the cutting room mirror

Western

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This is a sub-page of Proto:Pizza Tower.

To do:

  • Document some of the changes in more detail, such as the all too infamous Super Jump nerf in v1.
  • Document the unfinished versions of Pineapple Beach and Gnome Forest that are leftover unused, and how different they differ from the next build.
  • Code for the Heat Meter is present. Document it.

During the month of April 2020, three builds in total about the 2nd World (or Floor) of the game were released to Patreon supporters. These builds also introduced The Vigilante, a new character that was unlike Peppino and The Noise, as he could use Dynamite, wield a Revolver instead of a Grab (or spin), and had a health system.

Most notably, Western Build v3's entire source code was leaked by a couple of infamous Pizza Tower fans on August 15, 2020 after Tour de Pizza member Sertif's Discord account was hacked, allowing the hackers to access the staff only channels and steal nearly a whole gigabyte worth of data. The source code for v3 does not differ from the proper build, however.

General#

  • The levels Space Pinball and Fun Farm were introduced, along with Wasteyard in a more complete state.
  • Wasteyard's tileset was also updated, though the old tileset from the Graveyard Playtest build still remained in the data.
  • Room names were also implemented; A feature which would be relegated to just the main hub in the final game.
    • In each build, the room name for hub_room1 was updated, with v3 obviously reading "Pizza Tower Western Build v3". Interestingly, this room name would remain all the way up to the Rework build.
  • The Vigilante is playable in v1 and v2.

Revisional Differences#

Western Build v1#

  • The door in hub_room1 that leads to the old tutorial was removed.
  • Enemies no longer do a midair spin when they are killed.
  • Peppino's superjump had temporarily seen a major nerf; Instead of being able to ascend infinitely, it only rockets a short distance, approximately twice the height of a regular jump. On a plus however, the player doesn't need to enter Mach 3 to use it. This would later be reverted after some criticism.
    • Certain rooms like entrance_7 and ruin_3 were modified to accommodate for Peppino's superjump nerf. The latter had its modifications reverted in the v2 build.

Western Build v2#

  • Peppino's superjump buff has been reverted. It now behaves mostly like older builds, aside from two notable alterations;
    • The gradual speed decrease when going from a mach dash to a superjump hold was removed. This was later re-instated in the April 2021 build.
    • Peppino now can no longer activate/deploy superjumps in midair, preventing the player from actively spamming several superjumps in rapid succession.
  • The Noise can now grab, with the spin becoming his secondary Grab move, and his ability to throw bombs was removed. This was done to fix softlocks involving the gun.
  • The Vigilante now gets softlocked easier in certain situations, such as rolling into Pillar John in the ball transformation. This was not the case in v1.
  • An animation for touching a warp portal was added.
  • Holding the Jump button with Mort in midair allows the player to fall even slower.

Western Build v3#

  • Access from all other characters was completely removed and wouldn't be reinstated until the April 2021 build (before being disabled again in Eggplant).
  • Peppino's Peter Griffin taunt sprite was removed.
  • Mort's attack animation was shortened, removing all of the wind-up.
  • Three extra rooms were added to Fun Farm; farm_4b, farm_9b, and farm_12b.
    • farm_9 was also modified.