the cutting room mirror

Unused Text

This is a sub-page of Nintendogs.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!
Notes: * Translate all the Japanese text.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Check whether the text listed at the end is unused or not.

Quite a handful of unused text exists within the Nintendogs games, revealing various scrapped breeds, items, and functions. Some text is only found in the Japanese versions, whereas some text is only found in international releases. It's a bit hectic...

Breeds#

Unfinished text for the removed papillon and maltese breeds can be found across all relevant text files. The golden retriever was left unfinished in the Japanese games, so its strings are not used in those games. The strings for papillon and maltese were left untranslated in international versions, however, the Spanish and French localizations left the strings blank.

Kennel Text#

shop.bmg contains the text used in various shops, including the dog kennel. The number strings would have been replaced with proper descriptions of the respective breeds.

ID

Japanese

Translation

55

ゴールデン・R
Golden Retriever

56

09124_01
09124_01

57

パピヨン
Papillon

58

09125_01
09125_01

59

マルチーズ
Maltese

60

09126_01
09126_01

Breed Names#

For NPC conversations and some system text, the game picks the breed names from stat.bmg. There's a short name and a full name for all breeds, though these names may be the same for some breeds.

ID

Japanese

Translation

68

ゴールデン
golden

69

ゴールデン・レトリーバー
golden retriever

70

パピヨン
papillon

71

72

マルチーズ
maltese

73

Items#

item.bmg reveals several scrapped item concepts that were removed for unknown reasons. Some item texts are only found in Japanese versions, some are only found in international versions. There are three texts for every item, the name, the shop/walk description, and the inventory description. The two descriptions are often the same.

Japanese-only#

The Japanese Nintendogs games contain text for several removed items, including many records. The text for these was left blank in all other releases. Some leftover data for these can be found in the files, though. The IDs were taken from the Japanese versions.

Pair of Chocolate Glasses#

ID

Japanese

Translation

278

チョコ入りメガネ
Pair of Chocolate Glasses

279

エキセントリックなデザインに
気になるあの娘もクギづけ!?
おいしそうなメガネです。

280

Chonmage#

ID

Japanese

Translation

344

ちょんまげヘア
Chonmage

345

日本古来のヘアスタイルを
楽しむ味わい深いヘアです。
日本男児を演出します。

346

Monkey#

ID

Japanese

Translation

395

さる
Monkey

396

【ショップ用テキスト】
さる
[Shop Text]
Monkey

397

ニセモノのさる。
ゼンマイを まわして
はなすと 動き出す。
A fake monkey.
When you turn the spring and
release it, it starts to move.

Famous Music Box (Temporary)#

ID

Japanese

Translation

407

名曲オルゴール(仮)
Famous Music Box (Temporary)

408

名曲オルゴール 4(全5個)
どこかで聞いたことのある
音楽をオルゴール曲に。

409

「名曲オルゴール(仮)」
聞き覚えのあるあの声が・・・
ハンドルをまわすと流れます。

"Sounds of the World" Record (Temporary)#

ID

Japanese

Translation

500

世界の音(仮)
Sounds of the World (Temporary)

501

「世界の音」
犬飼さんの秘蔵のレコード。
どこかで聞いた音が・・・
[Sounds of the World]
One of Archie's treasured records.
It sounds like something you've heard before.

502

"Daurian Redstart" Record#

ID

Japanese

Translation

503

コイガタキ
Daurian Redstart

504

「コイガタキ」
犬飼さんの秘蔵のレコード。
[Daurian Redstart]
One of Archie's treasured records.

505

"Metronome" Record#

ID

Japanese

Translation

506

メロトノーム
Metronome

507

「メロトノーム」
犬飼さんの秘蔵のレコード。
[Metronome]
One of Archie's treasured records.

508

"Small Gift" Record#

ID

Japanese

Translation

509

ささやかなおくりもの
Small Gift

510

「ささやかなおくりもの」
犬飼さんの秘蔵のレコード。
[Small Gift]
One of Archie's treasured records.

