Resources#
Unused Abilities#
ID |
Japanese |
English |
French |
Italian |
German |
Spanish |
Screenshot |
|---|---|---|---|---|---|---|---|
0 |
ーーーーーーー |
------- |
------- |
------- |
------- |
(?) |
|
とくせいなし |
No special ability. |
Pas de capacité spéciale. |
Nessuna abilità speciale. |
Keine Spezial-Fähigkeit. |
Ninguna en particular. |
||
76 |
そうおん |
CACOPHONY |
CACOPHONIE |
CACOFONIA |
KAKOPHONY |
CACOFONÍA |
|
おとの わざを うけない |
Avoids sound-based moves. |
Evite les attaques sonores. |
Evita mosse sonore. |
Immun gg. Lärm-Attacken. |
Evita ataques de sonido. |
- Ability 0 (“-------”) is never used in normal gameplay because all Pokémon were given abilities.
- Ability 76 (“CACOPHONY”) is not assigned to any Pokémon in the final game. It has the same description as the SOUNDPROOF ability. It was presumably meant to be the ability of Whismur, Loudred, and Exploud. Being redundant, it was removed from the data structure in later generations.
Oddities#
Venomoth has unused shades of yellow in its palette, despite its design lacking this color entirely. This may be explained by its Generation I artwork depicting it with yellow spots on the back of its wings. A design with spots was even once planned to appear in Generation II. A handful of Kanto Pokémon from Ruby and Sapphire were visibly designed after old Generation I artwork, as seen by Machamp lacking its belt, or by Nidoqueen having fangs. This may mean that the devs originally planned for the spots to make a return, only to end up deciding against it, all the while forgetting to update Venomoth's palette data.
Dusclops has a single yellow color in its palette that isn't used anywhere, right beside its eye's palette, and it's both on the normal and the shiny palette, suggesting this color was used late into development before being scrapped.
Take Down Shellder#
Shellder gained the ability to learn Take Down as an egg move in these games. Normally, that wouldn't be notable, as you can just breed with the appropriate parents to pass down the respective move to the offspring.
However, no Pokémon in Shellder's egg group can learn the move to pass it down...except the shadow one in Pokémon XD: Gale of Darkness. It's possible there were more Pokémon in its egg group capable of learning it at one point, but then scrapped later in development, and Genius Sonority didn't consider the oddity when choosing its moves for its shadow appearance.
The weird requirements for Take Down on Shellder would persist until Generation 6 where Kabuto gained it as an egg move which could then be chain bred onto Shellder for easier access.
Unused Map Data#
Mossdeep City Gym Tileset#
|
Early |
Final |
|---|---|
|
|
|
Lilycove Dock Storage Room#
An empty map with only one warp, leading to Lilycove Harbor.
Lilycove City Poké Mart#
A Poké Mart with only two warps and no NPC event data. The warps lead the player to outside Lilycove City's Department Store.
Slateport & Lilycove Harbors#
- There are two unused warps in the Slateport Harbor that lead to an unused warp in Slateport City, itself leading to one of these warps.
- There are also two unused warps in the Lilycove Harbor that lead to an unused warp in Lilycove City, which was removed in Pokémon Emerald.
Other Unused Maps#
CL-Value |
Name |
Note |
|---|---|---|
83 |
Unnamed |
Contest tileset |
84 |
Unnamed |
Contest tileset |
171-184 |
Unnamed |
Cave tileset |
227-232 |
Unnamed |
Contest Room without Dimension |
243 |
Unnamed |
No Pointer + Event Data |
There are unused duplicates of the landmark names for Meteor Falls, Fiery Path, and Jagged Pass.
Unused Trainer Data#
Unused Trainer Sprites#
Trainer sprite 0x45 shows an early version of the male Aqua Grunt sprite.
Unused Trainer Classes#
There is a "BOARDER"/"ボーダー" (0x2D) Trainer class that goes unused, presumably leftover from the previous generation (the localized names are consistent with the ones from the Generation 2 games). No sprite exists for the Boarder class, so trainers assigned it default to appearing as Youngsters.
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
ボーダー |
BOARDER |
SURFER |
SNOWBOARDER |
SNOWBOARDER |
SNOW-BOARDER |
Unused Trainers#
Ruby and Sapphire contain unused data for several Trainers, some of which are for Trainer classes that don't exist in these games. Most of them have no names; the Boarders have no picture, and appear as Youngsters.
ID |
Trainer Class |
Name (JP) |
Name (EN) |
Name (FR) |
Name (IT) |
Name (DE) |
Name (ES) |
Money |
Pokémon 1 |
Pokémon 2 |
Pokémon 3 |
Pokémon 4 |
Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 |
AQUA LEADER |
アオギリ |
ARCHIE |
ARTHUR |
IVAN |
ADRIAN |
AQUILES |
1360 |
Huntail Lv. 17 |
Sharpedo Lv. 17 |
Has two Super Potions. |
||
01D |
AQUA ADMIN |
かんぶ |
1200 |
Wailmer Lv. 30 |
Pelipper Lv. 30 |
||||||||
73 |
LADY |
8400 |
Swablu Lv. 18 |
||||||||||
89 |
RICH BOY |
8400 |
Numel Lv. 18 |
||||||||||
0A8 |
SWIMMER[m] |
336 |
Sharpedo Lv. 38 |
||||||||||
144 |
YOUNGSTER |
672 |
Nincada Lv. 9 |
Nincada Lv. 9 |
|||||||||
177 |
TRIATHLETE |
1440 |
Staryu Lv. 36 |
||||||||||
179 |
TRIATHLETE |
1440 |
Staryu Lv. 36 |
||||||||||
17F |
TRIATHLETE |
1360 |
Wingull Lv. 26 |
Staryu Lv. 34 |
Wingull Lv. 26 |
||||||||
181 |
TRIATHLETE |
1440 |
Staryu Lv. 36 |
||||||||||
192 |
BIRD KEEPER |
