This is a sub-page of Pokémon Gold and Silver.
System Text#
Game Freak!#
Dates back to the Space World '97 demo, where it was used as an error handler for NPCs which weren't given any dialogue. This string wasn't localized in the international versions.
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00f21 |
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00f4f |
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Event String#
While these strings don't appear during regular gameplay, they are assigned to normally inaccessible NPCs. This includes ones present in cutscenes whose event is triggered by the player walking on a certain tile. Using a Walk Through Walls cheat to bypass said event and then interacting with one such NPC will bring up the corresponding string.
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0027c3 |
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195b84 |
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0027d0 |
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195b93 |
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0027dd |
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195b9d |
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Window Error#
This error message is meant for if the player tries to close a textbox (such as for a menu) without actually having any open. In the Japanese version, at least, it's also displayed when the player attempts to check the status of a level 0 Pokémon.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
024391 |
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195b4d |
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(Source: TheZZAZZGlitch (context))
Placeholder Phone Call#
This is an unused placeholder phone script, for scripts which do not exist. It can be accessed with Game Genie code 004-4CB-F7A in the English versions and calling Mom.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0d8cb7 |
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104A90 |
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Mart Message#
This message is found right in the middle of the Poké Mart text, and is likely a placeholder. Left untranslated in the localized games.
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Offset (U) |
English |
|---|---|---|---|
016430 |
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??? |
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This message is never seen, as the pack is always open even when it's empty.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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195f90 |
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Party Message#
This message is displayed in the party menu when the player has no Pokémon, but the party menu can't be accessed before the player gets a Pokémon.
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English |
|---|---|---|---|
0504bc |
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0504cb |
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Pack Messages#
These messages are never used as no unique text appears when you don't have any item, the Register option isn't shown for Key Items which can't be registered, and the Use option isn't shown for items which can't be used in battle.
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010ecd |
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19455f |
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010f55 |
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19460a |
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010f7a |
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19464a |
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PC Messages#
This message is displayed when the player attempts to use the PC while not having any Pokémon, an impossible situation in normal gameplay. It does make sense however, as in the Space World '97 demo, the starting town had its own Pokémon Center, complete with a PC.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
01589a |
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194c90 |
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The speaker of this dialogue has a strong Osaka accent, characteristic of Bill. Accordingly, it is located near text used when the player transfers Pokémon to Bill's PC. Indeed, it actually appears if the player uses cheats to bypass the PC failsafe message without having any Pokémon, and then tries to access Bill's PC. The other string, meanwhile, is yet another failsafe message which never gets used.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
00e6a8 |
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19496f |
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00e7e5 |
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1949cb |
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These strings, meanwhile, are never seen, as different ones get used instead.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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1949ea |
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00e84f |
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1949fb |
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This message is found right after the options for the Pokémon menu in Bill's PC. Likely an error-handler of sorts.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
024c51 |
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024c42 |
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Scrapped Minigame#
These strings relate to the unused card-matching minigame. Only two of the four were translated into English.
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English |
|---|---|---|---|
??? |
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195338 |
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??? |
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195342 |
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??? |
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??? |
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??? |
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??? |
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Traded OT Names#
These are the original trainer names of the Venusaur and Charizard from the unused debug trade. Once again left untranslated in the localized games.
Kabīn is a reference to game designer Kōji Nishino, nicknamed Kābī after Kirby, since he ate and slept a lot. This nickname was incorporated into the Japanese namesake of Snorlax, "Kabigon", as well as one one of the draft creature designs in 1993 storyboards illustrating the development of Red and Green (albeit spelled in katakana as カビーン).
Matsumiya is a reference to Toshinobu Matsumiya, scenario writer for Yellow and Gold and Silver.