511

"Most Beautiful Sound in the World" Record#

ID

Japanese

Translation

512

世界一美しい音
Most Beautiful Sound in the World

513

「世界一美しい音」
犬飼さんの秘蔵のレコード。
[Most Beautiful Sound in the World]
One of Archie's treasured records.

514

International-only#

These only exist in the international releases and were meant to be added to the game. Why they were cut is unknown, though. IDs 416 to 418 are blank text for some unknown item.

Feather Boa#

ID

English

German

French

Spanish

Italian

410

Feather Boa
Federboa
Boa
Boa de plumas
Boa di struzzo

411

Your pup will be the belle of
the doggy ball in this
fabulous boa.
Mit dieser fabelhaften Boa
wird dein Hund die Schönheit
jedes Hundeballs sein.
Qui sera la plus belle pour
aller danser?
Esta maravillosa boa
convertirá a tu perrita
en la reina del baile.
Con questo accessorio, la
tua cucciola si sentirà come
una diva degli anni trenta.

412

Your pup will be the belle of the
doggy ball in this fabulous boa.
Mit dieser fabelhaften Boa
wird dein Hund die Schönheit
jedes Hundeballs sein.
Qui sera la plus belle pour aller
danser?
Esta maravillosa boa
convertirá a tu perrita
en la reina del baile.
Con questo accessorio, la
tua cucciola si sentirà come
una diva degli anni trenta.

Bandana#

ID

English

German

French

Spanish

Italian

413

Bandana
Bandana
Bandana
Pañuelo bandana
Bandana

414

Give your dog a little bit
of a bad-boy edge with this
tough-guy accessory.
Mit diesem Schmuck für harte
Kerle erhält dein Hund den
Touch eines bösen Jungen.
Un petit air de mauvais
garçon grâce à cet
accessoire.
Dale un aire malote a
tu cachorro con este
accesorio.
Con questo accessorio, il tuo
cucciolo sembrerà un monello.

415

Give your dog a little bit of a
bad-boy edge with this tough-guy
accessory.
Mit diesem Schmuck für harte
Kerle erhält dein Hund den
Touch eines bösen Jungen.
Un petit air de mauvais garçon
grâce à cet accessoire.
Dale un aire malote a
tu cachorro con este
accesorio.
Con questo accessorio, il tuo
cucciolo sembrerà un monello.

Unseen Descriptions#

A few items cannot be found on walks or sold in shops. Nevertheless, these items have hidden text that cannot be encountered during normal gameplay.

ID

Item

Japanese

English/French

German

Spanish

Italian

213

Dog Care Book

【ショップ】
(Doesn't Appear in Shop)
(Nicht käuflich)
(No está disponible
en la tienda.)
(Non appare nei negozi)

210

Dog Training Book

【ショップ】
(Doesn't Appear in Shop)
(Nicht käuflich)
(No está disponible
en la tienda.)
(Non appare nei negozi)

216

Bark Mode Book

【ショップ】
(Doesn't Appear in Shop)
(Nicht käuflich)
(No está disponible
en la tienda.)
(Non appare nei negozi)

198

Disc Competition Book

【ショップで表示されない】
(Doesn't Appear in Shop)
(Nicht käuflich)
(No está disponible
en la tienda.)
(Non appare nei negozi)

201

Agility Trial Book

【ショップで表示されない】
(Doesn't Appear in Shop)
(Nicht käuflich)
(No está disponible
en la tienda.)
(Non appare nei negozi)

204

Obedience Trial Book

【ショップで表示されない】
(Doesn't Appear in Shop)
(Nicht käuflich)
(No está disponible
en la tienda.)
(Non appare nei negozi)

495

White Record

【ショップ用テキスト】
(Does not appear in shop)
(Does not appear in shop)
(No está disponible
en la tienda.)
(Does not appear in shop)

468

Modern Clock

表示されない
(Does not appear)
(Does not appear)

n/a

(Does not appear)

The game features several menu screens, so it's not a surprise to find some unused menu texts scattered around. Most of the game's system and menu text is stored in main.bmg, except where noted.