928 |
Wingull Lv. 29 |
Taillow Lv. 29 |
Swablu Lv. 29 |
Taillow Lv. 29 |
|||||||
1F5 |
BOARDER |
580 |
Roselia Lv. 22 |
Roselia Lv. 22 |
|||||||||
1F6 |
BOARDER |
580 |
Roselia Lv. 21 |
Roselia Lv. 21 |
Roselia Lv. 21 |
||||||||
1F7 |
BOARDER |
580 |
Roselia Lv. 23 |
||||||||||
1F8 |
BOARDER |
ケイジ |
SONNY |
EMMANUEL |
ATTILIO |
WENZEL |
SANTI |
700 |
Spheal Lv. 35 |
||||
1F9 |
BOARDER |
シン |
DONOVAN |
ROMEO |
DIEGO |
STANISLAUS |
DESI |
680 |
Spheal Lv. 34 |
Spheal Lv. 34 |
|||
1FA |
BOARDER |
タクロウ |
GERALD |
GERALD |
GERALD |
GERALD |
GERARDO |
660 |
Spheal Lv. 33 |
Spheal Lv. 33 |
Spheal Lv. 33 |
||
1FB |
BOARDER |
ナオヤ |
KELVIN |
PATRICE |
ALESSIO |
AARON |
COQUE |
680 |
Spheal Lv. 34 |
Spheal Lv. 34 |
|||
1FC |
BOARDER |
ユキオ |
KODY |
JORDY |
LORENZO |
ALBERT |
CÁNDIDO |
660 |
Spheal Lv. 33 |
Spheal Lv. 33 |
Spheal Lv. 33 |
||
1FD |
BOARDER |
コウスケ |
TEVIN |
YVES |
ROMEO |
ANDRE |
TADEO |
700 |
Spheal Lv. 35 |
||||
1FE |
BOARDER |
ノブヒコ |
DAMON |
YANN |
DAMON |
AMON |
DENÍS |
680 |
Spheal Lv. 34 |
Spheal Lv. 34 |
|||
1FF |
BOARDER |
ヤスヒロ |
PABLO |
PABLO |
DINO |
PABLO |
PABLO |
700 |
Spheal Lv. 35 |
||||
236 |
MAGMA LEADER |
マツブサ |
MAXIE |
MAX |
MAX |
MARC |
MAGNO |
1360 |
Torkoal Lv. 17 |
Camerupt Lv. 17 |
Has two Super Potions. |
||
252 |
MAGMA ADMIN |
かんぶ |
1280 |
Carvanha Lv. 30 |
Mightyena Lv. 30 |
Uses "Beauty" sprite. |
|||||||
253 |
MAGMA ADMIN |
かんぶ |
1280 |
Poochyena Lv. 30 |
Swellow Lv. 30 |
||||||||
256 |
MAGMA ADMIN |
かんぶ |
1280 |
Carvanha Lv. 21 |
Sharpedo Lv. 21 |
- The unused Aqua/Magma Admins are named かんぶ (Admin) in Japanese. This is likely a remnant from earlier data, where admins used the same naming format as grunts: アクアダン/マグマダン (Team Aqua/Team Magma) as the trainer class and "Admin" as the name.
Unused Weather#
The names for the unused weather come from the TAYA menu in the German Ruby debug ROM.
- Weather ID 04, snow. It depicts four snowflakes falling.
- Weather ID 09, fog 2. It depicts diagonally moving fog and uses a unique texture.
- Weather ID 0A, underwater 1. It is the same as underwater 2, except it does not have bubbles.
Downpour#
In Gold, Silver, and Crystal, whenever Rain Dance is used in battle, the game refers to the rain as downpour (Japanese: おおあめ heavy rain).
The exact message still exists in Ruby, Sapphire, FireRed, LeafGreen, Emerald, Diamond, Pearl, Platinum, HeartGold, and SoulSilver to be used when the battle weather type is set to downpour, which never occurs; it was removed in Black and White.
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
おおあめに なった! |
A downpour started! |
Une pluie torrentielle commence! |
Inizia un acquazzone! |
Ein Wolkenbruch! |
¡Comenzó a caer un chaparrón! |
Ruby and Sapphire added a related message meant to be displayed on each turn while downpour is in effect. It too was removed in Black and White.
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
おおあめが ふりつづいている |
The downpour continues. |
La pluie torrentielle continue. |
L'acquazzone continua. |
Der Wolkenbruch hält an. |
El chaparrón continúa... |
The remakes of Ruby and Sapphire, Omega Ruby and Alpha Sapphire, introduced the similarly named battle weather mechanic of heavy rain (Japanese: 強い雨 strong rain), triggered by Primal Kyogre's Primordial Sea Ability.
Unobtainable Items#
ID |
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|---|
5 |
サファリボール |
SAFARI BALL |
SAFARI BALL |
SAFARI BALL |
SAFARIBALL |
SAFARI BALL |
サファリゾーンで のみ |
A special BALL that |
Une BALL spéciale |
BALL speciale, |
Ein BALL, der nur |
Tiene una función |
|
44 |
きのみジュース |
BERRY JUICE |
JUS DE BAIE |
SUCCODIBACCA |
BEERENSAFT |
ZUMO DE BAYA |
きのみ 100パーセント |
A 100% pure juice |
Une boisson 100% |
Puro succo di |
Reiner Fruchtsaft, |
Zumo 100% natural |
|
175 |
ナゾのみ |
ENIGMA BERRY |
BAIE ENIGMA |
BACCAENIGMA |
ENIGMABEERE |
BAYA ENIGMA |
しょうたい ふめいの きのみ。 |
A completely enigmatic BERRY. |
Une BAIE très énigmatique qui |
BACCA altamente enigmatica. |
Eine enigmatische BEERE. Sie scheint |
Es enigmática. Dicen que encierra |
- While Safari Balls can be used in the Safari Zone, they do not appear in the player's Bag there and cannot be obtained elsewhere, rendering their description text unused.
- The only source of Berry Juice in any of the Generation III games would've been as a held item on wild Shuckle in FireRed and LeafGreen, but the event needed to make Shuckle appear in the wild was never released, so the item is effectively unused.
- The ENIGMA BERRY is a placeholder for special berries received via e-Reader cards. It's never seen in normal gameplay, since its data is overriden with the information from the e-Reader card. While the ENIGMA BERRY can be obtained as-is in the Japanese versions by moving a Pokémon holding an e-reader berry by using Pokémon Box Ruby & Sapphire, allowing its data to be seen, its name and description in other languages remain unseen, since the berry cannot be directly transferred to another game.
Unused Held Items#
Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final games. Given how the held item data was carried over, some of these sets are actually used in later series entries. Some of these item rosters were removed in FireRed and LeafGreen.
Unless specified otherwise, all members of a given line share the same held item roster.
