the cutting room mirror

ja

このページは Pokémon Gold and Silver のサブページです。

Event String#

While these strings don't appear during regular gameplay, they are assigned to normally inaccessible NPCs. This includes ones present in cutscenes whose event is triggered by the player walking on a certain tile. Using a Walk Through Walls cheat to bypass said event and then interacting with one such NPC will bring up the corresponding string.

Offset (J)

Japanese

Offset (U)

English

0027c3

オブジェイべント

195b84

Object event.

0027d0

ビージーイべント

195b93

BG event

0027dd

ざひょうイべント

195b9d

Coordinates event

オブジェクトイベント#

Offset (J)

Japanese

Offset (U)

English

024391

ポップできる ウィンドウが
ありません!

195b4d

No windows avail-
able for popping!

Placeholder Phone Call#

This is an unused placeholder phone script, for scripts which do not exist. It can be accessed with Game Genie code 004-4CB-F7A in the English versions and calling Mom.

Offset (J)

Japanese

Offset (U)

English

0d8cb7

おはよう

104A90

Good morning.

Mart Message#

This message is found right in the middle of the Poké Mart text, and is likely a placeholder. Left untranslated in the localized games.

Offset (J)

Japanese

Offset (U)

English

016430

!ダミー!

???

[!Dummy!]

This message is never seen, as the pack always open even when it's empty.

Offset (J)

Japanese

Offset (U)

English

???

どうぐを ひとつも
もっていません!

195f90

You don't have
anything to sell.

Party Message#

This message is displayed in the party menu when the player has no Pokémon, but the party menu can't be accessed before the player gets a Pokémon.

Offset (J)

Japanese

Offset (U)

English

0504bc

ポケモンを もっていません!

0504cb

You have no POKéMON!

Pack Messages#

These messages are never used as no unique text appears when you don't have any item, the Register option isn't shown for Key Items which can't be registered, and the Use option isn't shown for items which can't be used in battle.

Offset (J)

Japanese

Offset (U)

English

010ecd

もっていません

19455f

No items.

010f55

そのどうぐは
とうろくできません!

19460a

You can't register
that item.

010f7a

せんとう ちゅうは
できません!

19464a

You can't use it
in a battle.

PC Messages#

This message is displayed when the player attempts to use the PC while not having any Pokémon, an impossible situation in normal gameplay. It does make sense however, as in the Space World '97 demo, the starting town had its own Pokémon Center, complete with a PC.

Offset (J)

Japanese

Offset (U)

English

01589a

ピーッ!
ポケモンを もっていない
ひとは つかうことが
できません!

194c90

Bzzzzt! You must
have a POKéMON to
use this!

The speaker of this dialogue has a strong Osaka accent, characteristic of Bill. Accordingly, it is located near text used when the player transfers Pokémon to Bill's PC. Indeed, it actually appears if the player uses cheats to bypass the PC failsafe message without having any Pokémon, and then tries to access Bill's PC. The other string, meanwhile, is yet another failsafe message which never gets used.

Offset (J)

Japanese

Offset (U)

English

00e6a8

ポケモンもってへんやつは
おことわりや!

19496f

You gotta have
POKéMON to call!

00e7e5

1ぴきも もってへんやんか!

1949cb

You don't have a
single POKéMON!

These strings, meanwhile, are never seen, as different ones get used instead.

Offset (J)

Japanese

Offset (U)

English

???

それ あずけたら
こまるんとちゃう?

1949ea

You can't deposit
your last POKéMON!

00e84f

それいじょう よくばったって
ポケモン もたれへんで!

1949fb

 You can't take any
more POKéMON

This message is found right after the options for the Pokémon menu in Bill's PC. Likely an error-handler of sorts.

Offset (J)

Japanese

Offset (U)

English

024c51

エラー!

024c42

ERROR!

Scrapped Minigame#

These strings relate to the unused card-matching minigame. Only two of the four were translated into English.

Offset (J)

Japanese

Offset (U)

English

???

<CARD> いただき!

195338

<CARD>, yeah!

???

ざんねん・・・

195342

Darn…

???

とったもの

???

[Cards acquired]

???

あと<TURN#>かい

???

[<TURN#> turns left.]

Traded OT Names#

These are the original trainer names of the Venusaur and Charizard from the unused debug trade. Once again left untranslated in the localized games.

Offset (J)

Japanese

Offset (U)

English

???

かびーん

???

[Kabīn]

???

マツミヤ

???

[Mastumiya]

Pokémon Prof. Class#

This string is stored with the rest of the trainer classes. However, it is only referenced by the game's intro sequence to point to Professor Oak's picture, so it is never displayed in a trainer battle or otherwise. Accordingly, unlike in Generation I, there is no unused trainer data for Prof.Oak.

Offset (J)

Japanese

Offset (U)

English

02d313

ポケモンはかせ

1b0993

POKéMON PROF.

