the cutting room mirror

Unused Text

This is a sub-page of Pokémon Ruby and Sapphire.

Development#

Several unused messages appear in a group of strings which starts at 0x1A089A in English Ruby 1.0. Many of them were obviously used for testing during development, but they're interspersed with strings related to the Pokémon Center, Poké Mart, and Lilycove Department Store which are used in the final game. Unlike the other test messages, these are not referenced by any script, but are fully localized in all releases of the game.

Japanese

English

French

Italian

German

Spanish

サンプル メッセージ1 です
ポケモンAGBの せかいへ
ようこそ!
それでは たのしんでね

This is sample message 1.
Welcome to the world of
POKéMON AGB!
We hope you enjoy this!

C'est le message d'essai 1.
Bienvenue dans le monde des
POKéMON sur GBA!
Nous espérons que ça vous plaira!

Messaggio prova 1.
Benvenuti nel mondo
del POKéMON GBA!
Speriamo che questo sia
di vostro gradimento!

Dies ist Beispiel 1.
Willkommen in der Welt von
POKéMON AGB!
Wir hoffen, dir gefällt es hier!

Mensaje de prueba 1.
¡Te damos la bienvenida al mundo
de los POKéMON AGB!
¡Esperamos que te guste!

サンプル メッセージ2 です
ポケモンAGBの せかいへ
ようこそ!
それでは たのしんでね

This is sample message 2.
Welcome to the world of
POKéMON AGB!
We hope you enjoy this!

C'est le message d'essai 2.
Bienvenue dans le monde des
POKéMON sur GBA!
Nous espérons que ça vous plaira!

Messaggio prova 2.
Benvenuti nel mondo
del POKéMON GBA!
Speriamo che questo sia
di vostro gradimento!

Dies ist Beispiel 2.
Willkommen in der Welt von
POKéMON AGB!
Wir hoffen, dir gefällt es hier!

Mensaje de prueba 2.
¡Te damos la bienvenida al mundo
de los POKéMON AGB!
¡Esperamos que te guste!

サンプル メッセージ3 です
ポケモンAGBの せかいへ
ようこそ!
それでは たのしんでね

This is sample message 3.
Welcome to the world of
POKéMON AGB!
We hope you enjoy this!

C'est le message d'essai 3.
Bienvenue dans le monde des
POKéMON sur GBA!
Nous espérons que ça vous plaira!

Messaggio prova 3.
Benvenuti nel mondo
del POKéMON GBA!
Speriamo che questo sia
di vostro gradimento!

Dies ist Beispiel 3.
Willkommen in der Welt von
POKéMON AGB!
Wir hoffen, dir gefällt es hier!

Mensaje de prueba 3.
¡Te damos la bienvenida al mundo
de los POKéMON AGB!
¡Esperamos que te guste!

Note that these messages refer to "Pokémon AGB", rather than Ruby and Sapphire. "Pokémon AGB" was the tentative name for both games before the Game Boy Advance was officially revealed, with "AGB" standing for "Advanced Game Boy".

Japanese

English

French

Italian

German

Spanish

ポケモン つうしん クラブ
トレードセンターに ようこそ!

Welcome to the POKéMON CABLE CLUB
TRADE CENTER.

Bienvenue au CENTRE TROC du CLUB
LINK POKéMON.

Ti do il benvenuto al CENTRO SCAMBI del
CLUB VIA CAVO POKéMON.

Willkommen im POKéMON KABEL-CLUB-
HANDELSCENTER.

Hola. Éste es el CENTRO de CAMBIO
del CLUB del CABLE POKéMON.

ポケモン つうしん クラブ
コロシアムに ようこそ!

Welcome to the POKéMON CABLE CLUB
COLOSSEUM.

Bienvenue au COLISEE du CLUB LINK
POKéMON.

Ti do il benvenuto al COLOSSEO del
CLUB VIA CAVO POKéMON.

Willkommen im POKéMON KABEL-CLUB-
KOLOSSEUM.

Hola. Éste es el COLISEO del
CLUB del CABLE POKéMON.

ポケモン つうしん クラブ
タイムカプセルに ようこそ!

Welcome to the POKéMON CABLE CLUB
TIME CAPSULE.

Bienvenue au BLOC TEMPOREL du CLUB
LINK POKéMON.

