the cutting room mirror

Wii Fit Plus

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The "sequel" to Wii Fit, with 21 extra minigames, including segways, chicken costumes, doing math by bumping your butt against mushrooms, Rhythm Kung-Fu, and more crazy antics!

Unused Graphics#

My Wii Fit Plus#

Te_food_04_wiifitplus.png Wii_Fit_Plus_Calorie_Goal.png
Inside LayoutCommon\RPHealthMyMenu\common.carc is an unused texture of a pint of beer. This was supposed to be used in My Wii Fit Plus Calorie Goal, but it didn't make it to the game. This was likely cut to avoid any age rating complications.

Credits#

Screen_dummy.png Screen_dummy_wiifitplus_3dmodel.png
Stage\RPHealthMyMenu\Credit.carc has a dummy texture in the balance board's texture files. "ダミー" translates to "Dummy." This was most likely used to test the projector effect for the text when the Wii Balance Board was in front of the screen.

Perfect 10#

WiiFitPlus-Dummy3.png
Inside Common\RPHealthCalculation\common.carc are two unused textures for the numbers on the mushrooms. This one is a placeholder texture, "仮" translates to "temporary."

Caw_number.png
The number "0" goes unused, most likely due to its redundancy for the game.

Tilt City#

Dummy_tex_red.png
Inside Effect\RPHealthColor\effect.carc is multiple dummy textures with the same texture but different names, and in this case, colours dummy_tex_red, dummy_tex_green, dummy_tex_blue, dummy_tex_yellow.

Rhythm Kung-Fu#

CapRtm3_s.png Cap_rtm0.png
Inside Effect\RPHealthRhythmKungfu\effect.carc are two early screenshots of Rhythm Kung-Fu, with one being the earliest. Interestingly, several of the Miis shown are staff Miis from Mario Kart Wii.

Snowball Fight#

Ski_sign_JP.png
Inside Common\RPHealthShooting\common.carc is an unused sign texture from Wii Fit.

Skj_TV.0.png
There's also another unused texture, a low-resolution image of the Ski Jump game.

Unused Models#

Island Cycling#

Stage\RPHealthBicycle\TestField.arc has a testing stage for the bicycle minigame, probably testing things such as ramps, surfaces, and distances.

Wiifitplus_cycletestfield.png
It has several textures representing different materials with kanji on it.

WiiFitPlus-Dummy3.png WiiFitPlus-Dummy1.png
These say "仮" (Temporary).

WiiFitPlus-Dummy2.png
A picture with "Mii" written on it.

Snowball Fight#

FP_sht_wall.png FP_sht_wall2.png
Inside Common\RPHealthShooting\common.carc are two unused models that are named FP_sht_wall and FP_sht_wall2

Snowboard Slalom#

avatar_snowboard_wiifitplus.png avatar_snowboard_wiifitplus_snowboard_left_slowed.gif avatar_snowboard_wiifitplus_snowboard_right_slowed.gif
Inside Common\RPHealthSki\common.carc is an unused snowboarder model that looks like an early version of the snowboarder in the Snowboard Slalom minigame. The model avatar_snowboard.brres has two animations snowboard_left and snowboard_right.

Wiifitplus_snowboarding_model_unused(Main0_tex).png
There are also two same looking unused textures inside the unused snowboarder model named main0_tex and main1_tex

Unused Miis#

Download QR codes - Wii Fit Plus Promo Miis

File: QR_codes - Wii Fit Plus Promo Miis.zip (623 KB) (info)

Inside Common\RPHealthStatic\common.carc are many unused Mii files. Here are Mii Studio renders of them. First is たかし (Takashi), then まま (Mama), まさこ (Masako), けんた (Kenta), and あか (Aka; short for 赤ちゃん [aka-chan], meaning baby). Most of these Miis are found in Japanese promo screenshots of this game.

Wii_Fit_Plus_-_Takashi.png Wii_Fit_Plus_-_Mama.png Wii_Fit_Plus_-_Masako.png Wii_Fit_Plus_-_Kenta.png Wii_Fit_Plus_-_Red.png

Unused Tutorial#

Rhythm Kung-Fu has an unused second tutorial called rtm_tutorial_2.bin in Common\RPHealthRhythmKungfu\common.carc that possibly could've been used for the Advanced difficulty. Not much is different other than the fact that the first punch is replaced with a kick.

