the cutting room mirror

Wii Fit Channel

To do:

  • There may be debug options at offset 2937DE of game executable (US)? The Now Loading placeholder text is present on offset 293676 (US)?
  • A placeholder blurred face graphic followed with the text iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii (instead of users of a Mii with the last test taken) that is not seen in the normal Wii Menu can be seen from an external channel preview viewer such as USB Loader GX.

Wii Fit Channel is a channel where you can check your progress in Wii Fit. It got followed up by one for Wii Fit Plus.

Build Date#

Present in timeStamp.txt, in the root of the 00000002.app archive.

Japan

USA

Europe

Korea

Taiwan

2007/12/04 
13:41
Pack Project
2008/03/25
10:54
Pack Project
2008/08/05
17:27
Pack Project
2008/09/05 
15:30
Pack Project
2008/09/05 
15:32
Pack Project

00000000.app (opening.bnr) also includes the filename and build date of the channel itself, as well as the builder information:

EU

HealthNandPackEP.0808051737
@FITUS2NDBLD-WI

Unused Textures#

To do:
There's MANY going by te_*, extract them.

balance_test_kataashi.bti#

In the directory Common, the subdirectories (RPHealthBalance and RPHealthCommon) common.carc file has this texture file.

Placeholder Channel Animation Textures#

MiiFace.tpl#

On the Wii Fit Channel's icon animation, there is a blurred Mii face.

Mii.tpl#

On the Wii Fit Channel's banner animation, there are 2 placeholder images used for the channel banner animation. The first one is a Mii placeholder texture.

graph.tpl#

The second one is a graph placeholder texture.

Debugging Material#

Build Display#

Oddly not stubbed out in product builds of the game is a hidden display for the product build date. According to the developer documents in an internal developer wiki found in the 2020-09-09 Nintendo leaks, pressing a button combo going by "A, Up (D-Pad), 2, Down (D-Pad), B, 1, 1, B, Left (D-Pad), A and Right (D-Pad)" on a Wii Remote at the square (title screen) will show a display in the bottom right corner in black for the region and product build type (found in the executable) and also print out the data in timeStamp.txt until the scene is exited, there is no sound cue.