Ti do il benvenuto alla TEMPOCAPSULA
del CLUB VIA CAVO POKéMON.

Willkommen in der POKéMON KABEL-CLUB-
ZEITKAPSEL.

Hola. Ésta es la CÁPSULA del TIEMPO
del CLUB del CABLE POKéMON.

The Trade Center, Colosseum, and Time Capsule were the three areas of the Pokémon Cable Club in Pokémon Gold, Silver, and Crystal. The Generation III games are infamously known to lack the Time Capsule, and have a Record Corner in its place. These may have been dummy messages; the messages used in the final game go on to explain the service and ask if the player would like to use it.

Japanese

English

French

Italian

German

Spanish

ようこそ!
きょうは やすうり ですよ!

Welcome!
We're having a discount sale today!

Bienvenue!
Nous avons une promotion aujourd'hui!

Salve!
Oggi ci sono le offerte speciali!

Willkommen!
Wir bieten heute Sonderangebote an!

¡Hola!
¡Hoy tenemos rebajas!

This text seems to be meant for when the Lilycove Department Store is having a sale, but it's unreferenced. In the final game, the sales clerk just uses the usual "Welcome! How may I serve you?" dialogue line instead.

Japanese

English

French

Italian

German

Spanish

フフフ‥‥

Fufufu...

Hum, hum, hum...

Fufufu...

Hahaha...

Pues vaya...

ぶつぶつ

Mumble, mumble...

Marmonnement, marmonnement...

Uhm, ehm...

Murmel... Murmel...

Brrrrr...

おー!

Oh!

Oh!

Oh!

Oh!

¡Oh!

きょうは やすみ だったんだ!

Closed today!

Fermé aujourd'hui!

Oggi è chiuso!

Heute geschlossen!

Cerrado

Text for one or more obstinate NPCs. This might read like a continuous monologue, but it's stored as four separate strings.

Japanese

English

French

Italian

German

Spanish

[STR_VAR_3]の ポケモン
[STR_VAR_1]が きに いったんだね!?

You like the [STR_VAR_3]-type POKéMON
[STR_VAR_1]?

[STR_VAR_1], le POKéMON du type [STR_VAR_3],
tu l'aimes bien?

Ti piace [STR_VAR_1], POKéMON di tipo
[STR_VAR_3]?

Magst du [STR_VAR_3]-POKéMON, [STR_VAR_1]?

¿Te gustan los POKéMON [STR_VAR_1]
de tipo [STR_VAR_3]?

ポケモンが はいってる!

It contains a POKéMON!

Il y a un POKéMON à l'intérieur!

Contiene un POKéMON!

Er enthält ein POKéMON.

¡Contiene un POKéMON!

These strings might have been used if the player were choosing their starter Pokémon in a lab, like in previous games. The first English text is in desperate need of a comma. The Spanish text seems to be mistranslated.

Japanese

English

French

Italian

German

Spanish

じゅんびちゅうです!

We're making preparations.

Nous sommes en plein préparatifs.

Stiamo facendo preparativi.

Wir treffen Vorbereitungen.

Estamos haciendo preparativos.

インタビューよう かり ジムリーダーです!

I'm a pseudo-GYM LEADER for
interviews.

Je suis un pseudo-DRESSEUR D'ARENE
pour les interviews.

Sono uno pseudo-CAPOPALESTRA per
interviste.

Ich bin ein Pseudo-ARENALEITER für
Interviews.

Soy un LÍDER de GIMNASIO de
mentirijillas, sólo para entrevistas.

テスト せんとうに はいります

Ready for a test battle.

OK pour un combat test!

Facciamo una lotta di prova.

Bereit für einen Testkampf.

Listos para un combate de prueba.

These refer to test scripts which seem to have been removed.

Japanese

English

French

Italian

German

Spanish

きょうは なにして あそぼっかな!

What should I do for fun today?

Qu'est-ce que je pourrais faire de
sympa aujourd'hui?

Che cosa potrei fare oggi, tanto per
spassarmela un po'?

Womit soll ich mir die Zeit vertreiben?

¿Qué podría hacer hoy para
pasármelo bien?

I don't know, maybe you'd like to browse TCRF?

