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Unused Graphics

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This is a sub-page of Pizza Tower.

Sub-Pages#

Unused Level Graphics#

Unused Character Graphics#

Blue Purple Block Land Build Leftovers#

One of the Patreon builds titled Blue Block Land had sprites created for a placeholder hub room in a time when gates did not display level names and also had a simple gate for all levels you could play in. These served as a temporary replacement until that was implemented. There's also sprites for ranks and a "cover" for the build of sorts.

The mixup of the "Blue Block Land" and "Purple Block Land" names is the result of the solid objects being changed from blue to purple in one of the builds. These solids were, ironically, changed again for the final game to be a pink transparent square.

Shotgun Pickup#

PTshotgunpickup.gif PTshotgunpickedup.gif

The old shotgun pickup from Blue Block Land.

Halloween Update#

The 2023 Halloween Update added a whole bunch of collectibles relating to Mr. Stick, alongside sprites for goblin follower that possibly would've functioned like a toppin.

Coins & Cash#

Bags & Briefcases#

Placeholder Sprites#

Goblin#

In leaked gameplay footage, a static Gerome is seen following the player. Implying that may have been the Goblin using Gerome as a placeholder.

Goblin's Cage#

Unlike most sprites here, the key is actually referenced several times. obj_key and obj_keyfollow check if they're sprite is set to it and check variables "goblinkey", which is supposed to belong to obj_player but has been removed, and "global.goblinkey" which has also been removed. scr_player_keyget(), the state for getting a key, checks if goblinkey is set to true when creating obj_keyfollow, setting the object's sprite to the goblin key if it is. Both obj_key and scr_player_keyget set the goblinkey variable to false, preventing obj_keyfollow's sprite from being set to spr_golinkey in case goblinkey is somehow set to true beforehand. scr_playerreset(), the script ran when resetting, sets goblinkey to false.

Editor Icons#

All of the editor icons used in the new level editor, as introduced in the Halloween Update.

Item Wheel#

A wheel that would've been used to select items à la Super Mario Maker 2.

The Noise Update#

Unused Swap Mode Graphics#

Left over in the Noise Update files are icons for Swap Mode that never got used in the final game. These would have been used for the main menu, but instead are replaced with smaller versions of the normally-used icons.

PTswapmodeiconunused.png PTswapmodearrow.png

Unused Character Select Icons#

PTpeppinoselect.gif PTpeppinoselected.gif PTnoiseselect.gif PTnoiseselected.gif

Alongside the unused Swap Mode icons, there are also unused icons meant for the character select screen. These icons are used if the room is somehow entered while the global.swapmode variable is set to false, but the main game uses the P1 and P2 icons like in the older version of the screen.

Mirrored TCTOP Noisey Idle#

A mirrored version of the Noisey follower from The Crumbling Tower of Pizza facing to the left. This sprite is never used and uses the default, unmirrored idle sprite.

Old Pause Screen#

Sprites for one of the old pause screens (titled spr_pausescreen) that was used from the SAGE 2019 demo up to the April 2021 builds. It fully covers the screen and only gives three options, featuring Peppino's face next to the text.

Scrapped Variants#

SAGE 2019#

In the SAGE 2019 Demo (in which this early pause screen originated), Peppino was depicted in his blue attire, matching the outfit he normally wore during gameplay. While his hat was updated to be white in later builds, the same modification wasn't made for the unhighlighted icons.

Noise's Hardoween#

During the Hardoween season (aka the Noise's Hardoween demo), the pause screen was temporarily changed to have spooky Jack-o'-lantern faces replace Peppino's head.

Player HUD#

Old HUD#

The old HUD wasn't just about faces...

TV#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Fix broken thumbnails for tvrevolver and tvchainsaw

The old HUD also had a TV! It was placed on the top-right side of the screen and it was used for displaying points, ranks, transformations and more! All these graphics went unused by the April 2021 build and removed from the game by the Eggplant build.

