This is a sub-page of Nintendogs.
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'...But what does it mean?' |
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This needs some investigation. |
Quite a handful of unused text exists within the Nintendogs games, revealing various scrapped breeds, items, and functions. Some text is only found in the Japanese versions, whereas some text is only found in international releases. It's a bit hectic...
Breeds#
Unfinished text for the removed papillon and maltese breeds can be found across all relevant text files. The golden retriever was left unfinished in the Japanese games, so its strings are not used in those games. The strings for papillon and maltese were left untranslated in international versions, however, the Spanish and French localizations left the strings blank.
Kennel Text#
shop.bmg contains the text used in various shops, including the dog kennel. The number strings would have been replaced with proper descriptions of the respective breeds.
ID |
Japanese |
Translation |
|---|---|---|
55 |
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56 |
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57 |
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58 |
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59 |
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60 |
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Breed Names#
For NPC conversations and some system text, the game picks the breed names from stat.bmg. There's a short name and a full name for all breeds, though these names may be the same for some breeds.
ID |
Japanese |
Translation |
|---|---|---|
68 |
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69 |
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70 |
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71 |
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72 |
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73 |
Items#
item.bmg reveals several scrapped item concepts that were removed for unknown reasons. Some item texts are only found in Japanese versions, some are only found in international versions. There are three texts for every item, the name, the shop/walk description, and the inventory description. The two descriptions are often the same.
Japanese-only#
The Japanese Nintendogs games contain text for several removed items, including many records. The text for these was left blank in all other releases. Some leftover data for these can be found in the files, though. The IDs were taken from the Japanese versions.
Pair of Chocolate Glasses#
ID |
Japanese |
Translation |
|---|---|---|
278 |
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279 |
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280 |
Chonmage#
ID |
Japanese |
Translation |
|---|---|---|
344 |
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345 |
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346 |
Monkey#
ID |
Japanese |
Translation |
|---|---|---|
395 |
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396 |
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397 |
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Famous Music Box (Temporary)#
ID |
Japanese |
Translation |
|---|---|---|
407 |
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408 |
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409 |
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"Sounds of the World" Record (Temporary)#
ID |
Japanese |
Translation |
|---|---|---|
500 |
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501 |
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502 |
"Daurian Redstart" Record#
ID |
Japanese |
Translation |
|---|---|---|
503 |
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504 |
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505 |
"Metronome" Record#
ID |
Japanese |
Translation |
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506 |
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507 |
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508 |
"Small Gift" Record#
ID |
Japanese |
Translation |
|---|---|---|
509 |
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510 |
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511 |
"Most Beautiful Sound in the World" Record#
ID |
Japanese |
Translation |
|---|---|---|
512 |
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513 |
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514 |
International-only#
These only exist in the international releases and were meant to be added to the game. Why they were cut is unknown, though. IDs 416 to 418 are blank text for some unknown item.
Feather Boa#
ID |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|
410 |
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411 |
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412 |
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Bandana#
ID |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|
413 |
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414 |
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415 |
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Unseen Descriptions#
A few items cannot be found on walks or sold in shops. Nevertheless, these items have hidden text that cannot be encountered during normal gameplay.
ID |
Item |
Japanese |
English/French |
German |
Spanish |
Italian |
|---|---|---|---|---|---|---|
213 |
Dog Care Book |
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210 |
Dog Training Book |
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216 |
Bark Mode Book |
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198 |
Disc Competition Book |
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201 |
Agility Trial Book |
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204 |
Obedience Trial Book |
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495 |
White Record |
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468 |
Modern Clock |
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n/a |
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Menus#
The game features several menu screens, so it's not a surprise to find some unused menu texts scattered around. Most of the game's system and menu text is stored in main.bmg, except where noted.
Destination Selection#
It may have been intended to show this on the top screen when the player is in the menu where the player can select Walk, Bark Mode, etc.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
66 |
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n/a |
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n/a |
Dog's Status#
This line would have been displayed when viewing the dog's status screen.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
108 |
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n/a |
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Trainer Info#
These lines were intended to be used on the trainer info menu, but since this screen uses unique textures for its buttons, the text labels are never required. They can be found in option.bmg.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
14 |
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n/a |
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34 |
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n/a |
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36 |
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n/a |
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37 |
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n/a |
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Walks#
There's plenty of unused text intended to be used when walking your dog. They have been removed in the French and Spanish translations. All of these are found in walking.bmg, except where noted.
Returning Home#
When the player returns home, the game gives various hints and clues about the dog's wellbeing. However, the following text is never used.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
22 |
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n/a |
n/a |
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Meanwhile, the following line would have been used when returning home, without talking about the dog's wellbeing. It was left untranslated.
