the cutting room mirror

Unused Noise Graphics

This is a sub-page of Pizza Tower/Unused Graphics.

The Noise's moveset underwent many changes throughout Pizza Tower's development, with his final skateboard-centric moveset being quite different from the ones featured in earlier builds. Many early sprites linger in the game's files.

It should be noted that a substantial number of animations that the older incarnation of the Noise still in the files uses were recycled in his boss fight; as such, they will not be listed here.

General#

Mach#

Graphic

Name

Replaced

Description

spr_playerN_airdash1

No

Was used when Noise jumped while at mach 1 speed.

spr_playerN_airdash2

spr_playerN_machpunch2

No

Breaking blocks when at mach 2 speed, similar to when hitting enemies at mach 3.

Moveset#

Graphic

Name

Replaced

Description

spr_playerN_climbwall

No

The Noise wallclimbing with his skateboard, used when the Noise's moveset was identical to Peppino's. The Noise lost the ability to wallclimb in the Noise Update, rendering this unused.

spr_playerN_dive

No

The Noise diving. Like the previous sprite, this was used when the Noise had a moveset identical to Peppino's.

spr_playerN_piledriver

Yes

Noise's old pilediver animation before v1.1.0. It depicts him as a basketball player with a large afro. Possibly changed due to how it could be perceived as a racist stereotype.

spr_playerN_piledriverland

spr_playerN_ratballoonbounce

No

The Noise bouncing on a Rat Balloon, instead of him becoming a balloon.

spr_playerN_skateboarddoublejump

No

The Noise doublejumping with his skateboard in the air. Intended for a scrapped move where the Noise could double jump while Mach running. This sprite was added in the Noise Update.

spr_playerN_doublejumpfall

No

Noise falling after a double jump. With v1.1.0, only spr_playerN_doublejump is used in Swap Mode.

spr_playerN_glide

No

Noise gliding with his cape, was used for an old gliding move in earlier demos.

spr_playerN_charge

No

Noise charging an enemy. Was used in older demos.

spr_playerN_pogobouncemach

No

These animations were part of the "Pogo" moveset, the last unique one to The Noise before McPig changed it because of co-op. These appeared when Noise was ready to fire his jetpack horizontally or vertically.

spr_playerN_pogofallmach

spr_playerN_jetpackboostdown

No

Noise boosting downwards using his jetpack. This animation was intended for his pogo moveset, as it was posted alongside many of his used ones when McPig showed off his animations early in the Pizza Tower Discord, but it was scrapped by the time the Noise was implemented into the game.

spr_playerN_noisebombthrow

No

Noise throwing a bomb by hand instead of kicking it. Was used in 2021 builds in place of the uppercut move.

Old Grab#

Graphic

Name

Replaced

Description

spr_playerN_grab

No

A very old grab animation for Noise, used in older demos when Peppino and Noise used to grab enemies and punch them until they were defeated.

spr_playerN_suplexdash

Yes

A very old dash animation for Noise, used in older demos.

spr_playerN_suplexmash1

Yes

Old punch animations for Noise, used in older demos when Peppino and Noise used to grab enemies and punch them until they were defeated. Difference between those ones and new one is that those has one extra frame where sprite is flashing white.

spr_playerN_suplexmash2

spr_playerN_suplexmash3

spr_playerN_suplexmash4

spr_playerN_uppunch

No

Noise's first uppercut graphics, it was used together with his old grab move for launching enemies up in the air.

spr_playerN_shoulder

No

Noise's old finishing blow sprite, it was used together with his old grab move for launching enemies down.

Boss Fights#

Graphic

Name

Replaced

Description

spr_playerN_dab

No

A direct reference to the "analogue dabbing" featured in the Noid fangame, Yo! Noid 2. This is used in Noise's Hardoween. Was later meant to be re-inplemented in the boss fight as the animation for his copy exploding before being replaced by the current animation.

spr_vsnoise

Yes

Noise's hyper-realistic portrait for his boss fight, albeit with his old mask design. It was initially added in the March Part 1 build, alongside his unused Crusher boss fight.

spr_vstitle
(part of)

Yes

Noise's old title for his boss fight. It was replaced with his final one in the Octobe22 build.

spr_santanoise

No

Noise pretending to be Santa in Strongcold's miniboss, leftover from the Peppino's Xmas Break demo. The fight starts after he pulls obj_noisebomb out of his bag.