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|---|---|---|---|
??? |
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??? |
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??? |
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??? |
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Pokémon Prof. Class#
This string is stored with the rest of the trainer classes. However, it is only referenced by the game's intro sequence to point to Professor Oak's picture, so it is never displayed in a trainer battle or otherwise. Accordingly, unlike in Generation I, there is no unused trainer data for Prof.Oak.
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English |
|---|---|---|---|
02d313 |
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1b0993 |
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Location Headers#
The following headers would have been used on the Pokégear's region map, but go unused for one reason or another. Namely, the Saffron City header is used even when in the Silph Co. building, and the games mistakenly use the New Bark Town header when in the Fast Ship. As for the Safari Zone, Pokémon Mansion, Cerulean Cave, and Viridian Forest, they are all Gen I locations which didn't make a return in Gold and Silver. Even the cut Safari Zone map returns to the Fuchsia City header.
The location marked "N/A" in the localized games is called "Haunted House" in Japanese. In the ID list, it appears at the end of the Johto locations, just before the Kanto ones start. This header is linked to a cut dungeon, with it later being reworked into Diamond and Pearl's Old Chateau.
As for the "SPECIAL" header, it is used by location ID 00, a placeholder for the player's last location. While it doesn't appear in-game, it is referenced by Pokémon Centers.
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|---|---|---|---|
0926EF |
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092641 |
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092769 |
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09270d |
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092772 |
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092717 |
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092780 |
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092733 |
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092785 |
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092740 |
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092872 |
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092906 |
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092879 |
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092910 |
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092897 |
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092946 |
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Struggle Description#
Struggle is a move that's automatically used when a Pokémon runs out of PP. It cannot be learned naturally and isn't part of any Pokémon's moveset, so its description is never seen.
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Offset (U) |
English |
|---|---|---|---|
02f186 |
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1b56bc |
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Money Savings#
In the final games, the only options available to the player are sending 1/4th of their winnings to Mom or none at all. These messages would have been shown after a trainer battle.
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English |
|---|---|---|---|
03b595 |
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1013f1 |
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03b5a6 |
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101404 |
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Hall of Fame#
When entering the Hall of Fame more than 200 times, the message displayed is supposed to change from "<#>th Time Famer" (「だい<#>かい でんどういり」in the Japanese versions) to a new message, and stop counting the number of times the player has entered the Hall of Fame. However, due to a conflict in the game's code (an instruction checks if "HOF entries > 201", but another instruction ensures the counter never surpasses 200), the message never displays, and all further Hall of Fame entries past 200 are only counted as the 200th (displaying "200-time Famer" as the final message).
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Japanese |
Translation |
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English |
|---|---|---|---|---|
086898 |
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0866df |
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End Credits#
This string is located at the end of the credits, and was originally used as a placeholder in the Space World 1999 demo, where the "THE END" graphics hadn't yet been implemented.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
087ef5 |
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1c149d |
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Leftover Text#
Dodged Poké Ball#
This message was displayed if the player attempted to catch the Ghosts in the Pokémon Tower. Goes unused in Gold and Silver however, as no such scenario exists there.
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English |
|---|---|---|---|
00f0d7 |
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1983a2 |
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Missed Pokémon#
This message was one of the possible options displayed when you fail to catch a Pokémon, here where the Pokémon would break free after the Ball didn't even shake once. Gold and Silver instead have a line stating that the Pokémon broke free, however the original line still remains for some reason.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
00f0f0 |
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1983d8 |
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Poké Flute#
These messages are displayed when the player uses the Poké Flute in the first generation. However, there is no such item in Gold and Silver.
