the cutting room mirror

Unused Graphics

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This is a sub-page of Proto:Pizza Tower/Early Test Build.

Unused Animations/Moves#

Mach 3 Animation#

An older Mach 3 animation. Originally, Mach 3 was going to be like a shinespark, which would be toggled optionally instead of automatically like in the final game. However, Mach 3 is still active in the game. When you start running, you can see that Mach 3 is active for a single frame, but it skips straight to Mach 4. Some footage of Mach 3 can be found here.

Turning animation#

Peppino originally had a turning animation when changing directions. Only seen in the Tumblr videos.

Boss defeat animation#

Peppino posing for the player, meant for after Pepperman is defeated.

Freefall preparing animation#

Peppino preparing to ground pound. This move is not used because the ground pound was replaced by the face stomp. The script for it (scr_player_freefallprep) is still in the game, but the code was rewritten for the superjump cancellation. Some footage of the ground pound can be found here, here, here and here.

Meteor Peppino#

Animations exist for an unused transformation where Peppino is launched by a strong enemy. Peppino would break through metal blocks and bounce off of slopes in this form.

Googly Eyes#

Peppino, shrouded in darkness, with only his eyes visible. These were meant for the unused Level4, and can be seen in action in the above footage link.

Unused Backgrounds#

normalT_clouds#

Unused clouds background. From the name, it is possible that it could be used outside the window in the first (and only in this build) level. This was later used in the credits room for the Halloween Demo and Demo 2.

spr_cloudsback#

An animated version of normalT_clouds that was never used anywhere else.

background4#

Background for the unused Level2 and its scrapped rooms in this build. The background itself is similar to one that used in some rooms of the normalT level, but this one is yellow and has dots meant to signify that it is made of sand.

Unused Tilesets#

Background5#

Tileset for the Level2 level, but only used in its scrapped rooms. It looks like sand and has the wooden platforms that possibly could be used when solid blocks are placed on the water.

Unused Misc. Sprites#

Early Test Build

Final (first frame)

An image of Peppino giving two thumbs ups with the words “YOU SUCK!” over his head. While this was remade and used as the lowest possible judgement in the final game, the original sprite is still present in the final game's files.

  • Some extra shading was removed.
  • The lower portion of Peppino's body has been touched up, along with his hair and stubble.
  • The color choice for the "You suck!" lettering was made more saturated.
  • For some reason, the shading on Peppino's hands is now transparent.

Noise Throwing Animation#

Unused sprite of the Noise throwing something. Later reused in Demo 1, as spr_noise_throwbomb where he throws a bomb out of the window.

Old version of obj_destroyable2_big#

Doubled in size version of spr_destroyable2. Was never seen in any videos, but it's seen in files of the build. Interesting that this sprite uses the old version of spr_destroyable2 that was shown in most of the Tumblr previews.

spr_destroyable2_big

Tumblr preview

Early Test Build

Old Metal Block#

spr_metalblock

Old version of the metal block that is smaller and with a placeholder texture, only seen in old videos.

Black slope#

sprite196

A bigger, and horizontally flipped version of sprite197 (slope sprite), which is used for slope collision.

Pink slope#

sprite195

Looks similar to sprite196 but with a pinkish color and mirrored.

Red long slope#

sprite203

Red, Long and horizontally flipped version of sprite197, which is used for slope collision.

Thin cyan rectangle#

sprite193

Looks like spr_crusher, but thinner. Real purpose unknown.

Red diagonal line#

A red diagonal line sprite. Meant to be used as left slope. Was shown only in preview on 27th april 2018 at 23 seconds. But in preview on 24th april 2018 there are filled version of sprite198. The reason why McPig decided to take out the fill of the slope is unknown.

Name

In-Game files

Tumblr preview 27th April 2018

Tumblr preview 24th April 2018

sprite198

Light#

spr_light

Sprite light. Purpose unknown.

Diagonal Grindrails#

PizzaTower_Spr_grindup.png PizzaTower_Spr_grinddown.png

spr_grindup/down

The idea of diagonal grindrails was made in ETB but only as placeholder sprites, no object for that was never made. In the April 2021 build McPig implemented this idea for the scrapped Mansion level.

Ogre detection box#

spr_ogredetectionbox

Unused detection box for obj_ogre. This sprite was used for deleted object obj_ogredetection.

multipliers#

CactusEpilepsy.gif

The following content may induce seizures and has been hidden by default. Click to reveal: 

spr_multiplier, spr_multiplier2, spr_multiplier3

Unused multiplier sprites. Should have been used for unused (In this build) combo system or pizza meter.

stair#

spr_stairs

Unused stair sprite for deleted object obj_stairsend. Was never used in any builds nor seen in previews. Similar to how the background0 tiles looked in early Tumblr previews.

mask test 2#

spr_masktest2

Second mask test. It is very similar to spr_player_mask, only difference is that spr_masktest2 is a bit longer and a bit thinner.

freefalling player hitbox#

spr_player_freefallhitbox

Unused freefall hitbox for freefalling. Possibly used in builds before ETB.

You Are Here Sign#

Early Test Build v1

Early Test Build v2 and before the Halloween demo

spr_youarehere have small difference between the versions. In version 1 spr_youarehere was unused in the build and was only used in level_transition_up. But in version 1 arrow points between first and second floor of the tower when in next versions it is points between second and third floor.

pixel slope#

spr_pixelslope

One pink pixel. From the filename, it was presumably meant to be used as a slope.

level 2 secret wall#

spr_secretwalllvl2

Has the same purpose as spr_secretwall, that was used in object obj_secretwall, but spr_secretwalllvl2 doesn't have its own object. The sprite is based on one of the tiles from the scrapped Level 2 tileset seen in early Tumblr previews.

level 2 secret wall 2#

spr_secretwall2lvl2

Have same purpose as spr_secretwall2, that used in object obj_secretwall2, pr_secretwall2lvl2 doesn't have its own object. The sprite is also based on of the tiles from the scrapped Level 2 tileset seen in early Tumblr previews.

ladder for level 2#

spr_ladder2

Unused version of the ladder for the level 2, which was only shown in the Tumblr preview from April 4th, 2018.

door spawn point#

spr_doorspawnpoint

Door spawn-point for the player, which could've been used to set coordinates.

archway#

spr_hallway1

spr_hallway2

Complete version

Tumblr preview 24th april 2018

Archway decoration for hallways. Was used only in area2_pillar. But two objects that were creating this hallway were deleted, and only in preview on 24th April 2018 were they shown in that room.

anime effect#

CactusEpilepsy.gif

The following content may induce seizures and has been hidden by default. Click to reveal: 

spr_animeeffect

Unused anime effect animation. The purpose is unknown, but in concept art it is shown that it could be used in the boss fights.

bubble#

spr_bubble

Bubble effect when the player is in the water. It's identical to the bubbles seen in the final game when hitting the cork of beer bottle equivalent of Present.