# |
Pokémon |
Held Items |
Notes |
|---|---|---|---|
012 |
Butterfree |
(5%) Silver Powder |
Has held item data, while the rest of its line doesn't.Butterfree held a Silver Powder in Gen II, and later in HeartGold and SoulSilver. |
015 |
Beedrill |
(5%) Poison Barb |
Has held item data, while the rest of its line doesn't.Beedrill held a Poison Barb in Gen II, and later in HeartGold and SoulSilver. |
022 |
Fearow |
(5%) Sharp Beak |
Has held item data, while Spearow doesn't. Used in FireRed and LeafGreen. |
027 |
Sandslash |
(5%) Quick Claw |
Changed to a Soft Sand in FireRed and LeafGreen (used). |
035 |
Clefairy |
(50%) Leppa Berry(5%) Moon Stone |
Changed to only a Moon Stone in FireRed and LeafGreen (used). |
036 |
Clefable |
(50%) Leppa Berry(5%) Moon Stone |
Changed to only a Moon Stone in FireRed and LeafGreen (unobtainable).Later used in the Gen V games, and the Moon Stone-only set in Sword and Shield. |
038 |
Ninetales |
(50%) Rawst Berry |
Later used in the Gen V games. |
046 |
Paras |
(50%) Tiny Mushroom(5%) Big Mushroom |
Used in FireRed and LeafGreen. |
047 |
Parasect |
(50%) Tiny Mushroom(5%) Big Mushroom |
Used in FireRed and LeafGreen. |
058 |
Growlithe |
(100%) Rawst Berry |
Changed to only 50% in FireRed and LeafGreen (used). |
059 |
Arcanine |
(100%) Rawst Berry |
Changed to only 50% in FireRed and LeafGreen (unobtainable). |
061 |
Poliwhirl |
(5%) King's Rock |
Removed in FireRed and LeafGreen. Later used in the Gen IV games onward. |
062 |
Poliwrath |
(5%) King's Rock |
Removed in FireRed and LeafGreen. Later used in the Gen V games onward. |
064 |
Kadabra |
(5%) TwistedSpoon |
Used in FireRed and LeafGreen. |
065 |
Alakazam |
(5%) TwistedSpoon |
Later used in Sword and Shield. |
075 |
Golem |
(5%) Everstone |
Changed to a Hard Stone in FireRed and LeafGreen (unobtainable). |
079 |
Slowpoke |
(5%) King's Rock |
Removed in FireRed and LeafGreen. |
080 |
Slowbro |
(5%) King's Rock |
Removed in FireRed and LeafGreen. |
083 |
Farfetch'd |
(5%) Stick |
Later used in the Gen IV games onward. |
090 |
Shellder |
(50%) Pearl(5%) Big Pearl |
Used in FireRed and LeafGreen. |
091 |
Cloyster |
(50%) Pearl(5%) Big Pearl |
Later used in the Gen V games onward. |
104 |
Cubone |
(5%) Thick Club |
Used in FireRed and LeafGreen. |
105 |
Marowak |
(5%) Thick Club |
Used in FireRed and LeafGreen. |
110 |
Weezing |
(5%) Smoke Ball |
Removed in FireRed and LeafGreen. |
113 |
Chansey |
(5%) Lucky Egg |
Used in FireRed and LeafGreen. |
117 |
Seadra |
(5%) Dragon Scale |
Removed in FireRed and LeafGreen. |
121 |
Starmie |
(50%) Stardust(5%) Star Piece |
Later used in the Gen V games onward. |
122 |
Mr. Mime |
(5%) Leppa Berry |
Removed in FireRed and LeafGreen. |
124 |
Jynx |
(100%) Aspear Berry |
Removed in FireRed and LeafGreen. |
126 |
Magmar |
(100%) Rawst Berry |
Removed in FireRed and LeafGreen. |
132 |
Ditto |
(5%) Metal Powder |
Used in FireRed and LeafGreen and Emerald. |
143 |
Snorlax |
(100%) Leftovers |
Changed to a Chesto Berry in FireRed and LeafGreen.Snorlax held Leftovers in Gen II, and later in HeartGold and SoulSilver. |
147 |
Dratini |
(5%) Dragon Scale |
Removed in FireRed and LeafGreen.. |
148 |
Dragonair |
(5%) Dragon Scale |
Changed to a Dragon Fang in FireRed and LeafGreen (used).Dragonair held a Dragon Scale in Gen II, and later in the Gen IV games onward. |
149 |
Dragonite |
(5%) Dragon Scale |
Changed to a Dragon Fang in FireRed and LeafGreen (uobtainable).Later used in the Gen V games onward. |
151 |
Mew |
(100%) Lum Berry |
Used in Emerald as part of the Faraway Island event. |
161 |
Sentret |
(5%) Oran Berry |
Used in FireRed and LeafGreen. |
162 |
Furret |
(50%) Oran Berry(5%) Sitrus Berry |
Later used in HeartGold and SoulSilver. |
171 |
Lanturn |
(5%) Yellow Shard |
Holds a Deep Sea Scale in all other games where it can be found in the wild. |
173 |
Cleffa |
(50%) Leppa Berry(5%) Moon Stone |
Changed to only a Moon Stone in FireRed and LeafGreen (unobtainable). |
186 |
Politoed |
(5%) King's Rock |
Later used in the Gen V games onward. |
199 |
Slowking |
(5%) King's Rock |
Later used in Black and White and Ultra Sun and Ultra Moon. |
200 |
Misdreavus |
(5%) Spell Tag |
Used in LeafGreen. |
208 |
Steelix |
(5%) Metal Coat |
Later used in the Gen IV games. |
213 |
Shuckle |
(100%) Oran Berry |
Used in Emerald. Changed to a Berry Juice in FireRed and LeafGreen (unobtainable). |
215 |
Sneasel |
(5%) Quick Claw |
Used in LeafGreen. |
230 |
Kingdra |
(5%) Dragon Scale |
Later used in Black and White and Sword and Shield. |
238 |
Smoochum |
(100%) Aspear Berry |
Removed in FireRed and LeafGreen. |
240 |
Magby |
(100%) Rawst Berry |
Removed in FireRed and LeafGreen. |
241 |
Miltank |
(100%) Moomoo Milk |
Used in Emerald. |
242 |
Blissey |
(5%) Lucky Egg |
Later used in Ultra Sun and Ultra Moon and Sword and Shield. |
250 |
Ho-Oh |
(100%) Sacred Ash |
Removed in FireRed and LeafGreen, but used in Emerald Navel Rock event. |
251 |
Celebi |
(100%) Lum Berry |
Has the same held item data as Mew. Was never obtainable holding this item. |
262 |
Mightyena |
(5%) Pecha Berry |
Used in Emerald. |
267 |
Beautifly |
(5%) Silver Powder |
Has held item data, while the rest of its line doesn't.Holds a Shed Skin in all other games where it can be found in the wild. |
269 |
Dustox |
(5%) Silver Powder |
Has held item data, while the rest of its line doesn't.Holds a Shed Skin in all other games where it can be found in the wild. |
284 |
Masquerain |
(5%) Silver Powder |
Has held item data, while Surskit doesn't. Later used from Platinum onward. |
295 |
Exploud |
(5%) Chesto Berry |
Was never obtainable holding this item. |
301 |
Delcatty |
(5%) Leppa Berry |
Only found in White 2, where it instead has a 50% chance of holding a Pecha Berry. |
306 |
Aggron |
(5%) Hard Stone |
Later used in Ultra Sun and Ultra Moon and Sword and Shield. |
317 |
Swalot |
(5%) Big Pearl |
Later used in Black 2 and White 2. |
323 |
Camerupt |
(100%) Rawst Berry |
Later used in the Gen IV games. |
332 |
Cacturne |
(5%) Poison Barb |
Holds a Sticky Barb in all other games where it can be found in the wild. |
362 |
Glalie |
(5%) NeverMeltIce |
Has held item data, while Snorunt doesn't. |
372 |
Shelgon |
(5%) Dragon Scale |
Holds a Dragon Fang in all other games where it can be found in the wild. |
373 |
Salamence |
(5%) Dragon Scale |
Holds a Dragon Fang in all other games where it can be found in the wild. |
374 |
Beldum |
(5%) Metal Coat |
Later used in HeartGold and SoulSilver. |
375 |
Metang |
(5%) Metal Coat |
Later used in the Gen IV games onward. |
376 |
Metagross |
(5%) Metal Coat |
Later used in the Gen V games. |
385 |
Jirachi |
(100%) Star Piece |
Was never obtainable holding this item. |
(Source: Pokémon Ruby and Sapphire Disassembly - base_stats.h)
Unused and Region-Exclusive Decorations#
Regi Dolls#
Regirock, Regice, and Registeel Dolls exist within the games' coding, but they are more or less unobtainable outside Japan, because they were only distributed via a Japan-exclusive "Regi-Dolls Decoration set" e-Reader card. It is possible to obtain them in the non-Japanese versions with the following method:
- Scan the appropriate Decoration set card for the Japanese Ruby/Sapphire, which gives a Regi Doll to the Decoration Trader at Mauville City's Pokemon Center.
