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SpongeBob SquarePants: SuperSponge (Game Boy Advance)

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This page details one or more prototype versions of SpongeBob SquarePants: SuperSponge (Game Boy Advance).

General#

Music#

The Game Boy Advance version shares the same soundtrack as its PlayStation counterpart and had few changes over the course of its development. However, few does not mean there were none.

Title Screen#

Early

Final

  • Much like the PlayStation version, the title screen was intended to play the SpongeBob SquarePants theme song, but was changed last minute to what we hear in the final game.

Fish Hooks Park#

Early

Final

  • The March builds only have the Fish Hooks Park theme, but utilize less-compressed samples than heard in the final game.

"Music Driver" (February 15, 2001)#

  • The title screen has been removed, although it was re-implemented in the February 26 build.
  • SpongeBob is in a 'free movement' mode, completely ignoring any sort of physics.
  • There are six 'levels' playable, each with a few segments:
    • The first level would become Kelpazoic Jungle in the PlayStation version, noticeably being simpler in detail.
    • The second level would become the Inside the Whale, and features a more realistic pink coloring instead of the final's purple coloring.
    • The third level resembles Road to Rock Bottom in the PlayStation version.
    • The fourth level would become Lonely Souls in the final.
    • The fifth level would become the Graveyard, and notably still uses the earlier palette.
    • The sixth level would become Last Stop.

February 26, 2001 Prototype#

  • Interestingly, this build of the game uses music from Yoshi Sample.
    • Though on emulators, if a BIOS is not used, some glitched sounds will play instead.

March 1, 2001 Prototype#

  • For SOME reason, the first level is a very bright version of a cutscene frame from Zero Wing.

April 3, 2001 Prototype#

  • More music-tracks have been implemented, with the title theme being a remix of the show theme.
  • This is the last prototype with free-movement.
  • Interestingly, levels are much closer to the PlayStation version.
  • The title screen looks much better.
  • To beat a level, the player must touch a spinning Patrick, or press Select.
  • Only one object is implemented, clams.
  • SpongeBob uses a new sprite, but it's still not the final one.
  • After beating the final level, the game sends you back to level 1.