This is a sub-page of Pizza Tower.
Unused Music#
Spaghetti#
Filename: mu_medievalremix
Spaghetti is a remix of Cold Spaghetti by ClascyJitto that played during the first indoor section of Pizzascape for most of the game's development, from Lets Go to SAGE Revision 4 to the Eggplant Patreon build. The version heard here is an outdated version, Cold Spaghetti Remix, that ClascyJitto made before joining the Pizza Tower team. Though it's still in the game's files, it wasn't included in the OST.
The track was removed by the time of the October playtest build because the devs wanted Hot Spaghetti to play for longer, since its presence restricted Hot Spaghetti to Pizzascape's first two rooms. The object that handles the game's music still has code for changing the music where Spaghetti played, but it was changed to make Hot Spaghetti play instead.
Unused Take of Unearthly Blues#
Filename: PTentrance
A part of an earlier rendition of Unearthly Blues that uses older samples and a much, much louder guitar. The song fades out at an earlier point too. Notably, PTentrance is the filename for Unearthly Blues in the August 2020 music/source code leak, though the version heard here doesn't match the track from the leak.
Time's Up#
Filename: mu_timesup
This was the original Time's Up theme when Pizzaface caught up with the player. It got replaced with Your Fat Ass Slows You Down. However, the "stomp" sound effect from this file is used in the "timesup" event for the FMOD project. This theme was reused in Peppino's death sound in the Doom 2 mod "Bring Your Own Class", which was made by McPig in collaboration with members of the Pizza Tower Discord, albeit cut off.
Partially Unused Music#
The Noise#
Filename: 62_BONUS_The_Noise
The Noise, the music that plays on the "Noise Unlocked" screen, is normally cut off only 2 seconds in, leaving the rest of the track unused. It was originally used when the Noise activated Pizza Time, specifically as it seen in the Halloween demo; it was cut because McPig thought it would become repetitive if used before every escape sequence. The full track can be heard in the game's OST.
Pillar John Revival Music#
Filename: ''music_null'
The music that plays during the scene where Pillar John is revived by collecting all the treasures is actually from 33 seconds into the full track, leaving everything before it unused. This track originates from the party room in the Halloween Demo, where self-inserts drawn by members of the Pizza Tower Discord danced. This track was not included in the game's OST.
Pizza Pie-ing#
Filename: Pizza_Tower_-_Pizza_Pie-ing_slight_remaster
Pizza Pie-ing, the music that plays while the Tower collapses at the end of the game, normally fades out completely 18 seconds into the track. The full track is much longer, as it was originally created for the circus portion of the scrapped city level, and can be heard in the game's OST.
Okay Campers, Rise and Shine!#
Filename: PIZZA_TOWER_THyrzzryzryEME_SONG
Okay Campers, Rise and Shine!, the music that plays during the Fake Peppino chase at the end of his boss fight, is supposed to have an ending one minute into the track, but it can't be heard in-game under any circumstance (even if the player survives for that long) as the track is set to loop before the ending plays. The ending also isn't present in the OST release, where the song is cut to 53 seconds and fades out around the 50-second mark instead of having a proper ending.
The ending is actually the guitar riff from Pizza Mayhem, the game's original opening theme. This track's filename is particularly interesting, as while Pizza Mayhem's filename in the game's files is "58 Pizza Mayhem", its filename in the August 2020 music/source code leak was "PIZZA_TOWER_THEME_SONG", which was modified for this track's name.
Move It, Boy!#
Filename: 64_BONUS_Move_It,_Boy
Move It, Boy!, the music that plays on Swap Mode's character select screen, has a 30-second intro (which includes the "Move It, Boy" sample that gives the track its name) that is never heard in-game, as the song cuts immediately to the "ARE YOU READY?!" sample upon starting Swap Mode. The intro can be heard in the game's OST.
Music Without Purpose#
These tracks are still in the game, but lost their original purpose during the game's development and are now only present as Easter eggs.
Choosing the Toppings#
Filename: 59_BONUS_Choosing_the_Toppings Choosing the Toppings was intended to be the theme for the (scrapped) level editor. It's not in the sound test, but it can be heard when waiting for funiculi holiday to finish during the credits and was included in the OST.
Pizza Mayhem#
Filename: 58 Pizza Mayhem Pizza Mayhem, featuring vocals by Bernadette "Kyoobot" Perez, was intended to be the opening theme, but was replaced with Time for a Smackdown for being too long. It never plays at any point during the main campaign, but can be heard in-game through the sound test and was included in the OST.
An instrumental version is included as well.
Filename: Pizza_Tower_OST_-_Pizza_Mayhem_Instrumental
Two used tracks still feature references to Pizza Mayhem: Time for a Smackdown incorporates some leitmotifs, and the melody plays in I Need a Noise at the 3:30 mark. And as mentioned above, the guitar riff was featured in the unused ending of Okay Campers, Rise and Shine!.
Sound Effects#
Enemy Screams#
Filenames: sfx_scream1, sfx_scream4, sfx_scream7
Some early enemy screams that were recorded by members of the Pizza Tower Discord as part of a screaming contest. These had a rare chance of playing after defeating an enemy, rather than scaring them before taking them out. Out of the ten winning screams, only three are left in the final game, titled sfx_scream1, sfx_scream4 and sfx_scream7 recorded by MegapiemanPHD, Sledge and RJ in order.
Be aware of some loud audio as this screaming contest does, in fact, have screaming.
Shotgun Load#
Filename: sfx_shotgungot
A different variant for loading a shotgun. This sound effect was used for a majority of the game's development and replaced pretty late.
Giant Pizza Collect#
Filename: sfx_collectgiantpizza.wav
The sound effect used for the scrapped Giant Pizza collectible, which would've granted 1000 points and, in some builds, send you out of the secret it was in. The April 2021 build also used this whenever spawning something in via an invisible trigger, likely as a placeholder.