- Exchange records with Japanese Emerald.
- Exchange records between Japanese Emerald and non-Japanese Emerald.
- Exchange records between the non-Japanese Emerald and non-Japanese R/S of the same language.
Unused Dolls#
In the table that holds pointers to graphical data pertaining to object events, there are 6 unused listings for dolls that go unused. The uncompressed graphics start from location 354E28 to 355127 in Ruby and from 354DB8 to 3550B7 in Sapphire.
Index |
Pokémon |
Image |
|---|---|---|
76 |
Natu |
|
77 |
Magnemite |
|
78 |
Squirtle |
|
79 |
Wooper |
|
80 |
Pikachu |
|
81 |
Porygon2 |
The final game opts for a different, smaller sprite for the Pikachu doll:
|
Unused |
Used |
|---|---|
|
|
|
Unused Music#
Ruby and Sapphire has some unused music, mostly from the previous generation (Gold, Silver, and Crystal). Since they occupy the first slots before new music, they were probably used during testing before new music was made. However, there are exceptions. The Littleroot Town Test Theme with the weird loop is located at $015E, before any other music in the game. $01D3, the Team Rocket theme, is located after all other music.
Bizarrely, the GB Sounds version of the Suicune battle theme in Pokémon HeartGold and SoulSilver is closer to the unused Ruby and Sapphire version than the one originally heard in Crystal.
Source |
Unused |
|---|---|
$015E - Littleroot Town Test Theme (Weird Loop) |
|
$015F - Route 38/39 (G/S/C) |
|
$0164 - Pokémon Communication Center JP (Crystal) |
|
$0165 - Saffron City (G/S/C) |
|
$0166 - Suicune, Raikou, Entei Battle (Crystal) |
|
$01D3 - Team Rocket Invades Goldenrod's Radio Tower (G/S/C) |
Unused Pokémon Cries#
ID |
Cry |
|---|---|
266 |
|
269 |
Two unused cries. While the first one is unknown, it is possible that the second one is for Evolotto, who was scrapped late in development. It is positioned before Spinda's cry, which is reflected in leftover data.
Unused Scripts#
Unused Decoration Shop#
Next to the script for the Secret Power Club salesman in Slateport City is an unused NPC script. If the player has not yet joined the Secret Power Club, this NPC would say the same text as the used version ("Do you know the TM SECRET POWER?…"), but once the player has joined, they would instead sell the following inventory of decorations: Mud Ball, Slide, Fence Length, Fence Width, Tire, Breakable Door, Solid Board, Stand, TV, Round TV, and Cute TV. All of these decorations, plus a few others, are only available during the Lilycove Department Store's rooftop sales in the final game.
Test Messages#
At offset 0x1C6BF9 (English Ruby 1.0), there are three unused scripts which display untranslated Japanese text strings:
Text |
Translation |
|---|---|
テストよう メッセージです! |
This is a test message! |
テストよう メッセージです! |
This is a test message! |
テストよう メッセージです! |
This is a test message! |
There are two more unused scripts next to those. One brings up the screen used to set the clock in the player's bedroom; the other displays the braille text ⠛⠕⠀⠥⠏⠀⠓⠑⠗⠑⠲ ("go up here."), which is used in the game via a different script.
Unused Code#
Placeholder Move Texts and Unused Function#
When a move with an index number greater than 0x162 (Psycho Boost) is used, the game is programmed not to display the name of the move after "used", but rather a message based on the selected move's type, such as "a NORMAL move" or "an ICE move". This may be an unused debugging leftover. All moves with index numbers greater than 0x162 are invalid in the final game.
If the move's type is invalid, the game may display an invalid string or glitch out.
One of these messages ("a DRAGON move") can be seen with the VBA code 02024BE6:0163, which forces the game to think that the move used was the invalid Dragon-type 0x163 move. Using a hex editor, one can edit the type of this glitch move by changing the byte at offset 0x1FC1D2 in the English Ruby 1.0 or offset 0x1FC162 in the English Sapphire 1.0, to access other messages with the above code.
The equivalent code in Japanese Ruby is 02024946:0163, and the equivalent offset in Japanese Sapphire is 0x1CDF86.
For unknown reasons, in the English versions, there seems to be a bug where if the move's type was Fighting or Electric, the "What should (PKMN) do" and 'Fight/Bag/Pokémon/Run' boxes are temporarily shifted up when the move is used, and black space is left in the area where these boxes are supposed to be. It isn't a side effect of changing an invalid move, because the bug can be seen without changing any glitch move by using the No$GBA debugger to change register r1 to above 0162.
This bug does not appear in the Japanese Ruby when using 02024946:0163 and modifying the relevant offset, so using a Fighting-type or Electric-type move above 0162 displays かくとうわざ or でんきわざ as expected.
The messages are as follows. To see them in action, see this video.
In the source code, such messages are marked as “ZOKUSEI_WAZA” (e.g., “a NORMAL move” is ZOKUSEI_WAZA_STR00).