Japanese

English

French

Italian

German

Spanish

おやじテストちゅうです!

BARD testing!

Test de CAPELO!

Prove del CANTAUTORE in corso!

BARDEN Test.

¡Prueba del BARDO!

Self explanatory. The Japanese string here refers to “おやじ” (old guy), a generic name used for all the special characters that appear in Mauville's Pokémon Center. Also, the Japanese grammar specifies that the testing is currently in progress (a nuance that only the Italian translation got through).

Japanese

English

French

Italian

German

Spanish

バトルタワーに ワープします

Warp to BATTLE TOWER.

Cap sur la TOUR DE COMBAT!

Teletrasferimento a TORRE LOTTA.

Zum DUELLTURM warpen.

Rumbo a la TORRE BATALLA.

ミナモに ワープします

Warp to LILYCOVE.

Cap sur NENUCRIQUE!

Teletrasferimento ad ALGHEPOLI.

Nach SEEGRASULB CITY warpen.

Rumbo a CALAGUA.

タイムは [STR_VAR_1]!

The time is [STR_VAR_1]!

Le temps est [STR_VAR_1]!

Ci hai messo [STR_VAR_1]!

Es ist [STR_VAR_1] Uhr.

¡El tiempo es [STR_VAR_1]!

でんどういりが よばれます

The HALL OF FAME will be accessed.

Le PANTHEON DES DRESSEURS va être
accessible.

Accesso alla SALA D'ONORE.

Zugang zur RUHMESHALLE genehmigt.

Se va a acceder al HALL
de la FAMA.

Lastly, a few shortcuts for the developers. In the final game, the S.S. Tidal can be used to travel to the Battle Tower or Lilycove from Slateport, so these "warp" messages may have been used before the S.S. Tidal was programmed. The third message is labeled as being for the Cycling Road in the source code, so the "time" referenced may be referring to the player's time rating for an attempt to bike down the Road (which is given alongside their number of collisions in the final games) rather than to the internal clock. The last message, as per Japanese grammar, seems to imply the function for entering the Hall of Fame will be called (instead of just “accessing the data” for it).

Eon Ticket Event#

At 0x1C5033 in English Ruby 1.0, there are two text strings intended to be spoken by Norman as part of the Eon Ticket event. No script in the ROM references this text. The actual Eon Ticket event, as distributed through an e-Reader card in North America, includes its own text as part of the event data, instead of using this text in the ROM. The text from the event is very similar, perhaps having been retranslated from the same Japanese source. However, the event's text has several punctuation errors, suggesting that whoever wrote it had a poor understanding of the game's character set. The event also includes specific text for Norman when he cannot give the Eon Ticket because the player's Key Items pocket is full; this text is not present in the ROM.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Investigating the e-Reader event for the European games. The Spanish-speaking WikiDex has screenshots for the Eon Ticket event in Spanish with a different dialogue than the one present in the ROM, implying that there are two versions of the dialogue, just like in English.

Japanese (ROM, unused)

English (ROM, unused)

English (e-Reader event)

French

Italian

German

Spanish (ROM, unused?)

パパ『[PLAYER]! よく きたな!
[PLAYER]あての てがみが とどけられたぞ

DAD: [PLAYER]! Good to see you!
There's a letter here for you, [PLAYER].

DAD“[PLAYER]! Good to see you!
There’s a letter here for you,[PLAYER].

PAPA: [PLAYER]! Content de te voir!
Tu as du courrier, [PLAYER].

PAPÀ: [PLAYER]! Che bello vederti!
C'è una lettera per te!

VATER: [PLAYER]! Schön, dich zu sehen!
Hier habe ich einen Brief für dich.

PAPÁ: ¡[PLAYER]! ¡Qué alegría verte!
Por cierto, tienes una carta.

パパ『わたしも みたことのない
ふねの チケット だな‥‥
ミナモに いってみると いいだろう

DAD: I guess this is a PASS for a ship.
But I've never seen this ship before.
You should find out what this is about
in LILYCOVE.

DAD“It appears to be a ferry TICKET.
but I’ve never seen one like it before.
You should visit LILYCOVE and ask
about it there.

PAPA: On dirait un PASSE pour un
bateau. Mais je n'ai jamais vu ce bateau.
Tu devrais aller à NENUCRIQUE, pour
savoir de quoi il s'agit.

