This is a sub-page of Pizza Tower/Unused Graphics.
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This page or section needs more images. |
Introduced in the Western build in 2020, the Vigilante, as a playable character, functioned differently from Peppino and the Noise, as his moveset emphasized traversal with projectiles rather than speed. He has significantly fewer sprites than Peppino and the Noise, as he wasn't able to use transformations and was somewhat neglected as development progressed. After being de-prioritized in favor of Gustavo and Brick, he was ultimately scrapped around the time of the Eggplant build in 2022 because he required too much work. In January 2023, the developers clarified that he would not be added post-launch.
The Vigilante is now just a boss and will stay that way, but his sprites from when he was playable remain in the files. A chunk of his animations were recycled in his boss fight; those that were thus won't be listed here.
Idle#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_idle1 |
No |
The Vigilante getting angry and shaking his fist. |
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spr_playerV_idle2 |
The Vigilante squinting his eyes and looking up. |
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spr_playerV_idle3 |
The Vigilante lookin' cool. |
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spr_playerV_idle4 |
Vigilante spitting out some cheese. Wait a second... |
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spr_playerV_idle6 |
Vigilante looking back carefully. |
Combo Walk#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_angrymove |
No |
The Vigilante's walking animation when he gets a combo of 25 or higher. No animation for a 50 or higher combo exists, however. |
Falling#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_bigfall1 |
No |
Vigi's long falling animation. |
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spr_playerV_bigfall2 |
The Vigilante freefalling. |
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spr_playerV_freefall |
Vigilante falling after bumping into a ceiling. |
Jumping/Bouncing#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_stompprep |
No |
Unlike Peppino and the Noise who use their feet when bouncing on enemies, the Vigilante uses his hands (or gloves, rather) to jump off them. |
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spr_playerV_stomp |
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spr_playerV_superjump |
In the Western build, The Vigilante had the ability to perform a jump with a stick of dynamite he could use by pressing up and the grab button together, then jumping before the dynamite's explosion occurs. |
Crouching#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_crouch |
No |
The Vigilante staying still while crouched down. |
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spr_playerV_crouchjumpstart |
The Vigilante preforming a crouch jump. |
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spr_playerV_crouchjump |
Vigilante falling after a crouch jump. |
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spr_playerV_crouchland |
Vigilante landing after a crouch fall. |
Wall Jumping and Climbing#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_wallclimb |
No |
The Vigilante climbing a wall. |
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spr_playerV_walljump |
Vigilante jumping off a wall. |
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spr_playerV_walljumpend |
Vigilante mid-air after jumping off a wall. |
Mach#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_mach3 |
No |
The Vigilante running at Mach 3. |
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spr_playerV_mach3jump |
The Vigilante jumping at Mach 3. |
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spr_playerV_mach3hit |
The Vigilante hitting an enemy at Mach 3. |
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spr_playerV_mach3boost |
Vigilante turning around. |
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spr_playerV_mach2boost |
The Vigilante turning around at Mach 2. |
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spr_playerV_crazyrun |
Vigilante running at Mach 4. |
Mach Sliding#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_machslide |
No |
The Vigilante sliding to a stop. |
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spr_playerV_machslideend |
The Vigilante finally stopping. |
Mach Hit#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_machhit1 |
No |
The Vigilante hitting blocks and enemies in a Mach 1/2 state. |
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spr_playerV_machhit2 |
Dive#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_dive |
No |
The Vigilante doing a dive. |
Ladder#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_climb |
No |
The Vigilante climbing a ladder. |
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spr_playerV_ladderstill |
The Vigilante idle on a ladder. This sprite uses the first frame from spr_playerV_climb |
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spr_playerV_downladder |
Vigilante going down a ladder. |
Vigi's Boots#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_bootsout |
No |
The Vigilante getting his boots out. |
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spr_playerV_bootsidle |
The Vigilante standing with his boots. |
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spr_playerV_bootsjump |
Vigilante jumping with his boots. This was also used as his Mach 1 and 2 jump. |
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spr_playerV_bootsfall |
Vigilante falling while his boots are out. |
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spr_playerV_bootsland |
The Vigilante landing while he's got his boots. |
Taunts#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
|
spr_playerV_taunt (frames separated) |
No |
All of Vigilante's taunts, mostly being generic and simple poses. |
Slipping#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_slipping |
No |
The Vigilante when slipping on a banana peel or sliding on ice. Even a cowboy like him slips from time to time! |
Going into a Pizza Box#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_downbox |
No |
The Vigilante going down a pizza box... |
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spr_playerV_upbox |
...and going up a pizza box. |
Doors#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
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spr_playerV_keydoor |
No |
Vigilante entering an unlocked keydoor. |
spr_playerV_door |
The Vigilante entering a standard door. |
Getting a Treasure#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_gottreasure |
No |
The Vigilante getting a secret treasure. |
Collecting a Key#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
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spr_playerV_gottreasure |
No |
The Vigilante collecting a key, tossing it in the air. |
HUD#
Note that none of the Vigilante's sprites for the updated TV HUD were ever created, so when playing as the Vigilante, the HUD defaults to Peppino's. That being said, his sprites for the old HUD still linger in the files.
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
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spr_playerV_normalHUD |
No |
The Vigilante's idle animation. |
spr_playerV_machHUD |
The Vigilante with any level of mach. |
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spr_playerV_happyHUD |
The Vigilante lookin' cool after collecting toppings to restore his HP. |
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spr_playerV_hurtHUD |
The Vigilante taking damage. |
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spr_playerV_angryHUD |
The Vigilante while taking out enemies. |
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spr_playerV_panicHUD |
The Vigilante during Pizza Time. |
Peppino's Xmas Break#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_slimepresentup |
No |
In the Peppino's Xmas Break demo, various characters, such as Mr. Stick, Noise, Gustavo, Snick, and as featured here on this page, The Vigilante. They would pop out of presents at random in Strongcold's Santa Noise boss fight, making it harder to get defeat the Noise, the main target the player would have to hit. |
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spr_slimepresent |
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spr_slimepresentdown |
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spr_slimepresentdead |
Transformations#
Ball#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_tumblestart |
No |
The Vigilante starting his tumble. |
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spr_playerV_tumblestart2 |
A shorter version of spr_playerV_tumblestart |
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spr_playerV_tumble |
The Vigilante tumbling (or rolling, rather). |
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spr_playerV_tumbleend |
Vigilante's tumbling coming to an end, via hitting a wall. |
Squished#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
spr_playerV_squished |
No |
The Vigilante getting squished by something from above. |
Boss Fight#
Graphic |
Name |
Replaced |
Description |
|---|---|---|---|
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spr_vigilante_getaway |
No |
The Vigilante kicking the player away, used in the Octobe22 Build when getting too close to him during his fight. |
spr_vigilante_vulnerable |
No |
The Vigilante looking nervously at his smoking gun. Originally, Peppino wasn't given a gun in his boss fight, so you would have to wait for him to be vulnerable like the other bosses, which would use this sprite. |