Watch on YouTube

Regional Differences#

Training Game Names#

North America

Japan

Japan (Translated)

Obstacle Course

アスレチックMii

Athletic Mii

Tilt City

バランス色分け

Balance Color Separation

Developer Leftovers#

Installation Info#

Japan

USA

[Basic information]
Wad name      : HealthNandPackJP
Title type    : GAME
Title ID      : 000100045246504a
Game code     : RFPJ
Company code  : 01
Max Blocks    : 808
Max i-nodes   : 13
Total contents: 6

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  Hash: 78e7f8ed8910bf1fe766da425256de3d1cdc361f

[Build information]
Build date   : 09/07/31 17:57
Builder      : @WIIFIT2BLD-WIN
Build tool   : mekeWad ver 1.7
[Basic information]
Wad name      : HealthNandPackUP
Title type    : GAME
Title ID      : 0001000452465045
Game code     : RFPE
Company code  : 01
Max Blocks    : 869
Max i-nodes   : 13
Total contents: 6

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  Hash: 78e7f8ed8910bf1fe766da425256de3d1cdc361f

[Build information]
Build date   : 09/07/31 16:50
Builder      : @WIIFIT2BLD-WIN
Build tool   : mekeWad ver 1.7

Europe

Korea

[Basic information]
Wad name      : HealthNandPackEP
Title type    : GAME
Title ID      : 0001000452465050
Game code     : RFPP
Company code  : 01
Max Blocks    : 963
Max i-nodes   : 13
Total contents: 6

[Contents information]
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  Hash: 728b39a50583ba8d5332450c3feb5a3cc8855b4c
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  Hash: 11ca77b53dba619dfeac5634ee04c0a2c0de8efc
Content[5]---
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  Size: 312576 (20 blocks)
  Hash: 78e7f8ed8910bf1fe766da425256de3d1cdc361f

[Build information]
Build date   : 09/08/17 13:25
Builder      : @WIIFIT2BLD-WIN
Build tool   : mekeWad ver 1.7
[Basic information]
Wad name      : HealthNandPackKP
Title type    : GAME
Title ID      : 000100045246504b
Game code     : RFPK
Company code  : 01
Max Blocks    : 808
Max i-nodes   : 13
Total contents: 6

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  Size: 312576 (20 blocks)
  Hash: 78e7f8ed8910bf1fe766da425256de3d1cdc361f

[Build information]
Build date   : 09/12/21 15:59
Builder      : @WIIFIT2BLD-WIN
Build tool   : mekeWad ver 1.7

Taiwan

[Basic information]
Wad name      : HealthNandPackTP
Title type    : GAME
Title ID      : 0001000452465057
Game code     : RFPW
Company code  : 01
Max Blocks    : 813
Max i-nodes   : 13
Total contents: 6

[Contents information]
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  Type: Private 
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  Hash: 0b57bba82f23eb65cd2e5fc9066d9c3abdfe933d
Content[1]---
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  Size: 312576 (20 blocks)
  Hash: 78e7f8ed8910bf1fe766da425256de3d1cdc361f

[Build information]
Build date   : 09/12/24 18:09
Builder      : @WIIFIT2BLD-WIN
Build tool   : mekeWad ver 1.7

To do:
Confirm if possible? Nothing's mentioned in the dev wiki. Also, the below paragraph is mostly incomprehensible.

Present in InstallInfo/HealthNand#$.txt where, according to the internal developer wiki, these are files titled the way symbol maps are. # is the destination (game region), and $ is the Target (build target), i.e. "UP" is the US Product. Interestingly, it mentions most likely the internal name of the game's channel.

Build Date#

Japan

USA

Europe

Korea

Taiwan

2009/07/31 
16:28
2009/07/31 
16:29
2009/08/17 
13:12
2009/12/21 
14:04
2009/12/24 
16:31

timeStamp.txt has the build date of the game.

Unused Taiwanese Text#

Although the Taiwanese version of the game is missing the Calorie Check menu in the My Wii Fit Plus room, the text for it is still present and can be seen by loading it on another region of the game.
WFPChineseCalorieCheck.png

The Taiwanese Calorie Check goal message is also present and can be seen using a savefile from another region that has already set a calorie goal.
WFPChineseCalorieCheckGoal.png

Unused Chinese Safety Screen Texts#

ChineseStrapScreenWiiFit1.png ChineseStrapScreenWiiFit2.png ChineseStrapScreenWiiFit3.png
LayoutCommon\RPHealthTitle\common.carc has three unused Chinese Safety Screen texts.

Debugging Material#

Build Display#

Oddly not stubbed out in product builds of the game is a hidden display for the product build date. According to the developer documents in an internal developer wiki found in the 2020-09-09 Nintendo leaks, pressing a button combo going by "A, Up (D-Pad), 2, Down (D-Pad), B, 1, 1, B, Left (D-Pad), A and Right (D-Pad)" on a Wii Remote at the square (title screen) will show a display in the bottom right corner in red for the region and product build type (found in the executable) and also print out the data in timeStamp.txt until the scene is exited, there is no sound cue.

Exception Handler#

The NintendoWare exception handler is present in retail builds of the game. When the game crashes, press the following buttons on player 1's Wii Remote, held vertically, to display it:

HOME, A, B, 1, 2, -, +

Once the data finishes loading, use the D-Pad to scroll through it.