the cutting room mirror

SpongeBob SquarePants: The Cosmic Shake

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Unused Characters#

Sprayer Range (OLD)#

Inside the folder appropriately named SprayerRangeOld is an older mesh of the Sprayer Range.

Animations#

SprayerRangeOld_Idle_01

SprayerRangeOld_Idle_Aggresive

Unused Audio#

Rehydrated Leftovers#

To do:
There are probably more.

Dialogue#

Filename

Character

Audio

Subtitle

A_SBGY003

SpongeBob

What's the matter?

A_SBGY004

Is there anything I can do to make you feel better?

A_SBGY005

Is that adorable hat available in a size 3?

A_PSGB01041_a

Patrick

Ooh! Again, again!

A_PSGB01069_a

So what do I do with this?

A_PSGB01071_a

OK, so now what?

A_SBHB020

SpongeBob

Hey Patrick. Nice Sock.

A_PSHB04001

Patrick

What Sock?

A_SBHB041

SpongeBob

The one you're standing on.

A_PSHB04002

Patrick

Oh, that one. It's lost.

A_PSHB04006

Did you find my lost Socks?.

A_SBHB024

SpongeBob

Not yet Patrick.

A_SBJF01017

Whew! Thank goodness you're safe Patrick!

A_PSJF02006

Patrick

Well, of course SpongeBob, why wouldn't I be?

A_SBJF01018

SpongeBob

Well, the robots and the...

A_PSJF02008

Patrick

OK.

A_PSJF04024

Oh, that makes sense..

Unused Meshes#

SM_MrsPuff_Western_PREVIEW

  • A static mesh of Mrs. Puff's western costume.

Developer Folder#

  • A folder listing developer assets and blueprints. Each section here will be divided by name.

hoavu#

Layout_JellyNet

  • A Static Mesh of a Jellyfishing Net.

spdavale#

  • This folder contains 3 placeholder level sequences, HorseWestTestSeq, PuffWestTestSeq and Snooze.
  • There is also a blueprint for playing said level sequences.

spkoljue#

LookAt_Eyelids_TestMap

  • Unfortunately, this cannot be loaded at this time due to the game's unusal loading system. However, this was most likely used as a test for the NPCs looking at SpongeBob when they stand near him.

spnisfed#

SpeechBubbleEditor

  • An editor icon for NPCs that have dialogue attached to them.

spstjkai#

DA_Barks_NPC_CitizenA_GetAttention_TEST

  • A DataBank for NPC's trying to get SpongeBob's attention. Unfortunately, both the subtitles and audio no longer exist for this object.

Version Differences#

To do:
Get images.

  • All console versions appear to render with a dynamic resolution. The PC version lacks this, instead having a fixed resolution based on the setting chosen in the options menu.
    • In addition, the PC version has support for aspect ratios that aren't 16:9, such as 16:10 (the resolution used on the Steam Deck).
  • All console versions target 60fps, except for the Nintendo Switch version, which targets 30fps. The PC version has options for frame rates higher than 60fps, as well as completely removing the frame rate cap.
  • Visuals vary depending on the platform:
    • Graphics settings are at the highest on the PlayStation 5 and Xbox Series X|S versions, most notably with the shadow quality.
    • The Nintendo Switch version has simpler post-processing (depth-of-field, motion blur, screen-space reflections and ambient occlusion are disabled entirely, for example) and lower level-of-detail distances.
      • Oddly enough, the option to enable/disable motion blur still exists in this version. Due to it being disabled completely, this toggle doesn't do anything.
  • Initially, the Nintendo Switch version was the only version of the game to lack character portraits in the stages that included them, such as Wild West Jellyfish Fields and Karate Downtown Bikini Bottom, which the other versions had. For reasons unknown, the 1.03 update would disable these entirely across all platforms.

References#


  1. Loading screen from before the game starts.↩︎