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
ノーマルわざ |
a NORMAL move |
une capacité NORMAL |
una mossa NORMALE |
eine NORMALE Att. |
un mov. NORMAL |
かくとうわざ |
a FIGHTING move |
une capacité COMBAT |
una mossa LOTTA |
eine KAMPF-Att. |
un mov. LUCHA |
ひこうわざ |
a FLYING move |
une capacité VOL |
una mossa VOLANTE |
eine FLUG-Att. |
un mov. VOLADOR |
どくわざ |
a POISON move |
une capacité POISON |
una mossa VELENO |
eine GIFT-Att. |
un mov. VENENO |
じめんわざ |
a GROUND move |
une capacité SOL |
una mossa TERRA |
eine BODEN-Att. |
un mov. TIERRA |
いわわざ |
a ROCK move |
une capacité ROCHE |
una mossa ROCCIA |
eine GESTEINS-Att. |
un mov. ROCA |
むしわざ |
a BUG move |
une capacité INSECTE |
una mossa COLEOTTERO |
eine KÄFER-Att. |
un mov. BICHO |
ゴーストわざ |
a GHOST move |
une capacité SPECTRE |
una mossa SPETTRO |
eine GEIST-Att. |
un mov. FANTASMA |
はがねわざ |
a STEEL move |
une capacité ACIER |
una mossa ACCIAIO |
eine STAHL-Att. |
un mov. ACERO |
はてなわざ |
a ??? move |
une capacité ??? |
una mossa ??? |
eine ???-Attacke |
un mov. (?) |
ほのおわざ |
a FIRE move |
une capacité FEU |
una mossa FUOCO |
eine FEUER-Att. |
un mov. FUEGO |
みずわざ |
a WATER move |
une capacité EAU |
una mossa ACQUA |
eine WASSER-Att. |
un mov. AGUA |
くさわざ |
a GRASS move |
une capacité PLANTE |
una mossa ERBA |
eine PFLANZEN-Att. |
un mov. PLANTA |
でんきわざ |
an ELECTRIC move |
une capacité ELECTRIK |
una mossa ELETTRO |
eine ELEKTRO-Att. |
un mov. ELÉCTRICO |
エスパーわざ |
a PSYCHIC move |
une capacité PSY |
una mossa PSICO |
eine PSYCHO-Att. |
un mov. PSÍQUICO |
こおりわざ |
an ICE move |
une capacité GLACE |
una mossa GHIACCIO |
eine EIS-Att. |
un mov. HIELO |
ドラゴンわざ |
a DRAGON move |
une capacité DRAGON |
una mossa DRAGO |
eine DRACHEN-Att. |
un mov. DRAGÓN |
あくわざ |
a DARK move |
une capacité TENEBRES |
una mossa BUIO |
eine UNLICHT-Att. |
un mov. SINIESTRO |
In the Japanese versions, the messages are in the form "(TYPE)わざ" and the types are referred to as they normally are except for the "???" type, which is referred to as a "question" (Japanese: はてな, hatena) move.
Unused Move-Combining Code#
Hidden in the code is a dummied-out function that allows the player to combine multiple moves into a single, different move during double battles. The function only contains information for the move Gust and Ember, which would combine into Heat Wave.
A text string seemingly corresponding to this combination still exists as well:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
かぜは ねっぷうに なった! |
The wind turned into a |
Le vent se transforme |
Il vento si è trasformato in |
Der Wind wurde zu einer |
¡El viento se convirtió en |
(Source: Pret Pokeruby Disassembly)
Unseen Struggle Contest Stats#
Normally, there is no possible way to use Struggle in a contest, since it is only used when you run out of PP for all moves during a battle. However, it still has full data for contest use coded in, which functions normally in-game if the move is hacked onto a Pokémon's moveset:
Type |
Appeal |
Jam |
Flavor Text (EN) |
Flavor Text (JP) |
|---|---|---|---|---|
Cool |
♥♥♥♥ |
(none) |
A highly appealing move. |
たくさん アピール できる |
(Source: ChickasaurusGL)
Encounters in Abandoned Ship#
The floor in Abandoned Ship uses a wild encounter behavior type, which implies that the developers might've meant for encounters to happen outside water at one point in the game's development.
Unused Mystery Events#
The Mystery Events system is designed to add various types of content to the game, primarily by means of the e-Reader. Since Mystery Events are language-locked, and the e-Reader was never released in Europe, the system was entirely useless in the French, German, Italian, and Spanish versions, except for certain Nintendo event distributions. That aside, it includes several features which went unused in all versions of the game.
Special Ribbons#
An event of type 08 gives a particular ribbon to all Pokémon in the party, displaying the following message:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
てもちのポケモンに |
A special RIBBON was awarded to your |
Un RUBAN spécial a été remis au |
I POKéMON della tua squadra hanno |
Ein besonderes BAND wurde deinem |
Tus POKéMON han conseguido una |
The ribbons can use one of seven different sprites and one of the 64 descriptions listed below. Many of these seem to be ribbons that were intended to be awarded at tournaments, but it is not known if they were all actually given out. Four of them refer to towers, such as Darkness Tower, which have not existed in any Pokémon game. There may have been 11 kinds of gift ribbons intended as this event's function "GiveGiftRibbonToParty" (pret naming) allows any index up to 10 to be written to the game's save block, however the last 4 gift ribbon types are unused elsewhere and removed in Gen 4.
(Source: pret pokeruby)
(Source: pret pokeemerald)
Index |
Name (EN) |
Name (JP) |
Icon |
Big Icon |
|---|---|---|---|---|
0 |
Marine Ribbon |
マリンリボン |
||
1 |
Land Ribbon |
ランドリボン |
||
2 |
Sky Ribbon |
スカイリボン |
||
3 |
Country Ribbon |
カントリーリボン |
||
4 |
National Ribbon |
ナショナルリボン |
||
5 |
Earth Ribbon |
アースリボン |
||
6 |
World Ribbon |
ワールドリボン |
Pokémon Colosseum uses the "RIBBON awarded for clearing all difficulties" (with the National Ribbon sprite) and "100-straight Win Commemorative RIBBON" (with the Earth Ribbon sprite), but it awards them by a mechanism other than Mystery Events. The Generation IV games retain compatibility with these ribbons, adding names for each sprite design and slightly altering the descriptions, though they remain unused except for the two from Colosseum.