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Offset (U) |
English |
|---|---|---|---|
00f991 |
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19853e |
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00f9ae |
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19856e |
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00f9c1 |
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19858a |
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Oak's Parcel#
This message is displayed if the player attempts to use Oak's Parcel in the first generation. However, there is no such item in Gold and Silver.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
00fd13 |
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1986bf |
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Transportation Messages#
The first line was used when trying to ride a bike indoors, though in Generation II it instead brings up Professor Oak's reprimands. As for the second line, it was used when trying to surf on land, and in the final games you instead get a message simply stating that you can't surf there.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
00fd65 |
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198728 |
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00fd7e |
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198748 |
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Safari Zone Commands#
As we all know, the Safari Zone didn't quite make it into Gen II. Accordingly, these options go unused and none were translated.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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024ebf |
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024ed4 |
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024eca |
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024edb |
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024ed1 |
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024ee2 |
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024ed8 |
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03b788 |
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101680 |
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03b79d |
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101690 |
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No Bite Message#
This string was originally used when trying to fish in bodies of water with no encounter data set.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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194349 |
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Bird Type#
The unused Bird type string makes a return in Gold and Silver.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
050a3a |
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050b0c |
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Trainer List#
Like the Bird type, this unused trainer class list is a carryover. The most noteworthy thing here is that there is a mention of the cut "Jack" trainer class, which dates all the way back to the development of Red and Green.
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050a9b |
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??? |
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050ba0 |
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??? |
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050ba5 |
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??? |
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050baa |
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??? |
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050bae |
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??? |
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050bb2 |
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??? |
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050bb6 |
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??? |
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050bbb |
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??? |
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050bc0 |
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??? |
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050bc4 |
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??? |
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050bc9 |
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??? |
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050bce |
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??? |
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050bd4 |
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??? |
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050bd9 |
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??? |
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050bdf |
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??? |
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050be3 |
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??? |
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050be8 |
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??? |
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050bec |
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??? |
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050bf4 |
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??? |
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050bf9 |
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??? |
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050bff |
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??? |
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Company Names#
These strings are remnants of the debug mode from Red and Blue, specifically, the Japanese release of Blue. These were used as the default Player and Rival names. Here, these strings are used in the unused debug trade.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
029769 |
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??? |
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029771 |
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??? |
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Rival Encounters#
Leftover Encounter#
Leftover lines which actually date back to the Space World '97 demo, where they were used for the different outcomes of your first rival battle, which happened in Oak's Lab, just like in Generation I. Neither messages have scripting associated with them.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
03b5f1 |
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10145b |
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03b5b8 |
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101417 |
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Azalea Town#
This unused rival loss text is from the Azalea Town encounter. It has scripting associated with it, but for some reason goes unused. This also happens to be the case with the following unused rival defeat dialogue sets. The rival's comment refers to the question he asks before battle: "…Tell me something. Is it true that TEAM ROCKET has returned? What? You beat them? Hah! Quit lying."
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0bc886 |
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1213f6 |
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Burned Tower#
This unused rival loss text is from the Burned Tower encounter.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0a4bd9 |
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109090 |
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Goldenrod Underground#
This unused rival loss text is from the Goldenrod Underground encounter.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
088e76 |
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1190cd |
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Victory Road#
This unused rival loss text is from the Victory Road encounter.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
0bf167 |
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109cd3 |
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Mt. Moon#
This unused rival loss text is from the Mt. Moon encounter.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
0bede3 |
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10980f |
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Indigo Plateau#
This unused rival loss text is from the Indigo Plateau encounter.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0bedf4 |
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168bac |
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Script Text#
Sweet Honey#
Unused text remains for an unused interaction related to "Sweet Honey", a scrapped item which would have functioned similarly to the Honey item that was later introduced in Diamond and Pearl, which also happens to be called "Sweet Honey" in Japanese. Later down the line, leaked internal material would go on to shed some light on Sweet Honey.
