the cutting room mirror

Build Revisions

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This is a sub-page of Proto:Pizza Tower/Lets Go To SAGE.

To do:
Continue describing revisions of the SAGE and correct grammatical errors.

Revision 1#

Gameplay Differences#

Differences between BBL version 3

  • Removed charge attack while player running into enemy on mach 2.
  • Deleted obj_shotgunpickup.
  • Shotgun now didn't need ammo for shooting with it but player can't shoot with it due no code for it.
  • Even that shotgun can't shoot, player still can dash into the destroyables and enemies, shooting with finalised triple bullets.
  • Fixed bug where after player hitting the ceiling after a super jump and enemy was on screen, enemy wouldn't walk again.
  • Added sprite when player hitting a wall on mach 3.
  • Removed crouch slide in mach 1.
  • Enemies now scared when player running at them on mach 3, except pizza goblin.
  • Anchovy now staying on place and not flying to left or right.
  • Suplex grab jump now does not depend on movespeed and always movespeed = 10.
  • While grabbing and pressing down, crouch slide movespeed always equals 15.
  • Added sprite when player hit enemy on mach 3.
  • Added sprites for ball transformation, but when pepperoni kick player, Peppino has his idle sprite instead of ball sprite.
  • Player now do some tumble animation before going to ball transformation and not instantly like before.
  • Player can now jump in ball transformation.
  • Mach roll now does not slow down player.
  • Added sprite for getting up from rolling.
  • Added dive.
  • Added sprites for wall jumping.
  • Breaking big destructibles at Mach 2, now don't causes Peppino to lose all momentum.
  • Fencer now can fall off the edges instead of turning to the other direction.
  • Fencer and Anchovy received theirs charge animations, pepperoni goblin received his kick animation.
  • Fixed bug where Fencer didn't charge after recovery from stun.
  • Boiling sauce received his own sprite instead of placeholder

Level Differences#

  • Added tileset for every levels but only one variant
  • Added backgrounds for every levels but only one variant and where it is intend to scroll it doesn't
  • First medieval secret room now smaller in size.
  • Removed all ladders from fourth medieval secret room.
  • Fifth medieval room now has collectibles.
  • Sixth medieval room now has more collectibles and one more secret metal block.
  • Fifth medieval secret room now smaller in size.
  • Sixth medieval secret room now smaller in size.
  • Tenth medieval room now smaller in size.
  • Removed shotgun pick up from first ruin room.
  • First ruin secret room now has shotgun instead of two shotgun pick ups.
  • Fifth ruin room now has platform instead of solid blocks near to the box of pizza.
  • Fifth ruin secret room now have shotgun instead of shotgun pick up and have one less big destroyable.
  • Removed shotgun pick ups from first dungeon room.
  • Third dungeon room now has less pizza cutters, different position of anchovy on the first boiling sauce pools and has one more anchovy near to the next room.
  • Sixth dungeon room now has secret blocks to the fourth secret, has platform instead of solid block above the fourth boiling sauce pool and has three metal block with 1 by 2 solid block above them near to the box of pizza, that leads to the seventh dungeon room.
  • Fourth dungeon secret room now smaller in size.
  • Removed shotgun pick ups from seventh dungeon room.

Revision 2#

Gameplay Differences#