the cutting room mirror

Boss Related

This is a sub-page of Pizza Tower/Unused Enemies.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Early Bosses#

Please elaborate.
Having more detail is always a good thing.
Specifically: Explain Better how to Fix these objects

Early versions of most bosses, created circa the April 2021 Patreon build, plus some bosses from earlier builds that were left in the final game’s code. These mostly crash the game upon loading them in due to utilizing the old boss controller, so further hacking is required to fix the crashes.

obj_peppermanOLD#

obj_vigilantebossOLD#

obj_noisebossOLD#

obj_pizzafacebossOLD#

obj_pizzafaceboss_p2OLD#

obj_pizzafaceboss_p3OLD#

The earlier version of the final phase of the Pizzahead fight.

Cheese Dragon (obj_cheesedragon)#

Majestic creature... BLEHHHHH Putting that weight to good use Oof! And there he goes... PT-cheesedragonflame.gif

Introduced in the Boss build, the Cheese Dragon was the main “boss” of Dragon’s Lair. He would spit out fire and stomp on the ground to spawn bowling balls that out fly downwards from the top of the screen, and would be defeated by throwing the old junk object at him, causing the dragon to fly upwards to get out of Peppino’s way. He isn’t much of a boss, but rather more of an obstacle.

The Cheese Dragon’s code still exists and works as intended, but was scrapped out of the game, and is now an NPC that flies around in World 1’s secret, with his flying idle animation being reused there. Another thing is that the flame’s object code still exists in the game and also goes unused.

obj_mrstickboss#

At one point during development, Mr. Stick would've fought Peppino as the 4th boss instead of Fake Peppino. All of Mr. Stick's animations are incomplete, placeholders, and aren't animated due to just being 1 frame long. Mr. Stick would fly across the screen to avoid Peppino's attacks, spawn dust particles and run away, and would even spawn in the game's bosses and fake, harmful cardboard copies of himself to distract the player.

After his fight was scrapped, most aspects of his fight (such as running across the screen away from Peppino) and the idea of having the player fight the game's bosses again was reused for the final fight against Pizzahead for his 2nd & 3rd Phases.

Sprites#

Bee (obj_bee)#

After Mr. Stick was scrapped, a measly bee was a possible contender for the fourth boss before Fake Peppino was ultimately chosen. This boss was simple; the bee would fly around and chase Peppino. If caught by the bee, Peppino would temporarily run around the room uncontrollably. To deal damage to it, the player would need to stand on a switch, which would spawn a cloud of toxic gas that floated to the right before eventually being blown away by a fan.

The player would have to time this toxic gas so its trajectory would line up with the bee's, and after six hits, the boss would be defeated. A playtester once said that it felt like more of a level gimmick than a boss, so it was eventually scrapped.