the cutting room mirror

Boss

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Pizza Tower.

The Boss Build is a build that focuses on adding a boss to the game. The build has 6 levels, being Entrance, Pizzascape and Pizzascare, The Ancient Cheese, Bloodsauce Dungeon, and Strongcold. It also introduces the infamous Dragon’s Lair boss level, the main focus of this build.

A download of this build can be found here.

Pizzaface#

This build introduces the main game's antagonist, Pizzaface, replacing the Wario Land 4-style score drain from the SAGE 2019 - Noise builds. He acts almost as he does in the final, though in this build up to April 2021, he spawns one screen away from the player, initially moves slowly, but over time gains speed until he reaches the player. He also spawns at the opposite end of a room if the player enters one, and he can't be dodged. No Lap 3 fun with this guy.

Compared to the final game, he's slightly larger and has fewer frames of animation, as well as more vibrant colors and shading. The more cartoonish Pizzaface seen in the final wouldn't debut until the last few months of development.

Boss Build - Eggplant

Octobe22 - Final

The Toppin Warriors#

In Dragon’s Lair exclusively, the Toppins are replaced by the Toppin Warriors, possible parodies of the Power Rangers. Each Toppin Warrior is based off the main Toppins in the other levels, except the warriors have a unique gimmick; since the timer in Dragon’s Lair is only a minute long, Pizzaface will spawn after that time passes, and if he catches Peppino, then he won’t die, and instead gain an extra minute of time at the cost of losing a Toppin Warrior. If the player loses all of them, then the player dies normally.

Mushroom Warrior#

Cheese Warrior#

Tomato Warrior#

Sausage Warrior#

Pineapple Warrior#

This warrior has quite the interesting design choice. Unlike the other warriors, it is an animal rather than a humanoid figure.

Unused Objects#

obj_enemyrain#

Watch on YouTubeIn the files of this build, there is an unused object called "obj_enemyrain". When this object is added at any level, it will happen next: a large pizza will briefly appear next to the invisible object, through which enemies will spawn and then disappear. Essentially, this is similar to what is present in the final version.

To do:
Add info.

obj_pizzapepper#

obj_pizzashield_collectible#

Unused Sound#

Watch on YouTubeThere are some unused sounds in the files of this build. The video on the right shows how these sounds looks like in the game.

sfx_lighting#

The goofy sound with a weird sound at the beginning. Most likely, this sound was produced when Peppino pickin up his sword.

sfx_Npogo1#

An unused sound for the Pogo noise. The game plays sfx_npogo3.

sfx_Npogo2#

The same information as in the previous one.