This is a sub-page of Proto:Pizza Tower/Lets Go To SAGE.
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Revision 1#
Gameplay Differences#
Differences between BBL version 3
- Removed charge attack while player running into enemy on mach 2.
- Deleted obj_shotgunpickup.
- Shotgun now didn't need ammo for shooting with it but player can't shoot with it due no code for it.
- Even that shotgun can't shoot, player still can dash into the destroyables and enemies, shooting with finalised triple bullets.
- Fixed bug where after player hitting the ceiling after a super jump and enemy was on screen, enemy wouldn't walk again.
- Added sprite when player hitting a wall on mach 3.
- Removed crouch slide in mach 1.
- Enemies now scared when player running at them on mach 3, except pizza goblin.
- Anchovy now staying on place and not flying to left or right.
- Suplex grab jump now does not depend on movespeed and always movespeed = 10.
- While grabbing and pressing down, crouch slide movespeed always equals 15.
- Added sprite when player hit enemy on mach 3.
- Added sprites for ball transformation, but when pepperoni kick player, Peppino has his idle sprite instead of ball sprite.
- Player now do some tumble animation before going to ball transformation and not instantly like before.
- Player can now jump in ball transformation.
- Mach roll now does not slow down player.
- Added sprite for getting up from rolling.
- Added dive.
- Added sprites for wall jumping.
- Breaking big destructibles at Mach 2, now don't causes Peppino to lose all momentum.
- Fencer now can fall off the edges instead of turning to the other direction.
- Fencer and Anchovy received theirs charge animations, pepperoni goblin received his kick animation.
- Fixed bug where Fencer didn't charge after recovery from stun.
- Boiling sauce received his own sprite instead of placeholder
Level Differences#
- Added tileset for every levels but only one variant
- Added backgrounds for every levels but only one variant and where it is intend to scroll it doesn't
- First medieval secret room now smaller in size.
- Removed all ladders from fourth medieval secret room.
- Fifth medieval room now has collectibles.
- Sixth medieval room now has more collectibles and one more secret metal block.
- Fifth medieval secret room now smaller in size.
- Sixth medieval secret room now smaller in size.
- Tenth medieval room now smaller in size.
- Removed shotgun pick up from first ruin room.
- First ruin secret room now has shotgun instead of two shotgun pick ups.
- Fifth ruin room now has platform instead of solid blocks near to the box of pizza.
- Fifth ruin secret room now have shotgun instead of shotgun pick up and have one less big destroyable.
- Removed shotgun pick ups from first dungeon room.
- Third dungeon room now has less pizza cutters, different position of anchovy on the first boiling sauce pools and has one more anchovy near to the next room.
- Sixth dungeon room now has secret blocks to the fourth secret, has platform instead of solid block above the fourth boiling sauce pool and has three metal block with 1 by 2 solid block above them near to the box of pizza, that leads to the seventh dungeon room.
- Fourth dungeon secret room now smaller in size.
- Removed shotgun pick ups from seventh dungeon room.