This is a sub-page of Pizza Tower/Unused Graphics.
The Noise's moveset underwent many changes throughout Pizza Tower's development, with his final skateboard-centric moveset being quite different from the ones featured in earlier builds. Many early sprites linger in the game's files.
It should be noted that a substantial number of animations that the older incarnation of the Noise still in the files uses were recycled in his boss fight; as such, they will not be listed here.
General#
Mach#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerN_airdash1 |
No |
Was used when Noise jumped while at mach 1 speed. |
|
spr_playerN_airdash2 |
|||
spr_playerN_machpunch2 |
No |
Breaking blocks when at mach 2 speed, similar to when hitting enemies at mach 3. |
Moveset#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerN_climbwall |
No |
The Noise wallclimbing with his skateboard, used when the Noise's moveset was identical to Peppino's. The Noise lost the ability to wallclimb in the Noise Update, rendering this unused. |
|
spr_playerN_dive |
No |
The Noise diving. Like the previous sprite, this was used when the Noise had a moveset identical to Peppino's. |
|
spr_playerN_piledriver |
Yes |
Noise's old pilediver animation before v1.1.0. It depicts him as a basketball player with a large afro. Possibly changed due to how it could be perceived as a racist stereotype. |
|
spr_playerN_piledriverland |
|||
spr_playerN_ratballoonbounce |
No |
The Noise bouncing on a Rat Balloon, instead of him becoming a balloon. |
|
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spr_playerN_skateboarddoublejump |
No |
The Noise doublejumping with his skateboard in the air. Intended for a scrapped move where the Noise could double jump while Mach running. This sprite was added in the Noise Update. |
spr_playerN_doublejumpfall |
No |
Noise falling after a double jump. With v1.1.0, only spr_playerN_doublejump is used in Swap Mode. |
|
spr_playerN_glide |
No |
Noise gliding with his cape, was used for an old gliding move in earlier demos. |
|
spr_playerN_charge |
No |
Noise charging an enemy. Was used in older demos. |
|
spr_playerN_pogobouncemach |
No |
These animations were part of the "Pogo" moveset, the last unique one to The Noise before McPig changed it because of co-op. These appeared when Noise was ready to fire his jetpack horizontally or vertically. |
|
spr_playerN_pogofallmach |
|||
spr_playerN_jetpackboostdown |
No |
Noise boosting downwards using his jetpack. This animation was intended for his pogo moveset, as it was posted alongside many of his used ones when McPig showed off his animations early in the Pizza Tower Discord, but it was scrapped by the time the Noise was implemented into the game. |
|
spr_playerN_noisebombthrow |
No |
Noise throwing a bomb by hand instead of kicking it. Was used in 2021 builds in place of the uppercut move. |
Old Grab#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerN_grab |
No |
A very old grab animation for Noise, used in older demos when Peppino and Noise used to grab enemies and punch them until they were defeated. |
|
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spr_playerN_suplexdash |
Yes |
A very old dash animation for Noise, used in older demos. |
spr_playerN_suplexmash1 |
Yes |
Old punch animations for Noise, used in older demos when Peppino and Noise used to grab enemies and punch them until they were defeated. Difference between those ones and new one is that those has one extra frame where sprite is flashing white. |
|
spr_playerN_suplexmash2 |
|||
spr_playerN_suplexmash3 |
|||
spr_playerN_suplexmash4 |
|||
spr_playerN_uppunch |
No |
Noise's first uppercut graphics, it was used together with his old grab move for launching enemies up in the air. |
|
spr_playerN_shoulder |
No |
Noise's old finishing blow sprite, it was used together with his old grab move for launching enemies down. |
Boss Fights#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
![]() |
spr_playerN_dab |
No |
A direct reference to the "analogue dabbing" featured in the Noid fangame, Yo! Noid 2. This is used in Noise's Hardoween. Was later meant to be re-inplemented in the boss fight as the animation for his copy exploding before being replaced by the current animation. |
spr_vsnoise |
Yes |
Noise's hyper-realistic portrait for his boss fight, albeit with his old mask design. It was initially added in the March Part 1 build, alongside his unused Crusher boss fight. |
|
spr_vstitle |
Yes |
Noise's old title for his boss fight. It was replaced with his final one in the Octobe22 build. |
|
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spr_santanoise |
No |
Noise pretending to be Santa in Strongcold's miniboss, leftover from the Peppino's Xmas Break demo. The fight starts after he pulls obj_noisebomb out of his bag. |
