth

That hammer must be the gift the voice was talking about. Go on━grab it!

The voice has ID 249. In the final game this corresponds to "Unused249". One line is set to Rosie, but it seems to be a mistake. 249 was probably deleted mid-development.
The voice's speech style does not match the Hairy Hermit's speech style at all, so it is unlikely that this is simply a version of events where the Hermit does not immediately reveal himself.

The first two lines from The Voice are also repeated for some unknown reason.

Japanese unused

English unused

Cutscene 66 (Japanese)

Cutscene 66 (English)

シドー「んん? なんだそれ?
 それが あの声(こえ)が言(い)ってやがった
 おくりものって ヤツなのか?

Malroth

What's that, Bildrick? Is it the important-sounding tool that voice was talking about?

それは おおきづち
 ビルダーの 象徴(しょうちょう)とも言(い)える道具(どうぐ)だ。

In Bildrick's palm is the giant mallet━the unmistakable symbol of builderdom.

おおきづちを使(つか)えば
 今(いま)まで 壊(こわ)せなかった物(もの)が 壊(こわ)せるだろう。

Hammer in hand, that which was before unbreakable may now be broken.

さあ 若(わか)きビルダーよ。
 おおきづちで 目(め)の前(まえ)のカベを 壊(こわ)してみるがよい。

Take your trusty tool, strike it upon the wall before you and witness the mallet's might with your own two eyes.

そして カベを壊(こわ)した先(さき)にある
 最初(さいしょ)の試練(しれん)に いどむのだ。

Beyond the barrier the first in a succession of rigorous challenges awaits you. Go forth and learn for yourself what is required of a master craftsman.

シドー「おいおい なんだよ
 あの かたそうな石(いし)は…。
 まさか その道具(どうぐ)で 壊(こわ)せるっていうのか?

シドー「おい ビルド
 せっかくだ ためしてみようぜ!

Based on the position of this next line, it's most probably referring to the hammer The Voice would give. Since it is being referred to as a weapon, it could be that originally the hammer would act more like in Dragon Quest Builders 1. In the final game hammers do pitiful damage.

Japanese unused

English unused

Cutscene 67 (Japanese)

Cutscene 67 (English)

シドー「とにかく その おおきづちってヤツを
 つかってみようぜ

Malroth

That thing looks like it could put a decent dent in a dracky or splatter a slime! I can't wait to see you try it out!

シドー「……武器(ぶき)は 装備(そうび)しねえと 意味(いみ)ねえからな。
 装備(そうび)するのを 忘(わす)れんなよ?

Just don't forget to equip it first. After all, a tool in the hand is worth ten in the bag!

Something something, earthquake never happens in the temple.

Japanese unused

English unused

Cutscene 68 (Japanese)

Cutscene 68 (English)

シドー「あの女(おんな)が心配(しんぱい)だ…。
 ひとまず 元(もと)いた海岸(かいがん)に 戻(もど)ろうぜ!

Malroth

That was one heck of an earthquake. Let's get back to the beach and see if that girl's okay. Not that I care, or anything...

"Minimedal" Tutorial#

Something something, the building blueprint tutorial was in the beach instead of the temple, and it was also a minimedal tutorial, and tablet target tutorial.

This segment seems to be related to some structures seen in April 2018. This tutorial was cut, and teaching the player about room sizes was moved to Furrowfield.

An early screenshot shows that the "Builder's Beacon" is likely an earlier variant of the Mini-Medal statues. They do not have text hints in the final game.

Japanese unused

English unused

Cutscene 69 (Japanese)

Cutscene 69 (English)

シドー「おい ビルド!
 あの あやしい柱(はしら)はなんだ!?

Malroth

Woah! That wasn't here before.

シドー「あのあやしい柱(はしら)… いったいなんだ?

ルル「あっ! ビルド シドー!
 こっ これは なんなの?
 急(きゅう)に せり出(だ)してきて こわかったんだから!

Lulu

Bildrick! Malroth! Can one of you please explain what in the world this thing is!? It rose up out of the ground without a word of warning, and gave me the fright of my life!

シドー「どうやら あれが
 あの声(こえ)が 言(い)ってやがった
 石柱(せきちゅう)の試練(しれん)って ヤツみたいだな。

Malroth

Hmmm... Judging from that hammer on the top, I'd say it was one of those Builder's Beacons the voice from the mountain was prattling on about.

シドー「……ん?
 ビルド 石(いし)に 文字(もじ)が書(か)かれてるぜ?

Didn't they say there was supposed to be something written on it?

End of Prologue#

The ending cutscene with Hargon is signficantly bigger than what is actually seen in game.