PAPÀ: Sembra il BIGLIETTO per una nave.
Ma questa nave non l'ho mai vista.
Dovresti scoprire di cosa si tratta ad
ALGHEPOLI.

VATER: Das muss ein FAHRSCHEIN
für ein Schiff sein. Aber für welches?
In SEEGRASULB CITY kann dir bestimmt
jemand mehr dazu sagen.

PAPÁ: Creo que es un TICKET para un
barco, pero nunca lo he visto antes.
Deberías averiguar qué es en CALAGUA.

Wild Double Battles#

A string of text located at 0x400590 in English Ruby 1.0 suggests that wild double battles, which debuted in Pokémon Diamond and Pearl, were a considered feature. In the source code, this line is assigned to battles that are set to be 2v2 but not a Trainer battle, a combination which isn't included in the list of valid battle types.

Japanese

English

French

Italian

German

Spanish

あ! やせいの
[B_COPY_VAR_2]と [B_OPPONENT_MON2_NAME]が とびだしてきた!

Wild [B_OPPONENT_MON2_NAME] and
[B_OPPONENT_MON1_NAME] appeared!

Un [B_OPPONENT_MON2_NAME] et un [B_OPPONENT_MON1_NAME]
sauvages apparaissent!

Appaiono [B_OPPONENT_MON2_NAME] e
[B_OPPONENT_MON1_NAME] selvatici!

Ein wildes [B_OPPONENT_MON2_NAME] und
ein wildes [B_OPPONENT_MON1_NAME] erscheinen!

¡Un [B_OPPONENT_MON2_NAME] y un
[B_OPPONENT_MON1_NAME] salvajes!

Other Unused Battle Text#

There are no Abilities that can freeze an opposing Pokémon, but a text string seemingly meant for this occurrence exists anyway:

Japanese

English

French

Italian

German

Spanish

[B_SCR_ACTIVE_NAME_WITH_PREFIX]の [B_SCR_ACTIVE_ABILITY]で
[B_EFF_NAME_WITH_PREFIX]は こおりづけになった!

[B_SCR_ACTIVE_NAME_WITH_PREFIX]'s [B_SCR_ACTIVE_ABILITY]
froze [B_EFF_NAME_WITH_PREFIX] solid!

[B_SCR_ACTIVE_ABILITY] de [B_SCR_ACTIVE_NAME_WITH_PREFIX]
gèle [B_EFF_NAME_WITH_PREFIX]!

[B_SCR_ACTIVE_ABILITY] di [B_SCR_ACTIVE_NAME_WITH_PREFIX]
congela [B_EFF_NAME_WITH_PREFIX]!

[B_EFF_NAME_WITH_PREFIX] wurde durch
[B_SCR_ACTIVE_ABILITY] von
[B_SCR_ACTIVE_NAME_WITH_PREFIX] eingefroren!

¡[B_SCR_ACTIVE_ABILITY] de [B_SCR_ACTIVE_NAME_WITH_PREFIX]
congeló a [B_EFF_NAME_WITH_PREFIX]!

The context of these in-battle strings is unknown. In the source code, these are defined as “KoukagireMsg”.

Japanese

English

French

Italian

German

Spanish

みかたの [B_BUFF1]の
こうかが きれた!

Your team's [B_BUFF1]
stopped working!

[B_BUFF1] ne fonctionne
plus dans votre équipe!

[B_BUFF1] della tua squadra
non funziona!

[B_BUFF1] in deinem Team
funktioniert nicht mehr!

¡[B_BUFF1] no funciona
en tu equipo!

あいての [B_BUFF1]の
こうかが きれた!

The foe's [B_BUFF1]
stopped working!

[B_BUFF1] ne fonctionne
plus dans l'équipe ennemie!

[B_BUFF1] dell'avversario
non funziona!

[B_BUFF1] des Gegners
funktioniert nicht mehr!

¡[B_BUFF1] no funciona
en el equipo rival!

These two catching-related lines appeared in Gold and Silver as unused leftovers from Generation I; they're still present here in Generation III, just as unused as before.

Japanese

English

French

Italian

German

Spanish

よけられた!
こいつは つかまりそうにないぞ!

