This is a sub-page of Pizza Tower/Unused Graphics.
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Tutorial#
tile_tutorial#
The old tutorial tileset from the Halloween Demo. This (except for the "Pizza" window) was used in various builds until Western, including the famous SAGE 2019 demo. Interestingly, Peppino is included in this tileset for some odd reason.
tile_tutorialimage & tile_tutorialsign#
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Like the old tutorial tileset, all the signs shown are still in the final game, however they got replaced by visual drawings showing the controls in the new, modern tutorial.
John Gutter#
tile_towerdetails#
The Early Test Build has its tiles left over in the final game, however they have been recolored to purple for some odd reason.
tile_tower (Version 1)#
Oldest version of tile_tower_tileset, used only in Early Test Build.
tile_tower (Version 2)#
Older version of tile_tower_tileset, used only in the Peter Griffin version of Early Test Build and Halloween demo.
tile_tower (Version 3)#
Nearly the same as previous version, but the black parts of the checkerboard pattern have purple highlights. Used in the Ancient Tower level from Demo 2.
tile_tower (Version 4)#
A red and white version of the old 'tile_tower_tileset' and also the final version of the tileset before getting renamed into 'tile_tower' in the January build. It is unique from the previous versions in that it has cracked walls (used for breakable walls) and a thin version of the pillar. This version was only used in Grinch Race.
tile_tower (Version 5)#
This tileset was used for the hub room in the January build before Pizza Tower switched to GameMaker 2. It's now the same color scheme as the versions of this tileset that follow.
tile_tower (Version 6)#
This tileset was used in the Entrance level (also known as John Gutter in the final game) until the Noise build.
tile_tower_tileset (Version 7)#
Starting with Boss build, this version added some dead Johns decorations.
tile_tower_tileset (Version 8)#
Almost same as previous, with two new slopes tiles. Used only in Rework
tile_tower_tileset (Version 9)#
Almost same as final game version except no tiles wall with secret eye on it. Used only in Eggplant
tile_tower_tileset (Version 10)#
Closer to the final game version. Now has tiles for the first secret but still doesn't have secret eye on it. Used only in Octobe22
tile_tower (Other Versions)#
backgroundpink#
A pink version of the old tile_tower_tileset, used in the Sound Room in the Halloween demo and Demo 2.
background31#
A gold version of the old tile_tower_tileset, used in the Pilar John room only in the October 23rd playtest build of the Halloween demo.
tileset_entrance (Version 1)#
This tileset was used from Entrance build to Noise build.
tileset_entrance (Version 2)#
Starting with Boss build till April 2021 build, this version added some dead Johns decorations.
tileset_entrance (Version 3)#
Almost same as previous, with two new slopes tiles. Used only in Rework
tile_entrancedeco (Rework)#
Almost same as final game version but with less tiles.
Pizzascape#
tileset_medieval (Version 1)#
From the first revision of Lets Go To SAGE up to the second revision of Lets Go To SAGE, the earliest version of the Pizzascape tileset.
tileset_medieval (Version 2)#
The iconic Pizzascape tileset used from second version of Lets Go To Sage up to the Rework build.
tileset_medieval2#
From the second revision of Lets Go To SAGE up to the Rework build. Was used in library section of the level. After Rework were replaced by tile_medievallibrary.
tileset_medieval3 (Version 1)#
The iconic Pizzascape tileset used from second version of Lets Go To Sage up to the Rework build.
tile_medievaldeco (Version 1)#
Has less decorations and the golden bricks are more orange than the gold in the final. Used only in Rework.
tile_medievaldeco (Version 2)#
Almost the same as final game version except that there are no ladder tiles. Used only in Eggplant.