These messages are located near other Goldenrod City NPC text. In the final games, the gatehouse connecting Goldenrod to Ilex Forest contains a woman standing behind a counter, with a Butterfree by her side. This NPC gives the player TM12, which contains Sweet Scent. In Japanese, her manner of speaking is identical to the tone of these unused lines, suggesting that it was her original dialogue. This is all but confirmed by the fact that at 15d9e5 is a duplicate of the message used when talking to her Butterfree. Regarding the "little brother" she mentions, it'd make sense for him to be the Youngster in Ilex Forest who gives the player TM02, which contains Headbutt.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
04d1b0 |
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15d830 |
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04d1dc |
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15d87c |
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04d1fe |
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15d8bf |
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04d216 |
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15d8e4 |
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04d22f |
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15d8fc |
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04d25b |
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15d957 |
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04d27b |
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15d990 |
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Silph Scope 2#
This message appears in the middle of the dialogue for the participants of the Bug Catching Contest. Identified as msg_littleb_00_r36r0201 in the source code, this dialogue would have been spoken by a little boy (aka a Bug Catcher). While the other participants' dialogue is preceded by their names, none is attached here for some reaon.
As later confirmed by leaked internal material, the Silph Scope 2 is an earlier name for the Squirt Bottle, which in the final games is used to awaken the Sudowoodo blocking access to Ecruteak City.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
08be27 |
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15b3cf |
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Daycare#
This string is located near the dialogue spoken by the Daycare couple presents the player with an egg he's found. This suggests that the old man might have always been outside when the player hands him and his wife two compatible Pokémon. This would actually match more closely to how the Daycare couple works in later entries in the series.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0171c0 |
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1919dc |
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These lines are rather odd, and it's unclear what they would have been used for. Perhaps the old man only accepted male and Pokémon and vice versa with his wife. Regardless, these strings never get used.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
05048d |
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0504a2 |
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05049e |
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0504b0 |
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Cable Club#
These messages are located with the other Cable Club text. The first line doesn't really fit anywhere, and might have ben intended for when your friend wasn't yet connected all the way. The second string, meanwhile, would have likely appeared after the "Please wait." line, and the third string never gets used as the attendant instead tells us to "Please come in."
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0b728f |
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1711c0 |
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??? |
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1714bd |
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??? |
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171240b |
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Player's Bedroom#
These two strings were very likely intended to be displayed at the start of the game. Namely, the Pokémon Journal website was originally featured all the way back in the Space World '97 demo, where it was accessed when interacting with the PC for the first time. However, in the final games the PC doesn't feature any such kinds of unique messages, and the radio instead features a snippet about Prof.Oak's talk show.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
0d87e7 |
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100971 |
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0d8806 |
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1009a1 |
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New Bark Town#
These two messages are found among the dialogue in Elm's house. It's unclear what objects they would have been tied to, as the house doesn't feature any fridge.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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181f7e |
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??? |
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181fae |
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It appears that the Mystery Egg would have been physically present in Elm's lab after being delivered.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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1818be |
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Route 29#
This string is intended for the Cooltrainer by the Berry Tree, whose dialogue changes based on the time of day. In the final games he says he's waiting for diurnal Pokémon at night, and nocturnal Pokémon during the day. However, oddly enough when it's morning he'll instead say that he's waiting for Pokémon which appear only at night, instead of daytime.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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129143 |
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Earl's Pokémon Academy#
This message appears after the dialogue for the students at Earl's Pokémon Academy in Violet City. Might refer to the Pocket Printer accessory, which did let players print out Pokédex entries as stickers. It's then likely the Academy once featured a dedicated printer, much like the one in the Ruins of Alph's research center.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
08a716 |
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1590b2 |
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This string, meanwhile, was intended for the blackboard, which in the final games simply keeps the last bit of the original board flavor text when displaying the status conditions.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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158c5a |
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Ruins of Alph Trainer#
The NPC dialogue below belongs to an unused trainer named Super Nerd Eric, who owns a level 20 Grimer. He was meant to appear outside the Ruins of Alph, likely by the southern exit to the Union Cave, not unlike Psychic Nathan, the only other trainer in this area. Interestingly enough, Super Nerd Eric does appear in the final games, but he does in the Goldenrod Tunnel, and with a team composed of two level 11 Grimer. The unused Super Nerd Eric still exists in Crystal, though he was renamed to Stan.