It dodged the thrown BALL!
This POKéMON can't be caught!

Il a évité la BALL!
Ce POKéMON ne se laisse pas faire!

Ha schivato la BALL! Questo
POKéMON non può essere catturato!

Es ist dem BALL ausgewichen! Dieses
POKéMON kann nicht gefangen werden!

¡Esquivó la BALL! ¡No has podido
atrapar a este POKéMON!

ポケモンに
うまく あたらなかった!

You missed the POKéMON!

Vous manquez le POKéMON!

Ti è sfuggito il POKéMON!

Du hast das POKéMON verfehlt!

¡Has apuntado mal al POKéMON!

Move descriptions in the Generation III games are only seen when using a TM, viewing the Party summary screen, or leveling up, so the description for Struggle goes unseen because it can never be a learned move in any of those contexts.

Japanese

English

French

Italian

German

Spanish

わざポイントがなくなると でるわざ
じぶんもすこし ダメージをうける

Used only if all PP are gone.
Also hurts the user a little.

Fonctionne s'il ne reste
plus de PP. Blesse un peu.

Agisce solo a PP azzerati e
danneggia anche chi la usa.

Einsatz nur bei verbrauch-
ten AP. Selbstschädigung!

Sólo se usa al acabarse
los PP. Te hiere un poco.

Unused Contest Text#

These move descriptions for Contest effects aren't actually assigned to any (non-glitch) moves in the final games.

Japanese

English

French

Italian

German

Spanish

ほかの ポケモンに おどかされても
すこし くらいなら がまんできる

Can avoid being startled
by others a little.

Peut un peu éviter d'être
effrayé par les autres.

Può evitare di essere spa-
ventati dagli altri un po'.

Kann Irritation durch an-
dere ein wenig eindämmen.

Reduce la probabilidad
de que te asusten.

この わざを だした あとは
あまり びっくり しなくなる

After this move, the user is
less likely to be startled.

Le POKéMON a moins de
chances d'être effrayé.

Questa mossa rende meno
impressionabile chi la usa.

Einsatz der Attacke dämmt
danach Irritation ein.

Tras usarlo, será difícil
que te asusten.

じぶんの まえに アピールした
ポケモンを ちょっと おどろかす

Slightly startles the
POKéMON in front.

Effraie légèrement le
POKéMON précédent.

Spaventa un po' il POKéMON
davanti.

Irritiert das vordere
POKéMON ein wenig.

Asusta un poco al POKéMON
que tengas enfrente.

アピールが おわっている ポケモン
みんなを ちょっと おどろかす

Slightly startles those
that have made appeals.

Effraie légèrement ceux
qui ont plu.

Spaventa un po' chi
si è già esibito.

Irritiert die POKéMON ein
wenig, die schon auftraten.

Asusta un poco a los que
ya se han exhibido.

じぶんの まえに アピールした
ポケモンを おどろかす

Startles the POKéMON that
appealed before the user.

Effraie le POKéMON ayant
fait sa démo avant.

Spaventa chi si è esibito
prima di chi la usa.

Irritiert das POKéMON, das
vorher aufgetreten ist.

Asusta al POKéMON que se
ha exhibido antes que tú.

かっこいい アピールを した
ポケモンを かなり おどろかす

Badly startles POKéMON
that made COOL appeals.

Effraie beaucoup ceux qui
ont fait une démo SG-FD.

Spaventa terribilmente chi
si è esibito con CLASSE.

Irritiert PKMN, die Ausdrck.
des Typs COOL vorführten.

Aterra a los que han hecho
alarde de CARISMA.

うつくしい アピールを した
ポケモンを かなり おどろかす

Badly startles POKéMON
that made BEAUTY appeals.

Effraie beaucoup ceux qui
ont fait une démo BEAUTE.

Spaventa terribilmente chi
si è esibito con BELLEZZA.

Irritiert PKMN, die Ausdrck.
des Typs SCHÖN vorführten.

Aterra a los que han hecho
alarde de BELLEZA.

かわいい アピールを した
ポケモンを かなり おどろかす

Badly startles POKéMON
that made CUTE appeals.

Effraie beaucoup ceux qui
ont fait une démo GRACE.

Spaventa terribilmente chi
si è esibito con GRAZIA.

