Based on the series of phrasebooks for travelling abroad, Tabi no Yubisashi Kaiwachou DS Thai is the first in a series of phrasebook "games" on the Nintendo DS, and is for Thailand travellers. The rest of the games covered the following countries:
- China
- South Korea
- America
- Germany
Save for the obvious differences of phrases and graphics, all five games are functionally the same. They even feature music from The Legendary Starfy guy.
Unused Graphics#
Small testing graphics, present in every release.
Unused Text#
Development-Related Text#
In all five versions are two identical ROM Spec Files, project_base.rsf and project_emu.rsf. The only difference between the files in each game is on the title name line.
#
# Nitro ROM SPEC FILE
#
# 定義済みマクロ
# MAKEROM_ARM9 : ARM9 用 NEF ファイル
# MAKEROM_ARM7 : ARM7 用 NEF ファイル
# MAKEROM_ROMROOT : プロジェクトのルートディレクトリ
Arm9
{
Static "main.sbin"
OverlayDefs "main_defs.sbin"
OverlayTable "main_table.sbin"
Nef "$(MAKEROM_ARM9:r).nef"
}
Arm7
{
Static "$(MAKEROM_ARM7:r).sbin"
OverlayDefs "$(MAKEROM_ARM7:r)_defs.sbin"
OverlayTable "$(MAKEROM_ARM7:r)_table.sbin"
Nef "$(MAKEROM_ARM7:r).nef"
}
Property
{
#
# TITLE NAME: Your product name within 12bytes
#
TitleName "YUBITHI"
#
# MAKER CODE: Your company ID# in 2 ascii words
# issued by NINTENDO
#
MakerCode "01"
#
# REMASTER VERSION: Mastering version
#
RomVersion 0x00
# ROM SPEED TYPE: [MROM/1TROM/UNDEFINED]
#
RomSpeedType 1TROM
#
# ROM SIZE: in bit [64M/128M/256M/512M/1G/2G]
#
RomSize 512M
#
# ROM PADDING: TRUE if finalrom
#
RomFootPadding TRUE
#
# ROM HEADER TEMPLATE: Provided to every product by NINTENDO
#
RomHeaderTemplate $(MAKEROM_ROMROOT)/header/rom_header_aubj.template.sbin
#
# BANNER FILE: generated from Banner Spec File
#
BannerFile $(MAKEROM_ROMROOT)/header/yubi.bnr
}
RomSpec
{
Offset 0x00000000
Segment All
# ここに記述した条件にマッチするファイルが、NITROのファイルシステムに組み込まれる。
HostRoot $(MAKEROM_ROMROOT)/out/data/
Root /data
File /*.* \
/freeform/*.* \
/freeform/size/*.* \
/freeform/tool/*.* \
/freeform/color/*.* \
/save_load/*.* \
/save_load/sa_hizuke_number/*.* \
/db/*.* \
/3d/main/*.* \
/3d/sub/*.* \
/common/*.* \
/common/obj/*.* \
/font/*.* \
/sound/sound_data.sdat \
/tutorial/*.* \
/tutorial/obj/*.* \
/title/*.* \
/operation/*.* \
/option/*.* \
/menu/*.* \
/message/*.* \
/tangosyu/*.*
}
Also located in each game is an .ini file, country.ini, that controls what's shown on the title screen. However, the only ones that actually work are the co-ordinates command and the command to change the time.
############################################################
#
# 国情報設定ファイル
# Created 2006.01.25
############################################################
# 画面背景色(R,G,B)
COLOR=173,214,247
# 国番号(TAMレイアウターで割り当てられている整数)
# ユーザー言語
U_ID=3
# パートナー言語
P_ID=5
# 時差(DS本体のRTC設定時刻からの時差を指定)
# 入力例:90分マイナスの場合は「U_TIME=-1,-30」と入力する
# ユーザー言語(時,分)
U_TIME=0,0
# パートナー言語(時,分)
P_TIME=-2,0
# 都市座標(X座標,Y座標)
# ユーザー言語
U_CITY=60,63
# パートナー言語
P_CITY=195,54
Test Text#
Present in message.bin:
にほんご日本語のサンプルです。
2番目のメッセージです。
最後のメッセージです。
This is a Japanese sample. It's the second message. It's the final message.
test test test
指さし会話帳・チュートリアル用フォント
これはテストです。( ´_ゝ`)
Yubisashi Kaiwacho Tutorial Font. This is a test.