the cutting room mirror

Unused Vigilante Graphics

This is a sub-page of Pizza Tower/Unused Graphics.

Careful, you'll lose an eye.

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Introduced in the Western build in 2020, the Vigilante, as a playable character, functioned differently from Peppino and the Noise, as his moveset emphasized traversal with projectiles rather than speed. He has significantly fewer sprites than Peppino and the Noise, as he wasn't able to use transformations and was somewhat neglected as development progressed. After being de-prioritized in favor of Gustavo and Brick, he was ultimately scrapped around the time of the Eggplant build in 2022 because he required too much work. In January 2023, the developers clarified that he would not be added post-launch.

The Vigilante is now just a boss and will stay that way, but his sprites from when he was playable remain in the files. A chunk of his animations were recycled in his boss fight; those that were thus won't be listed here.

Idle#

Graphic

Name

Replaced

Description

spr_playerV_idle1

No

The Vigilante getting angry and shaking his fist.

spr_playerV_idle2

The Vigilante squinting his eyes and looking up.

spr_playerV_idle3

The Vigilante lookin' cool.

spr_playerV_idle4

Vigilante spitting out some cheese. Wait a second...

spr_playerV_idle6

Vigilante looking back carefully.

Combo Walk#

Graphic

Name

Replaced

Description

spr_playerV_angrymove

No

The Vigilante's walking animation when he gets a combo of 25 or higher. No animation for a 50 or higher combo exists, however.

Falling#

Graphic

Name

Replaced

Description

spr_playerV_bigfall1

No

Vigi's long falling animation.

spr_playerV_bigfall2

The Vigilante freefalling.

spr_playerV_freefall

Vigilante falling after bumping into a ceiling.

Jumping/Bouncing#

Graphic

Name

Replaced

Description

spr_playerV_stompprep

No

Unlike Peppino and the Noise who use their feet when bouncing on enemies, the Vigilante uses his hands (or gloves, rather) to jump off them.

spr_playerV_stomp

spr_playerV_superjump

In the Western build, The Vigilante had the ability to perform a jump with a stick of dynamite he could use by pressing up and the grab button together, then jumping before the dynamite's explosion occurs.

Crouching#

Graphic

Name

Replaced

Description

spr_playerV_crouch

No

The Vigilante staying still while crouched down.

spr_playerV_crouchjumpstart

The Vigilante preforming a crouch jump.

spr_playerV_crouchjump

Vigilante falling after a crouch jump.

spr_playerV_crouchland

Vigilante landing after a crouch fall.

Wall Jumping and Climbing#

Graphic

Name

Replaced

Description

spr_playerV_wallclimb

No

The Vigilante climbing a wall.

spr_playerV_walljump

Vigilante jumping off a wall.

spr_playerV_walljumpend

Vigilante mid-air after jumping off a wall.

Mach#

Graphic

Name

Replaced

Description

spr_playerV_mach3

No

The Vigilante running at Mach 3.

spr_playerV_mach3jump

The Vigilante jumping at Mach 3.

spr_playerV_mach3hit

The Vigilante hitting an enemy at Mach 3.

spr_playerV_mach3boost

Vigilante turning around.

spr_playerV_mach2boost

The Vigilante turning around at Mach 2.

spr_playerV_crazyrun

Vigilante running at Mach 4.

Mach Sliding#

Graphic

Name

Replaced

Description

spr_playerV_machslide

No

The Vigilante sliding to a stop.

spr_playerV_machslideend

The Vigilante finally stopping.

Mach Hit#

Graphic

Name

Replaced

Description

spr_playerV_machhit1

No

The Vigilante hitting blocks and enemies in a Mach 1/2 state.

spr_playerV_machhit2

Dive#

Graphic

Name

Replaced

Description

spr_playerV_dive

No

The Vigilante doing a dive.