Transformations#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerN_barrel |
No |
Noise's old barrel animation, left over from when the barrel transformation made the player roll automatically. |
|
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spr_playerN_bombstart |
No |
Was used in demos/prototype builds when the player didn't have much control over the bomb transformation, again much like in the Wario Land games. |
spr_playerN_bomb |
|||
spr_playerN_bombabouttoexplode |
|||
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spr_playerN_firemouthend |
Yes |
Old animation once used for ending the Firemouth transformation. It was reused in R-R-Freezerator for getting rid of Pepper Pizza at the free milk stand, before the lap 2 portal. |
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spr_playerN_ghostend |
No |
Leftover from when the ghost transformation ended when using a cross instead of the priest. |
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spr_playerN_fireassend |
No |
Was meant to be used after Noise comes back down after having touched hot sauce. McPig removed it as it felt too slow, same thing happened to Peppino's. |
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spr_playerN_squished |
No |
Animation for when Noise gets squished by something (es. the also unused moving cardboard tanks), it even has a TV animation associated with it. Some of these sprites would be re-used in the animation for when one of Doise's rocks falls on The Noise at the end of the boss fight. |
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spr_playerN_tumblestart |
No |
Used when pressing down on a slope in demos/prototype builds, it would have manually triggered the ball transformation, similarly to the Warioland series. |
spr_playerN_cheesedstick |
No |
Noise crouching when in the cheeserat / stickycheese transformation. |
|
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spr_playerN_minigundash |
No |
Noise performing a grab dash while using his minigun. Same as Peppino, this mechanic would later be scrapped. |
spr_playerN_knightbump |
No |
The Noise's version of the knight transformation bounces off the walls and continues going rather than coming to a halt like Peppino does, so the Noise's version of this sprite goes unused. Hacking the game to use the Noise's sprites while playing as Peppino will allow this sprite to be seen. |
|
spr_playerN_clowncrouch |
No |
Clown Noise crouching. |
|
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spr_playerN_hookshot1 |
No |
Early footage of the Noise's first moveset shows that he originally had a hookshot move, where he would shoot clothes out of a washing machine to grab onto and pull himself towards walls and ceilings. This was scrapped due to being buggy and causing crashes. The second animation was repurposed for a later revision of the Noise's moveset where he couldn't reach Mach 3, and could only break metal blocks by mounting a washing machine, though this was also scrapped. |
spr_playerN_hookshot2 |
|||
spr_playerN_boxxedjump |
No |
Before the Noise was able to fly infinitely and before he wasn't a Peppino reskin, he would only be able to jump in boxed form. |
|
spr_minijetpackfuel |
The Noise's mini transformation (specifically the Noise Update version) originally was going to have a jet fuel meter. This was removed in the final game, and the mini transformation now has infinite flight. |
||
HUD#
TV#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
![]() |
spr_tv_idleN |
Yes |
An older version of the Noise's idle TV HUD that first appeared in the April 2021 build. This revision of it has a yellow background with two small swirls. This was changed in the Noise Update, which removed said background, and instead uses the colored TV backgrounds. |
spr_tv_squishedN |
No |
HUD for the scrapped squished state for Noise. |
|
spr_tv_clownN |
No |
During the midpoint of Pizza Tower's development cycle, a clown transformation was planned. However, it was cut from the main game due to a shift in the game's design philosophy; instead, it was repurposed as a secret inside World 3's Hub. The respective TV animations for it (for Peppino and The Noise) go unseen because the HUD is disabled in the hub world. |
Faces#
|
|
Ranks#

Older versions of the Noise's rank screens. These were changed in the Noise Update to bring them in line with the Noise's design in the final game; specifically, his nose shape changed during development, and his mustache was made thinner and part of his costume rather than a facial feature. The A rank screen was completely overhauled, while the B and C screens were redrawn. The changes to the D and S screens were limited to tweaking his mustache to be thinner and more on-model.
