This is a sub-page of Mario Superstar Baseball.
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Stadiums#
Mario Stadium#
Within the files for both the day and night versions of Mario Stadium is a texture with the numbers 120 and 97.5, possibly as some kind of scrapped ball speed indicator on the scoreboard for pitching or hitting the ball.
Playable Characters#
Yoshi#
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This needs some investigation. |
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Yoshi's Challenge Mode map model contains an early graphic for his bat, which would've been a brown bat with a Yoshi Egg printed on it.
Toad#
Found within the Toad's low-poly files are early textures of their bats. The early textures consists of the spots seen on Toad's head, rather than a depiction of Toad's head. Blue Toad is the only one to keep the Toad emblem for the low-poly bat texture, but with a blue colored bat instead of a white one.
Toadette#
A low-poly eye texture for Toadette, found within her low-poly files. The final game has Toadette's low-poly model share the same eye texture used for the high-poly model.
Shy Guy#
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Early textures for Yellow, Green, and Black Shy Guy found in an early archive of their character models. The early textures all have different colored shoes for each color (light-blue for Yellow Shy Guy and brown for Green and Black Shy Guy), though Black Shy Guy's early texture originally had a light-gray robe instead of a dark-gray one.
Possibly due to Black Shy Guy's name being changed to Gray Shy Guy in Mario Super Sluggers, the lighter robe design for Black Shy Guy ended up being used in the game's sequel.
Dry Bones#
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Before using a unique design, it seems that Red Dry Bones was originally going to be literally a Red Dry Bones. An unused texture archive for the glove and ball texture contains early textures for Red Dry Bones, matching the rest of the other alternate colors but with a red colored shell rather than the unique "dark" design present in the game.
Menus & HUD#
Title Screen Sketch#
Found within the graphics for the Nintendo and Namco logo boot screens is a sketch of the games title screen featuring crudely-drawn versions of Mario and Luigi behind what appears to be a baseball stadium, presumably Mario Stadium. The text "PRESS START" can be seen on the bottom, and the games title above amusingly reads "Luigi's Older Brother Baseball".
(Source: Roeming, LittleCoaks)
French Health & Saftey Boot Screen#
Present in the European version's boot screen graphics are a set of graphics for a French health & safety screen. If the system's language is set to French on a PAL GameCube then the game will still be in English, so this was likely a remnant from plans to localize the game in French.
Coming Soon Screen#
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This needs some investigation. |

A set of graphics for a "Coming Soon" screen featuring Mario and co. in front of a blurry background of Mario Stadium with text reading "Coming Soon", likely leftover from a demo version of the game.
(Source: Geno Penguin)
Early Build Screenshots#
Seven screenshots of an earlier build of the game. These screenshots can be found in both all released versions of the game and the demo. There are plenty of differences in these screenshots which were changed in the final game:
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Curiously, the early icon of Shy Guy ended up being repurposed for Mario Kart DS, while Hammer Bro's icon was re-used as a rankings icon for Yoshi Touch & Go. Petey Piranha and Hammer Bro's icons can be found unused in Mario Kart Wii. |
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(Source: Geno Penguin, Roeming)
Hammer Bro Challenge Mode Dialogue Mugshot#
A dialogue mugshot graphic of Hammer Bro found with the rest of the Challenge Mode map graphics, suggesting that Hammer Bro may have been planned to appear on the map as an interactable character.
Miracle Difficulty Text#
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The text graphics for Challenge Mode include English and Japanese text graphics for a Miracle level, possibly meant as a planned additional fifth difficulty level after completing Special level.
Early Dictionary Book Graphic#
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In the International versions, remnant files from the Japanese-exclusive Dictionary mode shows a photo-realistic graphic of a book seen before opening the dictionary. This was most likely a placeholder for the final version of the dictionary book seen in the Japanese version.
Early Mario Sunshines Icon#
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An early version of the Mario Sunshines team icon found along the text and HUD graphics during an Exhibition game. The early version's icon depicts a Shine Sprite behind a wave whereas the final has the "M" from Mario's hat in front of a shine sprite. A smaller and blurrier version of this can be found with the Records menu graphics, though it has two periods in front of it.
This early team icon of the Mario Sunshines team can be seen in a pre-release screenshot from the 2004 reveal.
Early Mario Sunshines Logo#
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Like the team icon, a team logo for the Mario Sunshines can be found as well within the Exhibition results screen graphics. The early version's logo had a different yellow and blue color scheme before being changed in the final game to resemble the logo from Super Mario Sunshine.
Transparency Tests#
Two graphics testing transparency with the first using a render of Donkey Kong's face with various transparency effects, the render itself being based off of Mario Kart: Double Dash!!. The second texture is a test for different reflection textures with each light having different levels of opacity.
(Source: morimementos)
Campfire Tent (Family Stadium 2003)#
The tent location icon leftover from Family Stadium 2003's Pennant Race mode.
Early Gameplay HUD#
A set of graphics for an early version of the batting and pitching HUD with a more Mario-themed appearance than the one used in the final game.
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The baseball diamond graphic has a wind direction indicator inside of it, a feature from Family Stadium 2003 that was likely planned to have been brought over. |
(Source: LittleCoaks)
Debug Graphics#
A few of these graphics found in various texture archives, with two of them being a smiley face and frowning face, a turning orange arrow, a red rectangle and circle, and a blue arrow. The blue arrow is taken from Family Stadium 2003, where it was used to indicate the direction of wind on the HUD.
Red HUD Graphic#
A red graphic that could either be a comma for some text or part of a meter on some HUD.
0 Number#
A 0 graphic, using a different font compared to the ones used throughout the game for the UI.
Baseball Text Graphics#
A set of baseball pitching related text graphics which translate to Straight, Curve, Slider, Changeup, Forkball, Sinker, Knuckleball, Shoot, Magic Pitch No. 1, and Magic Pitch No. 666, and some numbers from 1 to 9. Also included with these are strangely two graphics of Donkey Kong performing his taunt from Super Smash Bros. Melee, both with and without anti-aliasing.
Effect Debug Graphics#
A set of graphics which look like to be for particle effects. These include a light, musical notes, and a square with a blue gradient.
STAGE 1 Text#
A set of graphics when arranged, spell out STAGE 1.
Early Bowser Flames Logo#
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An early team logo for the Japanese version of the Bowser Flames team can be found in the graphics for the character select screen in Exhibition mode. The early logo had a fiery-black color scheme with a different design for the emblem of Bowser in the middle. The text was also written in the Super Mario font before getting changed to a different one in the final.
Just like the early team icon of the Mario Sunshines team, this logo matches the original team icon for the Bowser Flames in a pre-release screenshot from the 2004 reveal.