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
2003ねん ちほう たいかい |
2003 REGIONAL TOURNEY |
TOURNOI REGIONAL 2003 |
TORNEO REGIONALE 2003 |
REGIONALTURNIER 2003 |
TORNEO REGIONAL 2003 |
2003ねん ぜんこく たいかい |
2003 NATIONAL TOURNEY |
TOURNOI NATIONAL 2003 |
TORNEO NAZIONALE 2003 |
NATIONALTURNIER 2003 |
TORNEO NACIONAL 2003 |
2003ねん ワールドカップ |
2003 GLOBAL CUP |
COUPE GLOBALE 2003 |
TORNEO MONDIALE 2003 |
WELTPOKAL 2003 |
COPA DEL MUNDO 2003 |
2003ねん ちほう たいかい |
2003 REGIONAL TOURNEY |
TOURNOI REGIONAL 2003 |
TORNEO REGIONALE 2003 |
REGIONALTURNIER 2003 |
TORNEO REGIONAL 2003 |
2003ねん ぜんこく たいかい |
2003 NATIONAL TOURNEY |
TOURNOI NATIONAL 2003 |
TORNEO NAZIONALE 2003 |
NATIONALTURNIER 2003 |
TORNEO NACIONAL 2003 |
2003ねん ワールドカップ |
2003 GLOBAL CUP |
COUPE GLOBALE 2003 |
TORNEO MONDIALE 2003 |
WELTPOKAL 2003 |
COPA DEL MUNDO 2003 |
2003ねん ちほう たいかい |
2003 REGIONAL TOURNEY |
TOURNOI REGIONAL 2003 |
TORNEO REGIONALE 2003 |
REGIONALTURNIER 2003 |
TORNEO REGIONAL 2003 |
2003ねん ぜんこく たいかい |
2003 NATIONAL TOURNEY |
TOURNOI NATIONAL 2003 |
TORNEO NAZIONALE 2003 |
NATIONALTURNIER 2003 |
TORNEO NACIONAL 2003 |
2003ねん ワールドカップ |
2003 GLOBAL CUP |
COUPE GLOBALE 2003 |
TORNEO MONDIALE 2003 |
WELTPOKAL 2003 |
COPA DEL MUNDO 2003 |
2004ねん ちほう たいかい |
2004 REGIONAL TOURNEY |
TOURNOI REGIONAL 2004 |
TORNEO REGIONALE 2004 |
REGIONALTURNIER 2004 |
TORNEO REGIONAL 2004 |
2004ねん ぜんこく たいかい |
2004 NATIONAL TOURNEY |
TOURNOI NATIONAL 2004 |
TORNEO NAZIONALE 2004 |
NATIONALTURNIER 2004 |
TORNEO NACIONAL 2004 |
2004ねん ワールドカップ |
2004 GLOBAL CUP |
COUPE GLOBALE 2004 |
TORNEO MONDIALE 2004 |
WELTPOKAL 2004 |
COPA DEL MUNDO 2004 |
2004ねん ちほう たいかい |
2004 REGIONAL TOURNEY |
TOURNOI REGIONAL 2004 |
TORNEO REGIONALE 2004 |
REGIONALTURNIER 2004 |
TORNEO REGIONAL 2004 |
2004ねん ぜんこく たいかい |
2004 NATIONAL TOURNEY |
TOURNOI NATIONAL 2004 |
TORNEO NAZIONALE 2004 |
NATIONALTURNIER 2004 |
TORNEO NACIONAL 2004 |
2004ねん ワールドカップ |
2004 GLOBAL CUP |
COUPE GLOBALE 2004 |
TORNEO MONDIALE 2004 |
WELTPOKAL 2004 |
COPA DEL MUNDO 2004 |
2004ねん ちほう たいかい |
2004 REGIONAL TOURNEY |
TOURNOI REGIONAL 2004 |
TORNEO REGIONALE 2004 |
REGIONALTURNIER 2004 |
TORNEO REGIONAL 2004 |
2004ねん ぜんこく たいかい |
2004 NATIONAL TOURNEY |
TOURNOI NATIONAL 2004 |
TORNEO NAZIONALE 2004 |
NATIONALTURNIER 2004 |
TORNEO NACIONAL 2004 |
2004ねん ワールドカップ |
2004 GLOBAL CUP |
COUPE GLOBALE 2004 |
TORNEO MONDIALE 2004 |
WELTPOKAL 2004 |
COPA DEL MUNDO 2004 |
2005ねん ちほう たいかい |
2005 REGIONAL TOURNEY |
TOURNOI REGIONAL 2005 |
TORNEO REGIONALE 2005 |
REGIONALTURNIER 2005 |
TORNEO REGIONAL 2005 |
2005ねん ぜんこく たいかい |
2005 NATIONAL TOURNEY |
TOURNOI NATIONAL 2005 |
TORNEO NAZIONALE 2005 |
NATIONALTURNIER 2005 |
TORNEO NACIONAL 2005 |
2005ねん ワールドカップ |
2005 GLOBAL CUP |
COUPE GLOBALE 2005 |
TORNEO MONDIALE 2005 |
WELTPOKAL 2005 |
COPA DEL MUNDO 2005 |
2005ねん ちほう たいかい |
2005 REGIONAL TOURNEY |
TOURNOI REGIONAL 2005 |
TORNEO REGIONALE 2005 |
REGIONALTURNIER 2005 |
TORNEO REGIONAL 2005 |
2005ねん ぜんこく たいかい |
2005 NATIONAL TOURNEY |
TOURNOI NATIONAL 2005 |
TORNEO NAZIONALE 2005 |
NATIONALTURNIER 2005 |
TORNEO NACIONAL 2005 |
2005ねん ワールドカップ |
2005 GLOBAL CUP |
COUPE GLOBALE 2005 |
TORNEO MONDIALE 2005 |
WELTPOKAL 2005 |
COPA DEL MUNDO 2005 |
2005ねん ちほう たいかい |
2005 REGIONAL TOURNEY |
TOURNOI REGIONAL 2005 |
TORNEO REGIONALE 2005 |
REGIONALTURNIER 2005 |
TORNEO REGIONAL 2005 |
2005ねん ぜんこく たいかい |
2005 NATIONAL TOURNEY |
TOURNOI NATIONAL 2005 |
TORNEO NAZIONALE 2005 |
NATIONALTURNIER 2005 |
TORNEO NACIONAL 2005 |
2005ねん ワールドカップ |
2005 GLOBAL CUP |
COUPE GLOBALE 2005 |
TORNEO MONDIALE 2005 |
WELTPOKAL 2005 |
COPA DEL MUNDO 2005 |
ポケモン バトル カップ |
POKéMON BATTLE CUP |
COUPE COMBAT POKéMON |
COPPA LOTTE POKéMON |
POKéMON-KAMPF-POKAL |
COPA BATALLA POKéMON |
ポケモン バトル カップ |
POKéMON BATTLE CUP |
COUPE COMBAT POKéMON |
COPPA LOTTE POKéMON |
POKéMON-KAMPF-POKAL |
COPA BATALLA POKéMON |
ポケモン バトル カップ |
POKéMON BATTLE CUP |
COUPE COMBAT POKéMON |
COPPA LOTTE POKéMON |
POKéMON-KAMPF-POKAL |
COPA BATALLA POKéMON |
ポケモン バトル カップ |
POKéMON BATTLE CUP |
COUPE COMBAT POKéMON |
COPPA LOTTE POKéMON |
POKéMON-KAMPF-POKAL |
COPA BATALLA POKéMON |
ポケモン リーグ |
POKéMON LEAGUE |
LIGUE POKéMON |
LEGA POKéMON |
POKéMON LIGA |
LIGA POKéMON |
ポケモン リーグ |
POKéMON LEAGUE |
LIGUE POKéMON |
LEGA POKéMON |
POKéMON LIGA |
LIGA POKéMON |
ポケモン リーグ |
POKéMON LEAGUE |
LIGUE POKéMON |
LEGA POKéMON |
POKéMON LIGA |
LIGA POKéMON |
ポケモン リーグ |
POKéMON LEAGUE |
LIGUE POKéMON |
LEGA POKéMON |
POKéMON LIGA |
LIGA POKéMON |
アドバンス カップ |
ADVANCE CUP |
COUPE ADVANCE |
COPPA ADVANCE |
TALENTPOKAL |
COPA AVANZADA |
アドバンス カップ |
ADVANCE CUP |
COUPE ADVANCE |
COPPA ADVANCE |
TALENTPOKAL |
COPA AVANZADA |
アドバンス カップ |
ADVANCE CUP |
COUPE ADVANCE |
COPPA ADVANCE |
TALENTPOKAL |
COPA AVANZADA |
アドバンス カップ |
ADVANCE CUP |
COUPE ADVANCE |