To do:
I moved this here so I dont forget

Japanese unused

Translation

Cutscene Number 823

Cutscene Number 823

若(わか)き ビルダーよ。
おとずれる島々(しまじま)で 存分(ぞんぶん)に 物(もの)を作(つく)るがよい。

ほろびゆく世界(せかい)が
物(もの)作(づく)りのチカラで 満(み)たされたとき…。

出会(であ)いが あらたな世界(せかい)を作(つく)る。

いささか 想定外(そうていがい)ではあったが
これはこれで おもしろいかもしれぬな…。

われらの 願(ねが)いは かなう。

若(わか)きビルダー そして 破壊(はかい)の神(かみ)よ。
今(いま)は ともに 創造(そうぞう)のときを 楽(たの)しむがよい。

やがてくる 別(わか)れの日(ひ)まで…。

So, the Lord of Destruction
has befriended a builder...

Destiny moves in mysterious ways.
Neither men nor monsters can escape its influence.

われらの 願(ねが)いは かなう。

But now is the time of creation.
Build to your heart's content, young builder,
while we await the Day of Awakening.

Hairy Hermit and Hargon#

The evolution of the Hairy Hermit plot will be documented in the scrapped plot page. As of now, have this as an out of context treat. This cutscene where the Hermit promises answers that he never delivers has anwsers past the used lines.

Japanese unused

English & Translation

Cutscene Number 25505

Cutscene Number 25505

しろじい「ふおっ ふおっ ふおっ…。
 あおの せきばんの地(ち)の 開拓(かいたく)が終(お)わり
 これで ひとまず この島(しま)の開拓(かいたく)はおしまいぢゃ。

Hairy Hermit

Ho ho ho! Now that you've finished all the targ-targ-targets on the blue stone tablet, the whole island is blessed with the pow-pow-power of building!

しろじい「ビルドよ…。
 おぬしが 島(しま)の開拓(かいたく)を 終(お)えたことで
 ワシは すべてを 思(おも)い出(だ)した…。

And that isn't all, my boy... My memories have finally come flood-flood-flooding back to me.

しろじい「……この老(お)いぼれに
 ここまで つきあってくれたのぢゃ。
 おぬしには すべてを 話(はな)さねばなるまいの…!

Thank-thank-thank you for putting up with all my selfish request-quest-quests up to now... I think you've earned a full ex-ex-explanation.

しろじい「そして この先(さき)どうしていくか
 あらためて みなで考(かんが)えていかねばならぬ…。

And the citizens of this island will need to put-put-put their heads together and decide what they want to do from here on out-out-out.

しろじい「しかーーーし ぢゃ!
 今(いま)は 年(とし)よりのむかし話(ばなし)に
 つき合(あ)ってもらうときではない!

But-but-but there will be plenty of time for all that later!

しろじい「ひとまず
 この島(しま)を 完成(かんせい)させるとしよう。
 そのために 最後(さいご)に 作(つく)ってほしい物(もの)がある!

Right now, you need to put the finishing touch on this island. There's one final thing that needs build-build-building!

しろじい「……ワシの むかし話(ばなし)には
 そのあとで 三日(みっか)三晩(みばん) つきあってもらうぞい!

Once that's done, I'll sit you down-down-down and tell you everything. Don't make any plan-plan-plans─it'll take at least three days to go over it all!

しろじい「ここで ワシから
 少(すこ)しだけ むかし話(ばなし)をしたい。
 聞(き)いてくれるか?

Hairy Hermit: Here I want to tell you a little of my old tale.
Will you listen?

しろじい「そうか わかった。
 では 心(こころ)の準備(じゅんび)ができたら
 もう一度(いちど) 話(はな)しかけてくれ。

Hairy Hermit: I see, understood.
Then, if you're mentally prepared, speak to me once more.

しろじい「ビルド…。
 ワシはのう… 長(なが)らくこの地(ち)におって
 さまざまなことを わすれてしまっておった…。

Hairy Hermit: Bildrick...
A long time I've been in this place, and forgotten many things...

しろじい「しかし そなたが 物(もの)を作(つく)り
 せきばんの地(ち)の 開拓(かいたく)をすすめるうちに
 さまざまなことを 思(おも)い出(だ)したのぢゃ…。

Hairy Hermit: But as you created and completed tablet targets, various things I began to remember...

しろじい「そなた ムーンブルクで
 この世界(せかい)の 秘密(ひみつ)を 知(し)ったのぢゃろう?

Hairy Hermit: You learned the secret of this world at Moonbrooke, didn't you?

しろじい「そう ここは
 ハーゴンが作(つく)った まぼろしの世界(せかい)…。
 そしてワシは ハーゴンの 物(もの)作(づく)りの化身(けしん)…。

Hairy Hermit: It's true, Hargon created this world of illusion...
And I am the avatar of Hargon's creation.