Ladder#

Graphic

Name

Replaced

Description

spr_playerV_climb

No

The Vigilante climbing a ladder.

spr_playerV_ladderstill

The Vigilante idle on a ladder. This sprite uses the first frame from spr_playerV_climb

spr_playerV_downladder

Vigilante going down a ladder.

Vigi's Boots#

Graphic

Name

Replaced

Description

spr_playerV_bootsout

No

The Vigilante getting his boots out.

spr_playerV_bootsidle

The Vigilante standing with his boots.

spr_playerV_bootsjump

Vigilante jumping with his boots. This was also used as his Mach 1 and 2 jump.

spr_playerV_bootsfall

Vigilante falling while his boots are out.

spr_playerV_bootsland

The Vigilante landing while he's got his boots.

Taunts#

Graphic

Name

Replaced

Description

PTvigitaunt1.png PTvigitaunt2.png PTvigitaunt3.png PTvigitaunt4.png PTvigitaunt5.png PTvigitaunt6.png

spr_playerV_taunt (frames separated)

No

All of Vigilante's taunts, mostly being generic and simple poses.

Slipping#

Graphic

Name

Replaced

Description

spr_playerV_slipping

No

The Vigilante when slipping on a banana peel or sliding on ice. Even a cowboy like him slips from time to time!

Going into a Pizza Box#

Graphic

Name

Replaced

Description

spr_playerV_downbox

No

The Vigilante going down a pizza box...

spr_playerV_upbox

...and going up a pizza box.

Doors#

Graphic

Name

Replaced

Description

spr_playerV_keydoor

No

Vigilante entering an unlocked keydoor.

spr_playerV_door

The Vigilante entering a standard door.

Getting a Treasure#

Graphic

Name

Replaced

Description

spr_playerV_gottreasure

No

The Vigilante getting a secret treasure.

Collecting a Key#

Graphic

Name

Replaced

Description

spr_playerV_gottreasure

No

The Vigilante collecting a key, tossing it in the air.

HUD#

Note that none of the Vigilante's sprites for the updated TV HUD were ever created, so when playing as the Vigilante, the HUD defaults to Peppino's. That being said, his sprites for the old HUD still linger in the files.

Graphic

Name

Replaced

Description

spr_playerV_normalHUD

No

The Vigilante's idle animation.

spr_playerV_machHUD

The Vigilante with any level of mach.

spr_playerV_happyHUD

The Vigilante lookin' cool after collecting toppings to restore his HP.

spr_playerV_hurtHUD

The Vigilante taking damage.

spr_playerV_angryHUD

The Vigilante while taking out enemies.

spr_playerV_panicHUD

The Vigilante during Pizza Time.

Peppino's Xmas Break#

Graphic

Name

Replaced

Description

spr_slimepresentup

No

In the Peppino's Xmas Break demo, various characters, such as Mr. Stick, Noise, Gustavo, Snick, and as featured here on this page, The Vigilante. They would pop out of presents at random in Strongcold's Santa Noise boss fight, making it harder to get defeat the Noise, the main target the player would have to hit.

spr_slimepresent

spr_slimepresentdown

spr_slimepresentdead

Transformations#

Ball#

Graphic

Name

Replaced

Description

spr_playerV_tumblestart

No

The Vigilante starting his tumble.

spr_playerV_tumblestart2

A shorter version of spr_playerV_tumblestart

spr_playerV_tumble

The Vigilante tumbling (or rolling, rather).

spr_playerV_tumbleend

Vigilante's tumbling coming to an end, via hitting a wall.

Squished#

Graphic

Name

Replaced

Description

spr_playerV_squished

No

The Vigilante getting squished by something from above.

Boss Fight#

Graphic

Name

Replaced

Description

spr_vigilante_getaway

No

The Vigilante kicking the player away, used in the Octobe22 Build when getting too close to him during his fight.

spr_vigilante_vulnerable

No

The Vigilante looking nervously at his smoking gun. Originally, Peppino wasn't given a gun in his boss fight, so you would have to wait for him to be vulnerable like the other bosses, which would use this sprite.