Destination Selection#

It may have been intended to show this on the top screen when the player is in the menu where the player can select Walk, Bark Mode, etc.

ID

Japanese

English

German

French

Spanish

Italian

66

移動先を選んでください。
Choose your destination.
Wähle dein Ziel.

n/a

Elige tu destino.

n/a

Dog's Status#

This line would have been displayed when viewing the dog's status screen.

ID

Japanese

English

German

French

Spanish

Italian

108

飼犬情報
Trainer Info
Trainer-Info

n/a

Entrenador
Info addestratore

Trainer Info#

These lines were intended to be used on the trainer info menu, but since this screen uses unique textures for its buttons, the text labels are never required. They can be found in option.bmg.

ID

Japanese

English

German

French

Spanish

Italian

14

飼主情報
Trainer Information
Trainer-Information

n/a

Entrenador
Dati addestratore

34

フレンドリスト
Friend List
Freunde

n/a

Amigos
Amici

36

歴代記録
Trainer Accomplishments
Trainer-Leistungen

n/a

Logros
Risultati addestratore

37

システム設定
System Settings
Systemeinstellungen

n/a

Configuración
Impostazioni

Walks#

There's plenty of unused text intended to be used when walking your dog. They have been removed in the French and Spanish translations. All of these are found in walking.bmg, except where noted.

Returning Home#

When the player returns home, the game gives various hints and clues about the dog's wellbeing. However, the following text is never used.

ID

Japanese

English

German

French

Spanish

Italian

22

家に つきました。
<DOG> は
ちょっとまんぞく
したみたいです。
You've returned home.
<DOG> seems to be
somewhat satisfied.
Du bist wieder zu Hause.
<DOG> scheint ziem-
lich zufrieden zu sein.

n/a

n/a

Siete di nuovo a casa:
<DOG> sembra
abbastanza felice.

Meanwhile, the following line would have been used when returning home, without talking about the dog's wellbeing. It was left untranslated.

ID

Japanese

Translation

18

おつかれさまです。
これで散歩を終了します。

Dog Interactions#

The following lines can be found in main.bmg. Longer variations of these strings are used after encountering NPC dogs during walks.

ID

Japanese

English

German

French

Spanish

Italian

91

なかよく あそんでいます。
They're playing well
together.
Sie scheinen gerne miteinan-
der zu spielen.

n/a

Están jugando.

n/a

92

おたがいに
気になるようです。
They seem to be very
curious about one another.
Sie scheinen sich sehr
füreinander zu
interessieren.

n/a

Parecen sentir cierta
curiosidad mutua.

n/a

93

あんまり なかよく
ないようです。
They don't seem to get
along very well.
Sie scheinen sich nicht
besonders gut zu
verstehen.

n/a

No parecen llevarse bien.

n/a

Dog Fight#

This strange text implies that a dog can lose a fight when encountering an angry dog. This would have been quite disturbing for a cute game like Nintendogs.

ID

Japanese

Translation

17

ケンカに負けて
逃げ帰ってしまいました。
散歩を終了します

NPC Comments#

These lines were left untranslated. Apparently, it was planned that the game comments on the NPCs encountered during walks.

ID

Japanese

Translation

40

○○さんは、
知的な男の人でした。

56

○○さんは
犬好きのおじさんでした。

73

○○さんは、
犬好きのおばさんでした。

89

○○さんは、
マニアックな女の人でした。

105

○○さんは、
キレイな女の人でした。

121

○○さんは、
マニアックな男の人でした。
※訓練士?

135

○○さんは、
元気な男の子でした。

151

犬飼さんは、
いろいろ詳しい人でした。

Shops#

Some unused text for various shops can be found in shop.bmg.

