This is a sub-page of Proto:Pizza Tower.
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Things changed in this build#
- Added the levels Gnome Forest and Pineapple Beach (early name for Crust Cove).
- Fixed a bug from the Western Build where Peppino's dive couldn't collide with the sideways springs.
- Added the ability to parry with the taunt button.
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Boss - Western |
Beach and Forest - Final (unused) |
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- The Faceplant move was nerfed, having a shorter animation (and a shorter offense range by consequence), and bringing the player into a mach 2 state when dashing out of it, instead of mach 3.
- Peppino was also given a Breakdance move that can be activated with the Shoot button.
- The various voice lines used for combos and such were disabled.
- sfx_scream3 is now used when Peppino gets the Fireass transformation from hay bales.
- Regular collectables were given the lowest layer priority over tiles and objects (most notable in John Gutter where some collectables are hidden behind loose decorations), while metal blocks were given top layer priority (notable in Pizzascape's "Library of Stupidity" room).
- Peppino now loses only 50 points when getting hit, instead of 100.
- A "-50" graphic now also appears over his head when he gets hit.
- The amount of points earned from collecting a treasure was bumped up from 1000 to 2000.
- Inversely, the point tree for enemy combos has been nerfed from how it was since the Halloween demo, going from 10-20-40-80 to 10-20-30-40.
- Meatophobia now plays in every room Pillar John is located. This inadvertently prevents Tarragon Pizza from playing in Dragon Lair.
- Mort was removed from both Fun Farm and Space Pinball (the level layouts were altered accordingly, with the room farm_9b being bypassed).
- The piggy "Total" icon from the final game has been implemented, showing how many points the player has accumulated in all of the levels, rather than how much money the player has.
- Checkpoints were added in every level (except for Pizzascare, Strongcold and Dragon Lair), usually in the room previous of the one where Pillar John resides.
- When Pizzaface catches the player, they will respawn at that checkpoint with everything as it was when the player touched it (enemies defeated, secrets visited, points collected, etc.). This was removed at some point between August - December 2020, as some levels can be softlocked by activating a checkpoint after Pillar John had already been knocked down.
- Secret music tracks "A Secret In My Boot", "A Secret In The Chicken" and "An Interstellar Secret" were added.
- All instances of obj_tombstone can not be carried and moved around, and all use the stone sprite.
- Pressing F2 makes the player die ala Snick in the SAGE 2019 demo.
Pineapple Beach#
This level, with the internal prefix "beach", has a completely different layout than the final build, which instead has a "plage" prefix.
- The level starts in a ship rather than the inside of one of a cavern.
- A slightly different version of Tropical Crust is used in this build.
Gnome Forest#
This level also has a completely different layout than the final build.
- The player plays as Peppino throughout the entire level, instead of switching to Gustavo & Brick.
- Instead of each pizza being delivered in one continuous linear path, this version has each house in its own branching paths, each ending with a taxi that drops the player back off at forest_4.
- When Peppino is carrying a pizza, it acts as a health mechanic; If Peppino gets hit too many times while holding a pizza, he will be automatically dropped off, where then Gustavo will get angry and punch Peppino some more.
- Unlike the other levels, this one erroneously lacks a treasure room.
- It also has two checkpoints; One near Pillar John, and another down the path to the Blacksmith's house.
Level Differences#
Ancient Cheese#
- ruin_4; The baddie spawner that spawns Pizza Box Goblins was replaced with a Goblin outright, and the bomb block was removed.
- ruin_7; Same as ruin_4, and a row of John blocks was added to prevent easy re-entry pre-escape.
- ruin_9; The bomb block was moved to instead block off the passage way to ruin_secret4, and the big block nearest to the ladder was shrunk slightly, so the player can simply run under it rather than rolling.
- ruin_11; Same changes as ruin_4.
Oregano Desert#
- floor1_room4; The first baddie spawner was moved to near the Stop sign, most of the TNT blocks were shifted over so the player can make them explode without the Firemouth transformation (except for the path to floor1_secret5), and the first cow was moved over to under the ladder.
- floor1_room6; Three Kentucky Kennys were added, the baddie spawner instead spawns a Pizza Box Goblin, the secret blocks in the path to floor1_secret3 was replaced with a bomb block, the TNT blocks were removed, and both the door and tile_bigrocks were shifted over to the left.
- floor1_room11; The previously non-lethal pits right before Pillar John had rows of electrical sockets added.
- floor1_room12 and floor1_room13; The goal for both of these rooms was changed, from requiring the Firemouth transformation, to simply avoiding it (it's still required to enter floor1_secret6). The baddie spawner and small gap in the upper half of room12 was removed, and six Kentucky Kennys were added in room13.
Wasteyard#
- graveyard_1; The wall of graters to the left was removed, the tombstone was moved to the right of the area, and a small blocked-off area with a giant pizza was added near the Ranch Shooter.
- graveyard_3; The grater near the entrance to graveyard_secret3 was replaced with breakable blocks, removing the requirement for the Ghost transformation.
- graveyard_4; The graters blocking off the Tomato toppin were removed.
- graveyard_5; The tombstone in the upper area was moved to near the entrance to graveyard_secret4, two pizza cutters and 18 regular collectables were added in its original place, the five tombstones in the middle of the room were removed, seven Ranch Shooters were added (one of them replacing a baddie spawner), and two graters were removed.
- graveyard_8; The graters to the right were replaced with a row of electric sockets, and the Pineapple toppin was moved to the lower exit.
- graveyard_9; Ten pairs of cheese platforms were added near the start of the area, the path to the regular exit is instead blocked of by three big blocks, and the path to the treasure had a grater, tombstone and pair of cheese platforms added to it.
Unused Rooms#
forest_11#
A room intended to connect forest_9 to forest_14, with the locked door leading to the latter room. Both path exits are broken, and this room never got used before being removed in the Eggplant build. In first round
forest_13#
A room intended to connect forest_10 to forest_12. Same as forest_11 both path exits are broken, and this room never got used before being removed in the Eggplant build. This room also have arena fight part.
kungfu_1#
Very early version of the scrapped Kung Fu level's entrance, with different enemies and no secret to the left.