This is a sub-page of Pizza Tower/Unused Objects.
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Early Test Build#
obj_noise_pushbutton#
The noise pushing a red button to activate ‘Pizza Time’ was first introduced in the Early Test Build. The object remained in the game until it was removed in the post-Rework build, leaving only the object’s name in the files.
obj_noisecrusher#
The Noise Crusher boss fight was first introduced in the March Patreon Build. It was also planned to be part of Blue Block Land, but the game crashes due to an unset variable, ‘scaredspr.’ It hadn’t received any updates for a long time before being removed after the Rework build. Similar to obj_noise_pushbutton, the object’s name still remains in the files.
obj_pausearm#
Peppino's wristwatch during the escape sequence when the player is in the pause menu.
obj_snick#
Snick in NPC form, as seen in the SAGE 2019 Demo's hub. He would talk to the player if the up key was pressed, with different dialogue for different conditions. If the player is playing as Snick, he will not show up in NPC form.
Dialogue (SAGE 2019)#
Initial#
THANKS FOR BRINGING THE PIZZA PEPPINO
SADLY IM THE ONLY WHO CAME...
YOU CAN STILL TRY OUT THE GAMES
BUT BEFORE STARTING,
I SUGGEST GOING DOWN TO THE LEFT
TO LEARN SOME IMPORTANT MOVES
Snick's initial dialogue.
All Cowboy Tasks Completed#
YOU DID IT!
YES, YOU THE PLAYER!
YOU DID ALL OF THIS DEMO CONTENT
THERES NOTHING LEFT TO DO!
GET YOURSELF A PIZZA OR SOMETHING
GO PLAY THE REAL OTHER SAGE GAMES
OH AND YOU CAN GO HOME PEPPINO
BRING THE HAT
Snick's dialogue after the player completes all the Cowboy Tasks.
Beat All the Levels!#
TRY BEATING ALL OF THE LEVELS!
KEEP IT UP!
Snick encouraging the player to beat all the levels.
All D-Ranks#
WOW YOURE PRETTY BAD AT THESE GAMES
ITS OK THEY ARENT THAT GREAT EITHER
Snick berating the player for D-Ranking all the levels.
All S-Ranks#
WOW YOU GOT S RANK
KEEP IT UP!
Snick happily cheering on the player for achieving all the S-Ranks!
Snick's Challenge#
YOU SHOULDNT HAVE PLAYED THE GAMES
YOU WILL SUFFER THE CONSEQUENCES...
ACCEPT MY CHALLENGE IF YOU DARE
Snick once the player completes all the levels, teasing at Snick's Challenge.
Snick's Challenge (Beaten)#
WELL CONGRATS YOU BEAT MY CHALLENGE
YOU CAN PLAY AS ME NOW
GO TO THE COWBOY TASK ROOM
AND JUMP UNDER MY BLOCK
Once Snick's Challenge is completed, Snick will congratulate the player for beating it and tells them that he's now playable.
Dialogue (Noise's Hardoween)#
Initial#
BOO!
HAHA DONT WORRY IM NOT DEAD YET
HERE IS AN HARDER VERSION OF PIZZASCAPE
THIS VERSION INCLUDES DECORATIONS
ALL MADE BY THE PIZZA TOWER DISCORD
I HOPE YOU ENJOY THIS SHORT LEVEL
AND HAPPY HALLOWEEN!
Snick greeting the player.
Pizzascare Beaten (No S Rank)#
CONGRATS!
THIS DEMO DOESNT HAVE MUCH MORE
BUT YOU CAN TRY GETTING AN S RANK!
Snick once Pizzascare has been completed.
Pizzascare Beaten (S Rank)#
ALL DONE!
SEE YOU NEXT DEMO!
Snick once Pizzascare has been completed, but only if the player got a S Rank.
dancer1-68#
68 dancers, all made and submitted from the Pizza Tower Discord, were created for the Halloween Build's dance room.
dancergeneral#
This object is the parent object of the 68 dancers and simply checks to see if the music is playing, so the dancers can... well, dance.
January#
obj_spaghetti#
A spaghetti-on-a-plate object that was seen in the January build. This object would have regenerated the player’s health when low. The object was removed in later builds. The sprite meant for the object was reused in Pizzascape’s treasure.
Level Editor#
Triggers#
door_trigger1-10#
Door triggers used for making doors function properly.
keydoor_trigger1-4#
Ditto as door_trigger1-10, but for key doors.
taxi_trigger1-4#
Triggers meant to make taxis function correctly.
Camera Boundaries#
obj_camera_1x1#
A 1x1 camera boundary.
obj_camera_1x2#
A 1x2 camera boundary, perfect for wider level sections.
obj_camera_2x1#
A 2x1 camera boundary, perfect for more vertical level sections.
obj_camera_2x2#
A 2x2 camera boundary, perfect for more open level sections.
Existing Objects with Level Editor Counterparts#
In the Level Editor build, there were exclusive versions of certain objects that were built for the editor and its advanced functions, such as triggers. Those objects are:
- obj_taxi_editor (obj_taxi)
- obj_stopsign_editor (obj_stopsign)
- obj_door_editor (obj_door)
- obj_keydoor_editor (obj_keydoor)
- obj_baddiespawner_editor (obj_baddiespawner)
par_universal#
A parent object that every single object has, and was removed in Post-Level Editor builds.
Timers#
obj_basement1timerstart#
A timer intended for the ancient challenge level.
obj_basement2timerstart#
Another timer intended for the factory challenge level.