Location Headers#

The following headers would have been used on the Pokégear's region map, but go unused for one reason or another. Namely, the Saffron City header is used even when in the Silph Co. building, and the games mistakenly use the New Bark Town header when in the Fast Ship. As for the Safari Zone, Pokémon Mansion, Cerulean Cave, and Viridian Forest, they are all Gen I locations which didn't make a return in Gold and Silver. Even the cut Safari Zone map returns to the Fuchsia City header. The location marked "N/A" in the localized games is called "Haunted House" in Japanese. In the header list, it appears at the end of the Johto locations, just before the Kanto ones start. This header is linked to a cut dungeon, with it later reworked into the Old Chateau introduced in Diamond and Pearl.

As for the "SPECIAL" header, it is used by location ID 00, a placeholder for the player's last location. While it doesn't appear in-game, it is referenced by Pokémon Centers.

Offset (J)

Japanese

Offset (U)

English

0926EF

オバケやしき

092641

N/A

092769

pre>シルフカンパニー

09270d

SILPH CO.

092772

サファリゾーン

092717

SAFARI ZONE

092780

ポケモンやしき

092733

POKéMON MANSION

092785

ハナダのどうくつ

092740

CERULEAN CAVE

092872

こうそくせん

092906

FAST SHIP

092879

トキワのもり

092910

VIRIDIAN FOREST

092897

スぺシャル

092946

SPECIAL

Struggle Description#

Struggle is a move that's automatically used when a Pokémon runs out of PP. It cannot be learned naturally and isn't part of any Pokémon's moveset, so its description is never seen.

Offset (J)

Japanese

Offset (U)

English

02f186

わざポイントがなくなると でるわざ
じぶんもすこし ダメージをうける

1b56bc

Used only if all
PP are exhausted.

Money Savings#

In the final games, the only options available to the player are sending 1/4th of their winnings to Mom or none at all. These messages would have been shown after a trainer battle.

Offset (J)

Japanese

Offset (U)

English

03b595

おかあさんにはんぶん おくった!

1013f1

Sent half to MOM!

03b5a6

おかあさんにぜんぶ おくった!

101404

Sent all to MOM!

Hall of Fame#

When entering the Hall of Fame more than 200 times, the message displayed is supposed to change from "<#>th Time Famer" (「だい<#>かい でんどういり」in the Japanese versions) to a new message, and stop counting the number of times the player has entered the Hall of Fame. However, due to a conflict in the game's code (an instruction checks if "HOF entries > 201", but another instruction ensures the counter never surpasses 200), the message never displays, and all further Hall of Fame entries past 200 are only counted as the 200th (displaying "200-time Famer" as the final message).

Offset (J)

Japanese

Translation

Offset (U)

English

086898

だい⋯なんかいだっけ? でんどういり
Hall of Fame...
How many times is
it again?

0866df

HOF Masterǃ

End Credits#

This string is located at the end of the credits, and was originally used as a placeholder in the Space World 1999 demo, where the "THE END" graphics hadn't yet been implemented.

Offset (J)

Japanese

Offset (U)

English

087ef5

おしまい

1c149d

END

Leftover Text#

Dodged Poké Ball#

This message was displayed if the player attempted to catch the Ghosts in the Pokémon Tower. Goes unused in Gold and Silver however, as no such scenario exists there.

Offset (J)

Japanese

Offset (U)

English

00f0d7

よけられた!
こいつは つかまりそうにないぞ!

1983a2

It dodged the
thrown BALL!

This POKéMON
can't be caught!

Missed Pokémon#

This message was one of the possible options displayed when you fail to catch a Pokémon, here where the Pokémon would break free after the Ball didn't even shake once. Gold and Silver instead have a line stating that the Pokémon broke free, however the original line still remains for some reason.

Offset (J)

Japanese

Offset (U)

English

00f0f0

ポケモンに
うまく あたらなかった!

1983d8

You missed the
POKéMON!

Poké Flute#

These messages are displayed when the player uses the Poké Flute in the first generation. However, there is no such item in Gold and Silver.

Offset (J)

Japanese

Offset (U)

English

00f991

ポケモンのふえを ふいた!
うーん!
すばらしい ねいろだ!

19853e

Played the POKé
FLUTE.
Now, that's a
catchy tune!

00f9ae

すべての ポケモンが
めを さました!

19856e

All sleeping
POKéMON woke up.

00f9c1

<PLAYER>は
ポケモンのふえを ふいてみた!

19858a

<PLAYER> played the
POKé FLUTE.

Oak's Parcel#

This message is displayed if the player attempts to use Oak's Parcel in the first generation. However, there is no such item in Gold and Silver.

Offset (J)

Japanese

Offset (U)

English

00fd13

たいせつな あずかりものです!
つかうことは できません!

1986bf

That belongs to
someone else!