Transformations#

Graphic

Name

Replaced

Description

spr_playerN_barrel

No

Noise's old barrel animation, left over from when the barrel transformation made the player roll automatically.

spr_playerN_bombstart

No

Was used in demos/prototype builds when the player didn't have much control over the bomb transformation, again much like in the Wario Land games.

spr_playerN_bomb

spr_playerN_bombabouttoexplode

spr_playerN_firemouthend

Yes

Old animation once used for ending the Firemouth transformation. It was reused in R-R-Freezerator for getting rid of Pepper Pizza at the free milk stand, before the lap 2 portal.

spr_playerN_ghostend

No

Leftover from when the ghost transformation ended when using a cross instead of the priest.

spr_playerN_fireassend

No

Was meant to be used after Noise comes back down after having touched hot sauce. McPig removed it as it felt too slow, same thing happened to Peppino's.

spr_playerN_squished

No

Animation for when Noise gets squished by something (es. the also unused moving cardboard tanks), it even has a TV animation associated with it. Some of these sprites would be re-used in the animation for when one of Doise's rocks falls on The Noise at the end of the boss fight.

spr_playerN_tumblestart

No

Used when pressing down on a slope in demos/prototype builds, it would have manually triggered the ball transformation, similarly to the Warioland series.

spr_playerN_cheesedstick

No

Noise crouching when in the cheeserat / stickycheese transformation.

spr_playerN_minigundash

No

Noise performing a grab dash while using his minigun. Same as Peppino, this mechanic would later be scrapped.

spr_playerN_knightbump

No

The Noise's version of the knight transformation bounces off the walls and continues going rather than coming to a halt like Peppino does, so the Noise's version of this sprite goes unused. Hacking the game to use the Noise's sprites while playing as Peppino will allow this sprite to be seen.

spr_playerN_clowncrouch

No

Clown Noise crouching.

spr_playerN_hookshot1

No

Early footage of the Noise's first moveset shows that he originally had a hookshot move, where he would shoot clothes out of a washing machine to grab onto and pull himself towards walls and ceilings. This was scrapped due to being buggy and causing crashes. The second animation was repurposed for a later revision of the Noise's moveset where he couldn't reach Mach 3, and could only break metal blocks by mounting a washing machine, though this was also scrapped.

spr_playerN_hookshot2

spr_playerN_boxxedjump

No

Before the Noise was able to fly infinitely and before he wasn't a Peppino reskin, he would only be able to jump in boxed form.

spr_minijetpackfuel

The Noise's mini transformation (specifically the Noise Update version) originally was going to have a jet fuel meter. This was removed in the final game, and the mini transformation now has infinite flight.

HUD#

TV#

Graphic

Name

Replaced

Description

spr_tv_idleN
spr_tv_idleanim1N
spr_tv_idleanim2N

Yes

An older version of the Noise's idle TV HUD that first appeared in the April 2021 build. This revision of it has a yellow background with two small swirls. This was changed in the Noise Update, which removed said background, and instead uses the colored TV backgrounds.

spr_tv_squishedN

No

HUD for the scrapped squished state for Noise.

spr_tv_clownN

No

During the midpoint of Pizza Tower's development cycle, a clown transformation was planned. However, it was cut from the main game due to a shift in the game's design philosophy; instead, it was repurposed as a secret inside World 3's Hub.

The respective TV animations for it (for Peppino and The Noise) go unseen because the HUD is disabled in the hub world.

Faces#

Graphic

Name

Replaced

Description

spr_noiseHUD_idle

No

The Noise's idle animation.

spr_noiseHUD_shove

Switching the leading player during coop.

spr_noiseHUD_mach1

The Noise running at mach 1 or when preparing a super jump.

spr_noiseHUD_mach2

The Noise running at mach 2.

spr_noiseHUD_mach3

The Noise running at mach 3.

spr_noiseHUD_crazyrun

The Noise running at mach 4. Interestingly, the name for this animation is crazyrun instead of mach4 like Peppino's animation.

spr_noiseHUD_thunder

The Noise getting struck by lightning, turning him into a knight.

spr_noiseHUD_knight

The Noise in the (fork)knight transformation.

Graphic

Name

Replaced

Description

spr_noiseHUD_panic

No

The Noise during Pizza Time. Also used for the bomb transformation, as he, unlike Peppino, does not have a separate animation for it.

spr_noiseHUD_bomb

The Noise's exploded face after the bomb explodes.

spr_noiseHUD_happy

The Noise unlocking a door.

spr_noiseHUD_hurt

The Noise taking damage.

spr_noiseHUD_groundpound

The Noise during a groundpound.

spr_noiseHUD_lowhealth

The Noise sweating while being chased by Pizzaface. Used in earlier builds to indicate he was low on HP.

spr_noiseHUD_menacing

The Noise with a high combo.

spr_noiseHUD_angry

The Noise after taking out enemies.