しろじい「ハーゴンが
 この世界(せかい)を作(つく)ったあと いまわしきものとして
 すてていった のこりカス それがワシなのぢゃ。

Hairy Hermit: After Hargon created this world, he cast aside remnants he found detestable. It was me.

しろじい「最初(さいしょ)はすっかり わすれていたが…。
 ハーゴンが去(さ)ったあと 各地(かくち)で物(もの)を作(つく)り
 物(もの)作(づく)りを 広(ひろ)めようとしたのも このワシ…。

Hairy Hermit: In the beginning I had completely forgotten...
After Hargon distanced himself and creation began to spread, I...

しろじい「そう… モンゾーラの大樹(たいじゅ)も
 オッカムルのゴルドンも ムーンブルクの城(しろ)も…。
 元(もと)を作(つく)ったのは ワシなのぢゃ。

Hairy Hermit: Yes... Furrowfield's Deitree, Khrumbul-Dun's Goldirox, and Moonbrooke's castle... I originally built them all.

しろじい「ビルドよ。
 そなたが 現実(げんじつ)世界(せかい)から この島(しま)に流(なが)れ着(つ)き
 シドーのこんぼうを作(つく)ったとき ワシは思(おも)った…。

Hairy Hermit: Bildrick.
When you drifted here from the real world and created Malroth's club, I thought...

しろじい「そなたこそ
 この ほろびゆく世界(せかい)に 物(もの)作(づく)りをもたらし
 みなを 救(すく)う者(もの)かもしれぬ と。

Hairy Hermit: You might be the one to save both the people and the art of building in this decaying world.

しろじい「この世界(せかい)は
 現実(げんじつ)世界(せかい)での ハーゴンの死(し)によって
 すでに 崩壊(ほうかい)が はじまっておる…。

Hairy Hermit: The degredation of this world has already begun following the death of Hargon in the real world...

しろじい「今(いま)は それを止(と)める 手立(てだ)てはない。
 しかし 今(いま)のそなたと 島(しま)の仲間(なかま)がおれば
 かならず なんとかなると ワシは信(しん)じておる。

Hairy Hermit: As of now there is no way to stop it.
But with you as you are now, along with your island companions, I believe surely something can be done.

Misc NPC dialogue#

Postgame#

This line is one of the 6 lines Hellen has in postgame. It goes unused (she is left with only 5) and is stored untranslated in all languages.
Hellen here refers to her "native island". This is Furrowfield, not Malhalla, as stated in the plot and in the resident registry. This could have been a hint to the cutscene that triggers if you send both Hellen and Rosie to Furrowfield. There is no hint in the final release postgame that would make the player check Hellen's native homeland.
This also features the Hellen quirk that is translated as "...I jest!" in english. Both Pastor Al and her do it.

Message (JP)

Translation

Cutscene 5462

ジゴック「すまぬ ビルドよ。
 やはり私(わたし)は 根(ね)っからの 破壊(はかい)の徒(と)…。
 ここにおると 破壊(はかい)の衝動(しょうどう)が おさえられぬ!

Hellen: Apologies, Bildrick.
By nature I am an agent of destruction after all...
When I am here my urge to destroy cannot be quelled!

ジゴック「ああ! 島(しま)の物(もの)を 壊(こわ)してしまう前(まえ)に
 私(わたし)を 故郷(こきょう)の島(しま)に 返(かえ)してくれ……ッ!!

Hellen: Ah! Before I destroy this island's things please return me to my native island....

ジゴック「…… ……なーんちゃって!

Hellen: ...... ......just kidding!

ジゴック「クックック 実(じつ)は逆(ぎゃく)でな!
 みなといると 物(もの)を作(つく)りたくて たまらなくなる。
 さあ! もっと ともに物(もの)を作(つく)ろうぞ!

Hellen: Mua ha ha! In truth it is the opposite!
When I am with everyone I can't help but want to create things.
Come! Let's create more things together!


At the end she negates her previous statement. It might have been cut because she tells you to NOT send her back home instead of encouraging you to

To do:
Maybe its too speculative

Misc system text#

Location

Message (JP or EN)

Translation

Notes

00000001.DAT

The island is too full for a baby to be born...

N/A

This and a few other lines in the system text seem to allude to a cut feature where the villagers themselves, instead of just livestock animals, were able to produce children. There is a separate line that specifies "animal" when new animal NPCs cannot be generated due to the population cap.

00000079.DAT

Description of unused ###

N/A

With the item set strings, presumably description of something unused... the ### is numbers 478 through 511. The associated description for all of the entries reads "Bar Counter", which is an existing item set.

Various

データを確認(かくにん)して下(くだ)さい!

Please check the data!

An error message present several hundred times all over the place.

Demo Text#

These lines are on the final release of the game, yet are only used on demos.