Offset (J) |
Japanese |
Offset (U) |
English |
Notes |
|---|---|---|---|---|
098135 |
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1101be |
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Pre-battle dialogue. |
098150 |
|
1101f0 |
|
Loss dialogue. |
098175 |
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110229 |
|
Post-battle dialogue. |
Research Center Photo#
Flavor text for a photograph is present with the other research center messages, but no such photo exists to examine. An early version of the "facility" tileset found within the source code does however contain the portrait block from Generation I, through which this message would have been displayed. This string, meanwhile, was later implemented back into Pokémon HeartGold and SoulSilver, where examining the PC in the research center after completing the Unown Report triggers the following message: "Ruins of Alph Research Report. I dedicate this report to the Research Center's founder, Professor Silktree..." ("アルフの遺跡調査報告 これを我が研究所の初代所長ネムノキ博士に捧げる・・・").
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
098a7d |
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110f1e |
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Route 32#
Dialogue related to a scrapped fisherman trainer, who unlike Super Nerd Eric lacks any trainer data.
Offset (J) |
Japanese |
Offset (U) |
English |
Notes |
|---|---|---|---|---|
??? |
|
12c731 |
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Pre-battle dialogue. |
??? |
|
12c780 |
|
Loss dialogue. |
??? |
|
12c7b5 |
|
Post-battle dialogue. |
Yet another scrapped Fisherman trainer. As with the other one, he was likely cut due to there already being enough trainers on this route.
Offset (J) |
Japanese |
Offset (U) |
English |
Notes |
|---|---|---|---|---|
??? |
|
12c7d6 |
|
Pre-battle dialogue. |
??? |
|
12c809 |
|
Loss dialogue. |
??? |
|
12c828 |
|
Post-battle dialogue. |
An unused message which is identified as msg_swimmer01_01_r32 in the source code, suggesting yet another trainer was cut from Route 32.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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12cb94 |
|
An unused second dialogue set for the Cooltrainer who blocks access to the rest of Route 32 until the player defeats Falkner. Here, instead of advising the player to check out the Gym, he gently nudges them to visit the Sprout Tower, as while this is an optional dungeon, it still holds the HM for Flash. It's then possible that you once had to visit it as to be able to go onward, or that he would have simply told you to check the tower out when interacting with him after defeating Falkner.
As for the games' remakes, while they did make the Sprout Tower required to traverse, the Gym was blocked until the player went through it. As such, even there this line isn't used.
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Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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12c337 |
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Union Cave#
Oddly enough, the first floor of the Union Cave contains text data for a sign which is rather redundant, as right outside the cave is a sign saying "UNION CAVE ahead".
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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11137c |
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Azalea Town Quagsire#
This message is found in the midst of the Azalea Town text. It is quite interesting, as it contains Quagsire's original name, "ミズウオ" ("Mizuuo"), instead of the final games' "ヌオー" ("Nuoo"). And while that name dates back to late 1997, leaked internal material reveals that it was used for quite a while, all the way up to March of 1999 as it turns out. Given how the localization team lacked this bit of information, they mistook this early name as being a nickname, and thus went with "Wooster".
This line goes unused as no Quagsire NPC can be found in Azalea Town. There is however an unreferenced script in that town relating to this removed overworld Pokémon, where interacting with it would have simply triggered the message below, as well as Quagsire's cry.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
0bca02 |
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121668 |
|
Route 34#
An early version of the southernmost sign's message. The final one mentions the route number, the two towns close by, and Ilex Forest simply listed as "somewhere between".