Irritiert PKMN, die Ausdrck.
des Typs ANMUT vorführten.

Aterra a los que han hecho
alarde de DULZURA.

かしこい アピールを した
ポケモンを かなり おどろかす

Badly startles POKéMON
that made SMART appeals.

Effraie beaucoup ceux qui
ont fait une démo INTEL.

Spaventa terribilmente chi
si è esibito con ACUME.

Irritiert PKMN, die Ausdrck.
des Typs KLUG vorführten.

Aterra a los que han hecho
alarde de INGENIO.

たくましい アピールを した
ポケモンを かなり おどろかす

Badly startles POKéMON
that made TOUGH appeals.

Effraie beaucoup ceux qui
ont fait une démo ROBUS.

Spaventa terribilmente chi
si è esibito con GRINTA.

Irritiert PKMN, die Ausdrck.
des Typs STARK vorführten.

Aterra a los que han hecho
alarde de DUREZA.

このあと アピールする ポケモン
1ひきを きんちょう させる

Makes one POKéMON after
the user nervous.

Rend nerveux le POKéMON
suivant.

Chi la usa innervosisce uno
dei POKéMON successivi.

Macht nachfolgendes
POKéMON nervös.

Pone nervioso al POKéMON
que va detrás de ti.

ちょうしの いい ポケモン
みんなを かなり おどろかす

Badly startles POKéMON in
good condition.

Effraie beaucoup ceux qui
sont en bonne condition.

Spaventa terribilmente i
POKéMON in forma.

Irritiert POKéMON, die eine
gute Kondition haben.

Aterra a los POKéMON que
están en buena forma.

1つまえの ポケモンの アピールと
タイプが ちがうなら きにいられる

Works well if different in
type than the one before.

Démo réussie si de type
différent de la précédente.

Va bene se è di tipo diverso
di quella precedente.

Gelingt gut, wenn vom
anderen Typ als der vorige.

Funciona bien si es de tipo
distinto que el anterior.

このつぎの アピールの
じゅんばんが かわりやすく なる

Makes the next turn's order
more easily scrambled.

Facilite le changement des
passages du prochain tour.

Potrebbe confondere
l'ordine del turno seguente.

Ändert die Reihenfolge der
nächst. Auftritte leichter.

Puede alterar los turnos
en la siguiente ronda.

According to the source code, these strings were intended to be used as part of the messages for when a Pokémon is startled, with the one used depending on the type of the startling move (in order, for Cool, Beauty, Cute, Smart, and Tough moves, respectively), but none of those messages actually contain a variable reference for them.

Japanese

English

French

Italian

German

Spanish

モジモジ

shyness

timidité

la sua ritrosia

Scheu

timidez

ドキドキ

anxiety

anxiété

la sua emozione

Besorgnis

ansiedad

デレデレ

laziness

paresse

la sua pigrizia

Faulheit

pereza

オロオロ

hesitancy

hésitation

la sua flemma

Zögern

indecisión

ビクビク

fear

peur

la sua paura

Furcht

miedo

These additional copies of certain move names are left over from an older system of messages for Contest appeal combos in which the name of the combo-starting move would be printed; in the final games, neither move involved is specifically called out like this. Additionally, in the final games there are a total of 57 moves that can initiate a combo rather than the mere 13 listed here, and Conversion is no longer part of any combos at all.