Kennel#

This would have informed the player about newly-unlocked breeds when visiting the kennel. In the final game, the player gets informed about this while at home. Aside from this, breeds can be unlocked through Bark Mode and special items as well.

ID

Japanese

Translation

19

飼主ポイントが上がったので
あたらしい犬種が
追加されました。
Since you've earned more
trainer points, a new breed
has been added to the list.

Interior Decorator#

Like the previous bit of text, the player would be informed about new interior styles when visiting the interior decorator store. However, the player gets informed about this while at home in the final game. Furthermore, new styles can be unlocked through Bark Mode as well.

ID

Japanese

English

German

French

Spanish

Italian

110

飼主ポイントが上がったので
あたらしい部屋が
追加されました。
Since you've earned more
trainer points, there are now
more room styles for you to
choose from.
Da du mehr Trainerpunkte
gesammelt hast, stehen nun
mehr Stilrichtungen zur
Auswahl.
Grâce à vos gains de points
d'entraîneur, de nouveaux
styles de décoration sont
disponibles.

n/a

Ora che i tuoi punti
addestratore sono
aumentati, puoi scegliere fra
un numero maggiore di
arredamenti.

Secondhand Shop#

This text might have been used when the player attempts to sell important items like the White Record or Modern Clock, a scenario that is not possible in the final game.

ID

Japanese

English

German

French

Spanish

Italian

105

このグッズは
買い取れません。
We don't carry this product,
so we can't buy it from you.
Dieses Produkt führen wir
nicht. Daher können wir es
leider nicht kaufen.
Désolé, nous ne pouvons pas
racheter cet objet.
No trabajamos con este
artículo, así que no
podemos comprártelo.
Non trattiamo questo
prodotto, mi dispiace.

Bark Mode#

The following texts suggest that Bark Mode would have worked a bit differently when failing to connect to another player.

Connection Timeout#

This text was intended to be used as a timeout message when the player could not connect to another player using Bark Mode. In the final game, the game keeps looking for a connection indefinitely. This line can be found in net.bmg.

ID

Japanese

English

German

French

Spanish

Italian

20

通信ができない状況です。
Unable to find a partner.
Es konnte kein Partner
gefunden werden.

n/a

No se ha encontrado
ningún amigo.

n/a

No Encounter#

This text was presumably meant to be displayed when the player returns from Bark Mode after no player has been encountered. In the final game, no text is displayed in this scenario. This text can be found in main.bmg.

ID

Japanese

English

German

French

Spanish

Italian

84

<DOG>このグッズは
買い取れません。
<DOG> didn't meet
anybody on <HIS/HER> way.
<DOG> hat leider
niemanden getroffen.

n/a

<DOG> no se ha
encontrado con nadie.

n/a

Training#

The game elaborates on the training sequences in-depth, but some bits of text are not used. These can be found in main.bmg.

Trick Training#

These two bits of text would have been used when the player trains their first dog. This might have been used somewhere after teaching the player's dog the first trick.

ID

Japanese

English

German

French

Spanish

Italian

52

なかなか
うまくいかないようですね。
もう一度コツをおしえます。
It doesn't seem to be working
for you, huh? Pay close
attention so you can be sure
you're training <HIM/HER>
properly.
Irgendwie scheint es nicht zu
klappen, wie? Pass gut auf,
damit du auch richtig
trainierst.

n/a

No acabas de cogerle el
tranquillo. Presta atención
para asegurarte de que
<HIM/HER> estás adiestrando
correctamente.

n/a

55

さっそく
ためしてみましょう。
Why don't you give it a try?
Versuche es doch mal!

n/a

¿Por qué no lo intentas?

n/a

Trick Teaching#

When attempting to teach a new trick even though no more tricks can be taught, the game prevents the player from using the audio and text input. The first text reveals that the player could easily overwrite a trick, though. Furthermore, it also seemed to be possible to cancel naming the trick whereas the player is forced to enter a name in the final game.