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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12d895 |
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Goldenrod City#
This message is found among the Bike Shop text, and was likely intended for a sign of sorts, which the final games' version of this map lacks entirely.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
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15c8cc |
|
These messages are located with the text for the second floor of the Department Store. There's no corresponding item receipt text nearby, so it's unclear what this shopkeeper might have given the player. Regardless, in the final games the items sold on the second floor are all man-made (Potions, Revives, status ailment cures, etc.), and thus can't be used in battle by a Pokémon just by being held.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
04d466 |
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15dc11 |
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04d497 |
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15dc68 |
|
Ecruteak City Event#
This whole exchange is found at the start of the Ecruteak City text, and suggests the existence of a scrapped side-quest related to the Burned Tower. There are no remnants of this character in the June 15th T27.SXY and the daughter is not present in the 3-floor Burned Tower of that time period, meaning it may have been planned for the 4-floor version that was replaced on or before May 9th. This event was ultimately reworked for the S.S. Aqua, where the player must help a Gentleman locate his missing granddaughter. Identified in the source code as msg_middlem_01_t27, meaning it would have been spoken by a middle-aged man (aka a male Pokéfan).
Note that the Japanese text contains a typo: as "いったあったのに" should be "いったのに".
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
0d49cc |
|
124558 |
|
Burned Tower#
This string is related to the scrapped static Entei encounter, and would have played alongside its cry prior to the battle starting. As with the scrapped Quagsire NPC, this string uses Entei's early name, "エン" ("En"), instead of "エンテイ" ("Entei"), though unlike the aforementioned case here the name was properly updated when the games were localized.
This string was later removed in Crystal.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
109465 |
|
Tin Tower#
These two strings are the only ones found in the script file for the ninth floor of the Tin Tower. The original incarnation of this dungeon lacked a roof, and so it's likely that the legendary birds were once fought on the ninth floor. Lugia's presence also tells us that these two strings are extremely old, predating the Whirl Islands, with the devs instead dropping Lugia atop the Tin Tower as a placeholder. Also worth noting is that while Ho-Oh's cry is the same as roof string (only with its name added), Lugia's cry, meanwhile, is rendered as "Gyaaan" instead of "Gyaaas".
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
108de7 |
|
??? |
|
108df5 |
|
Olivine City House#
These two messages are linked to the unused house in Olivine City, being assigned to the female NPC and her Rhydon respectively.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
0a256f |
|
144584 |
|
0a259e |
|
1445d2 |
|
Cianwood City#
Identified as msg_middlew02_00_t24 in the source code, meaning it was assigned to a middle-aged woman (aka a female Pokéfan). It was ultimately rewritten and assigned to the mother of the family of three, still in Cianwood.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
121c13 |
|
It appears that Mania was planned to have a unique message for if the player tried to hand him back Shuckie without any other Pokémon on hand. In the final games, meanwhile, this scenario is mistakenly assigned the string for after the player gives him back his Shuckle.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
1752a7 |
|
Mahogany Town#
This message might have been intended for the impostor salesman in the souvenir shop. In the final games he greets you like every other clerk, and the shop doesn't sell RageCandyBars until after Team Rocket is defeated. This line was slightly changed in Crystal, replacing the word "youngster" with "kiddo".
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
1140cd |
|
Route 45#
This rather bland string was assigned to a Camper earlier in development, as evidenced in the source code (msg_boy10_01_r45). This string was later overwritten by a different message in Crystal.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
135475 |
|
Victory Road Gate#
The guard posted at the Victory Road gate on Route 26 unsurprisingly has a script which checks if the player has all eight Johto badges, with it making the player turn back if this check hasn't been met. However, the "Not Enough Badges" script and its associated dialogue is never triggered, since the way to Route 26 is blocked by Tohjo Falls, whose traversal requires the Waterfall HM, which can only be used after obtaining Clair's badge.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
17d03f |
|
Route 25#
An early version of the sign's message by the villa. The final one instead states how this is the Sea Cottage before mentioning that it is Bill's house, which in terms is closer to the Generation I equivalent this this sign.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
140e74 |
|
Celadon Mansion#
The third floor of the Game Freak headquarters contains an unused bit of text for the Graphic Artist following a GB Printer error. In the final games, you only get to see the diploma's own default error message, with no unique message from the employee afterwards.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
178e93 |
|
It appears that Mr. Know-It-All, a character from Gen I, was meant to make a return in Gold and Silver. However, in his place lives a different NPC, who hands the player the TM for Curse. This string was later overwritten by the graffiti message in Crystal.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
17905a |
|
Lavender Radio Tower#
This unused flavor text was likely intended for the bookshelves in the upper right corner of the room.