Ancient Cheese#
tileset_ruin (Version 1)#
From the first revision of Lets Go To SAGE up to the fourth revision of Lets Go To SAGE. Almost same as the newer versions except there is a small shadow under the transition from floor to stairs that was then deleted for whatever reason.
tileset_ruin (Version 2)#
Again, this tileset was used in a lot of builds in and after Lets Go To Sage revision 5 up 'till April 2021.
tileset_ruin (Version 3)#
Almost the same as previous but now with 3 new tiles. Used only in Rework
tileset_ruin2 (Version 1)#
From the second revision of Lets Go To SAGE up to the fourth revision of Lets Go To SAGE. Almost same as newer version except two tiles 2 aren't there and there is no black line above stair tiles.
tileset_ruin2 (Version 2)#
This tileset was used in a lot of builds in and after Lets Go To Sage revision 5 up 'till April 2021.
tileset_ruin2 (Version 3)#
Almost the same as the previous one but with 2 new tiles and for some reason a tile that used to be behind the walls is now brighter and have no small bricks on it. Used only in Rework
tile_ruindeco (Rework)#
Has less decorations, brick wall tiles more grey than brown as seen in the final and has some parts of tiles from tileset_ruin that was never used in any rooms.
tile_ruinend (Eggplant)#
Almost the same as final game version except that there are no ladder tiles. Used only in Eggplant.
Bloodsauce Dungeon#
tileset_dungeon (Version 1)#
From the first revision of Lets Go To SAGE up to the fourth revision of Lets Go To SAGE. Almost the same as the next version but have much less tiles and less detailed stairs.
tileset_dungeon (Version 2)#
Used from Lets Go To Sage V5 up until Rework.
tileset_dungeon2 (Version 1)#
Unused version of tileset_dungeon2 in the files of Lets Go To Sage 2. Almost the same as tileset_dungeon but recolored to darker colors.
tileset_dungeon2 (Version 2)#
From the third revision of Lets Go To SAGE up to the fourth revision of Lets Go To SAGE. Same as tileset_dungeon, but with much less tiles and less detailed stairs.
tileset_dungeon2 (Version 3)#
Used from Lets Go To Sage V5 up until SAGE 2019. Added 3 new tiles and more detailed stairs.
tileset_dungeon2 (Version 4)#
From the Peppino's Xmas Break up to April 2021 build version. Starting with Peppino's Xmas Break 7 new tiles were added and this version was used until the April 2021 build.
tileset_dungeon2 (Version 5)#
Almost the same as the previous one but for some reason a tile that used to be behind the walls is now brighter and has no small rocks on it. Used only in Rework.
tileset_dungeon3 (Version 1)#
From the third revision of Lets Go To SAGE up to the fourth revision of Lets Go To SAGE. Almost the same as the next version but with much less tiles and less detailed stairs, also there is a unique cyan color that was colored to red in the next build.
tileset_dungeon3 (Version 2)#
Used from Lets Go To Sage V5 up until SAGE 2019. Added 5 new tiles and more detailed stairs.
tileset_dungeon3 (Version 3)#
Starting with Peppino's Xmas Break 7 new tiles were added and this version was used until the April 2021 build.
tileset_dungeon3 (Version 4)#
Almost the same as the previous one but for some reason a tile that used to be behind the walls is now brighter and has no small rocks on it. Used only in Rework.
tile_dungeondeco#
Old decorations that were used for Bloodsauce Dungeon in the Rework build.
Oregano Desert#
tile_desert (Version 1)#
From the January build up until Desert build. The tiles seen are very square and blocky.
tile_desert_tileset (Version 2)#
From the files of March and was used in portal and treasure rooms in Optimisation Test desert. Same as previous except that this one used logic of the Game Maker 2 tiles.
tile_desert_tileset (Version 3)#
From the Desert build up until April 2021 comes an old version of Oregano Desert's tileset. The tiles seen are less round and more square. Also of note are the metal anti-wallrun pads, which were scrapped in favor of removing the wallrun altogether (until it was brought back).
tile_desert_tileset (Version 4)#
From the Rework. Almost same as previous but cactus decorations is darker. After Rework build, all tile_desert_tileset gonna be replaced with tile_desertdeco.