Misc#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerN_taunt |
Removed |
An old taunt for Noise featuring Noisette dragging him away. It uses her old design, with her red undershirt and lighter shade of pink. This was used before the Noise Update, where the taunt was removed. |
|
spr_playerN_deathstart |
No |
The first part of Noise's full death animation. It was used in just one build. |
|
spr_playerN_grind |
Yes |
Noise's old animation for when grinding on rails. Was likely changed to put more emphasis on his skateboard. |
|
spr_playerN_slipnslide |
No |
Animation used in older builds when the player slipped on ice blocks (eg. in Strongcold) or on bananas. Was also used in old water levels at the very start of the game's development. |
|
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spr_playerN_keyget |
Yes |
Old animation for Noise collecting a key to a locked door. Was used in earlier demos. |
spr_noisepushrock |
No |
Noise pulling one of his p-ranks (ahah, get it?) on Peppino. More information can be found here. |
|
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spr_noisehotair |
No |
Noise in his hot air balloon throwing a match. More information can be found here. |
Palettes#
Before v1.0.594 (the Halloween Event Update), Noise used an old palette set, before being fixed in said update to prepare for the Noise Update. As such, the original palette set is replaced with the new one.
|
Pre-Noise Update |
Post-Noise Update |
|---|---|
|
|
|
Palette |
Replaces |
Description |
|---|---|---|
Default |
Due to changes in how palettes work in the final game, the Noise's normal palette would normally be inaccessible, instead being forced to use his second one where he has red skin as he would when getting the pepper pizza in R-R-Freezerator. |
|
Garish Cook, Shitty Cook, Golden God, and Mooney Orange |
Invisible Noise! No correct palette is assigned for Noise, hence why he is invisible. |
|
Unused |
Noise wearing Peppino's tank top colors, as used in The Noise's Hardoween build. |
|
Money Green |
Noise's iconic Grinch colors, as seen in the Peppino's Xmas Break demo. |
|
Sage Blue |
The iconic Hardoween colors, but inverted. |
|
Blood Red, TV Purple and Dark Cook |
He's naked, someone please censor that. |
Co-Op#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_noiseicon |
No |
This icon would have be used if the player went offscreen in the unused Co-op mode. |
|
spr_flagnoise |
Noise's flag that the other player would have to steal to take control of the camera. |
Old Design#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_noise_walk |
Removed |
Noise's walking animation from all the way back to ETB. |
|
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spr_noise_button |
The Noise starting Pizza Time with his trusty |
|
spr_noise_dead |
Noise's funnies are finally over. This originated from Demo 2 and was replaced when the Crusher boss fight was being developed. |
||
spr_noise_dead |
The second sprite for dead Noise, from his also-scrapped Crusher boss fight. Resembles most death graphics found in the Sonic the Hedgehog and Mario games. |
||
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spr_noise_throw |
An older design of Noise throwing something, which has an identical animation to the sprite used for obj_noisebombspawner, minus the bomb. |
Crusher Boss#
Graphic |
Name |
||
|---|---|---|---|
No Helmet |
With Helmet |
No Helmet |
With Helmet |
spr_noisecrusher_air |
spr_noisecrusherhelmet_air |
||
spr_noisecrusher_bounce |
spr_noisecrusherhelmet_bounce |
||
spr_noisecrusher_land |
spr_noisecrusherhelmet_land |
||
spr_noisecrusher_jumpprep |
spr_noisecrusherhelmet_jumpprep |
||
spr_noisecrusher_jump |
spr_noisecrusherhelmet_jump |
||
spr_noisecrusher_stun |
spr_noisecrusherhelmet_stun |
||
Crusher (Standalone)#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_noisecrusher_idle |
Removed |
The Noise's idle empty crusher. |
|
spr_noisecrusher_dead |
The Noise's defeated crusher. |




















