This is a sub-page of Proto:Pizza Tower.
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This page is rather stubbly and could use some expansion. |
The Optimisation Test build is a second revision of the previous build, which cuts the data.win file in half, in part thanks to McPig figuring out that a majority of level collision can be simply achieved with only a handful of resized obj_solid blocks, instead of it all being comprised of 1x1 tiles.
General Differences#
- Peppino is using his template yellow clothes by default.
- Debug information is on screen at all times.
- Peppino can now run at Mach 4 speed.
- The treasure in each level is now placed in their own exclusive rooms at the end.
- All enemies now respawn during the escape, as well as on subsequent laps.
- Lap 2 portals have been added in, acting as they do in the final game.
- The Dash button is inexplicably unable to be re-binded, so on keyboard the player will still have to use the shift key.
- Peppino will move diagonally up and away from a small block if he breaks one by performing his grab move. If he does this in a spot with a low ceiling, he'll remain levitating in the air for an additional second.
- Peppino will get softlocked if he tries to break a big block with a superjump.