ID |
Japanese |
Translation |
|---|---|---|
18 |
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Dog Interactions#
The following lines can be found in main.bmg. Longer variations of these strings are used after encountering NPC dogs during walks.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
91 |
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n/a |
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n/a |
92 |
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n/a |
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n/a |
93 |
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n/a |
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n/a |
Dog Fight#
This strange text implies that a dog can lose a fight when encountering an angry dog. This would have been quite disturbing for a cute game like Nintendogs.
ID |
Japanese |
Translation |
|---|---|---|
17 |
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NPC Comments#
These lines were left untranslated. Apparently, it was planned that the game comments on the NPCs encountered during walks.
ID |
Japanese |
Translation |
|---|---|---|
40 |
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56 |
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73 |
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89 |
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105 |
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121 |
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135 |
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151 |
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Shops#
Some unused text for various shops can be found in shop.bmg.
Kennel#
This would have informed the player about newly-unlocked breeds when visiting the kennel. In the final game, the player gets informed about this while at home. Aside from this, breeds can be unlocked through Bark Mode and special items as well.
ID |
Japanese |
Translation |
|---|---|---|
19 |
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Interior Decorator#
Like the previous bit of text, the player would be informed about new interior styles when visiting the interior decorator store. However, the player gets informed about this while at home in the final game. Furthermore, new styles can be unlocked through Bark Mode as well.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
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110 |
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n/a |
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Secondhand Shop#
This text might have been used when the player attempts to sell important items like the White Record or Modern Clock, a scenario that is not possible in the final game.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
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105 |
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Bark Mode#
The following texts suggest that Bark Mode would have worked a bit differently when failing to connect to another player.
Connection Timeout#
This text was intended to be used as a timeout message when the player could not connect to another player using Bark Mode. In the final game, the game keeps looking for a connection indefinitely. This line can be found in net.bmg.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
20 |
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n/a |
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n/a |
No Encounter#
This text was presumably meant to be displayed when the player returns from Bark Mode after no player has been encountered. In the final game, no text is displayed in this scenario. This text can be found in main.bmg.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
84 |
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n/a |
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n/a |
Training#
The game elaborates on the training sequences in-depth, but some bits of text are not used. These can be found in main.bmg.
Trick Training#
These two bits of text would have been used when the player trains their first dog. This might have been used somewhere after teaching the player's dog the first trick.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
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52 |
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n/a |
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n/a |
55 |
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n/a |
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n/a |
Trick Teaching#
When attempting to teach a new trick even though no more tricks can be taught, the game prevents the player from using the audio and text input. The first text reveals that the player could easily overwrite a trick, though. Furthermore, it also seemed to be possible to cancel naming the trick whereas the player is forced to enter a name in the final game.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
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22 |
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n/a |
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n/a |
23 |
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n/a |
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n/a |
Disc Competition#
The following lines were intended to be used when the player's dog makes a mistake in a disc competition. The disc competition text can be found in event.bmg.
ID |
Japanese |
English |
German |
French |
Spanish |
Italian |
|---|---|---|---|---|---|---|
127 |
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n/a |
n/a |
n/a |
128 |
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n/a |
n/a |
n/a |
129 |
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n/a |
n/a |
n/a |
130 |
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n/a |
n/a |
n/a |
184 |
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n/a |
n/a |
n/a |
185 |
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n/a |
n/a |
n/a |
186 |
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n/a |
n/a |
n/a |
187 |
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n/a |
n/a |
n/a |
However, the following four texts were never translated...
ID |
Japanese |
Translation |
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204 |
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205 |
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206 |
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207 |
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Miscellaneous#
ジョイスポット
The names for the NPC dogs encountered during walks are found in a separate BMG text file, rendering the dummy name inside the dog attribute files unused. The text actually translates to Joy Spot, referring to a Nintendo service established during the GBA lifetime. Joy Spots refer to special locations in shops and public places where players could connect wirelessly and receive official events. Pokémon FireRed and LeafGreen were the first games to be supported.
ダミー
The Japanese word for Dummy can be found in some text files, including npcdog.bmg and video.bmg.
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This stubby text occupies ID 75 of main.bmg. There's not much to say about this...
Duplicates#
Some texts are shared across files, for example the Yes and No options. Not all shared texts are used though, which renders some duplicates unused. Interestingly, the text input characters string duplicate in etc.bmg was removed in the French translation. Also, the file default.bmg contains the text shared by all competitions, however, the file is never loaded.
To Be Checked#
The following texts are speculated to be unused, but this still needs to be verified...
; Part of bark mode text. Afaik, the player is never forced to leave. Also, Bark Mode stops wireless connection after encountering another player.
main 83
<DOG> seems to have
left. Maybe it's time you
went home, too.
; Text to be used when the game boots, but how can this be triggered?
etc 19
Your system cannot
currently use the DS
Wireless function.
; I think the game either starts a new save file or tells the player the save is corrupted.
etc 20
Data could not be loaded.
Turn the power off and
reinsert your Game Card.
; More bark mode stuff, apparently.
main 67
You can't use wireless
communication now.