COPPA ADVANCE |
TALENTPOKAL |
COPA AVANZADA |
ポケモンの たいかいに |
POKéMON Tournament |
Tournoi POKéMON |
Torneo POKéMON |
POKéMON-Turnier |
Certamen POKéMON |
ポケモンの イベントに |
POKéMON Event |
Evènement POKéMON |
Evento POKéMON |
POKéMON-Wettkampf |
Encuentro POKéMON |
ポケモンの おまつりに |
POKéMON Festival |
Festival POKéMON |
Festival POKéMON |
POKéMON-Festival |
Festival POKéMON |
こんなんに うちかった |
Difficulty-clearing |
RUBAN commémoratif pour |
Tutto facile |
Schw.-Grad-Abschl. |
Superación obstáculos |
すべての こんなんを |
RIBBON awarded for |
RUBAN pour le triomphe |
FIOCCO per aver |
BAND für erf. Abschluss |
CINTA ganada por |
100にんぬき たっせい |
100-straight Win |
100 victoires à la suite |
100 vittorie di seguito |
100. Sieg in Folge |
100 victorias seguidas |
くらやみのとう クリア |
DARKNESS TOWER Clear |
Succès TOUR OBSCURE |
Completata TORRE SCURA. |
APOKELIPSE-TURM fertig |
TORRE OSCURA superada. |
くれないのとう クリア |
RED TOWER Clear |
Succès TOUR ROUGE |
Completata TORRE ROSSA. |
ROTER TURM fertig |
TORRE ROJA superada. |
くろがねのとう クリア |
BLACKIRON TOWER Clear |
Succès TOUR FER NOIR |
Completata TORRE FERRO |
EISERNER TURM fertig |
TORRE FÉRREA superada. |
さいごのとう クリア |
FINAL TOWER Clear |
Succès TOUR FINALE |
Complet. TORRE FINALE |
FINAL-TURM-Abschluss |
TORRE FINAL superada. |
でんせつを つくった |
Legend-making |
A contribué à la légende |
Leggenda |
Legendäres |
Legendario |
ポケモンセンタートウキョー |
POKéMON CENTER TOKYO |
CENTRE POKéMON TOKYO |
POKéMON CENTER TOKYO |
POKéMON-CENTER TOKIO |
CENTRO POKéMON TOKIO |
ポケモンセンターオーサカ |
POKéMON CENTER OSAKA |
CENTRE POKéMON OSAKA |
POKéMON CENTER OSAKA |
POKéMON-CENTER OSAKA |
CENTRO POKéMON OSAKA |
ポケモンセンターナゴヤ |
POKéMON CENTER NAGOYA |
CENTRE POKéMON NAGOYA |
POKéMON CENTER NAGOYA |
POKéMON-CENTER NAGOYA |
CENTRO POKéMON NAGOYA |
ポケモンセンターニューヨーク |
POKéMON CENTER NY |
CENTRE POKéMON NY |
POKéMON CENTER NY |
POKéMON-CENTER N. Y. |
CENTRO POKéMON NY |
なつやすみ きねんリボン |
Summer Holidays RIBBON |
RUBAN vacances d'été |
FIOCCO vacanze estive. |
Sommerferien-BAND |
CINTA vacac. verano |
ふゆやすみ きねんリボン |
Winter Holidays RIBBON |
RUBAN vacances d'hiver |
FIOCCO ferie invernali. |
Weihnachtsferien-BAND |
CINTA vacac. invierno |
はるやすみ きねんリボン |
Spring Holidays RIBBON |
RUBAN vac. de printemps |
FIOCCO ferie primaverili. |
Osterferien-BAND |
CINTA vacac. primavera |
クリスマス きねんリボン |
Evergreen RIBBON |
RUBAN feuilles persist. |
FIOCCO sempreverde. |
Evergreen-BAND |
CINTA hoja perenne |
きねんび きねんリボン |
Special Holiday RIBBON |
RUBAN vac. spéciales |
FIOCCO vacanze speciali. |
Sonderurlaubs-BAND |
CINTA vacac. especiales |
がんばった きねんの リボン |
Hard Worker RIBBON |
RUBAN travailleur |
FIOCCO lavoro duro. |
Fleiß-BAND |
CINTA esfuerzo |
ともだち いっぱい きねんリボン |
Lots of Friends RIBBON |
RUBAN amitié |
FIOCCO amicizia. |
Beliebtheits-BAND |
CINTA amistad |
げんき いっぱい きねんリボン |
Full of Energy RIBBON |
RUBAN énergie |
FIOCCO energia. |
Energie-BAND |
CINTA energía |
だいすきな ポケモンに |
A commemorative RIBBON |
RUBAN souvenir pour |
FIOCCO celebrativo |
Ein Gedenk-BAND für ein |
CINTA conmemorativa |
ポケモンが だいすきな ことを |
RIBBON that shows |
RUBAN qui montre l'amour |
FIOCCO che dimostra |
Ein BAND für POKéMON- |
CINTA símbolo de amor |
National Pokédex Upgrade#
An event of type 09 displays the following message:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
ずかんに ぜんこくモードが |
The POKéDEX has been upgraded with |
Tu peux maintenant accéder au |
È stato aggiunto il DEX NAZIONALE |
Der POKéDEX wurde mit dem NATIONALEN |
La POKéDEX contiene ahora datos |
Add a Rare Word#
An event of type 0A event adds a specified word from the Trendy Saying category to the game's phrase input system. Upon doing so, it displays the following message:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
めずらしい ことばを ついかしました |
A rare word has been added. |
Un mot rare a été ajouté. |
È stata aggiunta una parola rara. |
Ein seltenes Wort wurde hinzugefügt. |
Se ha añadido una palabra extraña. |
In-Game Clock Adjustment#
An event of type 0E displays the following message:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
ゲームない じかんの しゅうせい システムが |
The in-game clock adjustment system |
Vous pouvez maintenant régler l'heure. |
È possibile usare ora il sistema di |
Das spielinterne Zeiteingabe- |
Ahora puedes utilizar el sistema de |
After this event is received, pressing Left + Select + B on the title screen after Groudon or Kyogre's silhouette appears will lead to a screen which will prompt the user to reset the clock. Pressing A brings up a second screen on which the in-game time and number of days elapsed can be changed. Despite what the message says, this only changes the timestamps stored in the save file, and not the RTC itself. After the time is adjusted, this function will be disabled, and can only be accessed by receiving the event again.