Transportation Messages#

The first line was used when trying to ride a bike indoors, though in Generation II it instead brings up Professor Oak's reprimands. As for the second line, it was used when trying to surf on land, and in the final games you instead get a message simply stating that you can't surf there.

Offset (J)

Japanese

Offset (U)

English

00fd65

ここでは じてんしゃに
のることは できません

198728

Cycling isn't
allowed here.

00fd7e

ここでは <POKéMON>に
のることは できません

198748

Can't get on your
<POKéMON> now.

Safari Zone Commands#

As we all know, the Safari Zone didn't quite make it into Gen II. Accordingly, these options go unused. While also present in the English dump of Gold and Silver (and also Crystal), the lines weren't translated, and remain in Japanese.

Offset (J)

Japanese

Offset (U)

English

???

サファリボール× 

024ebf

[SAFARI BALL× ]

024ed4

エサをなげる

024eca

[THROW BAIT]

024edb

いしをなげる

024ed1

[THROW ROCK]

024ee2

にげる

024ed8

[RUN]

03b788

やせいの<POKéMON>は
エサを たべてる!

101680

Wild <POKéMON> is
eating!

03b79d

やせいの<POKéMON>は
おこってる!

101690

Wild <POKéMON> is
angry!

No Bite Message#

This string was originally used when trying to fish in bodies of water with no encounter data set.

Offset (J)

Japanese

Offset (U)

English

???

ここには なにも
いないようだ

194349

Looks like there's
nothing here.

Bird Type#

The unused Bird type string makes a return in Gold and Silver.

Offset (J)

Japanese

Offset (U)

English

050a3a

とり

050b0c

BIRD

Trainer List#

Like the Bird type, this unused trainer class list is a carryover.

Offset (J)

Japanese

Offset (U)

English

050a9b

たんパン

???

[Youngster]

050ba0

むしとり

???

[BugCatcher]

050ba5

ミニスカ

???

[Lass]

050baa

ボーイ

???

[JrTrainerM]

050bae

ガール

???

[JrTrainerF]

050bb2

マニア

???

[Pokemaniac]

050bb6

りかけい

???

[SuperNerd]

050bbb

どろぼう

???

[Burglar]

050bc0

オヤジ

???

[Engineer]

050bc4

ジャック

???

[Jack]

050bc9

かいパン

???

[Swimmer]

050bce

おねえさん

???

[Beauty]

050bd4

グループ

???

[Rocker]

050bd9

ジャグラー

???

[Juggler]

050bdf

からて

???

[Blackbelt]

050be3

オーキド

???

[ProfOak]

050be8

チーフ

???

[Chief]

050bec

けんきゅういん

???

[Scientist]

050bf4

だんいん

???

[Rocket]

050bf9

エりート♂

???

[CooltrainerM]

050bff

エりート♀

???

[CooltrainerF]

Company Names#

These strings are remnants of the debug mode from Red and Blue, specifically, the Japanese release of Blue. These were used as the default Player and Rival names. Here, these strings are used in the unused debug trade.

Offset (J)

Japanese

Offset (U)

English

029769

ゲーフリ

???

[Game Freak]

029771

クリーチャ

???

[Creatures]

Rival Encounters#

Leftover Encounter#

Leftover lines which actually date back to the Space World '97 demo, where they were used for the different outcomes of your first rival battle, which happened in Oak's Lab, just like in Generation I. Neither messages have scripting associated with them.

Offset (J)

Japanese

Offset (U)

English

03b5f1

<RIVAL>『やった!
いいポケモン えらんだかも!

10145b

<RIVAL>: Yes!
I guess I chose a
good POKéMON!

03b5b8

<RIVAL>『あれー?
おまえのポケモンに
すりゃあ よかったのかなあ?

101417

<RIVAL>: Huh? I
should've chosen
your POKéMON!

Goldenrod Underground#

This unused rival loss text is from the Goldenrod Underground encounter. It has scripting associated with it, but for some reason goes unused. This also happens to be the case with the following unused rival defeat dialogue sets.

Offset (J)

Japanese

Offset (U)

English

088e76

これがオレのじつりょく

このまま ロケットだんを つぶし
あのワタルって やつも
かんぜんに うちまかして やるさ

1190cd

Humph. This is my
real power, wimp.

I'll make TEAM
ROCKET history.

And I'm going to
grind that LANCE
under my heels.

Burned Tower#

This unused rival loss text is from the Burned Tower encounter.

Offset (J)

Japanese

Offset (U)

English

0a4bd9

・・・・・・ フン!

これだから よわい やつと
たたかうのイヤ なんだ
じかんのむだでしか ないぜ

109090

…Humph!
This is why I hate 
battling wimps.
It's just a waste
of my time.

Azalea Town#

This unused rival loss text is from the Azalea Town encounter. The rival's comment refers to the question he asks before battle: "…Tell me something. Is it true that TEAM ROCKET has returned? What? You beat them? Hah! Quit lying."