Combos
Ranks
Level Preview TVs

New HUD#

Some animations were made for the new HUD that eventually went unused.

TV Bubble#

Animations that were created for the TV's speech bubble, as mentioned here.

Pizza Time HUD Element#

These two sprites of a watch on Peppino's wrist originally appeared beside the bar that appears during Pizza Time as seen in old development streams. The code for animating the sprites still exists in the Create and Step events for obj_tv, but the Draw GUI event is missing the code to make the sprites appear.

Boss Fight Elements#

Timer#

In earlier builds, fighting bosses would have a time limit, akin to Wario Land 4. Once the timer ended, the boss would be over. In some cases, the boss would move on to another phase.

Round Counts#

Alongside a timer, various characters, including the unseen Pizza Lady, would pop out the bottom of the screen to announce a new round and the first one.

Old Character Cube#

PizzaTower-peppinocube.png PizzaTower-noisecube.png

Sprites from an old character change cube object still exist in the final game, however the Noise's sprite for the cube still uses his color palette from the Peppino's Xmas Break demo.

Pizzahead Boss Fight Sketches#

Please elaborate.
Having more detail is always a good thing.
Specifically: Elaborate based on some of the stuff seen in the September 2021 build.

Watch on YouTube

A good number of sketches created for the 2nd and 3rd phases of Pizzahead's boss fight are in the game's files as separate sprites created from cutouts. Not every attack seen here appears during the final fight.

Used Attacks#

Unused Phase 2 Attacks#

Scrapped 3rd Phase#

One of the more bizarre things that these sketches reveal is that the final phase was going to play out a lot different than in the final game. Originally, Pizzahead wouldn't have pulled the floor bosses up for Peppino to rematch, but instead completely lose it with attacks depicting him frantically charging and punching Peppino. According to the developers and playtesters, this phase was scrapped as the developers didn't want to portray Pizzahead as an angry character, and instead be seen as nothing more than a clown. The proper sprites that were created for this phase never showed up in the game's files at all.

A couple of duplicate sketches exist as well in the form of spr_pizzahead and spr_pizzahead2.

Placeholder Flush Cards#

There's crude placeholder versions of the flush cards seen in Fast Food Saloon that lack any animations. These were used in the Rework build, in the Pinball level.

Noise's Boss Fight Graphics#

A few uncolored, non animated sprites for the Noise's phase 2 transition still remain in the files, and were used as a base for the finalized sprites. Both of the first frames are missing, as they were overwritten with the full final animations.

Miscellaneous Placeholder Graphics#

Placeholder Horsey#

A crudely drawn placeholder graphic of a horse used as a placeholder for Horsey in prerelease builds.

Cardboard Tank Placeholder#

A very basic placeholder graphic for the Cardboard Tank.

Car Placeholder#

An equally basic placeholder graphic for a car.

Placeholder Gabaghoul#

A placeholder Sprite for the Gabaghoul enemies.

Placeholder Arrow#

A placeholder for the Noise Goblins arrows.

Placeholder Jumpscare#

A placeholder for the Halloween update's jumpscares that appear in hub areas. This sprite was added into the files during to the previously mentioned Halloween update.

Moving Platform Placeholder#

A purple rectangle used as a placeholder for the moving platforms, as seen in the Rework build.

Totem Placeholder#

A placeholder for the totem seen in Oregano Desert.

Mr. Pinch Placeholder#

Placeholders for Mr. Pinch. These were used in the infamous Rework build, with Mr. Pinch's hand being the Grabby Hand sprite, which is not shown here.

PTstringycheese.png PTstringyarm.png

Anchor Placeholder#

A rough, out of shape placeholder for the anchors the King Cheese would possess in Pizzascare.

Door Spawn Point#

A frame of Peppino's idle animation colored blue that was used as a placeholder for doors with spawn points.

Peppino's Pizza 3: Nothing Bluepares! (we apologize for the bad pun)

Grabby Hand Dropspot#

A frame of the Grabby Hand colored green that was used for indicating drop points in older builds.