Other e-Reader Events#
Since the e-Reader was not released in Europe, the previous messages and the following ones (about e-Reader berries, Pokémon and trainers) were also completely unused in the European games:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
[STR_VAR_2]のみを てに いれた! |
Obtained a [STR_VAR_2] BERRY! |
Tu as obtenu une BAIE [STR_VAR_2]! |
Trovata una BACCA[STR_VAR_2]! |
Eine [STR_VAR_2]BEERE! Vater in der |
¡Obtuvo una BAYA [STR_VAR_2]! |
[STR_VAR_1]のみは |
The [STR_VAR_1] BERRY transformed into |
La BAIE [STR_VAR_1] s'est transformée en |
La BACCA[STR_VAR_1] è stata trasformata |
Die [STR_VAR_1]BEERE verwandelte |
La BAYA [STR_VAR_1] se ha transformado |
[STR_VAR_1]のみは すでに |
The [STR_VAR_1] BERRY has already been |
Tu avais déjà obtenu la BAIE |
Hai già BACCA[STR_VAR_1]. |
Du hast schon eine [STR_VAR_1]BEERE. |
Ya tienes la BAYA [STR_VAR_1]. |
[STR_VAR_1]が おくられてきた! |
[STR_VAR_1] was sent over! |
[STR_VAR_1] a été envoyé! |
[STR_VAR_1] è stato inviato! |
[STR_VAR_1] wurde gesendet! |
¡Se ha enviado [STR_VAR_1]! |
てもちが いっぱいなので |
Your party is full. |
Ton équipe est complète. |
La tua squadra è già al completo. |
Dein Team ist bereits vollständig. |
Tu equipo está completo. |
あらたな トレーナーが |
A new TRAINER has arrived in HOENN. |
Un nouveau DRESSEUR est arrivé |
È arrivato un nuovo ALLENATORE |
Ein neuer TRAINER ist in HOENN |
Ha llegado un nuevo ENTRENADOR |
バトルタワーに あらたな |
A new adversary has arrived in the |
Un nouvel adversaire est arrivé dans |
È arrivato un nuovo avversario |
Ein neuer Widersacher ist im DUELLTURM |
Ha llegado un nuevo adversario |
パパ『やあ [PLAYER]! |
DAD: Hi, [PLAYER]! |
PAPA: Bonjour, [PLAYER]! |
PAPÀ: Ciao, [PLAYER]! |
VATER: Hallo, [PLAYER]! |
PAPÁ: ¡Hola, [PLAYER]! |
Unused Messages#
The following message is displayed when a received event is marked as being incompatible with that version of the game (Ruby or Sapphire):
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
このデータは このバージョンでは |
This data cannot be used in |
Ces données ne peuvent être utilisées |
Questi dati non possono essere |
Die Daten können in dieser Edition |
No se pueden usar estos datos en |
Because all released Mystery Events are compatible with both games, this message cannot normally be seen in these games. It can, however, be seen in the Japanese Pokémon Emerald when scanning an e-Reader card intended for Ruby and Sapphire.
The following is a default message used when there is no specific message for the type of event being loaded:
Japanese |
English |
French |
Italian |
German |
Spanish |
|---|---|---|---|---|---|
できごとの よみこみが |
The event was safely loaded. |
Chargement de l'évènement achevé. |
Evento caricato correttamente. |
Geschehen ist erfolgreich geladen. |
El evento se ha cargado. |
Scripted events, such as the Eon Ticket and Regi doll events, include custom success and failure messages which override the default message, so it is never seen.
Right next to this message, there's another in Japanese (which was not localized) indicating a device connection error:
Japanese |
English (translation) |
|---|---|
せつぞく できない ききの ようです |
It seems the device cannot connect. |
(Source: Háčky, Bulbapedia (ribbon list))
Build Dates#
version |
Ruby |
Sapphire |
ASCII string |
|---|---|---|---|
Japanese |
0x1B32B8 |
0x1B3248 |
|
English v1.0 |
0x1E2810 |
0x1E27A0 |
|
English v1.1/1.2 |
0x1E2828 |
0x1E27B8 |
|
German v1.0/1.1 |
0x1EF77C |
0x1EF710 |
|
French v1.0/1.1 |
0x1EAC08 |
0x1EAB98 |
|
Spanish v1.0/1.1 |
0x1E7520 |
0x1E74B0 |
|
Italian v1.0/1.1 |
0x1E449C |
0x1E442C |
References#
- GAME FREAK 株式会社ゲームフリーク オフィシャルサイト↩︎
- ポケットモンスター ルビー・サファイア↩︎
- NINTENDO SVERIGE. "2003-07-25" listed for both versions.↩︎
- The Official Pokemon.com Site. "From the lush forests to the glittering sandy beaches, Hoenn is the place to be on March 19th."↩︎
- Pokémon Ruby Version and Pokémon Sapphire Version | Video Games & Apps↩︎
- Nintendo.ca :: Product Feature. "Catch them March 19th 2003."↩︎
- Bienvenidos a Nintendo en México. "17 de Marzo" listed under both versions.↩︎
- Super Smash Bros. Brawl Chronicle↩︎
- Pokémon Ruby and Sapphire - NamuWiki↩︎
- Pokémon Ruby Version and Pokémon Sapphire Version | Video Games & Apps↩︎
- nintendo.com.au - GBA - Pokémon Ruby & Sapphire. "Release Date: April 3rd 2003"↩︎