Offset (J)

Japanese

Offset (U)

English

0bc886

・・・・・・ フン!
やっぱり さっきのウソなんだろ

1213f6

…Humph! I knew
you were lying.

Mt. Moon#

This unused rival loss text is from the Mt. Moon encounter.

Offset (J)

Japanese

Offset (U)

English

0bede3

・・・・・・・・・・・・・・・・・・

これで かりは かえした

・・・・・・あとは こいつらと いっしょに
チャンピオンを たおして
せかい さいきょうの
ポケモントレーナーに なるぜ

10980f

...... ...... ......

I've repaid my
debt to you.

With my POKéMON,
I'm going to beat

the CHAMPION and
become the world's
greatest trainer.

Victory Road#

This unused rival loss text is from the Victory Road encounter.

Offset (J)

Japanese

Offset (U)

English

0bf167

・・・・・・ フン!

やっぱり だいじ なのは つよさ
ほかには なんにも いらないさ

109cd3

…Humph!

When it comes down
to it, nothing can
beat power.

I don't need any-
thing else.

Indigo Plateau#

This unused rival loss text is from the Indigo Plateau encounter.

Offset (J)

Japanese

Offset (U)

English

0bedf4

・・・・・・・・・・・・・・・・・・

ふう・・・・・・
あとは こいつらと いっしょに
チャンピオンに なってやるぜ

168bac

…

Whew…
With my partners,

I'm going to be
the CHAMPION!

Script Text#

Sweet Honey#

Unused text remains for an unused interaction related to "Sweet Honey", a scrapped item which would have functioned similarly to the Honey item that was later introduced in Diamond and Pearl, which also happens to be called "Sweet Honey" in Japanese. Later down the line, leaked internal material would go on to shed some light on Sweet Honey.

These messages are located near other Goldenrod City NPC text. In the final games, the gatehouse connecting Goldenrod to Ilex Forest contains a woman standing behind a counter, with a Butterfree by her side. This NPC gives the player TM12, which contains Sweet Scent. In Japanese, her manner of speaking is identical to the tone of these unused lines, suggesting that it was her original dialogue. This is all but confirmed by the fact that at 15d9e5 is a duplicate of the message used when talking to her Butterfree. Regarding the "little brother" she mentions, it'd make sense for him to be the Youngster in Ilex Forest who gives the player TM02, which contains Headbutt.

Offset (J)

Japanese

Offset (U)

English

04d1b0

わたしのポケモン
あまいミツを あつめるのが
とっても じょうず
よかったら あなたベも わけてあげる

15d830

My POKéMON is an
expert at collect
-ing SWEET HONEY.

I’ll share some
with you.

04d1dc

あん
あまいミツを わけてあげたいのベ
それじゃ もっていけないわね

15d87c

I want to give you
some SWEET HONEY,
but you have no
room for it.

04d1fe

はーい
あまいミツ たーっぷり どうぞ!

15d8bf

Here you go! Have
some SWEET HONEY!

04d216

<PLAYER>は おねえさんから
あまいミツを わけてもらった!

15d8e4

<PLAYER> received
SWEET HONEY.

04d22f

わたしのおとうとも
まいベち あまいミツを もらっては
どこかにいってるの
なベしてるのかしらね?

15d8fc

My little brother
takes SWEET HONEY
and goes somewhere
with it.

I wonder what he’s
up to?

04d25b

あまいミツを きにぬったの?
ぬった ばしょ どうなってるかしら

15d957

Did you put SWEET
HONEY on a tree?

What happened to
it?

04d27b

あまいミツを きにぬったの?
ポケモンが においにさそわれるまで
1にち くらい かかるそうよ

15d990

Did you put SWEET
HONEY on a tree?

It takes about a
day for POKéMON to
be drawn to it.

Silph Scope 2#

This message appears in the middle of the dialogue for the participants of the Bug Catching Contest. While the other participants' dialogue is preceded by their names, none is attached here, suggesting that it would have belonged to one of the clerks. As later confirmed by leaked internal material, the Silph Scope 2 is an earlier name for the Squirt Bottle, which in the final games is used to awaken the Sudowoodo blocking access to Ecruteak City.

Offset (J)

Japanese

Offset (U)

English

08be27

おおきな き と おなじ すがたの
ポケモンがどこかに いるらしいよ
シルフスコープ2があれば
しょうたいがわかるんだって

15b3cf

I hear there's a 
POKéMON that looks
just like a tree.

You can reveal its
identity using a
SILPHSCOPE 2.

Daycare#

This string is located near the dialogue spoken by the Daycare couple presents the player with an egg he's found. This suggests that the old man might have always been outside when the player hands him and his wife two compatible Pokémon. This would actually match more closely to how the Daycare couple works in later entries in the series.

