Magical Tetris Challenge is a Disney-themed Tetris game that mainly features a Magical Tetris mode, and there's also challenges in it too somewhere.
Sub-Page#
Test Menu#
The test menu from the arcade version still exists in the home port, and can be enabled with the below code.
Version |
GameShark code |
|---|---|
USA |
D10B49D0 0028 |
Japan |
D10B2790 0028 |
With the above code on, while at the main menu, press L + C-Up for the test menu. To exit, press L + C-Down. Do not hit the Exit option from the root test menu as that will softlock the game.
(Source: Original TCRF research)
1. Input Test#
This will be the first screen you come to when entering the test menu. This will display currently pressed buttons. To exit, press Start + A.
2. Output Test#
This would have tested the physical coin lockout mechanisms and play counter present in the arcade cabinet. No longer functional for obvious reasons.
3. Sound and Voice#
A sound test option. This allows you to play all music and SFX here.
4. Color Test#
A screen test. Has no other functionality.
5. Dot Cross Hatch#
Another screen test. Has no other functionality.
6. Game Data#
This would have displayed the number of plays via the three credit methods (coins, the service button, or free play mode) in the arcade version. No longer functional, likely due to the absence of EEPROM backup that was present on the arcade board.
7. Configuration Menu#
Various options can be toggled in this menu.
7.1 System Menu#
Most of these options only apply to the arcade version. It is currently unknown whether any of the other ones are still functional.
7.2 Game Menu#
Various in-game settings can be toggled here.
Unused Screens#
An unused build date and a warning screen remain in this game. Apply the below code to view them.
Version |
GameShark code |
|---|---|
Japan |
D10B2790 0022 |
USA |
D10B49D0 0022 |
With the code on, while at the main menu, press L + C-Left for unused warning message or L + C-Right for unused build date. To exit, press L + C-Down.
(Source: Original TCRF research)
Unused Graphics#
These are the graphics for the pentominoes (and other pieces) that get sent to the opponent's "next" window by clearing lines. Most of these are unused, as you can see below.
Unused Pieces#
|
|
This needs some investigation. |
There's a whole 17 fully functional unused pieces in Magical Tetris Challenge. The ID of the piece is indicated under it.
Interestingly enough, piece 25 stands out from the other ones as it doesn't have a HUD icon and it also comes after the metallic and exclamation mark pieces.
Debugging Text#
samples >= 0
n_env.c samples
<= FIXED_SAMPLE
Unused Text#
Leftover text from the arcade version.
INSERT 2 COINS
INSERT 1 MORE COIN
(CONTINUE REQUIRES ONLY 1)
INSERT COIN
PRESS UP TO 2 START BUTTONS
PRESS ONLY 1 START BUTTON
OR 1 MORE COIN TO ADD A PLAYER
OR %d MORE COINS TO ADD A PLAYER
INSERT %d COINS
INSERT %d MORE COINS
INSERT 2 COINS
1 MORE COIN
%d COINS
%d MORE COINS
JOIN IN!
yyyymmdd
S2D RAM
N64 EEP-ROM
N64 MASKROM
N64 RDRAM
NG
OK
NOW SAVING
NEW CONFIGURATION
IN EEPROM %d
TETRISJP
Now EEPGameData Erased!!