Original Demo#

The message shown to the player upon completion of the older demo version of the game. This demo build is no longer widely available, having been supplanted by the Jumbo Demo, which released in late 2019.

Japanese

English

Cutscene 8

…… ……。

Bildrick awakens on a sandy shore.

どこかに 流(なが)れ着(つ)いたようだ。

It seems he has washed up on a desert island, along with the wreckage of the skeleton's ship.

あたりのようすを さぐってみよう。

He decides to take a look around, to see what he can see...

本(ほん)タイトルは 体験(たいけん)版(ばん)となります。
 このあと作成(さくせい)した セーブデータを
 製品(せいひん)版(ばん)で 引(ひ)き継(つ)ぐことは できません。

Thank you for playing the demo of DRAGON QUEST BUILDERS 2. Please note that any save data created after this point cannot be used in the release version of the game.

製品(せいひん)版(ばん)では 島(しま)の状況(じょうきょう)が リセットされますが
 さつえいした スクリーンショットや
 システムデータは そのまま使用(しよう)できます。

In the release version, this island will be reset to its default state, but your system save data and any snapshots you have taken will be carried over.

This line is what Brownbeard would say when attempting to sail in that original version of the demo.

Japanese

English

Cutscene 96

船長「体験(たいけん)版(ばん)は ここまででヤス。
 このあとの 冒険(ぼうけん)に ご興味(きょうみ)がおありなら
 ぜひ 製品(せいひん)版(ばん)を お買(か)いもとめになるでヤスよ!

Brownbeard

Yarrr, the demo ends here, young builder! If ye adventured this far, perhaps ye'd be interested in the full version o' the game. Just don't think about piratin' it!

船長「あなたと シドーさんの
 めくるめく 冒険(ぼうけん)が まっているでヤス。
 売(う)り場(ば)に とぶでヤスか?

The high seas and higher adventures await ye in DRAGON QUEST BUILDERS 2. Would ye like me to ferry ye to the game bazaar?

Cutscene 7834 (Alternate line)

船長「あなたと シドーさんの
 めくるめく 冒険(ぼうけん)が まっているでヤス。
 売(う)り場(ば)に とぶでヤスか?

The high seas and higher adventures await ye in DRAGON QUEST BUILDERS 2. Would ye like me to ferry ye to the game bazaar known as the 'Nintendo eShop'?

Jumbo Demo#

This is the dialogue you'd get after trying to initiate the fight against Furrowfield's final boss in the Jumbo Demo. It remains in the Steam release.

Japanese

English

Cutscene 7835

体験(たいけん)版(ばん)の お話(はなし)は ここまでです。
 つづきは 製品(せいひん)版(ばん)で お楽(たの)しみください。

You've reached the end of the demo. Thanks for playing! You can see how the story unfolds in the full version of the game.

製品(せいひん)版(ばん)に セーブデータを 引(ひ)き継(つ)ぐことで
 この続(つづ)きを 遊(あそ)ぶことが できます。
 ストアに 移動(いどう)しますか?

You'll be able to transfer your save data to the full version and continue playing without losing any progress. Would you like to go to PlayStation™Store?

セーブをして 体験(たいけん)版(ばん)を終了(しゅうりょう)し
 購入(こうにゅう)された 製品(せいひん)版(ばん)を起動(きどう)して
 体験(たいけん)版(ばん)のつづきから をえらんでください。

If you save and exit the game, you can select 'Continue from Demo' when you load the full version to resume playing from where you left off.

Cutscene 7836 (Alternate line)

製品(せいひん)版(ばん)に セーブデータを 引(ひ)き継(つ)ぐことで
 この続(つづ)きを 遊(あそ)ぶことが できます。
 ストアに 移動(いどう)しますか?

You'll be able to transfer your save data to the full version and continue from where you left off. Would you like to go to the Nintendo eShop for Nintendo Switch?

Misc strings#

Every character has a set of strings associated with them, that determine what they say on the little beige 'pop-up' texts. This is mostly used to assign different 'personalities' to the generated NPCs on the explorer's shore.

Interestingly enough, although Malroth has his own 'special' string set, it contains text for actions he cannot take in-game. By assigning Malroth's string ID to a normal NPC you can see some of these pop-ups:

Toilet time, no toilet available

Toilet time, after toilet

Eating time, no food available

Eating time, food available

Eating time, after eating

Sending away

Note: If an NPC is given the 'enigma' job, they will complain about not being able to eat or go to the toilet, even if they are available.

Other characters may have unused dialogue like this too.

To do:
look at other characters

References#


  1. DLCやアップデートで進化を続ける『DQビルダーズ2』の今だから話せる開発秘話を一挙公開!【電撃PS】 - Dengeki Online, April 10 2019↩︎