Offset (J)

Japanese

Offset (U)

English

0171c0

まだだよ

1919dc

Not yet…

These lines are rather odd, and it's unclear what they would have been used for. Perhaps the old man only accepted male and Pokémon and vice versa with his wife. Regardless, these strings never get used.

Offset (J)

Japanese

Offset (U)

English

05048d

メスの ポケモンを えらんで ください

0504a2

Choose a ♀ POKéMON.

05049e

オスの ポケモンを えらんで ください

0504b0

Choose a ♂ POKéMON.

Cable Club#

These messages are located with the other Cable Club text. The first line doesn't really fit anywhere, and might have ben intended for when your friend wasn't yet connected all the way. The second string, meanwhile, would have likely appeared after the "Please wait." line, and the third string never gets used as the attendant instead tells us to "Please come in."

Offset (J)

Japanese

Offset (U)

English

0b728f

とりあえず つうしんべやに
いったことにします

1711c0

We'll put you in 
the link room for 
the time being.

???

じゅんびはバッチりだ!

1714bd

Your friend is
ready.

???

それでは なかへ どうぞ

171240b

Please enter.

Player's Bedroom#

These two strings were very likely intended to be displayed at the start of the game. Namely, the Pokémon Journal website was originally featured all the way back in the Space World '97 demo, where it was accessed when interacting with the PC for the first time. However, in the final games the PC doesn't feature any such kinds of unique messages, and the radio instead features a snippet about Prof.Oak's talk show.

Offset (J)

Japanese

Offset (U)

English

0d87e7

ポケモンジャーナル ホームぺージ
・・・・・・うーん ないようがかわってない

100971

POKéMON JOURNAL
HOME PAGE…

It hasn't been
updated…

0d8806

こちら ポケモン レイディオ!
リクエスト うけつけちゅう!

1009a1

POKéMON RADIO!

Call in with your
requests now!

New Bark Town#

These two messages are found among the dialogue in Elm's house. It's unclear what objects they would have been tied to, as the house doesn't feature any fridge.

Offset (J)

Japanese

Offset (U)

English

???

しょくじの じゅんびが してある
けんきゅうしょの ぶん かな?

181f7e

There's some food
here. It must be
for the LAB.

???

しょくじの じゅんびが してある
こっちは ポケモンよう かな?

181fae

There's some food
here. This must be
for POKéMON.

It appears that the Mystery Egg would have been physically present in Elm's lab after being delivered. Once again it's unclear as to which object it would have been tied to.

Offset (J)

Japanese

Offset (U)

English

???

はかせが けんきゅう している
ポケモンの タマゴだ!

1818be

It's the POKéMON
EGG being studied
by PROF.ELM.

Route 29#

This string is intended for the Cooltrainer by the Berry Tree, whose dialogue changes based on the time of day. In the final games he says he's waiting for diurnal Pokémon at night, and nocturnal Pokémon during the day. However, oddly enough when it's morning he'll instead say that he's waiting for Pokémon which appear only at night, instead of daytime.

Offset (J)

Japanese

Offset (U)

English

???

ひる しか でない ポケモン
つかまえるため ここで まって んだ

129143

I'm waiting for
POKéMON that
appear only in the
daytime.

Pokémon School#

This message appears after the dialogue for the students at the Pokémon School in Violet City. Might refer to the Pocket Printer accessory, which did let players print out Pokédex entries as stickers. It's then likely the Pokémon School once featured a dedicated printer, much like the one in the Ruins of Alph's research center.

Offset (J)

Japanese

Offset (U)

English

08a716

いろんな データを シールにできる すごい マシン!

1590b2

This super machine
prints data out as
stickers!

This string, meanwhile, was intended for the blackboard, which in the final games simply keeps the last bit of the original board flavor text when displaying the status conditions.

Offset (J)

Japanese

Offset (U)

English

???

どの こうもくを みますか?

158c5a

Read which topic?

ウィンドウエラー#

Offset (J)

Japanese

Offset (U)

English

Notes

098135

なんだ きみは?
けんきゅうのじゃまは させないぞ!

1101be

What do you want?
I'm studying-- 
don't disturb me!

Pre-battle dialogue.

098150

すまない・・・・・・
わからない ことばかりで
むしゃくしゃ してたんだよ・・・・・・

1101f0

Sorry... I'm 
frustrated by our
lack of real
understanding...

Loss dialogue.

098175

このいせきがつくられたのは
いまから 1500ねんほど まえだ

でも だれがつくったか とか
ポケモンぞうに いみがあるのか とか

わからないこと ばかり でね・・・・・・

110229

The RUINS are from
about 1500 years
ago.

Nobody knows who
built them.

It's also not
known if the POKé-
MON statues have
any meaning.

It's all one big
mystery…

Post-battle dialogue.