Offset (J) |
Japanese |
Offset (U) |
English |
|---|---|---|---|
??? |
|
174caf |
|
International-Only Messages#
The lines below don't appear to have equivalent messages in the Japanese games.
Unknown Time#
The message displayed on the main menu when the clock needs to be reset instead states "TIME NOT SET".
Offset (U) |
English |
|---|---|
005bb3 |
|
Event String#
A new overworld event string which goes unused. Likely an error-handler.
Offset (U) |
English |
|---|---|
195b72 |
|
Test Event#
This is one of the many fragments of debug text left in the game. There does not appear to be any code left for it here, but there still is in the Japanese version of Crystal. This string was used by debug options "Test 1-4" (テスト1-4).
Offset (U) |
English |
|---|---|
1903cc |
|
Window Error#
A new error message for text windows. Another string is used instead.
Offset (U) |
English |
|---|---|
195b29 |
|
Mr. Chrono#
A leftover script in New Bark Town. While it claims to be activating a debug mode, unfortunately all that seems to be left is the text, which displays the real-time (RT) read from the clock and the time difference (DF) set by the player as well as whether daylight saving time is on or off. There is also text nearby from a function that would calculate the clock reset password for you. This feature was added for the localizations of Gold and Silver, probably to check whether daylight saving time was working correctly. The Japanese and Korean versions do not have this leftover, as daylight saving time is not used in those regions.
Offset (U) |
English |
|---|---|
090ae6 |
|
120358 |
|
Voltorb Badge#
This message is unique in that other badges use the format "
Offset (U) |
English |
|---|---|
190426 |
|
Debug Daycare#
This dialogue set is related to a debug option known as "Breed" (こづくり) in Crystal, which was used to test out the Daycare system.
Offset (U) |
English |
|---|---|
190335 |
|
190358 |
|
190373 |
|
This dialogue set is related to a debug option known as "Hatch" (うまれる) in Crystal, which was used to test out hatching.
Offset (U) |
English |
|---|---|
1903a4 |
|
1903b7 |
|
Debug Text I#
This dialogue set is related to a debug option known as "Item" (どうぐ) in Crystal.
Offset (U) |
English |
|---|---|
1902a4 |
|
190280 |
|
The first string is related to a debug option known as "Warp" (ワープ) in Crystal, the second to one known as "Recovery" (かいふく), the third to "Bug Catching" (むしとり). The fourth string is used by an unreferenced debug option which simply prints out this line, without any gameplay changes. The last line, meanwhile, is assigned to an unreferenced OT ID editor.
Offset (U) |
English |
|---|---|
1902ef |
|
1902d4 |
|
1902c4 |
|
1902f9 |
|
190262 |
|
Debug Text II#
The first string is related to a debug option known as "Game" (ゲーム) in Crystal, the second to one known as "Make" (つくる). The last two strings appear to be related to these two options, but are never used.
Offset (U) |
English |
|---|---|
19031a |
|
190414 |
|
1903e0 |
|
190400 |
|
Debug Text III#
The last set of debug text, with it clearly related to the Clock Reset time, suggesting that there once was an option to determine the password in-game. Indeed, said password is determined by the player's name, their ID number, and the amount of money they have on hand.
Offset (U) |
English |
|---|---|
190462 |
|
190474 |
|
190455 |
|
190442 |
|
(Source: iimarckus - Background Information, Hakuda2 – Discovery)