Japanese

English

French

Italian

German

Spanish

あまごい

RAIN DANCE

DANSE PLUIE

PIOGGIADANZA

REGENTANZ

DANZA LLUVIA

いかり

RAGE

FRENESIE

IRA

RASEREI

FURIA

きあいだめ

FOCUS ENERGY

PUISSANCE

FOCALENERGIA

ENERGIEFOKUS

FOCO ENERGÍA

さいみんじゅつ

HYPNOSIS

HYPNOSE

IPNOSI

HYPNOSE

HIPNOSIS

タマゴうみ

SOFTBOILED

E-COQUE

COVAUOVA

WEICHEI

AMORTIGUADOR

つのでつく

HORN ATTACK

KOUD'KORNE

INCORNATA

HORNATTACKE

CORNADA

つるぎのまい

SWORDS DANCE

DANSE-LAMES

DANZASPADA

SCHWERTTANZ

DANZA ESPADA

テクスチャー

CONVERSION

ADAPTATION

CONVERSIONE

UMWANDLUNG

CONVERSIÓN

にほんばれ

SUNNY DAY

ZENITH

GIORNODISOLE

SONNENTAG

DÍA SOLEADO

ねむる

REST

REPOS

RIPOSO

ERHOLUNG

DESCANSO

はさむ

VICEGRIP

FORCE POIGNE

PRESA

KLAMMER

AGARRE

まるくなる

DEFENSE CURL

BOUL'ARMURE

RICCIOLSCUDO

EINIGLER

RIZO DEFENSA

ロックオン

LOCK-ON

VERROUILLAGE

LOCALIZZA

ZIELSCHUSS

FIJAR BLANCO

Unused Pokédex Entry#

Pokémon 0000 (Ten question marks) is an error handler which doesn't appear under normal gameplay. However, if caught by manipulating the game, its fully-coded Pokédex entry can be seen.

Japanese

English

French

Italian

German

Spanish

あたらしく はっけんされたポケモン
げんざい ちょうさちゅう

This is a newly discovered POKéMON.
It is currently under investigation.
No detailed information is available
at this time.

Il s'agit d'un POKéMON découvert tout
récemment. Des études le concernant
sont encore en cours.
Pour le moment, aucune information
détaillée n'est disponible.

Specie di POKéMON appena scoperta
e attualmente oggetto di attenti studi.
Al momento non sono disponibili
ulteriori informazioni in merito.

Dieses POKéMON wurde erst vor kurzem
entdeckt und wird noch erforscht.
Zur Zeit sind keine genauen
Informationen über dieses
POKéMON vorhanden.

Se ha descubierto recientemente.
Está en proceso de estudio.
De momento no se dispone de datos
concretos.

Egg Cycles Text#

When checking an egg's status, the game shows different messages depending on the amount of cycles left for hatching. There are messages for 0-5, 6-10, 11-40 and 41+. However, no legitimately hatchable Pokémon in the games requires more than 40 egg cycles, rendering the 41+ message unseen in normal gameplay.

Japanese

English

French

Italian

German

Spanish

この タマゴは
うまれるまで かなり かかりそう

It looks like this EGG will
take a long time to hatch.

Cet OEUF va sûrement
mettre du temps à éclore.

Pare che quest'UOVO ci
metterà molto a schiudersi.

Dieses EI braucht sicher
noch lange, bis es schlüpft.

Parece que a este HUEVO le
va a costar mucho abrirse.

Dive Surfacing Failure Text#

Each of the lines for prompts to use a field move has a corresponding line for if the player doesn't currently have any Pokémon with the move in the party, but the one for surfacing from underwater goes unseen in normal gameplay because Dive is required to be underwater in the first place and can't be removed until after surfacing again.

Japanese

English

French

Italian

German

Spanish

うえから ひかりが さしこんでいる!
ポケモンの わざで ふじょうできるかも?

Light is filtering down from above.
A POKéMON may be able to surface here.

Une lumière vient d'en haut. Un POKéMON
doit pouvoir remonter à la surface.

Una luce illumina l'acqua dall'alto.
Da qui un POKéMON potrebbe riemergere.

Licht schimmert von oben herab. Ein
POKéMON könnte hier auftauchen.

La luz se filtra desde la superficie.
Un POKéMON puede emerger aquí.

Debug Strings#

Some link and sprite debug text that's only present in Japanese.

ID

Japanese

English (translation)

rs.common.sprite.sDmaOverErrorMsg

DMA OVER
DMAてんそう
リクエストテーブルが
オーバーしました

DMA OVER
DMA request table overflow

rs.common.link.sDebugMessages.0

せつぞく ちゅうです

Connecting

rs.common.link.sDebugMessages.1

せつぞく できません

Couldn't connect

rs.common.link.sDebugMessages.2

かくにん ちゅうです

Detecting

rs.common.link.sDebugMessages.3

かくにん できました

Detection complete

rs.common.link.sDebugMessages.4

かくにん できません

Couldn't detect

rs.common.link.sDebugMessages.5

かくにん を かくにん

Confirming detection

rs.common.link.sDebugMessages.6

かくにん は しっぱい

Detection failure

rs.common.link.sEmptyString