tile_desertescape#
An escape version of the Oregano Desert tileset. Has significantly less tiles and has more squares in block designs due to being based on an earlier version of the aforementioned tileset.
tile_cavern_tileset (Version 1)#
From the Desert build up until April 2021 comes an old version of Oregano Desert's tileset. The tiles seen are less round and more square.
tile_cavern_tileset (Version 2)#
From the Rework. Almost same as previous but cactus decorations is darker and wall with small rocks now have more cavern colors.
tile_ufo_tileset (Version 1)#
From the Desert build up until Rework comes an old version of Oregano Desert's tileset. The tiles seen are less round and more square.
tile_pizzamart (Version 1)#
From the Desert build up until Rework comes an old version of Oregano Desert's tileset. The tiles seen are less round and more square. These tiles were also used for the hub in the SAGE 2019 demo.
tile_pizzamart (Version 2)#
From the Eggplant. Now is more detailed. But differences from later version that doesn't have ladder and tiles wall with secret eye on it.
tile_pizzamart (Version 3)#
From the Octobe22. Now have ladder tiles but still doesn't have tiles wall with secret eye on it.
tile_desertdeco (Version 1)#
From the Rework. Has less decorations than later versions and was meant to be just a decoration tileset, after become main tileset in updated desert (Starting with Eggplant build).
tile_desertdeco (Version 2)#
From the Eggplant. Now it have a lot more tiles. But differences from later version that this tileset missing some tiles that will appear later.
tile_desertdeco (Version 3)#
From the Octobe22. Now it have all tiles except tiles wall with secret eye on it.
tile_bigrocks_tileset (Version 1)#
From the March. This tileset based on tile_bigrocks. But this tileset not used because game uses tile_bigrocks as asset.
tile_bigrocks_tileset (Version 2)#
From the Octobe22. Now it uses colors from tile_bigrocks.
tile_bigrocks_tileset (Version 3)#
From the final release. Now it uses colors from tile_bigrocks.
Wasteyard#
tileset_graveyard#
This tileset used only in first room of Graveyard Playtest. It has some decorations like skulls in the wall and grave but grave position is wrong making it float above ground when placed. In western build gonna be replaced with tileset_graveyardunderground.
tile_graveyarddeco (Version 1)#
First version of the tile_graveyarddeco.
tile_graveyarddeco (Version 2)#
Almost same as the previous but has long stair tiles and has less tiles than final version.
Fun Farm#
tile_farmdeco (Version 1)#
First version of the tile_farmdeco.
tile_farmdeco (Version 2)#
Almost same as previous but has long stair tiles and has less tiles than final version.
Crust Cove#
sprite_tile_beachtest#
The old Crust Cove tileset.
sprite_tile_beachtest2#
The beach tileset, now on a ship!
sprite_tile_beachtest2dark#
Ship tileset with shading.
tileset_beachprops1 (Version 1)#
Old Ship decorations.
tileset_beachprops1 (Version 2)#
Has more decorations than old one. But this tileset only used in unused level Beach_#.
tileset_beachprops2#
Old beach decoration, only used in unused level Beach_#.
tile_beachdeco (Version 1)#
Older less tiles and decorations than new ones.
tile_beachdeco (Version 2)#
Almost same as final game version except has less tiles.
tile_beachcavern (Eggplant)#
Again, almost the same as the final version except has less tiles.
Gnome Forest#
sprite_tile_forest1#
Forest tiles. An exact duplicate of this tileset named sprite_tile_forest also exists.
sprite_tile_forest1_shade#
Forest's shady dirt tiles.
sprite_tile_forest2#
The second grassy forest tileset.
Deep-Dish 9#
sprite_tile_space1/1_1#
The old Deep-Dish 9 tileset. Oddly enough, this tileset is duplicated and has a similar name to sprite_tile_space1, being sprite_tile_space1_1.
sprite_tile_spaceback1#
Back of the space tiles mentioned above.
sprite_tile_space2#
Another old space tileset. The tiles are transparent at the bottom because another tileset can be overlayed underneath the grass.
sprite_tile_space2shadow#
This is the tileset that can be placed underneath the space grass tileset mentioned above for a shadowy effect.
sprite_tile_space3#
Tiles that could be overlayed on all the other tilesets.
