the cutting room mirror

Optimisation Test

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The Optimisation Test build is a second revision of the previous build, which cuts the data.win file in half, in part thanks to McPig figuring out that a majority of level collision can be simply achieved with only a handful of resized obj_solid blocks, instead of it all being comprised of 1x1 tiles.

General Differences#

  • Peppino is using his template yellow clothes by default.
  • Debug information is on screen at all times.
  • Peppino can now run at Mach 4 speed.
  • The treasure in each level is now placed in their own exclusive rooms at the end.
  • All enemies now respawn during the escape, as well as on subsequent laps.
  • Lap 2 portals have been added in, acting as they do in the final game.
  • The Dash button is inexplicably unable to be re-binded, so on keyboard the player will still have to use the shift key.
  • Peppino will move diagonally up and away from a small block if he breaks one by performing his grab move. If he does this in a spot with a low ceiling, he'll remain levitating in the air for an additional second.
  • Peppino will get softlocked if he tries to break a big block with a superjump.

Unused Music#