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Nintendogs

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Nintendogs is a real-time pet simulation game that was released in a number of versions, mostly named for the starter breed (similarly to Pokémon). Dachshund, Lab/Shiba, and Chihuahua were the first to be released, with Best Friends and Dalmatian coming a bit later. Pet and play with your doggy, then don't play it for 10 years, then rediscover it!

Game Content#

Resources#

Misc.#

Removed Breeds#

German press kit, February 2005 Nintendogs_placeholderDogIcon.png Nintendogs_model3.png

The game unsurprisingly features a lot of different dog breeds and variations, however, some didn't make the final cut. They all use the early Beagle breed files as a placeholder.

Papillon and Maltese#

The developers left two more toy breeds in the files, Papillon (パピヨン) and Maltese (マルチーズ). They are unfinished, hence they use the aforementioned placeholder files. Both breeds reserve data for two variants. Like in real life, they are classified as long hair dogs, meaning that they need appropriate shampoo too. Their file identifiers are pap and mcz, respectively and they occupy the IDs $000F and $0010. Their names weren't localized and the French and Spanish localizations left their names blank. Furthermore, their item attributes were removed, meaning that they cannot be unlocked in the kennel.

Maltese was added in Nintendogs + Cats, but Papillon remains unused.

Golden Retriever#

Even though golden retrievers were introduced in localized releases, unfinished data for it can be found in Japanese games. Like the two unreleased breeds above, it uses placeholder data. Interestingly, there's no file for a third variant (Glc_c).

Alternate Variants#

Excluding the unused breeds, there are at least three variants available for all dog breeds. However, placeholder data for several variants exist. There would have been one more variant for Chihuahuas (Chi_e), toy poodles (Pdl_d), and shiba inus (Sib_d), and two more variants for miniature dachshunds (Mdf_d and Mdf_e).

Unused Sequences#

Sequence #37 ($25)#

An alternate rendition of the friendly dog theme without the intro, implying it was supposed to be used as a "regular theme" when meeting friendly dogs on walk.

Sequence #52 ($34)#

A variation of the curious dog theme with a slightly tense intro. How it was meant to be used remains a mystery, though.

Unused Agility Competition Data#

There exists some unused content specifically for agility competitions.

Unused Tunnel Object#

Although various rotated tunnel obstacles are used during agility competitions, this specific variant is never used, rendering its Top Screen icon unused as well.

Unseen Training Obstacle Sequences#

Nintendogs-UnusedAgilityTrainingSequence1.png Nintendogs-UnusedAgilityTrainingSequence2.png Nintendogs-UnusedAgilityTrainingSequence3.png

The player's dog can exercise in the local gymnasium to train for agility competitions. Here, there's no time limit or actual sequence the dog has to go through. Nevertheless, an actual sequence is configured, which is never used or seen in-game. The unused time limit for these is 99 seconds.

References#


  1. GameFAQs↩︎