Research Center Photo#

Descriptive text for a photograph is present with the other research center messages, but no such photo exists to examine. Meanwhile, it was later implemented back into Heart Gold and Soul Silver, where examining the PC in the research center after completing the Unown Report triggers the following message: "Ruins of Alph Research Report. I dedicate this report to the Research Center's founder, Professor Silktree..." ("アルフの遺跡調査報告 これを我が研究所の初代所長ネムノキ博士に捧げる・・・").

Offset (J)

Japanese

Offset (U)

English

098a7d

アルフのいせき けんきゅうしょ
しょだい しょちょう

ネムノキはかせのしゃしんだ!

110f1e

It's a photo of
the RESEARCH
CENTER'S founder,
PROF.SILKTREE.

Route 32#

Dialogue related to a scrapped fisherman trainer, who unlike Super Nerd Eric lacks any trainer data.

Offset (J)

Japanese

Offset (U)

English

Notes

???

おなじ ポケモンしか つれない……
きばらしに ちょっと たたかうか……

12c731

I keep catching
the same POKéMON…

Maybe a battle
will turn things
around for me.

Pre-battle dialogue.

???

ダメな ときは
なに やっても ダメかあ

12c780

Nothing ever goes
right for me now…

Loss dialogue.

???

となりの つりびと
なんで いい ポケモンが つれるの?

12c7b5

How come the guy
next to me catches
good POKéMON?

Post-battle dialogue.

Yet another scrapped Fisherman trainer. As with the other one, he was likely cut due to there already being enough trainers on this route.

Offset (J)

Japanese

Offset (U)

English

Notes

???

きょうは ぜっこうちょう だな
おーし ちょっと たたかうか!

12c7d6

Heh, I'm on a roll
today. How about a
battle, kid?

Pre-battle dialogue.

???

あらら
しょうぶは ダメかあ

12c809

Oof. I wasn't
lucky that time.

Loss dialogue.

???

いい ポケモンを つりたきゃ
いい つりざおを つかわないと!

12c828

You have to have a
good ROD if you
want to catch good
POKéMON.

Post-battle dialogue.

エラー#

Offset (J)

Japanese

Offset (U)

English

???

つりの じゃま!
って おこられちゃったよ……

12cb94

The fishermen
yelled at me for
bugging them…

An unused second dialogue set for the Cooltrainer who blocks access to the rest of Route 32 until the player defeats Falkner. Here, instead of advising the player to check out the Gym, he gently nudges them to visit the Sprout Tower, as while this is an optional dungeon, it still holds the HM for Flash. It's then possible that you once had to visit it as to be able to go onward, or that he would have simply told you to check the tower out when interacting with him after defeating Falkner.

As for the games' remakes, while they did make the Sprout Tower required to traverse, the Gym was blocked until the player went through it. As such, even there this line isn't used.

Offset (J)

Japanese

Offset (U)

English

???

マダツボミのとう には いったのか?
キキョウによれば マダツボミのとうで
しゅぎょう する
トレーナーの じょうしき ではないか
いって みなさい!

12c337

Have you gone to
SPROUT TOWER?

If you ever visit
VIOLET CITY,
they'll expect you
to train there.

That's basic for
trainers. Go to
SPROUT TOWER!

Union Cave#

Oddly enough, the first floor of the Union Cave contains text data for a sign which is rather redundant, as right outside the cave is a sign saying "UNION CAVE ahead".

Offset (J)

Japanese

Offset (U)

English

???

つながりのどうくつ

11137c

UNION CAVE

(出典: Hakuda2 - Discovery, GlitterBerri - Translation)

This line goes unused as no Slowpoke NPC can be found in Azalea Town. There is however an unreferenced script in that town relating to this removed overworld Pokémon, where interacting with it would have simply triggered the message below, as well as Quagsire's cry.

Offset (J)

Japanese

Offset (U)

English

0bca02

ミズウオ『・・・・・・ グギョ

121668

WOOSTER: Gugyoo…

Route 34#

An early version of the southernmost sign's message. The final one mentions the route number, the two towns close by, and Ilex Forest simply listed as "somewhere between".

Offset (J)

Japanese

Offset (U)

English

???

ゲートを ぬけると ウバメのもり

12d895

ILEX FOREST
Through the Gate

Goldenrod City#

This message is found among the Bike Shop text, and was likely intended for a sign of sorts, which the final games' version of this map lacks entirely.

Offset (J)

Japanese

Offset (U)

English

???

ついに はつばい!
さいこうきゅう コンパクト サイクル

15c8cc

Just released!

First-rate compact
BICYCLES!

These messages are located with the text for the second floor of the Department Store. There's no corresponding item receipt text nearby, so it's unclear what this shopkeeper might have given the player. Regardless, in the final games the items sold on the second floor are all man-made (Potions, Revives, status ailment cures, etc.), and thus can't be used in battle by a Pokémon just by being held.

