the cutting room mirror

Level Differences

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This is a sub-page of Proto:Pizza Tower/Octobe22.

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While most levels already look pretty similar to their final versions, they still have a few differences here and there.

Tutorial#

  • The room with the second superjump also has a tutorial section about performing a superjump cancel.
  • The player is given all Toppins in a row at the end of the level.
  • The John Blocks in the final room are arranged differently, with only a 2x2 pairing of active blocks floating right next to a 2x2 pairing of inactive blocks, near Pillar John.
  • There are some minor grammar errors in Pizza Granny's dialogue.
  • Pizza Granny does not yell "GET OUT NOW!!!" during Pizza Time (in the final game, every Pizza Granny's text would be replaced with that).

John Gutter#

  • In the level's lap portal room, a Granny Pizza is present that explains lapping. This was probably removed because there is a lapping hint from a Granny Pizza in the tower in the final game.

October 28th, 2022

Final

  • Additionally, one or the checker tiles in the background next to the entrance of the room is flipped in the final game.
  • The level's music is still the old version used since the Boss v2 Patreon build.
  • The first secret is less obvious.

October 28th, 2022

Final

Pizzascape#

  • Similar to pre-SAGE builds, "Cold Spaghetti" plays over the whole level, though it is quieter before you enter the library.
    • Notably, a slightly older version plays, with less percussion.
  • The first secret does not have a slope at the start of the room yet.
  • The ledge near the entrance to the second secret is missing.

October 28th, 2022

Final

  • In the key room, you have to go through a different way to exit.

October 28th, 2022

Final

  • The door to the treasure room is golden.

October 28th, 2022

Final

Ancient Cheese#

  • "Put On A Show!!" starts playing in the seventh room rather than the sixth.

Bloodsauce Dungeon#

  • The music is still its old version used since Blue Block Land.
  • "Meatophobia" still plays in the depths at the end of the level.

Pepperman Boss#

  • Pepperman takes one more hit to get to his mini form.
    • However, there's a bug where you need to be running at Mach 3 to reach the mini phase.

Oregano Desert#

  • Kentucky Lenny enemies are present in the level.

Wasteyard#

  • An earlier version of "Tombstone Arizona" plays over the level.
  • The ghost-only breakable blocks use the same debris sprites as the metal block.
  • The level layout is closer to the final build, as are the secret rooms.
  • Angel priests are still present, however they are no longer presented as an obstacle.
  • The room with the short corridors has Mini Johns, which were later removed and replaced with extra collectables points.
  • The escape timer is way shorter, far too short to conventionally do 2 laps in.

Fun Farm#

  • "What's On the Kids Menu?" still doesn't play. Instead, "Mort's Farm" continues to play.
  • Mort doesn't play a chicken sound when you touch him.

The Vigilante Boss#

  • The Vigilante doesn't deflect any of the player's attacks before they pick up the Pistol.
  • The Pistol's charge attack doesn't have an indicator, and instead of firing a massive bullet, a burst of bullets are fired instead.
  • With the pistol equipped, The Vigilante can kick the player if they try and come in close range.
  • Taunting during the charge attack causes the player to freeze in place while the shooting animation loops. The player can only use the charge attack while in this state. They can't even turn around, but they are invincible.
  • The "draw" section at the end of the boss doesn't stop the music. You can also easily win by spamming the shoot button while the draw section goes on.

Crust Cove#

Gnome Forest#

  • "Wudpecker" plays over the whole level.

Deep-Dish 9#

  • Starting here, every level uses the John Gutter title card.
  • The rocket cutscenes don't play sound effects.

GOLF#

  • The golf hit counter shows up once you start the level instead of when you hit the Greaseball.
  • The tutorial for how to golf mentions shooting the Greaseball down. This was removed from the final because it was practically useless.
  • The golf ranks don't play sound effects.
  • Score effects show up in the background, and are not transparent.

The Noise Boss#

  • An earlier version of "Pimpin' Hot Stuff" is used.
  • The player cannot parry the bombs.
  • The Noise can drop up to 4 bombs while in his Hot Air Balloon.
  • The Noise will kick the skateboard earlier than he does in the final game during Phase 2, causing it to break without reaching you if he's too close to a wall.
  • The giant Noise Balloon does not appear when the camera zooms in on Peppino and Noise, making it clearly visible that it appears.
  • Noiseys cannot be killed by The Noise's attacks.
  • The Noisette cutscene is absent.
  • After attempting to take the key, The Noise pops up and steals it. This was a remnant of when, by this point of the game, the player would have to follow The Noise back down to the first floor where John Gutter would be permanently replaced with Noise Gutter.

The Pig City#

  • The music does not become muffled while in a taxi.
  • The lone Cheeseslime is not present in the first room.
  • The bacon strips indicating the Bacon Room's presence are not there.
  • "Meatophobia" doesn't play in the bacon room.
  • The Bacon God has no sound effects for giving the player a thumbs-up or dissapearing.
  • The music is still its old version from the Eggplant Build.
  • "Way of the Pig" doesn't play in the Gustavo and Brick rooms.

Oh Shit!#

  • One of the ramps is smaller than the final game. This makes both the escape sequence and the P-Rank harder.

Peppibot Factory#

  • "Pizza Engineer" plays over the whole level.
  • Essentially all Weenies in the first section of the level are Elite variants.
  • There were originally fans that boosted you in the Boxed transformation.

