This is a sub-page of Pizza Tower/Build-Specific Leftovers.
The Beach and Forest build introduced a lot of things: Gnome Forest, Crust Cove, Gustavo, all that for the price of none!
Unused forest_4 Room#
(Screenshot taken with UndertaleModTool)
The initial room of the Forest level. It features Gustavo's Pizza and an E door, where the player would spawn in. Offscreen (and unshown) to the right is a warp to forest_5, however since the rooms have changed since this build, it leads the player to Gustavo and Brick's section of Gnome Forest.
Objects#
obj_ratrunaway#
A rat originating from this build. This rat would spawn from obj_gnomecustomerblockfinal, a rat block that runs away chasing cheese after the player would successfully make a delivery.
obj_gnomecustomerblockfinal#
(Sprite not shown, uses Stupid Rat idle sprite from final game)
This block would "block" off the player's path until all 5 pizzas have been delivered. This rat would turn into obj_ratrunaway, as mentioned above.
obj_gnome_checklist#
This checklist would be used in Gnome Forest to check what gnomes have their pizzas, as the level was originally extremely exploration focused, having a central hub room and 5 different paths that needed to be taken to deliver each gnome their pizza. It will still appear on-screen when loading into forest_4, but the gnomes don't add a check to the checklist when getting their pizza anymore, rendering this object useless.
Sprites#
Gustavo's Pizza#
These are the set pieces of Gustavo's Pizza that are still in the game.
spr_boatexterior#
Found from the beach level in the "beach_6" room, this was the old version of the S.S. Ship found in Crust Cove in the final game.
Gnome House Signs#
Signs that would help the player know where to go to find the gnome's houses.
Open Gnome Houses#
(Note: Houses are organized in the order they are found in the final game.)
All gnome houses in the final game have a leftover version where the doors are open, however these go unused.