Offset (J)

Japanese

Offset (U)

English

04d466

ここでは ポケモンがもてる
どうぐを いろいろ うるつもりだよ

これは サービス
ポケモンに もたせてあげてよ

15dc11

We intend to sell
items for POKéMON
to hold.

This is a free
gift. Have a POKé-
MON hold it.

04d497

ポケモンに どうぐを もたせると
しょうぶのとき
いろいろ かけひきが うまれそうだね

15dc68

Giving POKéMON
items to hold dur-
ing battle could 
tip the scales
in your favor.

Ecruteak City Event#

This whole exchange is found at the start of the Ecruteak City text. Its existence suggests the existence of a scrapped side-quest related to the Burned Tower. It was likely scrapped due to that area already featuring a rival encounter, on top of the Legendary Beast event. However, this side-quest was ultimately reworked for the S.S. Aqua, where the player must help a Gentleman locate his missing granddaughter.

Note that the Japanese text contains a typo: as "いったあったのに" should be "いったのに".

Offset (J)

Japanese

Offset (U)

English

0d49cc

おろおろ......
わししのむすめが いなくなった

まさか
やけた とうにいったのか?

あそこは かみかくしにあうから
ちかづくなって いったあったのに
どうしたら いいものか......

124558

Oh, no. Oh, no…

My daughter is
missing.

No… She couldn’t
have gone to the
BURNED TOWER.

I told her not to
go near it…

People seem to
disappear there…

Oh, what should I
do…?

Burned Tower#

This string is related to the scrapped static Entei encounter, and would have played alongside its cry prior to the battle starting. Not unlike the scrapped Quagsire NPC, this string makes use of Entei's early name, "エン" ("En"), instead of "エンテイ" ("Entei"), though unlike the aforementioned case here the name was properly updated when the games were localized.

This string was later removed in ''Crystal'.

Offset (J)

Japanese

Offset (U)

English

???

エン『ブフウ!!

109465

ENTEI: Bufuu!

Tin Tower#

These two strings are the only ones found in the script file for the ninth floor of the Tin Tower. They might have been part of a cut event where the player would have heard the legendary bird's cry upon reaching a certain point, in anticipation to the upcoming battle on the roof. The presence of Lugia would suggest that these two strings are extremely old, likely predating even the Whirl Island, with the devs instead placing atop the Tin Tower as a placeholder. Interestingly enough, while Ho-Oh's cry is the same as the one on the roof (only with its name added), Lugia's is rendered as "Gyaaan", instead of "Gyaaas". These two strings were later removed in ''Crystal'.

Offset (J)

Japanese

Offset (U)

English

???

ホウオウ『ショオーッ!!

108de7

HO-OH: Shaoooh!

???

ルギア『ギャーンッ!!

108df5

LUGIA: Gyaaan!

Olivine City House#

These two messages are linked to the unused house in Olivine City, being assigned to the female NPC and her Rhydon respectively.

Offset (J)

Japanese

Offset (U)

English

0a256f

あたししのポケモンが
びょうきになったときは
エンジュしのクスりやさんに
クスりを つくって もらったの

144584

When my POKéMON
got sick, the
PHARMACIST in
ECRUTEAK made some
medicine for me.

0a259e

サイドン『ぐごーおお!

1445d2

RHYDON: Gugooh!

Cianwood City#

This dialogue was likely once assigned to one of the roaming NPCs around time, but was ultimately rewritten and assigned to the mother of the family of three.

Offset (J)

Japanese

Offset (U)

English

???

ここと アサギの あいだに
いくつか しまが あったでしょ

なかには うみのかみさまが
すんでいるって はなし なの

121c13

There are several
islands between
here and OLIVINE.

A mythical sea
creature supposed-
ly lives there.

It appears that Mania was planned to have a unique message for if the player tried to hand him back Shuckie without any other Pokémon on hand. In the final games, meanwhile, this scenario is mistakenly assigned the string for after the player gives him back his Shuckle.

Offset (J)

Japanese

Offset (U)

English

???

ボクが その ポケモンを
うけとるとキミは たたかえなく
なっちゃうね!

1752a7

If I take my POKé-
MON back, what are
you going to use
in battle?

Mahogany Town#

This message might have been intended for the impostor salesman in the souvenir shop. Meanwhile, in the final games he greets you like every other clerk. This line was slightly changed in Crystal, replacing the word "youngster" with "kiddo".

Offset (J)

Japanese

Offset (U)

English

???

いらっしゃい ぼっちゃん!
ささ! どうです?

「いかりまんじゅう」!
チョウジの めいぶつ ですよー

1140cd

Hello, youngster!

How would you like
some RAGECANDYBAR?

It's the thing to
eat in MAHOGANY!

Route 45#

This rather bland string may have been assigned to just about any trainer there. This string was later overwritten by a different message in Crystal.

Offset (J)

Japanese

Offset (U)

English

???

