the cutting room mirror

Scrapped Snick Graphics

This is a sub-page of Pizza Tower/Unused Graphics.

Snick the Porcupine was a temporary character created for the SAGE 2019 Demo, and is a clever parody of Sonic the Hedgehog. His moveset was mostly based off of Sonic's, with a couple of Peppino's moves mixed in there to prevent levels from being unbeatable. His playability was removed after the SAGE 2019 Demo, and by the Eggplant Build most of his sprites (minus one stun sprite and some graphics from Peppino's Xmas Break), were deleted from the files.

As a result of only being intended for one demo, most of Snick's animations are significantly shorter and simpler than the other playable characters' animations.

General#

Graphic

Name

Description

spr_snick_idle

Snick's idle animation.

spr_snick_idleanim

Snick's waiting idle animation, which is a reference to Sonic's impatient animation in his games.

spr_snick_walk

Snick walking.

spr_snick_jump

Snick jumping while moving.

spr_snick_fall

Snick falling.

spr_snick_hurt

Snick getting hurt.

spr_snick_stunned.gif

Snick's death animation.

spr_snick_gotkey

Snick collecting a key for a keydoor.

spr_snick_dive

Snick diving.

spr_snick_slide

Snick sliding. Although he can fit through one block-tall gaps just fine, sliding is still an option for him.

spr_snick_lookatdoor

Snick entering a door.

spr_snick_victory

Snick doing his victory pose!

spr_snick_hitwall

Snick hitting a wall.

spr_snick_recover

Snick recovering.

Mach#

Graphic

Name

Description

spr_snick_mach2

Snick running at Mach 2.

spr_snick_mach3

Snick running at Mach 3, with a reference to Sonic's iconic wheel spin-like run.

spr_snick_machslidestart

Snick beginning a Mach slide.

spr_snick_machslide

Snick mid-Mach slide.

spr_snick_machslideend

Snick ending a Mach slide. His Mach Slide acted like Sonic stopping mid-run, so he doesn't continue running.

spr_snick_superpeelout

Snick preforming a super peelout, a direct nod to Sonic CD. This is also used for his Mach 4 running animation.

Super Jump#

Graphic

Name

Description

spr_snick_superjumpprep

Snick preparing a superjump, glowing yellow like Super Sonic.

spr_snick_superjumplight

Snick flashing when his superjump is charged up.

spr_snick_superjump

Snick preforming a superjump.

spr_snick_superjumpland

Snick landing a superjump on a ceiling.

Body Slam#

Graphic

Name

Description

spr_snick_bodyslamstart

Snick starting a body slam. This is also used for when he jumps while standing still.

spr_snick_bodyslam

Snick mid-body slam.

spr_snick_bodyslamland

Snick landing after a body slam.

Ladders#

Graphic

Name

Description

spr_snick_ladder

Snick's idle while climbing on a ladder.

spr_snick_climbladder

Snick climbing a ladder.

spr_snick_climbdownladder

Snick climbing down a ladder. This sprite goes unused in the demo, as spr_snick_ladder is used instead, just with the frame order reversed.

Pizza Box#

Graphic

Name

Description

spr_snick_upbox

Snick going up a pizza box...

spr_snick_downbox

...and going down a pizza box.

Taunts#

Graphic

Name

Description

spr_snick_taunt (frames separated)

A reference to Win the Race, a YouTube Poop video by iteachvader.

Snick in a submarine, which is a reference to Getaway Submarine, a YouTube Poop also made by iteachvader.

Snick skydiving, referencing the titular Skydiving! YTP.

A pot of stew with Snick in it, as a reference to Hedgehog Stew (or should we say, porcupine stew...). This taunt is duplicated twice, but the duplicated taunt goes unused.

HUD#

Graphic

Name

Description

spr_snickHUD

Snick's face for the old HUD. Unlike Peppino, the HUD face for Snick never changes.

Transformations#

Aluminum Snick (Knight)#

Graphic

Name

Description

spr_snick_thunder

Snick transforming into Aluminum Snick, a reference to Silver Sonic from Sonic the Hedgehog 2.

spr_snick_robotidle

Aluminum Snick's idle.

spr_snick_robotjumpstart

Aluminum Snick starting a jump.

spr_snick_robotjumpstart

Aluminum Snick jumping.

spr_snick_robotfall

Aluminum Snick falling, which reuses the last frame of spr_snick_robotjumpstart.

spr_snick_robotland

Aluminum Snick landing after falling or jumping, and is the same as spr_snick_robotjumpstart, just with the frames in a reversed order.

spr_snick_robotslope

Aluminum Snick sliding down a slope.

Firefur Snick (Fireass)#

Graphic

Name

Description

spr_snick_fireass1

Instead of having his ass on fire, Snick will instead have his fur get set on fire! It still acts the same as the regular Fireass form, though.

spr_snick_fireass2

Bomb Snick#

Graphic

Name

Description

spr_snick_bombstart

Snick transforming into a bomb, rather than holding it.

spr_snick_bomb

Snick running as a bomb.

spr_snick_bombabouttoexplode

Bomb Snick about to explode!

spr_snick_bombend

Snick self-destructing and ending the bomb transformation.

Tumble#

Graphic

Name

Description

spr_snick_tumble

Snick tumbling down a slope.

Peppino's Xmas Break#

Graphic

Name

Description

spr_snickpresentup

The Peppino's Xmas Break demo featured a bossfight between the Noise and the player, where they would need to hit the Noise hidden in presents, but would have Mr. Stick, Gustavo, The Vigilante, and as featured here, Snick pop out to trick the player.

spr_snickpresent

spr_snickpresentdown

spr_snickpresentdead

Snick NPC#

Graphic

Name

Description

spr_snicknpc_idle

NPC Snick's idle animation (Same as spr_snick_idle). After the SAGE 2019 Demo, he gonna wear his halloween costume in Noise's Hardoween and in the Wash n Clean secret room in Staff Only.

spr_snicknpc_stun

NPC Snick's stun animation that was never used in any versions of SAGE 2019 Demo.