ID

Japanese

English

German

French

Spanish

Italian

22

<TRICK>を
忘れていいですか?
Is it OK to forget
<TRICK>?
Soll <TRICK>
vergessen werden?

n/a

¿Seguro que quieres olvidar
"<TRICK>"?

n/a

23

いまおしえた芸は
おぼえなくても いいですか?
Is it OK if <DOG> doesn't
learn the trick you just
taught <HIM/HER>?
Ist es O.K., dass <DOG> den
gerade erlernten Trick
wieder vergisst?

n/a

¿Seguro que no quieres que
aprenda la orden que le
acabas de enseñar?

n/a

Disc Competition#

The following lines were intended to be used when the player's dog makes a mistake in a disc competition. The disc competition text can be found in event.bmg.

ID

Japanese

English

German

French

Spanish

Italian

127

ファンブル!
Fumble!
Fumble!

n/a

n/a

n/a

128

落としたっ!
<DOG> dropped it!
<DOG> dropped it!

n/a

n/a

n/a

129

こぼれたっ!
It's on the turf!
It's on the turf!

n/a

n/a

n/a

130

もったいない!
Oh, what a waste!
Oh, what a waste!

n/a

n/a

n/a

184

おっと! はじいたっ!
もったいない!
Oh! <DOG> dropped it!
What a waste!
Oh! <DOG> dropped it!
What a waste!

n/a

n/a

n/a

185

おしいっ!
キャッチできないっ!
Oh! So close! But <DOG> just
couldn't bring it in...
Oh! So close! But <DOG> just
couldn't bring it in...

n/a

n/a

n/a

186

あー!
こぼれたっ!
Oops! That's a drop.
Oops! That's a drop.

n/a

n/a

n/a

187

あーっ!
もったいない!
Oh! Now that's a missed
opportunity...
Oh! Now that's a missed
opportunity...

n/a

n/a

n/a

However, the following four texts were never translated...

ID

Japanese

Translation

204

おっと! はじいたっ!
<DOG>選手!
しっかり投げてくれよと
言わんばかりの様子!

キモチじゃ負けてないですよ。

205

おっと、こぼれたっ!
<DOG>選手!

油断は禁物ですよ!

206

こぼれたー!
こぼれたー!

犬飼さんも
興奮しています!

207

おっと、ここまできて
落としてしまった
<DOG>選手!

あーー
もったいない!

Miscellaneous#

ジョイスポット

The names for the NPC dogs encountered during walks are found in a separate BMG text file, rendering the dummy name inside the dog attribute files unused. The text actually translates to Joy Spot, referring to a Nintendo service established during the GBA lifetime. Joy Spots refer to special locations in shops and public places where players could connect wirelessly and receive official events. Pokémon FireRed and LeafGreen were the first games to be supported.

ダミー

The Japanese word for Dummy can be found in some text files, including npcdog.bmg and video.bmg.

--

This stubby text occupies ID 75 of main.bmg. There's not much to say about this...

Duplicates#

Some texts are shared across files, for example the Yes and No options. Not all shared texts are used though, which renders some duplicates unused. Interestingly, the text input characters string duplicate in etc.bmg was removed in the French translation. Also, the file default.bmg contains the text shared by all competitions, however, the file is never loaded.

To Be Checked#

The following texts are speculated to be unused, but this still needs to be verified...

; Part of bark mode text. Afaik, the player is never forced to leave. Also, Bark Mode stops wireless connection after encountering another player.
main 83
<DOG> seems to have
left. Maybe it's time you
went home, too.

; Text to be used when the game boots, but how can this be triggered?
etc 19
Your system cannot
currently use the DS
Wireless function.

; I think the game either starts a new save file or tells the player the save is corrupted.
etc 20
Data could not be loaded.
Turn the power off and
reinsert your Game Card.

; More bark mode stuff, apparently.
main 67
You can't use wireless
communication now.