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Dragon Warrior III (NES)

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Dragon Warrior III is where the series' popularity really took off. In Japan, it sold 1.1 million copies in a single day and 3 million copies in a week. Many kids skipped school to buy it, prompting Enix to only release future titles on weekends. It also caused a spike in muggings in Japan, becoming a nation-wide issue.

The same cannot be said in the US where it sold less than 100,000 copies, a far cry to the smash hit the game was in Japan.

Sub-Page#

Hidden Credit#

Present at 1ED0E is the following string, which the game uses for the SRAM initialization routine to check the save bank integrity.

MANABU YAMANA

Disabled Debug Features#

Using the Game Genie code AEENSNNY in the US version, you can re-enable some debug leftovers. Holding B on controller 1 allows you to move freely through walls and other obstacles. This doesn't disable the random encounters and can cause occasional glitches.

(Source: CaH4e3)

Regional Differences#

To do:
Address the new music cues that were added in the localization.

Title Screen#

Japan

International

No intro or good title screen for the Japanese version. Japan just drops you straight into the game.

Graphical Differences#

Japan

USA

The cross on the king's clothes was removed.

Japan

USA

The priests were completely redesigned and renamed healers.

Japan

USA

The Priest class, known as Pilgrim in the American version, was altered to get rid of the crosses on their clothes. Due to what seems to be sloppy sprite editing, the female version got other details of her sprite edited as well.

Japan

USA

The old men got their walking stick redesigned. Again, due to what seems to be sloppy sprite editing, other details got edited as well. The most obvious example is the size differences of his foot on the left-facing animation frames in the American version. Also, one of the right-facing animation frames in the Japanese version use an incorrect tile, causing his walking stick to look awkward.

Japan

USA

The shrines were also redesigned.

Japan

USA

Like in the previous game, defeated party members follow you around as ghosts in the North American version. In the Japanese version, they are represented by coffins with crosses on them. The same coffin sprites are also used at other parts in the Japanese version of the game, but since they had been replaced with ghosts, new coffins, without crosses on them of course, were added in the North American version:

Japan

USA

Additionally, crosses in graveyards were replaced with tombstones.

Japan

USA

In the Japanese version, the shrines in Lancel and Necrogond are decorated with a cross on the floor. And like in the previous game the cross icons in churches and shrines were replaced with a pentagram-like icon in the American version.

Japan

USA

The Dharma Temple features a large manji which was removed in the American version.

Japan

USA

Ortega was given a unique sprite in the American version, including an additional death animation frame.

Japan

USA

Ortega was updated in the scripted battle as well. For some reason the palette on the battle window was changed from white to blue.

Japan

USA

The North American version received a fancier ending screen that also fixed a typo.

Other Changes#

  • The North American version adds an intro showing a fight between Ortega and a dragon on top of a volcano.

Gameplay#

  • In the Japanese version, the hero starts the game equipped with Wayfarer's Clothes, while in the North American version, the hero comes equipped with the better and more expensive Leather Armor.
  • In the Japanese version, the king gives you 50 Gold, Wayfarer's Clothes, two Clubs, and a Cypress Stick to prepare your party with. In the North American version, you only receive the gold. The reason why is because the classes already come equipped with both weapons and expensive armor in the North American version, while in the Japanese version, all six character classes come equipped only with Cloth Clothes.
  • EXP and gold drops were increased by 25% in the North American version.
  • In the Japanese version, bettings in the monster fighting arena is 2 times the leading character's level, while it's 10 times the leading character's level in the North American version.
  • The antics you learn as a Goof-Off/Jester increased from 8 types in the Japanese version to 34 types in the North American version.

Audio#

  • The North American version adds a unique title theme. The Japanese version is silent.
  • The music for the opening game select screens is “Intermezzo”, which first appeared in Dragon Quest IV; the Japanese version is silent. Remakes of III would include the song.
  • The North American version adds a unique Ortega death theme.
  • The credits roll theme has been extended in the North American version to match the longer credits.

Revisional Differences#

There are two versions of the Japanese game, a "Revision A" and a "Revision B". The initial version contains a developer debug leftover: By holding the A Button on Controller 2, you can disable the random enemy encounters. This was removed in the "Revision B-version".

References#


  1. GDR Family Computer Software List 1988 - FAMILY COMPUTER Software List 1988↩︎
  2. Nintendo.com - NES Games↩︎