GOLF#
tile_golf#
Golf's April Fools 2019 blocks still exist, but is named like a regular, non-tile sprite in the game.
sprite_tile_minigolf#
The iconic checkerboard pattern of GOLF's tileset.
sprite_tile_minigolf2#
GOLF's other tileset.
sprite_tile_minigolf2_shad#
The second tileset, but with shadows.
tileset_minigolfprops (Rework and Eggplant version)#
This version is almost the same as final game but with missing tiles like wall with target on it, wall with secret eye on it, ladders and two decorations.
The Pig City#
sprite_tile_citydark#
These tiles were from the unused City level, specifically the dark section of the level. An identical version named sprite_tile_citydark_1 also exists.
sprite_tile_citycarnival#
Another tileset from the City level, being from the carnival section of the level.
tile_carnivalprops#
Props (plus tiles) that are used in the city_# level, specifically the Pizzaland section.
spr_city1props#
The tileset that was once used for the April 2021 city level. This tileset would later be repurposed and altered for Peppibot Factory.
Oh Shit!#
Oh Shit's old tiles from the March 2019 demo.
Peppibot Factory#
tile_factory3#
An interesting scrapped Peppibot Factory tileset that has depth to it. This was never used in any builds.
tile_factory2424#
The scrapped factory tiles from the January 2019 build. A lot of green is here, but it never got used…
Refrigerator-Refrigerador-Freezerator#
Freezer’s old tileset from the Optimisation Test.
WAR#
sprite_tile_war1#
WAR's tiles. WAR's tiles have changed, but WAR's tiles never change.
sprite_tile_war1shadow#
WAR's shadow tiles.
sprite_tile_war2#
The interior tiles for WAR.
sprite_tile_war3#
Other interior tiles for WAR.
sprite_tile_war4#
WAR's lab tiles.
Strongcold#
tile_strongcold#
Strongcold's tileset left over from the Peppino's Xmas Break build.
spr_decorations#
Additional decorations from the same build mentioned above. Known as tileset_strongcolddecoration in the files.
Space Pinball#
Leftover from the earlier builds are the tiles from Space Pinball. For whatever reason, McPig decided to put all the same decorations in all 3 tilesets, probably for convenience reasons when the game was being made.
Mansion#
tile_pepperman#
Tiles of the Pepperman chase, left over from the old mansion from the Blue Block Land build.
tile_castle#
The old version of Mansion's tileset from the January 2019 build. It's called "castle" in the game files due to the level originally being castle-themed before becoming a mansion instead.
Halloween Demo#
These tiles were only used in the Halloween 2018 demo.
tile_table#
A table that was used as a platform.
tile_stairs#
Stairs that were used as slopes when they weren't a thing.
tile_lamp#
A lamp tileset. Used as a way to get to the door to get the Cheese Toppin in the Ancient Tower.
bonus_tiles#
This tileset was used in the Early Test Build, the Halloween demo and Demo 2. Notably, it includes tiles for slopes, horizontal single-block strips and a single-block meet point, neither of which see any usage.
Background5#
This tileset was used in scrapped rooms for level 2. It was also in the files of Early Test Build, the Halloween demo, Demo 2 and Grinch race build.
Shadows#
background6 (Early Test Build only)#
Shadows that were used in Early Test Build only in the tutorial room.
shadows (From Halloween demo to Grinch race)#
Newer version of this tileset with some more tiles for decoration but was never used in any other builds.
Kung Fu#
sprite_tile_kungfu#
The scrapped level Kung-Fu's tiles.
tile_kunfucity#
Kung-Fu city tiles, ironically, it has its filename misspelled.
tileset_tile_kungfustructure#
Kung-Fu has a lot of decorations, but not a lot of unique tiles, as they're just simple squares and a standard steep slope.