ぼくも ポケモン
それなりに じしん あるよ!

135475

I'm pretty good at
POKéMON too.

Route 25#

<!--T:70-> An early version of the sign's message by the villa. The final one instead states how this is the Sea Cottage before mentioning that it is Bill's house, which in terms is closer to the Generation I equivalent this this sign.

Offset (J)

Japanese

Offset (U)

English

???

マサキの いえ

140e74

BILL'S HOUSE

Celadon Mansion#

The third floor of the Game Freak headquarters contains an unused bit of text for the Graphic Artist following a GB Printer error. In the final games, you only get to see the diploma's own default error message, with no unique message from the employee afterwards.

Offset (J)

Japanese

Offset (U)

English

???

なんとなく ちょうしが わるいね
プりントは ちゅうし するよ!

178e93

Something's wrong.
I'll have to can-
cel printing.

(出典: Hakuda2 - Discovery, GlitterBerri - Translation)

Offset (J)

Japanese

Offset (U)

English

???

わしは なんでも おみとおし!

17905a

I KNOW EVERYTHING!

Lavender Radio Tower#

This unused flavor text was likely intended for the bookshelves in the upper right corner of the room.

Offset (J)

Japanese

Offset (U)

English

???

ポケモンの シーディーと
ビデオは たくさん ならんでる!
ばんぐみの しりょう かな?

174caf

Wow! A full rack
of POKéMON CDs and
videos.

This must be the
reference library.

English-Only Messages#

The lines below don't appear to have equivalent messages in the Japanese games.

Unknown Time#

The message displayed on the main menu when the clock needs to be reset instead states "TIME NOT SET".

Offset (U)

English

005bb3

Clock time unknown

(出典: iimarckus - Background Information, Hakuda2 - Discovery)

Offset (U)

English

195b72

Corrupted event!

Window Error#

A new error message for text windows. Another string is used instead.

Offset (U)

English

195b29

The window save
area was exceeded.

Test Event#

This is one of the many fragments of debug text left in the game. There does not appear to be any of its code left. The RAM address it displays is actually data from the real-time clock, which makes little sense here, suggesting the code was removed before the clock was added.

Offset (U)

English

1903cc

Test event
"[String in StringBuffer2]"?

Mr. Chrono#

A leftover script in New Bark Town. While it claims to be activating a debug mode, unfortunately all that seems to be left is the text, which displays the real-time (RT) read from the clock and the time difference (DF) set by the player as well as whether daylight saving time is on or off. There is also text nearby from a function that would calculate the clock reset password for you. This feature was added for the localizations of Gold and Silver, probably to check whether daylight saving time was working correctly. The Japanese and Korean versions do not have this leftover, as daylight saving time is not used in those regions.

Offset (U)

English

090ae6

Now on DEBUG…

120358

I'm MR.CHRONO.

Voltorb Badge#

This message is unique in that other badges use the format " received ". No such item goes by this name in the final games.

Offset (U)

English

190426

Obtained the
VOLTORBBADGE!

Debug Daycare#

This dialogue set is likely related to a dummied-out debug option which was used to test out breeding.

Offset (U)

English

190335

You need two POKé-
MON for breeding.

190358

Breeding is not
possible.

190373

The compatibility is
[Value at d151].
Should they breed?

1903a4

There is no EGG. 

1903b7

It's going to
hatch!

Debug Text I#

Miscellaneous text related to removed debug options. The first few were likely supposed to be for one which would have given you any item you'd like. The time one is unclear, but it might have been a display for the Bug Catching Contest's remaining test. The following two were clearly linked to a healing option, as well a location warp, both dating to the Space World '97 demo. The last bit of text is once again vague, but might have changed the player's ID number as to help with the ID Lottery.

Offset (U)

English

190262

That can't be used
right now.

190280

That item can't be
put in the PACK.

1902a4

The <ITEM>
was put in the
PACK.

1902c4

Remaining Time

1902d4

Your POKéMON's HP
was healed.

1902ef

Warping...

1902f9

Which number
should be changed?

Debug Text II#

Additional debug strings. The first one makes would have likely printed out the name of Pokémon, or perhaps a character, but otherwise it's unclear what it would have been tied to. If anything, it's likely the final one would have had something to do with the current PC box and the Pokémon stored within it.

Offset (U)

English

19031a

Will you play with
<String in StringBuffer2>?

1903e0

What do you want
to play with?

190400

You can have this.

190414

The BOX is full!

Debug Text III#

The last set of debug text, with it clearly related to the Clock Reset time, suggesting that there once was an option to determine the password in-game. Indeed, said password is determined by the player's name, their ID number, and the amount of money they have on hand.

Offset (U)

English

190462

Enter the
ID no.

190474

Enter the
amount.

190455

Is this OK?

190442

The password is:

(Source: iimarckus - Background Information, Hakuda2 – Discovery)