Ranks#

PTnoiseolddrank.gif PTnoiseoldcrank.gif PTnoiseoldbrank.gif PTnoiseoldarank.gif PTnoisesrank.gif

Older versions of the Noise's rank screens. These were changed in the Noise Update to bring them in line with the Noise's design in the final game; specifically, his nose shape changed during development, and his mustache was made thinner and part of his costume rather than a facial feature. The A rank screen was completely overhauled, while the B and C screens were redrawn. The changes to the D and S screens were limited to tweaking his mustache to be thinner and more on-model.

Misc#

Graphic

Name

Replaced

Description

Noise, it's 5:30!

spr_playerN_taunt
(one frame)

Removed

An old taunt for Noise featuring Noisette dragging him away. It uses her old design, with her red undershirt and lighter shade of pink. This was used before the Noise Update, where the taunt was removed.

spr_playerN_deathstart

No

The first part of Noise's full death animation. It was used in just one build.

spr_playerN_grind

Yes

Noise's old animation for when grinding on rails. Was likely changed to put more emphasis on his skateboard.

spr_playerN_slipnslide

No

Animation used in older builds when the player slipped on ice blocks (eg. in Strongcold) or on bananas. Was also used in old water levels at the very start of the game's development.

spr_playerN_keyget

Yes

Old animation for Noise collecting a key to a locked door. Was used in earlier demos.

spr_noisepushrock

No

Noise pulling one of his p-ranks (ahah, get it?) on Peppino. More information can be found here.

spr_noisehotair

No

Noise in his hot air balloon throwing a match. More information can be found here.

Palettes#

Before v1.0.594 (the Halloween Event Update), Noise used an old palette set, before being fixed in said update to prepare for the Noise Update. As such, the original palette set is replaced with the new one.

Pre-Noise Update

Post-Noise Update

What? It's just a simple palette.

Palette

Replaces

Description

Default

Due to changes in how palettes work in the final game, the Noise's normal palette would normally be inaccessible, instead being forced to use his second one where he has red skin as he would when getting the pepper pizza in R-R-Freezerator.

Garish Cook, Shitty Cook, Golden God, and Mooney Orange

Invisible Noise! No correct palette is assigned for Noise, hence why he is invisible.

Unused

Noise wearing Peppino's tank top colors, as used in The Noise's Hardoween build.

Money Green

Noise's iconic Grinch colors, as seen in the Peppino's Xmas Break demo.

Sage Blue

The iconic Hardoween colors, but inverted.

Blood Red, TV Purple and Dark Cook

He's naked, someone please censor that.

Co-Op#

Graphic

Name

Replaced

Description

spr_noiseicon

No

This icon would have be used if the player went offscreen in the unused Co-op mode.

spr_flagnoise

Noise's flag that the other player would have to steal to take control of the camera.

Old Design#

Graphic

Name

Replaced

Description

spr_noise_walk

Removed

Noise's walking animation from all the way back to ETB.

spr_noise_button

The Noise starting Pizza Time with his trusty nuclear activation device remote control.

spr_noise_dead

Noise's funnies are finally over. This originated from Demo 2 and was replaced when the Crusher boss fight was being developed.

spr_noise_dead

The second sprite for dead Noise, from his also-scrapped Crusher boss fight. Resembles most death graphics found in the Sonic the Hedgehog and Mario games.

spr_noise_throw

An older design of Noise throwing something, which has an identical animation to the sprite used for obj_noisebombspawner, minus the bomb.

Crusher Boss#

Graphic

Name

No Helmet

With Helmet

No Helmet

With Helmet

spr_noisecrusher_air

spr_noisecrusherhelmet_air

spr_noisecrusher_bounce

spr_noisecrusherhelmet_bounce

spr_noisecrusher_land

spr_noisecrusherhelmet_land

spr_noisecrusher_jumpprep

spr_noisecrusherhelmet_jumpprep

spr_noisecrusher_jump

spr_noisecrusherhelmet_jump

spr_noisecrusher_stun

spr_noisecrusherhelmet_stun

Crusher (Standalone)#

Graphic

Name

Replaced

Description

spr_noisecrusher_idle

Removed

The Noise's idle empty crusher.

spr_noisecrusher_dead

The Noise's defeated crusher.