Refrigerator-Refrigerador-Freezerator#

  • "don't preheat your oven because if you do the song won't play" both uses an older version of itself and plays over the whole level, even after the player gets the Pepper Pizza.
  • The free milk cow is not placed in the lap room. This lets you fly over it and keep the Pepper Pizza in Lap 2.
  • Jetpacks will sometimes play the Mach 2 rolling sound from Demo 2.

Fake Peppino Boss#

  • Fighting Fake Peppino for the first time already shows his actual boss portrait, rather than a copy of Peppino's.
  • Both backgrounds have a coloring error in the area inside Fake Peppino's folded arm.
  • The chase sequence lacks the decorations and is not darkened. It is also much shorter.
  • Instead of going outside of Bruno Pizza, the player is teleported back to the boss arena, likely as a placeholder.
  • Fake Peppino's clones can be bashed to make them go away earlier.
  • The clones that Super Taunt will send out two projectiles instead of one.
  • When the clones try to body slam off the ceiling after a Mach run, they will only fall off the sides of the player, making it impossible to take damage unless you move.
  • The clones do not have darker clothing, making it harder to discern Fake Peppino from his clones.
  • Fake Peppino has no invincibility frames, allowing the player to attack him much faster and complete Phase 2 very quickly.

Pizzascare#

  • The music is an older variation of itself, as heard in Noise's Hardoween.
  • The "Kill the ghosts!" notification always shows up whenever you use the Exorcist's cross.

Don't Make A Sound#

  • The jumpscares play old screaming sounds as placeholders.
  • "Tunnely Shimbers" is still the same old version heard in Eggplant.
  • The 2nd secret is much different, requiring the player to climb up a ladder in a thin, vertical room with the walls laced with sockets, while strategically avoiding the patrollers' sight, else the Cheese Toppings Monster will awake.

WAR#

  • The level has no secrets. Neither does it have the secret treasure, as was the case in prior builds this level was in. It is possible to P-rank WAR, even with the lack of secrets and treasure.
  • The shotgun plays a different sound when you collect it.

Pizzaface Boss#

  • The background is missing the view of the ground below, and instead shows the battlements of the tower.
  • Peppino does not appear angry at all during the entire fight, aside from the cutscene that transitions to the boss rush.
  • The intro is the same as other bosses, with Peppino being scared rather than enraged.
  • Peppino is already in the arena when the fight starts.
  • Pizzaface does not descend from the sky, but is also in the arena when the fight starts.
  • Pizzaface's slam cannot be parried.
  • Pizzaface does not have invincibility frames after being bashed.
  • During the transition to Phase 2, the player can move around, and Peppino does not scream when Pizzahead lands.
  • The Uzi attack reuses Vigilante's regular pistol shots.
  • The cogs dropped by Pizzaface during Phase 2 are silver.
  • During Phase 3, each boss only has four hitpoints displayed (which is also technically true in the final game) and bashing the bosses will only take out one hitpoint.
  • Lightning strikes will darken the arena for a short period of time, creating something similar to a shadow effect.
  • "Unexpectancy Part 3" does not transition during the final Pizzahead encounter, and continues to play normally.
  • Gustavo appears during the final Pizzahead encounter where he can be thrown to stun him.
  • He does not laugh to give an opportunity to hit him, meaning you are forced to use Gustavo to beat him.
  • Stunning Pizzahead also counts as a hit.
  • The piledriver scene is much different, where Peppino instead appears to piledrive him like any other regular enemy.
  • The background does not appear to move, which makes it look like that Peppino and Pizzahead are floating in midair.
  • Pizzahead's stomp attack sends out a line of small explosions in the direction he's facing instead of knocking the player up into the air.
  • Running into Pizzahead at Mach 2 while he's stunned during his final encounter will make him lose all of his hitpoints without triggering the piledriver cutscene.
  • The player cannot stand on Pizzahead's shoes after defeating him.
  • Exiting the fight will drop you off at the gate of the last level or boss that you played.
  • If you have not played any levels before starting the fight you will instead be taken to sewer_5, due to it being the first room in the room list. This will *essentially softlock the game as trying to restart the level does nothing, trying to exit the level just restarts the room and there is no way to finish the level due to the player spawning out of bounds.

The Crumbling Tower of Pizza#

  • The final boss must be beaten in order to replay this level instead of having its own level gate.
  • The titlecard is absent.
  • The timer still uses the sleeping Pizzaface animation instead of the tower.
  • You can go back to the top of the tower after killing Pillar John.
  • Pillar John uses his normal design instead of the one from every other level, and is much closer to the entrance.
  • The starting room uses a different background alongside there being a platform around the middle of the room with a bell above it. There is also no door underneath Pillar John.
  • The player doesn't appear to rescue anyone from the tower.
  • There are no falling bricks in the foreground of the outside rooms.
  • A large brick can be seen behind the shotgun box.
  • A different brick decoration is used underneath Mr. Pinch in room 5.
  • Room 8 uses a different background.
  • There are 3 Pizza Points to the top left of the Anti-gravitational Olive in room 9 that were removed in the final game.
  • Two Golf Demons spawn at the beginning of Vacation Resort instead of a single Pineacool.
  • The first water current in rooms 12 and 13 go right to the edge of the ground.
  • Room 13 is missing some Pizza Points in the middle of the room, leaving a long drought of combo refills that makes it far more difficult, if not impossible, to P-rank.
  • An Eggplantmobile and a Peasanto spawn in the middle of the Western District.
  • There are less Ventilators in room 15.
  • There are no Pizza Points at the bottom of room 16.
  • No Pizzaboy cutouts spawn in the Entrance Hall.
  • An earlier version of Bye Bye There! is used.