the cutting room mirror

Inaccessible Levels & Rooms

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This is a sub-page of Proto:Pizza Tower/Early Test Build.

Unused Rooms#

demo_startroom#

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One of the oldest title screens. This room uses Intro.ogg, and the 2 doors in the map will lead you to level1 and level1H.

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level1#

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A simple tutorial level. This was the first real level made for Pizza Tower, and multiple versions of it were shown on the Tumblr. The version in this build appears to be the one in the May 31st, 2018 update.

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level1H#

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A harder version of the first level. This level has a unique vignette effect around Peppino, which was used in the March 27th, 2018 version of the first level.

level2#

A water-based level, with hooks, water, and barrels. This level breaks after the second room because of it using the old camera system. Furthermore, barrels are very broken in this build, only being able to start rolling in one direction and being unable to break blocks while rolling.

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level3#

This level contains ogres, boulders, and crushers. The level used to have smaller metal blocks, but they were made bigger. Similarly to the barrels, boulders can't break blocks and can only be pushed to the right. This level has the old camera system.

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level4#

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This level has small monsters, regular monsters, barrels, boulders, water, hooks, and it used to have smaller metal blocks. Again, barrels and boulders can't destroy blocks. This level also uses the old camera system, meaning you can't beat it. There's also the room where you can't see anything, other than the Peppino's eyes, however, this version doesn't have the monster chasing you, as seen in earlier previews.

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level5#

In the files, there is a level named "level_5". It was barely worked upon, but contains 3 notable objects. One being a pink cube called "obj_ball" , which can be pushed and bounced on. Another being a blue cube called "obj_spring" which allows Peppino to bounce even higher, and lastly a second pink cube separate from the other called "obj_runonball". This room was never shown on their Twitter or Tumblr.

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boss_room#

The old version of the Pepperman boss fight. It is different from the Halloween Demo version, as the arena is way smaller, and Peppino needs to push Pepperman off the platform in order to defeat him.

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area1#

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This level, along with area2 and boss_room, must have been a part of the first tower. Area1 and Area2 would have a new mechanic — a time limit (that doesn't work due to the rewritten code of the obj_hungrypillar), where there is a purpose for grabbing the collectibles aside from score. The player would have to feed one of the tower “pillars” (obj_hungrypillar) with pizzas (obj_pizzabox) to prevent it from collapsing. Area1 is a very straightforward level with only two types of enemies: cheese slimes and pepperoni goblins. The only object that can hurt the player is a spike. How in most of the other unused levels, there are all 5 toppins that can be collected. Also, the music for this level is the zone1_theme or old tutorial theme.

area2#

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Area2 has most things the same as Area1. Have all 5 toppins, the time limit doesn't work; using the zone1_theme as music. But it has some changes: that level has the same two enemies, cheese slime and pepperoni goblin, but also two new ones were added: a flying enemy (or flying anchovy) that flies above ground in one place and a hardass (or trash pan) that will drop a pizza if the player pushes him in water. The level layout became less straightforward and harder than Area1.

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test#

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A room simply called "test" that was used to test the time limit mechanic, obj_hungrypillar. This room reuses the level2_r1 layout with some changes: all water was removed, along with the piraneapple, more cheese slimes and pepperoni goblins were added, a lot of randomly placed pizzas and collectibles were placed, background was changed from background4 to background2, hungry pillar, hardass and pizza stand were added at the start of the room.

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